Pandemonium135
Terrarian
Hello fellow terrarians, I was thinking on my bus time about little additions (or are they?) that would make an impact on the game's replayability. Here they go hope you enjoy the read.
1) As I posted recently on YoraizOr's profile when I get to hallowed tier, the crafting options seem repetitive after going through the game a couple times. The excitement of getting the resprited souls washes away after remembering the little weapon asortment you can make with them. It feels like you reach a bottle's neck. The solution is simple, give souls of might/sight/fright at least two new weapons per soul category.
2) After realizing how refreshing the new yo-yo melee class is I think it would fit well into the game to go deeper into the throwing class. What we have now is two weak early armours that make throwing a bit underpowered compared to what you are able to craft at that time (think of ninja and fossil armour, they require king slime and desert fosil, which requires a nightmare pickaxe at least). Again what I would like to see is: make the throwing class a true class. Give it a throwing emblem and armours/weapons that are viable in hardmode.
3) Finally I write on this third spot a compilation of things that have always felt empty on every playthrough or things that have never been adressed: More variety in accesories, more different enemies per biome (very important!!!, more than one new enemie needed in the floating islands for sure), a wider crafting table for feathers (that awesome earlymode vampire knives suggestion ). A wider use for buffs ( they have so much potential yet very little enemies inflict them), this will make some accesories usefull. A finished spear and flail melee class that seems to have been forgotten in 1.3 (spears are so awesome in pvp), a furniture ser for coralblocks, and finally much needed resprites (molten armor!!!) and sound upgrades(generic gun sounds like the uzi).
Thanks for reading and excuse my english as it is not my first language. Don't forget to write the things you agree on below!!!
1) As I posted recently on YoraizOr's profile when I get to hallowed tier, the crafting options seem repetitive after going through the game a couple times. The excitement of getting the resprited souls washes away after remembering the little weapon asortment you can make with them. It feels like you reach a bottle's neck. The solution is simple, give souls of might/sight/fright at least two new weapons per soul category.
2) After realizing how refreshing the new yo-yo melee class is I think it would fit well into the game to go deeper into the throwing class. What we have now is two weak early armours that make throwing a bit underpowered compared to what you are able to craft at that time (think of ninja and fossil armour, they require king slime and desert fosil, which requires a nightmare pickaxe at least). Again what I would like to see is: make the throwing class a true class. Give it a throwing emblem and armours/weapons that are viable in hardmode.
3) Finally I write on this third spot a compilation of things that have always felt empty on every playthrough or things that have never been adressed: More variety in accesories, more different enemies per biome (very important!!!, more than one new enemie needed in the floating islands for sure), a wider crafting table for feathers (that awesome earlymode vampire knives suggestion ). A wider use for buffs ( they have so much potential yet very little enemies inflict them), this will make some accesories usefull. A finished spear and flail melee class that seems to have been forgotten in 1.3 (spears are so awesome in pvp), a furniture ser for coralblocks, and finally much needed resprites (molten armor!!!) and sound upgrades(generic gun sounds like the uzi).
Thanks for reading and excuse my english as it is not my first language. Don't forget to write the things you agree on below!!!