Weapons & Equip Rework More Summoner Amours?

What do you think?

  • Cool Idea

    Votes: 4 80.0%
  • Not That Cool Idea

    Votes: 0 0.0%
  • Silly Idea

    Votes: 1 20.0%
  • Summoner's pretty cool as is

    Votes: 0 0.0%

  • Total voters
    5

Qumquat

Skeletron
-With the recent reworking of the Obsidian Armour, it is now a summoner armour that revolves around the use of whips rather than having a large amount of minions. A great alternative to the bee armour.
-Wouldn't it be cool if there are more whip based summoner sets? Maybe turn the Spider Armour into a whip based set and then add hardmode ore helmets for the summoner to be the standard summoner set, which would also make the summoner less alien compared to the other classes. The ore helmets might be a little tricky to balance since there are six of them and summoner don't really care about many numbers except minion, damage and movement speed.
-During the summoner's endgame there are two sets of armours available which are fairly similar, Tiki and Spooky Armour. Both armours allow 6 minions, but Tiki gives slightly more defense while Spooky offers a big advantage in damage. Most people just end up getting Spooky armour with the spooky wood they got from grinding necromantic scrolls and raven staff and then sell the Tiki that they bought an hour ago. What if one of these two armours is made into a whip based set? This would make both armour distinct from one another, since they are both available at the same stage of the game at post plantera and are both considered pretty equal. I think the Spooky armour should become a whip oriented set simply because it is a little harder to get and Tiki, as the standard summoner set should always come first.
-Of course all the armours made into whip based armours would have their stats adjusted, more defense, maybe more damage, less minions, etc...

Ye... just a cool thought. I saw someone else here had a similar idea too.
 
Back
Top Bottom