JPAN
Steampunker
Today I come here with a new mod. This mod allows you to obtain almost all uncraftable items and some craftable ones in exchange for Parts, which can be obtained by multiple ways, mainly defeating monsters and exchanging old items back into Parts.
In order to start collecting parts, simply walk over the coin-looking parts in the overworld and they will be sent to a special, player based inventory. This means parts won't take up inventory space unless you want them to! You need nothing else to start collecting Parts, but to use them, you need to craft a "Part Booth" (shown above) from 20 iron, wood and glass and place it in the world.
Then, you right click it to open the Part Exchange Menu, where all Part-related transactions occur.
In the picture above you can see the "Part Bank" selected, where you can see how many parts you have of any type you have collected so far.
The top item slot is the "Destroy Slot", where you can place items to turn back into Parts, or place Parts to bank them. It will only accept items that have a Part value, and will show you the options you have for objects that have multiple Part recipes. The two red buttons right next to the Destroy Slot allow you to destroy only enough for one recipe, or all that can be destroyed with that recipe. If you don't have enough items for that recipe, it will simply do nothing.
The Destroy slot can also be used as a filter to show all recipes with that particular item as results. You can not press the destroy buttons and instead right-click the item slots in the green area, you can purchase the items from there.
Right next to the destroy slot is the "Search bar", which will filter results based on name. Useful for finding specific recipes.
The Dark blue panel is the "Category Panel", it contains the category filters that are applied to the recipe box. Click on one category to select it, showing the results of that category, and opening up in a tree the sub-categories it contains. The "By ..." categories are only collections of categories and have no item in them, but open up to categories that DO have items in them.
The "Category Panel" + "Search bar" combo is how you will mostly navigate through the stuff Parts can buy.
The green panel is the "Recipe Panel", and is the most important panel, as it shows you what items you can buy. In the picture below you can see us trying to buy a Gold Squirrel.
As you can see, when you hover over a Part Recipe, it shows you how many parts you need of a specific kind to buy the item, as well as an All-Caps warning in case the purchase can't be refunded.
The gray area only shows which parts are required, and how many of them. If you have more than enough, the number is white. If you have just enough, the number is yellow, and if you don't have enough, the number will be red.
If only the Part Exchange panel and the inventory are open, you can Shift-click an item to convert it into Parts. It will choose the recipe that requires the least amount of the item to do, and randomly select between the remaining part recipes. Don't worry about trashing items when they have no recipe available: the shift click will only destroy items with an available recipe, and leave the others intact.
Over 80 different parts are available, including:
- One surface and one underground Part for each biome, including Marble, Granite and Spider Cave;
- One Part per boss, that can drop in small amounts from the respective boss, and are used to obtain it's exclusive drops;
- Three Shop Parts, equivalent to 5 copper, 5 silver and 5 gold each, that can be crafted from regular coins at a Part Booth, used to get items sold at shops;
- Event Parts, from Blood Moon to Martian Invasion, as well as one Rain and a Sandstorm one;
- Progression parts (Hardmode, Post-Plantera and Post-Moonlord), that lock certain recipes before that stage is reached.
Also included is an accessory that automatically converts caught items into parts, crafted with one "Part Booth".
While this mod has most uncraftable vanilla items in it, we may have missed something. If you spot a recipe that is too exploitable, or one for an item you think fits the "uncraftable" bill that we missed, be sure to post in this thread.
This Mod's objective is to provide an alternative way to obtain these items when RNG is not in your favor, and future plans is to include some native Mod Support, namely for Thorium and Calamity.
In order to start collecting parts, simply walk over the coin-looking parts in the overworld and they will be sent to a special, player based inventory. This means parts won't take up inventory space unless you want them to! You need nothing else to start collecting Parts, but to use them, you need to craft a "Part Booth" (shown above) from 20 iron, wood and glass and place it in the world.
Then, you right click it to open the Part Exchange Menu, where all Part-related transactions occur.
In the picture above you can see the "Part Bank" selected, where you can see how many parts you have of any type you have collected so far.
The top item slot is the "Destroy Slot", where you can place items to turn back into Parts, or place Parts to bank them. It will only accept items that have a Part value, and will show you the options you have for objects that have multiple Part recipes. The two red buttons right next to the Destroy Slot allow you to destroy only enough for one recipe, or all that can be destroyed with that recipe. If you don't have enough items for that recipe, it will simply do nothing.
The Destroy slot can also be used as a filter to show all recipes with that particular item as results. You can not press the destroy buttons and instead right-click the item slots in the green area, you can purchase the items from there.
Right next to the destroy slot is the "Search bar", which will filter results based on name. Useful for finding specific recipes.
The Dark blue panel is the "Category Panel", it contains the category filters that are applied to the recipe box. Click on one category to select it, showing the results of that category, and opening up in a tree the sub-categories it contains. The "By ..." categories are only collections of categories and have no item in them, but open up to categories that DO have items in them.
The "Category Panel" + "Search bar" combo is how you will mostly navigate through the stuff Parts can buy.
The green panel is the "Recipe Panel", and is the most important panel, as it shows you what items you can buy. In the picture below you can see us trying to buy a Gold Squirrel.
As you can see, when you hover over a Part Recipe, it shows you how many parts you need of a specific kind to buy the item, as well as an All-Caps warning in case the purchase can't be refunded.
The gray area only shows which parts are required, and how many of them. If you have more than enough, the number is white. If you have just enough, the number is yellow, and if you don't have enough, the number will be red.
If only the Part Exchange panel and the inventory are open, you can Shift-click an item to convert it into Parts. It will choose the recipe that requires the least amount of the item to do, and randomly select between the remaining part recipes. Don't worry about trashing items when they have no recipe available: the shift click will only destroy items with an available recipe, and leave the others intact.
Over 80 different parts are available, including:
- One surface and one underground Part for each biome, including Marble, Granite and Spider Cave;
- One Part per boss, that can drop in small amounts from the respective boss, and are used to obtain it's exclusive drops;
- Three Shop Parts, equivalent to 5 copper, 5 silver and 5 gold each, that can be crafted from regular coins at a Part Booth, used to get items sold at shops;
- Event Parts, from Blood Moon to Martian Invasion, as well as one Rain and a Sandstorm one;
- Progression parts (Hardmode, Post-Plantera and Post-Moonlord), that lock certain recipes before that stage is reached.
Also included is an accessory that automatically converts caught items into parts, crafted with one "Part Booth".
While this mod has most uncraftable vanilla items in it, we may have missed something. If you spot a recipe that is too exploitable, or one for an item you think fits the "uncraftable" bill that we missed, be sure to post in this thread.
This Mod's objective is to provide an alternative way to obtain these items when RNG is not in your favor, and future plans is to include some native Mod Support, namely for Thorium and Calamity.