Un-Logic
Terrarian
Restoration potions, on use, restore 80 life and 80 mana. This seemingly handy effect is, actually, rather useless. Why? Take a healing potion, and a mana potion, now press quick heal and quick mana simultaneously. You've just healed more life than the restoration potion heals, and restored more mana with the same amount of mana sickness.
The most straightforward solution here, is the removal of mana sickness from restoration potions. Sacrifices healing for mana without a damage penalty.
They will still be rather niche, as they effectively take up 2 hotbar slots to be used properly; consumed by both quick heal and quick mana hotkeys, for optimal performance it is necessary to put pure mana and pure healing potions further up than restoration potions: pure mana, such that quick mana doesn't put your source of instantaneous healing on cooldown, and restoration potions still must be in hotbar in order to be hotkeyed to easily.
However, I believe this is a better solution than resigning them to uselessness. It would also be nice if Strange Brew did not apply mana sickness, either; lets "restoration" potions scale better, and gives a risk/reward option for mages in early pre-hardmode.
The most straightforward solution here, is the removal of mana sickness from restoration potions. Sacrifices healing for mana without a damage penalty.
They will still be rather niche, as they effectively take up 2 hotbar slots to be used properly; consumed by both quick heal and quick mana hotkeys, for optimal performance it is necessary to put pure mana and pure healing potions further up than restoration potions: pure mana, such that quick mana doesn't put your source of instantaneous healing on cooldown, and restoration potions still must be in hotbar in order to be hotkeyed to easily.
However, I believe this is a better solution than resigning them to uselessness. It would also be nice if Strange Brew did not apply mana sickness, either; lets "restoration" potions scale better, and gives a risk/reward option for mages in early pre-hardmode.
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