"STOP HAVING DIFFRENT FUN THAT I SAY ISN'T FUN! I'M GONNA SAY YOU GOT THIS FROM ANOTHER GAME EVEN THOUGH THIS GAME ALREADY HAD THEM! WAAAAAAAAAAAAH!"
Whiner disregarded. Have a good day.
Well, you're also telling the rest of us to stop having fun in our different way than yours. But anyway, think you could drop the ad hominem attacks and stick to facts and points?
Also the game originally released without any tile-destroying or altering mobs, with only pre-hardmode corruption spread which was never a problem, and meteorites which could be remedied with a sky bridge or enough placed meteorite somewhere to block spawns. So the game began relatively builder-friendly, and so when 1.1 hit, it was a big slap in the face to all builders because with absolutely no warning, the game now had bomb-throwing enemies that could wreck builds (just think of those who had lava or water tanks). For the building side of the game, it was a very poor design choice, and as for the combat side of the game.. blowing up a few tiles offers no real challenge, and would often leave craters around your world where you didn't see a clown spawn. I personally didn't find patching up chunks of dirt really fun, and I think the majority of the community also disliked it.
For those who did enjoy the feature however, this functionality feels more appropriate for a mod, rather than forced on the majority who dislike it in the main game.
It's "Dig. Fight. Build." you utter philistine. Having been here since launch day and having to deal with whining kiddies such as yourself, I can easily say stripping out these KEY GAMEPLAY MECHANICS was a poor idea.
Again with ad hominems, and I began playing just a couple days after release, and found it disappointing they ever implemented this feature. Reminds me of when they made ash and mud have a chance to collapse, but I actually found that less painful than dealing with clown craters.
This is Terraria, where combat and progression are the focus. Not MINECRAFT. If I want to actually have to defend my base or manage situations well, I better goddamn well have the option to.
Building is also a focus of the game, and tile destruction was not a popular feature among most players. I think I saw a mod or two that re-enabled them if you'd like to play.
Wandering around the corruption/crimson and suddenly getting ambused by the Brain or an Eater of Worlds was both heavily engaging and entertaining.
The world's evils shouldn't just SIT AROUND AND WAIT for you to wipe them out (of which there is no benefit or reward for doing so)
Well, why? The jungle, underworld, snow, desert, and dungeon biomes don't spread throughout the world. I've never been a fan of spread and I don't know why these weaker biomes should have this effect. Cleaning up spread is about as fun as cleaning up spilled glitter on a carpet by hand.
Or at least allow you to build in the corruption/crimson and house NPCs there after a good slap in the face. (They'll house literally anywhere but. This includes situations which are directly harmful to them, but if the grass is purple or red they won't do anything even though seconds later they were having a lava bath? What gives?)
I can agree with this part, as it's not a building-friendly feature, and then there's the chance corruption/crimson will spawn over your NPC house, which happened to me once.
Anyway yeah, I think it's safe to say these features will never return, and they were removed with good reason, as most of the community did not like them. And it would be a much more simple solution to have the very few who did enjoy these features to download a mod, rather than the vast majority needing one to disable.