Demon God Ivuul
Plantera
Please, Before you make any Posts:
Return to Neibreth, Be one of the survivors who venture into the Land of Neibreth and deal with the threat of a dark force, A Story based text adventure with RPG Elements.
The 4th entry in my Text Adventure series, But you don't really need to know much to enjoy the game. (If you wish to read the story of the game, It began on this forum thread http://legendofmaxx.boards.net/thread/18/shadows-ivuul-chapter-players-needed?page=1 Then the next two parts were found on here. https://forums.terraria.org/index.php?threads/reconstructed-realms-a-text-adventure-reborn.39712/ )
There ARE a few recurring characters from the past three games that will be featured here, I will have a small bio at the bottom of this page for you to get to know them if you are a newcomer. But first, Here are the rules!
Playable Characters so far:
(Secret) (Xmax360)
HP: 250/250
DP: 0
Base ATK:30
Items: Lots of duct tape: She can tape anything together, even people.
Cup of Lifenoodles: Revival Item.
Ability: Basic Attack
Ability: Spin Kick: Secret jumps and stabs the enemy with her right leg.
Ability: Lock: Secret gazes into an enemy and locks them up. (Debuff depends on health of creature.)
Ability: Silence: Secret makes the enemy unable to use abilities [Besides Basic attacks] for one turn. (Can be used only once per fight)
Ability: Shapeshift: Take any shape you want
Passive: Agiliy: Secret is able slip and slide her ways through sticky situations.
Passive: Skeleton Key: Secret can form her feet into any type of key which allows her to unlock padlocks.
Flaw: Greedy: Has an odd obsestion with anything shiny.
One Time Ability: Horrid Screech: Secret removes the tape from her mouth and screams very loudly around her. This makes enemies not only deaf but take damage as well.
(HAPPY! & SCARY!) (Maybe Xmax360)
HP: 200/200 225/225
DP: 1000 Base
ATK:30
Items: Blade Lolipop: Basic weapon, 30 DMG
Bag of guts: title says all.
Cup of Life Noodles: Revival item
Ability: Basic Attack
Ability: (H) Happy Hug: Happy hugs the target healing them for a low or high amount depending on their max health.
Ability: (H) Happy Spirit: Happy cheers on a teammate giving them a random defensive buff.
Ability: (H&S) TerriFace: Happy makes a wide smile or Scary makes a terrifying grin that fears enemies making them miss more often.
Ability: (S) Fast Attack: Scary slashes 3 times and attacks first, damage goes down when used again next turn.
Ability: (S) Battle Cry: Gives a teammate an attack based buff.
Passive: Two souls: When Happy or Scary gets knocked out the other one takes his place. This character dies if both H&S die.
Passive: Deceitful: Is very good with deals. An amazing Con Man.
Flaw: Protective: If Happy is attacked Scary must come out, even with low health. Flaw: AfterMath: After fighting Invictus and Secret, Scary has lost 25 MAX HP.
One Time Ability: Kings of the Valley: Summons a bunch creatures from the Valley of Deceit to fight with them.
Common Characters:
Return to Neibreth, Be one of the survivors who venture into the Land of Neibreth and deal with the threat of a dark force, A Story based text adventure with RPG Elements.
The 4th entry in my Text Adventure series, But you don't really need to know much to enjoy the game. (If you wish to read the story of the game, It began on this forum thread http://legendofmaxx.boards.net/thread/18/shadows-ivuul-chapter-players-needed?page=1 Then the next two parts were found on here. https://forums.terraria.org/index.php?threads/reconstructed-realms-a-text-adventure-reborn.39712/ )
There ARE a few recurring characters from the past three games that will be featured here, I will have a small bio at the bottom of this page for you to get to know them if you are a newcomer. But first, Here are the rules!
- Don’t try to take control of the story, but rather, progress with the story.
- Don't spam.
- Please don't metagame.
- Please try and be fairly active, and let me know if you will be unable to do your actions.
- Don’t be a King of Terraria.
King of Terraria was a player from round 1 of the 'In the Shadows of Ivuul' saga, he became particularly infamous among the active players at the time for having actions lacking any substance such as 'yo-yoing', 'explore' or 'build castle', he had no interest in making valuable contributions to the game.
- VGC’s(Video Game Characters) or OC’s(Original Characters) only.
- No self-insert OC’s without permission.
- Terrarian OC’s will be denied instantly, they are bland and boring, and frankly, aren’t exactly original. This rule is not retroactive for any currently playing Terrarian OC’s.
- If your character is denied, I or any of the long-time active players will tell you why it was denied, depending on the problem, you can make adjustments to the character, lazy changes to characters will probably still be denied…
(Insert Name Here) (Insert Player Here)
(Optional Description)
HP: ???/??? (Max is 500)
DP: ??? (DP is money, it defaults to 100)
Base ATK:?? (Short for base attack)
Items: (Insert any items here)
Ability: Basic Attack
Ability: (insert any abilities, passives, or debilities here)
One Time Ability: (Insert powerful 1-time ability here)
Specify what your items and abilities do, don't make them over-complicated, and for the love of everything good, don't make it overpowered. Consider looking at currently active characters below the rule as a reference.
(Optional Description)
HP: ???/??? (Max is 500)
DP: ??? (DP is money, it defaults to 100)
Base ATK:?? (Short for base attack)
Items: (Insert any items here)
Ability: Basic Attack
Ability: (insert any abilities, passives, or debilities here)
One Time Ability: (Insert powerful 1-time ability here)
Specify what your items and abilities do, don't make them over-complicated, and for the love of everything good, don't make it overpowered. Consider looking at currently active characters below the rule as a reference.
- You can craft two items of any type together at a workbench
- Hotsprings can fully heal players and give them a new skill once per hotspring, They can also restore One Time Abilities.
- Presents are the treasure chests.
- You can Team up with other players, If you so desire, Teams can only have 3 characters, But teams can temporally team up with each other for certain instances, Bigger groups of players attracts more dangers.
- Watch out for Anti-Player Enemies/Events.
An Unkillable beast with jaws that can instant kill, and eyes that can [DIAMONDIZE] you, It mostly appears to kill off players that aren't doing anything/AFK for 5 or more full updates without reason. Legends say that there MIGHT be a way to weaken it and then finally take it on in a fight...
A spawn of joking about a cringey wiki, it has an unstable existence, wherever it is, it's basketball death arena is soon to follow, this being is so powerful, that beating it in basketball is said to be a miracle, if there is even a hint of him coming, run...
An Entity that can predict the fates of anything and anyone, Some say that he can change your fate for fun, Most of the time for worse...
Playable Characters so far:
Grant Redman (OC) (Mr. Fury)
Max HP: 50
DP:100
Items: Common Clothing: Clothing... seriously... that's all he has...
Fiery Greatsword:45 DMG, Chance to inflict [BURNING!], A sword created from a powerful hellish ore.
Goddess Ribbon: DEF of 32, This beautiful ribbon will awaken the inner goddess within you.
6 Horrific Paintings: Everyone's an art critic nowadays...
Arthropod Slayer Rune: Grants the slayer “Pesticide” to a weapon of choice
1 Chicken Dinner
2 Pepsis
Basic Attack: Does 5DMG.
Ability: Wither: Creates a cloud that'll wither and deal damage to an enemy, the closer they get to you, the more it'll hurt...
Ability: Blood Art Technique β: Use the dark art of blood art, and strangle the enemy with their own blood, if they have any. DMG of 75
Ability: Status Bell: Ring a sacred bell to cause random status effects onto the enemies. Doesn't affect some enemies.
Passive: Fast Learner: Gain EXP 400% Faster.
Weakness: Commoner: You happen to be in the wrong place at the wrong time... All the time...
One-Time: Not Applicable: This Character is a commoner, under normal circumstances, he would not have any techniques of the one-time use persuasion.
Max HP: 50
DP:100
Items: Common Clothing: Clothing... seriously... that's all he has...
Fiery Greatsword:45 DMG, Chance to inflict [BURNING!], A sword created from a powerful hellish ore.
Goddess Ribbon: DEF of 32, This beautiful ribbon will awaken the inner goddess within you.
6 Horrific Paintings: Everyone's an art critic nowadays...
Arthropod Slayer Rune: Grants the slayer “Pesticide” to a weapon of choice
1 Chicken Dinner
2 Pepsis
Basic Attack: Does 5DMG.
Ability: Wither: Creates a cloud that'll wither and deal damage to an enemy, the closer they get to you, the more it'll hurt...
Ability: Blood Art Technique β: Use the dark art of blood art, and strangle the enemy with their own blood, if they have any. DMG of 75
Ability: Status Bell: Ring a sacred bell to cause random status effects onto the enemies. Doesn't affect some enemies.
Passive: Fast Learner: Gain EXP 400% Faster.
Weakness: Commoner: You happen to be in the wrong place at the wrong time... All the time...
One-Time: Not Applicable: This Character is a commoner, under normal circumstances, he would not have any techniques of the one-time use persuasion.
HP: 250/250
DP: 0
Base ATK:30
Items: Lots of duct tape: She can tape anything together, even people.
Cup of Lifenoodles: Revival Item.
Ability: Basic Attack
Ability: Spin Kick: Secret jumps and stabs the enemy with her right leg.
Ability: Lock: Secret gazes into an enemy and locks them up. (Debuff depends on health of creature.)
Ability: Silence: Secret makes the enemy unable to use abilities [Besides Basic attacks] for one turn. (Can be used only once per fight)
Ability: Shapeshift: Take any shape you want
Passive: Agiliy: Secret is able slip and slide her ways through sticky situations.
Passive: Skeleton Key: Secret can form her feet into any type of key which allows her to unlock padlocks.
Flaw: Greedy: Has an odd obsestion with anything shiny.
One Time Ability: Horrid Screech: Secret removes the tape from her mouth and screams very loudly around her. This makes enemies not only deaf but take damage as well.
(HAPPY! & SCARY!) (Maybe Xmax360)
HP: 200/200 225/225
DP: 1000 Base
ATK:30
Items: Blade Lolipop: Basic weapon, 30 DMG
Bag of guts: title says all.
Cup of Life Noodles: Revival item
Ability: Basic Attack
Ability: (H) Happy Hug: Happy hugs the target healing them for a low or high amount depending on their max health.
Ability: (H) Happy Spirit: Happy cheers on a teammate giving them a random defensive buff.
Ability: (H&S) TerriFace: Happy makes a wide smile or Scary makes a terrifying grin that fears enemies making them miss more often.
Ability: (S) Fast Attack: Scary slashes 3 times and attacks first, damage goes down when used again next turn.
Ability: (S) Battle Cry: Gives a teammate an attack based buff.
Passive: Two souls: When Happy or Scary gets knocked out the other one takes his place. This character dies if both H&S die.
Passive: Deceitful: Is very good with deals. An amazing Con Man.
Flaw: Protective: If Happy is attacked Scary must come out, even with low health. Flaw: AfterMath: After fighting Invictus and Secret, Scary has lost 25 MAX HP.
One Time Ability: Kings of the Valley: Summons a bunch creatures from the Valley of Deceit to fight with them.
Heavy Weapons Specialist Jack (OC) (IHATETHISSIGNUP)
A bounty hunter from a post apocalyptic universe, he found the right guys to build him a suit of power armor. He was top-of-the-line where he's from, being able to easily take a tank shell, but how will he fair here?
HP: 400/400
DP: 154
Base ATK: 40
Items:MK IV Blast Proof Power Armor: 50 defense, immune to AOE attacks.
MK IV Wrist Launcher Mod: 0 damage, if it was the first time used in that battle, the targeted enemy flinches.
Custom RPG: 100 damage, deals 50 damage to two extra enemies, takes an extra turn to reload.
QuickDraw Custom Pistol: 20 damage, can be used while reloading the RPG.
Air horn: When used, gains the attention of ALL enemies.
AR2: An alien weapon created by the Combine Race, it’s normal firing power is 30 DMG, But it has a secondary fire which can launch a dark energy ball that deals 90 DMG, These balls are limited and require you to find them and have them in your inventory first.
Antivenom: Use to cure [POISON]
Scanner: A Machine that can scan the enemy and tell you details about them, DOES NOT USE UP YOUR TURN!
Irate Yo-kai Medal: Summons the tough tribe yo-kai "Irate/Nate"
Kamaitachi Yo-kai Medal: Summons the charming tribe yo-kai "Kamaitachi"
Ability: Basic Attack
Passive Ability: After Battle Stim: Upon exiting a battle, he instantly heals 85 HP if bellow 200 HP.
Passive debility: Clunky Power Armor: Can't gain haste, and takes bonus damage from electrical attacks.
Debility: Stays bought: Will refuse work if he is already hired.
One Time Ability: MK IV Minigun Mod: For the battle, has a minigun that deals 15 damage and attacks 10 times per turn.
A bounty hunter from a post apocalyptic universe, he found the right guys to build him a suit of power armor. He was top-of-the-line where he's from, being able to easily take a tank shell, but how will he fair here?
HP: 400/400
DP: 154
Base ATK: 40
Items:MK IV Blast Proof Power Armor: 50 defense, immune to AOE attacks.
MK IV Wrist Launcher Mod: 0 damage, if it was the first time used in that battle, the targeted enemy flinches.
Custom RPG: 100 damage, deals 50 damage to two extra enemies, takes an extra turn to reload.
QuickDraw Custom Pistol: 20 damage, can be used while reloading the RPG.
Air horn: When used, gains the attention of ALL enemies.
AR2: An alien weapon created by the Combine Race, it’s normal firing power is 30 DMG, But it has a secondary fire which can launch a dark energy ball that deals 90 DMG, These balls are limited and require you to find them and have them in your inventory first.
Antivenom: Use to cure [POISON]
Scanner: A Machine that can scan the enemy and tell you details about them, DOES NOT USE UP YOUR TURN!
Irate Yo-kai Medal: Summons the tough tribe yo-kai "Irate/Nate"
Kamaitachi Yo-kai Medal: Summons the charming tribe yo-kai "Kamaitachi"
Ability: Basic Attack
Passive Ability: After Battle Stim: Upon exiting a battle, he instantly heals 85 HP if bellow 200 HP.
Passive debility: Clunky Power Armor: Can't gain haste, and takes bonus damage from electrical attacks.
Debility: Stays bought: Will refuse work if he is already hired.
Invictus (OC) (Madder)
A demon struck with emotional turmoil as he looked at his family's way of life and decided to extract himself. Turned good, Invictus escaped from hell and cut off his horns, removing his demonic powers. He kept them as a keepsake, and discovered they would be much more useful as weapons.
HP: 350/350
DP: 100
Base ATK:15
Items: Demon Horns
Lotto Meal: Restores 35 HP, Than plays a roulette to see what could happen next.. Could be helpful or harmful
Star Cloak: DEF of 25, Taking damage causes stars to rain down, Chance of the stars to hit the enemy,Chance of the star to hit you as well…
Terrible Shotgun: Damage of 50, Surprisingly isn’t terrible…
Junk Jet: Sacrifice an item of your choosing to fire it at an enemy. DMG Varies.
Stalago Teleport Rune: Clutch it to return to the gud Doktor
Cowboy Repeater: A weak-ish gun, 15 DMG
Sapper: This little machine can Sap the energy from robots and machines, causing them to explode, Stronger and bigger robots will only be slowed down, assuring that they will always do their turn last. Gone after use.
Ability: Basic Attack
Ability: Dual slash: Slashes with both horns at once, dealing damage based on what the horns slash through.
Ability: Blood Ritual: According to the amount of deaths that have occured in the past 4 turns, Invictus turns the deaths into life energy and gains a damage multiplier. Contained life energy depletes on use. Only affects enemies killed by Invictus or allies.
Ability: Midheal: Restores 100 HP
Passive Ability: Everybody's Father: Gives off a feeling that reminds everybody of their father every time they see him, whether they are good memories or not.
Passive Ability: Rock-Hard Demon Abs: Any projectile that hits Invictus in the abdomen will be reflected back at the sender. (Who needs a six-pack when you have a six-link?)
Passive Debility: Open Wounds: Always bleeding from the horn scars, healing abilities and items have half the effect on Invictus.
Passive Debility: Low Self-Esteem: After a life of exile, Invictus has grown sensitive about his past and his species. Because of this, he tends to hide signs of his demonic traits, and is granted a situational debuff upon other characters making remarks about his sensitivities. If 2 characters activate this debuff at once, Invictus will gain a 6x damage multiplier and try to kill those who activated it. If 6 characters compliment Invictus, he will gain a 4x damage multiplier in his next battle. He will also be really happy.
One Time Ability: Patience Test: Throws an opponent into an inescapable realm of darkness and emptiness, forcing their mind to stay there for a thousand years. For everyone else, however, it is only a matter of seconds. The opponent comes back toting a mind aged a thousand years, with whatever memory of the situation they still have.
A demon struck with emotional turmoil as he looked at his family's way of life and decided to extract himself. Turned good, Invictus escaped from hell and cut off his horns, removing his demonic powers. He kept them as a keepsake, and discovered they would be much more useful as weapons.
HP: 350/350
DP: 100
Base ATK:15
Items: Demon Horns
Lotto Meal: Restores 35 HP, Than plays a roulette to see what could happen next.. Could be helpful or harmful
Star Cloak: DEF of 25, Taking damage causes stars to rain down, Chance of the stars to hit the enemy,Chance of the star to hit you as well…
Terrible Shotgun: Damage of 50, Surprisingly isn’t terrible…
Junk Jet: Sacrifice an item of your choosing to fire it at an enemy. DMG Varies.
Stalago Teleport Rune: Clutch it to return to the gud Doktor
Cowboy Repeater: A weak-ish gun, 15 DMG
Sapper: This little machine can Sap the energy from robots and machines, causing them to explode, Stronger and bigger robots will only be slowed down, assuring that they will always do their turn last. Gone after use.
Ability: Basic Attack
Ability: Dual slash: Slashes with both horns at once, dealing damage based on what the horns slash through.
Ability: Blood Ritual: According to the amount of deaths that have occured in the past 4 turns, Invictus turns the deaths into life energy and gains a damage multiplier. Contained life energy depletes on use. Only affects enemies killed by Invictus or allies.
Ability: Midheal: Restores 100 HP
Passive Ability: Everybody's Father: Gives off a feeling that reminds everybody of their father every time they see him, whether they are good memories or not.
Passive Ability: Rock-Hard Demon Abs: Any projectile that hits Invictus in the abdomen will be reflected back at the sender. (Who needs a six-pack when you have a six-link?)
Passive Debility: Open Wounds: Always bleeding from the horn scars, healing abilities and items have half the effect on Invictus.
Passive Debility: Low Self-Esteem: After a life of exile, Invictus has grown sensitive about his past and his species. Because of this, he tends to hide signs of his demonic traits, and is granted a situational debuff upon other characters making remarks about his sensitivities. If 2 characters activate this debuff at once, Invictus will gain a 6x damage multiplier and try to kill those who activated it. If 6 characters compliment Invictus, he will gain a 4x damage multiplier in his next battle. He will also be really happy.
One Time Ability: Patience Test: Throws an opponent into an inescapable realm of darkness and emptiness, forcing their mind to stay there for a thousand years. For everyone else, however, it is only a matter of seconds. The opponent comes back toting a mind aged a thousand years, with whatever memory of the situation they still have.
SOAP (Sky High)
SOAP is a manifestation of two beings. Expression used to be a wide-eyed, happy puffball hopping around and expressing her happiness. One day, the met the spirit SOPAH, who promised her protection against evil in exchange for a home. Of course, uh... SOPAH was actually evil. Expression, not knowing this, heartily accepted the offer. SOPAH entered her body, and then immediately attempted to take over. Expression's love and happiness were enough to keep SOPAH's cold, unforgiving spirit from taking over... but only barely. Expression, now SOAP, became a sad, gloomy figure who has trouble speaking. Sometimes, SOPAH even manages to take over temporarily. If he can get to SOAP's eyes, he can take over permanently. That's why they're always closed. On the bright side, SOAP got some cool new powers...
HP: 250/250
DP: 100
Base ATK:Cannot deal damage
Items: Defence Shower: One time use item, Raises DEF by 10 for one battle...
Ability: Censor: Disables an opponent's last used move for 3 turns. Does not work on Basic Attack.
Ability: Censor Defense: Lowers defense for 3 turns.
Ability: Censor Attack: Lowers attack for 3 turns.
Ability: Censor Sight: Makes an enemy [BLIND] for 3 turns.
Ability: Censor Bag: Makes an opponent's items [SEALED] for 3 turns.
Ability: Censor Damage: Heals 50% of lost health.
Flaw: Puffball: Can't use basic attacks.
Flaw: Inner Demons: Every now and then, SOPAH steps in. This changes the target of an attack or heal to an ally or an enemy, respectively.
Passive: Alternate Universes: When certain conditions are met, may gain new skills or even defect to the other side. (?)
SOAP regains full control and has access to SOPAH's strongest attacks.
Achieve conditions: Defeat a boss that has at least 500 (or so) HP with a group of 4 or more other characters. One of them must die, SOAP must be damaged, and SOAP has to take more than five actions.
Base ATK is raised to 50
No longer has Flaw: Inner Demons
New Skills:
Censor Wave: Deals 50 damage to all enemies and lowers their ATK for 1 turn.
Censorb: Deals 50 damage to a single target, lowers their ATK and DEF for 3 turns, and raises SOAP's for 3 turns.
A mishap with an alignment room has turned SOAP evil, while SOPAH struggles to gain control and assist the good side.
Nothing new, just works with the Enclave now
Achieve conditions: Spending too long in the domain of the Enclave is enough to make SOAP do a heel-face turn.
One Time Ability: Super SOAPer: Fully censors a target, giving then [CENSORED]. The only move they can use is CENSORED, a basic attack that can target anyone. This move is unaffected by Inner Demons.
SOAP is a manifestation of two beings. Expression used to be a wide-eyed, happy puffball hopping around and expressing her happiness. One day, the met the spirit SOPAH, who promised her protection against evil in exchange for a home. Of course, uh... SOPAH was actually evil. Expression, not knowing this, heartily accepted the offer. SOPAH entered her body, and then immediately attempted to take over. Expression's love and happiness were enough to keep SOPAH's cold, unforgiving spirit from taking over... but only barely. Expression, now SOAP, became a sad, gloomy figure who has trouble speaking. Sometimes, SOPAH even manages to take over temporarily. If he can get to SOAP's eyes, he can take over permanently. That's why they're always closed. On the bright side, SOAP got some cool new powers...
HP: 250/250
DP: 100
Base ATK:Cannot deal damage
Items: Defence Shower: One time use item, Raises DEF by 10 for one battle...
Ability: Censor: Disables an opponent's last used move for 3 turns. Does not work on Basic Attack.
Ability: Censor Defense: Lowers defense for 3 turns.
Ability: Censor Attack: Lowers attack for 3 turns.
Ability: Censor Sight: Makes an enemy [BLIND] for 3 turns.
Ability: Censor Bag: Makes an opponent's items [SEALED] for 3 turns.
Ability: Censor Damage: Heals 50% of lost health.
Flaw: Puffball: Can't use basic attacks.
Flaw: Inner Demons: Every now and then, SOPAH steps in. This changes the target of an attack or heal to an ally or an enemy, respectively.
Passive: Alternate Universes: When certain conditions are met, may gain new skills or even defect to the other side. (?)
SOAP regains full control and has access to SOPAH's strongest attacks.
Achieve conditions: Defeat a boss that has at least 500 (or so) HP with a group of 4 or more other characters. One of them must die, SOAP must be damaged, and SOAP has to take more than five actions.
Base ATK is raised to 50
No longer has Flaw: Inner Demons
New Skills:
Censor Wave: Deals 50 damage to all enemies and lowers their ATK for 1 turn.
Censorb: Deals 50 damage to a single target, lowers their ATK and DEF for 3 turns, and raises SOAP's for 3 turns.
A mishap with an alignment room has turned SOAP evil, while SOPAH struggles to gain control and assist the good side.
Nothing new, just works with the Enclave now
Achieve conditions: Spending too long in the domain of the Enclave is enough to make SOAP do a heel-face turn.
One Time Ability: Super SOAPer: Fully censors a target, giving then [CENSORED]. The only move they can use is CENSORED, a basic attack that can target anyone. This move is unaffected by Inner Demons.
Zell [Creeper37500]
HP: 489/490
DP: 70
Base ATK: 65
Items: Chain Dagger: A sharp dagger attached to a long chain
Bear Trap (x1): Exactly what it sounds like
Necroplasmic Phantom Net:A spectral net used for capturing spirits. High quality and very worn
Trapp Wrench: A small multi tool optimized for setting up traps fast
Trapp Wire (x15):Wire optimized for wiring traps, great for attaching to trees Altherian Relic: A spectral relic with Altherian origin. Activates Trapper's Skill when used
Extraterrestrial Slayer Rune: Grants the slayer “Government Cover Up” to a weapon of choice
Nuka Cola: Restores 20 HP, An ice cold soda.
Drizzelda Yo-kai Medal: Summons a Drizzelda to fight for you. One battle only.
Holy EXPorb: Use it to gain a lot of EXP.
Ability: Basic Attack
Ability: Grapple: Zell can grab a nearby enemy and stun them with their Chain Dagger. They hold this enemy until either die or they release them. Releasing an enemy takes up Zell's turn. Zell does a weakened Basic Attack every turn every turn the enemy is Grappled. Chance to miss.
Ability/Passive Ability: Trapper: Zell has a collection of traps on him and will use this to his full advantage. {Zell can set a trap if they have one. This trap deals more damage the longer it's out and is destroyed upon triggering. Deals 35 damage and increases by 5 per turn; Zell can sense of traps are near and takes less damage from most traps.}
Passive Ability: Agility: Zell has 6 more legs than most, and has experience in dodging. {Rare chance to dodge a normal attack.}
Passive Disability: Known Predator: Animals have a generally negative reaction to him, with the exception of spiders for obvious reasons.
Passive Debility: Unused: While Zell can make webs, they're absolutely garbage at it and it takes quite a bit out of them. Ironic for a Drider Trapper.
Passive Debility: Large: A bit on the obvious side, but Zell is pretty big due to their legs and abdomen. {Zell cannot enter building through a normal sized door and must usually talk from the outside.}
Passive Debility: Fire: Plain and simple. Zell takes 2x damage from fire and similar.
Passive Disability: Depth Perception?: Zell only has one eye.
One Time Ability: Trapper's Skill: Zell becomes much more aware of his surroundings. During this state, Zell deals double damage and has a 50% chance to have a second action per turn. Lasts 3 turns, cannot be used out of battle. Chain Dagger loses its chance to miss while active. (Their eyepatch has some sort of glow under it while active. This is purely visual, it's just my way of tying Zell to other characters I've made.) When used, the Altherian Relic turns into the Used Altherian Relic.
HP: 489/490
DP: 70
Base ATK: 65
Items: Chain Dagger: A sharp dagger attached to a long chain
Bear Trap (x1): Exactly what it sounds like
Necroplasmic Phantom Net:A spectral net used for capturing spirits. High quality and very worn
Trapp Wrench: A small multi tool optimized for setting up traps fast
Trapp Wire (x15):Wire optimized for wiring traps, great for attaching to trees Altherian Relic: A spectral relic with Altherian origin. Activates Trapper's Skill when used
Extraterrestrial Slayer Rune: Grants the slayer “Government Cover Up” to a weapon of choice
Nuka Cola: Restores 20 HP, An ice cold soda.
Drizzelda Yo-kai Medal: Summons a Drizzelda to fight for you. One battle only.
Holy EXPorb: Use it to gain a lot of EXP.
Ability: Basic Attack
Ability: Grapple: Zell can grab a nearby enemy and stun them with their Chain Dagger. They hold this enemy until either die or they release them. Releasing an enemy takes up Zell's turn. Zell does a weakened Basic Attack every turn every turn the enemy is Grappled. Chance to miss.
Ability/Passive Ability: Trapper: Zell has a collection of traps on him and will use this to his full advantage. {Zell can set a trap if they have one. This trap deals more damage the longer it's out and is destroyed upon triggering. Deals 35 damage and increases by 5 per turn; Zell can sense of traps are near and takes less damage from most traps.}
Passive Ability: Agility: Zell has 6 more legs than most, and has experience in dodging. {Rare chance to dodge a normal attack.}
Passive Disability: Known Predator: Animals have a generally negative reaction to him, with the exception of spiders for obvious reasons.
Passive Debility: Unused: While Zell can make webs, they're absolutely garbage at it and it takes quite a bit out of them. Ironic for a Drider Trapper.
Passive Debility: Large: A bit on the obvious side, but Zell is pretty big due to their legs and abdomen. {Zell cannot enter building through a normal sized door and must usually talk from the outside.}
Passive Debility: Fire: Plain and simple. Zell takes 2x damage from fire and similar.
Passive Disability: Depth Perception?: Zell only has one eye.
One Time Ability: Trapper's Skill: Zell becomes much more aware of his surroundings. During this state, Zell deals double damage and has a 50% chance to have a second action per turn. Lasts 3 turns, cannot be used out of battle. Chain Dagger loses its chance to miss while active. (Their eyepatch has some sort of glow under it while active. This is purely visual, it's just my way of tying Zell to other characters I've made.) When used, the Altherian Relic turns into the Used Altherian Relic.
Theven (TheGuy)
An assassin from a primitive tribe, he used to be their protection from monsters until he took up the assassin life. Recently, he met a spirit who possessed him.
HP: 300/300
DP: 160
Base ATK: 20
Items:
Amulet: It's just very shiny, and not very special. He stole it from a king.
Cloak: If he puts the hood on, there is a chance he will become invisible for a small time, otherwise, it won't do that.
Crossbow: Enchanted so that it never runs out. Does 20 damage.
Rapier: He is quite proficient with it, and he is also very attached to it. 30 damage.
Ability: Basic Attack
Ability: X-slash: He slashes with his rapier in a X formation. This immobilizes the opponent for a little bit.
Spark: He uses his spirit and makes a small spark. If he uses it on an enemy, it does only 10 damage, but he mainly uses it to start fires.
Passive: Sight: Due to his spirit, his sight range is heightened and he can notice very small things. He can also see moving invisible people.
Debility: Weak Mind: Due to him killing many people, his mind has become weak.
Passive Debility: Murderer: He tends to give off a dark feeling around him. This is partly because of his past and partly because of his spirit.
One Time Ability: Spirit Form: His spirit takes over, and he becomes faster, allowing him to attack twice in one turn. He also jumbles the minds of everyone around him, making them act drunk.
An assassin from a primitive tribe, he used to be their protection from monsters until he took up the assassin life. Recently, he met a spirit who possessed him.
HP: 300/300
DP: 160
Base ATK: 20
Items:
Amulet: It's just very shiny, and not very special. He stole it from a king.
Cloak: If he puts the hood on, there is a chance he will become invisible for a small time, otherwise, it won't do that.
Crossbow: Enchanted so that it never runs out. Does 20 damage.
Rapier: He is quite proficient with it, and he is also very attached to it. 30 damage.
Ability: Basic Attack
Ability: X-slash: He slashes with his rapier in a X formation. This immobilizes the opponent for a little bit.
Spark: He uses his spirit and makes a small spark. If he uses it on an enemy, it does only 10 damage, but he mainly uses it to start fires.
Passive: Sight: Due to his spirit, his sight range is heightened and he can notice very small things. He can also see moving invisible people.
Debility: Weak Mind: Due to him killing many people, his mind has become weak.
Passive Debility: Murderer: He tends to give off a dark feeling around him. This is partly because of his past and partly because of his spirit.
One Time Ability: Spirit Form: His spirit takes over, and he becomes faster, allowing him to attack twice in one turn. He also jumbles the minds of everyone around him, making them act drunk.
Catherine, aka Cat (OC) (SteelSt0rmMaster)
HP: 260/340
DP: 110
Base ATK: 15
Items: Energy Drink: Provides Haste for one battle
Energy Gun: Weak ranged weapon, only usable out of Exoarmor.
Full set of Exoarmor: A rather large heavy suit of armor, it empowers basic attacks (25 dmg) and allows charge shots(That can be charged for 5 turns before overheating on the next turn. Each turn adds +10 to damage.). It's large size prevents the wearer from entering small spaces and makes it hard to sneak.
Bottle of Water: Restores 20 HP, It’s Refreshing and cold.
Ability: Basic Attack
Ability: Zing: Bring back an ally with some HP, Chance to get [MAGICDRAIN]
Passive: Agile: Without armor, you are able to fit through small spaces, stealth easier, etc. due to your small size and training. Additionally, you recieve Haste while out of armor.
Passive on armor: Headlamps: Can shine lights in darkness
Passive on armor: Emergency Protocols: When near death: Gain permanent Haste and can act Twice in one turn.. haste goes away once healed
One Time Ability: Favor: Cat calls a friend who owes her a lot, for one battle they will help Cat and her allies.
HP: 260/340
DP: 110
Base ATK: 15
Items: Energy Drink: Provides Haste for one battle
Energy Gun: Weak ranged weapon, only usable out of Exoarmor.
Full set of Exoarmor: A rather large heavy suit of armor, it empowers basic attacks (25 dmg) and allows charge shots(That can be charged for 5 turns before overheating on the next turn. Each turn adds +10 to damage.). It's large size prevents the wearer from entering small spaces and makes it hard to sneak.
Bottle of Water: Restores 20 HP, It’s Refreshing and cold.
Ability: Basic Attack
Ability: Zing: Bring back an ally with some HP, Chance to get [MAGICDRAIN]
Passive: Agile: Without armor, you are able to fit through small spaces, stealth easier, etc. due to your small size and training. Additionally, you recieve Haste while out of armor.
Passive on armor: Headlamps: Can shine lights in darkness
Passive on armor: Emergency Protocols: When near death: Gain permanent Haste and can act Twice in one turn.. haste goes away once healed
One Time Ability: Favor: Cat calls a friend who owes her a lot, for one battle they will help Cat and her allies.
Ryūga, aka. Kazuki [OC] (Kazuki)
Kazuki is a young swordsman / samurai from an ancient time... But how did he get here? ...
HP: 250
DP: 0
ATK base: 30
Items:Keikogi, Hakama and samurai armor - Provide no defence, they act like vanity (Even if technically an armor provide some defence...) - His current clothes. (It looks like this: Note that the picture is not made by me.)
Kazami-no-Tachi - 30 damage, no bonuses - His weapon of choice. A traditional sword (Tachi) with good sharpness.
Ame-no-Habakiri - 175 damage [Used only with the One-Time Ability !] - A mysterious sealed sword with immense power ...
O-Saké - Heals 25 HP [Only used outside of a combats]
Ability: Basic Attack
Ability: Rapid Slash - A direct Slash that hit the opponent - 50 damage [Can't be used the next round]
Abillity: Combats Stances : Offensive & Defensive Stances. Offensive Stance increases by 50% damages dealt and taken ; And Defensive Stance decreases by 50% damages taken and dealt. [Offensive Stance can't be used if Defensive is active, and vice-versa]
Passive ability: Harmony - Heals are 50% more effectives.
Passive debility: Clumsy swing - By attacking, his sword has a chance to hit him ...
Passive disability: Injuries from the past - Poison effects are more effective.
One-Time Ability: Unleashed Ancient Power - Unleash Ame-no-Habakiri and slash horizontally all of the opponents ! - Deal 175 damages [Note : The Ability isn't affected by Stances]
Kazuki is a young swordsman / samurai from an ancient time... But how did he get here? ...
HP: 250
DP: 0
ATK base: 30
Items:Keikogi, Hakama and samurai armor - Provide no defence, they act like vanity (Even if technically an armor provide some defence...) - His current clothes. (It looks like this: Note that the picture is not made by me.)
Kazami-no-Tachi - 30 damage, no bonuses - His weapon of choice. A traditional sword (Tachi) with good sharpness.
Ame-no-Habakiri - 175 damage [Used only with the One-Time Ability !] - A mysterious sealed sword with immense power ...
O-Saké - Heals 25 HP [Only used outside of a combats]
Ability: Basic Attack
Ability: Rapid Slash - A direct Slash that hit the opponent - 50 damage [Can't be used the next round]
Abillity: Combats Stances : Offensive & Defensive Stances. Offensive Stance increases by 50% damages dealt and taken ; And Defensive Stance decreases by 50% damages taken and dealt. [Offensive Stance can't be used if Defensive is active, and vice-versa]
Passive ability: Harmony - Heals are 50% more effectives.
Passive debility: Clumsy swing - By attacking, his sword has a chance to hit him ...
Passive disability: Injuries from the past - Poison effects are more effective.
One-Time Ability: Unleashed Ancient Power - Unleash Ame-no-Habakiri and slash horizontally all of the opponents ! - Deal 175 damages [Note : The Ability isn't affected by Stances]
Aleron (oc) (tappaja100)
A humanoid dragon from an alternate reality called Parina, he was sent here by his military to investigate a strange magical anomaly.
HP: 300/300
DP: 100 (DP is money, it defaults to 100)
Base ATK: 45 (Short for base attack)
Items:
Void sword: a sword from the void (65 damage)
Void pistol: a pistol from the void (45 damage)
Draconic mech armor: Armor made for Aleron. (30 defense)
Frontier Justice: 45 DMG, If you have a Sentry/Turret or minion of some form that recently died or has been destroyed, you will gain 1-3 free SMAAAAAAAAAAASH hits!
Ability: Basic Attack
Abilities:
Fire breath: Aleron's draconic powers allow him to breathe fire doing 35 damage and inflicting burning. (10 extra damage if target wears metal armor)
Passive ability: resistance to burning
Passive debility: unusual body shape: can't use most normal armors due to body shape
Passive debility: takes 50% more frost damage
One Time Ability:
Dragon's call: summons 5 normal dragonsto help him
Decided to just remove the portal.
A humanoid dragon from an alternate reality called Parina, he was sent here by his military to investigate a strange magical anomaly.
HP: 300/300
DP: 100 (DP is money, it defaults to 100)
Base ATK: 45 (Short for base attack)
Items:
Void sword: a sword from the void (65 damage)
Void pistol: a pistol from the void (45 damage)
Draconic mech armor: Armor made for Aleron. (30 defense)
Frontier Justice: 45 DMG, If you have a Sentry/Turret or minion of some form that recently died or has been destroyed, you will gain 1-3 free SMAAAAAAAAAAASH hits!
Ability: Basic Attack
Abilities:
Fire breath: Aleron's draconic powers allow him to breathe fire doing 35 damage and inflicting burning. (10 extra damage if target wears metal armor)
Passive ability: resistance to burning
Passive debility: unusual body shape: can't use most normal armors due to body shape
Passive debility: takes 50% more frost damage
One Time Ability:
Dragon's call: summons 5 normal dragonsto help him
Decided to just remove the portal.
The host of Haven Radio, Scorpion looks like a green robotic centaur-like scorpion, (Bottom half is normal robotic scorpion, while the top-half is humanoid- for his hands being robotic scorpion pincers and his head has a red visor as a "face") In Reality, He is a normal everyday scorpion with both the ability of speech and a super high intelligence, He built his mech suit so that he can be able to "live" a normal life.
He came from a world that now no longer existed, A world where he was a feared villain to the public, and as such he accidentally helped in the destruction of that world, He decided that he had enough and left his evil comrades through a World Portal into the world of Neibreth, a fresh start for him. He has helped numerous people find another chance in living in Neibreth and has sacrificed much to keep the world safe from danger. Just because he is a brainiac bug, Doesn't mean he is a pushover, He is equipped with guns,lasers,electrical whips and sharp claws.
Despite being a good guy, He still has to deal with the ghosts of his past, forever haunting him.
He came from a world that now no longer existed, A world where he was a feared villain to the public, and as such he accidentally helped in the destruction of that world, He decided that he had enough and left his evil comrades through a World Portal into the world of Neibreth, a fresh start for him. He has helped numerous people find another chance in living in Neibreth and has sacrificed much to keep the world safe from danger. Just because he is a brainiac bug, Doesn't mean he is a pushover, He is equipped with guns,lasers,electrical whips and sharp claws.
Despite being a good guy, He still has to deal with the ghosts of his past, forever haunting him.
Originally an Archangel serving as the leader of the "God's Hand" task force, Ivuul was a powerful one, being the heaven's strongest champion, He led an assault onto the Lord of Hell Lucifer and managed to defeat him, But right as the final blow was struck, Lucifer decided to house his power into Ivuul, corrupting him and forcing the dark powers of the Demon God onto him. He was outcasted from the heavens and became the current ruler of hell.
It wasn't until much later when Ivuul found his "second chance" and fled to the world of Neibreth via Scorpions co-worker: Victor bringing him forth, It wasn't long until Ivuul decided to play a sadistic game with Neibreth and brought in people from across other worlds to "survive" what he could through at them, Naturally he was defeated, Only to be revived over 35 years later...
Eventually when bigger threats rose up, Ivuul decided to Make up for all his sins and help the survivors deal with it, Saving Neibreth once more and leaving behind his evil and sadistic nature. He is now a valuable and powerful inhabitant of Neibreth.
It wasn't until much later when Ivuul found his "second chance" and fled to the world of Neibreth via Scorpions co-worker: Victor bringing him forth, It wasn't long until Ivuul decided to play a sadistic game with Neibreth and brought in people from across other worlds to "survive" what he could through at them, Naturally he was defeated, Only to be revived over 35 years later...
Eventually when bigger threats rose up, Ivuul decided to Make up for all his sins and help the survivors deal with it, Saving Neibreth once more and leaving behind his evil and sadistic nature. He is now a valuable and powerful inhabitant of Neibreth.
While creepy in appearance, The Deer Lord is a powerful Deer-like deity that has been living in Neibreth for years, He helped numerous survivors deal with the threat of Ivuul in the past, But unfortunately has passed on.
An all powerful demon who rules over the milky way galaxy, He is a rather fun guy to be around, Being around Ivuul for unknown reasons, He finds Ivuul to be annoying in numerous ways, Not to mention he can't ever win a game of chess against him...
While Maximus has had major plot relevance in the past, Here he is planned to be mostly Comic relief due to his dynamic with Ivuul.
While Maximus has had major plot relevance in the past, Here he is planned to be mostly Comic relief due to his dynamic with Ivuul.
Perceval came to Neibreth as a member of the Bane Chosen army, serving a demon who served Ivuul, He was eventually befriended by one of the survivors and became a traitor to Ivuul's forces, With the Ability to turn into an Ancient Hellhound, He is a powerful man,and has somehow become the king of a kingdom known as Worlds Edge
A Clockwork cyborg-like demon who prefers to be alone to his work. Perhaps some things are best left not discussed...
Last edited: