AnakinPotato
Terrarian
I would really appreciate it if you added a recipe (or something like that) for the items so that you know how to craft them.
It works AMAZINGLY with maso mode.This is one of those mods that adds OP items with the sake of making the game very challenging otherwise, I mean that's the point of Rouge Likes right?
Fargo's Mod does a similar number with it's Masochist mode items, so this mod might work well with Maso mode if your seeking more balance.
On it!I would really appreciate it if you added a recipe (or something like that) for the items so that you know how to craft them.
You'll be able to remove the banners in the future.You really need to have only 1-3 banners able to be dropped at a time, in a world we have racked up like 20 banners in one place while fighting the destroyer and there is no way of getting rid of them
Yes, a world-specific RoR mode is planned. You could have a lot of fun with a hardcore character on an expert RoR world.Is a mode that increases in difficulty over time planned? Thinking it could checkpoint at certain difficulty levels after bosses and go back to the last checkpointed difficulty when you die. Or it could just decrease by one difficulty level. It could probably help balance the items. There should also be an option to turn it off in config too. Would also like an option in config to make all the items have their original risk of rain stats. Eventually I would also like elites and artifacts to be added.
you won't be able to mine blocks outside some very specific circumstances, the mod items will be strengthened and casual equipment will have almost no effect on the player.
No, it won't be configurable. You will be given tools to traverse the world, but you won't have ultimate control over how mode operates.I am a bit iffy on this bit but as long as it is toggle able in config or something it is cool and good.
Nothing in the gasoline code should cause multiplayer lag, the fire was also made to NOT chain to other NPCs, so this claim is false. I have tested heavily increased spawnrate + gasoline and it didn't lag my game neither in singleplayer nor in multiplayer. Can you test it with just cheatsheet, this mod and its dependency enabled?Oh as of late ive been having a couple issues with massive lag spikes whenever the spawnrate is increased and a a player with gasoline kills an enemy as the gasoline effect ends up chaining into the entire ground being on fire with enemies instantly dying. Maybe this has something to do with how the particles from gasoline interact with the terraria code
The outline will stay. There is a reason behind that.Your sprites are pretty good but they dont match terraria sprite style.Remove the white part around it and it might look better.
Some items have soft or hard caps, however they weren't forced. We've fixed that.One really big balance change that really should be added that my server members and I are noticing is that there isnt a hard cap on certain items (such as with enough Dodge Scarfs you cant be hit by an boss or mob) also diminishing returns on stacks of all commons would be a Fair balance change
They are craftable because they won't be a huge boost once we significantly nerf them. Besides the boss drops, we haven't really implemented any other ways of receiving items. There is also a problem that once we nerf the items - and we will nerf them significantly for sandbox mode - players might not be as interested in them. For now, enjoy the OP nature of them!Have you considered simply not having the items craftable?
I've played with this mod to calamity SCal a couple times now, and each time i've ended up with 1-4 of each of the common drops, and they have been an absolutely ludicrous power boost in themselves.
I'd assume you are killing multiple enemies at once, thus spawning a load of fire projectiles? I'd recommend turning the Gasoline off for that reason. If it's someone else who uses it - ask them to turn it off when there are a lot of enemies. We will try to fix it somehow, but I can't give you any promises.Oh as of late ive been having a couple issues with massive lag spikes whenever the spawnrate is increased and a a player with gasoline kills an enemy as the gasoline effect ends up chaining into the entire ground being on fire with enemies instantly dying. Maybe this has something to do with how the particles from gasoline interact with the terraria code