Alucard_I
Official Terrarian
Current version: 0.5 (08.01) dd.MM format
Risk of Slime Rain is a mod, that aims to bring Risk of Rain, a rogue-lite platformer into Terraria! Expect the items, enemies, bosses and characters to appear in the mod over time! All items are consumable and provide permanent buffs or boosts to your character.
Alucard_I (design, balancing, code)
direwolf420 (balancing, code)
Rodathus (art)
Plantixx (art)
Mod's Github: GodHybrid/RiskOfSlimeRain
Mod's Steam webpage: Steam Workshop::Risk of Slime Rain
Risk of Slime Rain is a mod, that aims to bring Risk of Rain, a rogue-lite platformer into Terraria! Expect the items, enemies, bosses and characters to appear in the mod over time! All items are consumable and provide permanent buffs or boosts to your character.
A quick rundown of the mod's details by Mellowdi
Items
Items are the source of your power as they provide you with buffs and abilities you never dreamed of. There is no limit to how many items the player can hold at once, however most items have a certain limit at which their effects cap and stop improving. The bonuses applied by the items to the characters are stacked, so with the right items you might as well be unstoppable. All items are divided into three groups: offensive, defensive and utility. The items can be found in chests across the world, crafted with vanilla items or dropped from bosses.
Common Items
Common Items are the easiest to obtain, but also the ones that provide the least upgrades to your character if used once. They can be discerned from others by a white outline of their sprite and all of them are White rarity items.
Barbed Wire
Bitter Root
Bundle of Fireworks
Bustling Fungus
Crowbar
Fire Shield
Gasoline
Headstompers
Hermit's Scarf
Lens Maker's Glasses
Life Savings
Meat Nugget
Medkit
Monster Tooth
Mortar Tube
Mysterious Vial
Paul's Goat Hoof
Rusty Knife
Snake Eyes
Soldier's Syringe
Spikestrip
Sprouting Egg
Sticky Bomb
Taser
Warbanner
Uncommon Items
Uncommon Items are harder to come by, but in return upon consuming one they may provide you much greater upgrades. They can be discerned from others by a green outline of their sprite and all of them are Green rarity items.
AtG Missile Mk.1
Boxing Gloves
Dead Man's Foot
Golden Gun
Guardian's Heart
Harvester's Scythe
Infusion
Leeching Seed
Panic Mines
Tough Times
Boss Items
Boss Items are i̸n̸c̸r̵e̴d̵i̸b̴l̶y r̷a̶r̸e. Y̵o̷u m̶i̷g̴h̸t n̴e̸v̸e̸r f̴i̶n̷d o̵n̸e̶. C̴o̵n̷s̶i̵d̶e̸r y̷o̶u̶r̷s̷e̶l̸f l̴u̶c̶k̴y i̴f y̴o̵u f̴i̶n̸d i̴t a̸̖̫̍n̶̮̣̂d̴̢̀ i̷t a̸c̷c̸e̷p̴t̵s y̷o̴u̴. Yellow outline a̸̖̫̍n̶̮̣̂d̴̀ Yellow rarity i̵t̵e̷m̷s̶. Y̴o̸u c̷a̸n̷'̴t m̸i̴s̶s t̸h̶o̶s̵e̴. A̵n̴d n̶e̶i̶t̴h̴e̵r w̵i̸l̷l t̴h̷e̶y m̴i̷s̴s y̶o̶u.
Burning Witness
Enemies
The enemies you will find in the game usually spawn under specific conditions or in specific biomes. Upon their death they might drop a chest with a random item inside, however the chance is small. Bosses however are much more difficult - and they're guaranteed to drop an item.
Friendly NPCs
The NPCs that will join your world can provide you with various information, sell various items, let you change you gamemode or do something else.
Biomes
Development team:Items
Items are the source of your power as they provide you with buffs and abilities you never dreamed of. There is no limit to how many items the player can hold at once, however most items have a certain limit at which their effects cap and stop improving. The bonuses applied by the items to the characters are stacked, so with the right items you might as well be unstoppable. All items are divided into three groups: offensive, defensive and utility. The items can be found in chests across the world, crafted with vanilla items or dropped from bosses.
Common Items
Common Items are the easiest to obtain, but also the ones that provide the least upgrades to your character if used once. They can be discerned from others by a white outline of their sprite and all of them are White rarity items.
Description: Encircles the player in a small, grey, jagged circle, damaging enemies (for a percent of held weapon's power) who come within.
In-depth effect on the player: If several enemies are within range, only one of them will receive the damage.
Stacking effect: Increased radius and damage.
In-depth effect on the player: If several enemies are within range, only one of them will receive the damage.
Stacking effect: Increased radius and damage.
Description: Increases the player's maximum health.
In-depth effect on the player: Caps at 300% extra health.
Stacking effect: +8% HP.
In-depth effect on the player: Caps at 300% extra health.
Stacking effect: +8% HP.
Description: Chance to fire fireworks when an enemy is killed.
In-depth effect on the player: 1% chance to launch a barrage of 5 fireworks.
Stacking effect: Increased proc chance.
In-depth effect on the player: 1% chance to launch a barrage of 5 fireworks.
Stacking effect: Increased proc chance.
Description: Recover health after standing still for two seconds.
In-depth effect on the player: heals the player for 4.5% of their health after 2 seconds out of combat and being completely immobile.
Stacking effect: Increased HP/s.
In-depth effect on the player: heals the player for 4.5% of their health after 2 seconds out of combat and being completely immobile.
Stacking effect: Increased HP/s.
Description: Deal increased damage to healthy enemies.
In-depth effect on the player: +50% damage to enemies above 80% health.
Stacking effect: Increased bonus damage.
In-depth effect on the player: +50% damage to enemies above 80% health.
Stacking effect: Increased bonus damage.
Description: Retaliate on taking heavy damage.
In-depth effect on the player: Explode for 200% damage after being hit for 10% of maximum HP in one hit.
Stacking effect: Increased explosion damage and knockback.
In-depth effect on the player: Explode for 200% damage after being hit for 10% of maximum HP in one hit.
Stacking effect: Increased explosion damage and knockback.
Description: Killing enemies burns the ground for 2 seconds.
In-depth effect on the player: burns the ground for 60% damage for 2 seconds and burns the target.
Stacking effect: Increased fire damage.
In-depth effect on the player: burns the ground for 60% damage for 2 seconds and burns the target.
Stacking effect: Increased fire damage.
Description: Damage enemies by falling on them.
In-depth effect on the player: Up to 507% damage depending on vertical velocity.
Stacking effect: Increased maximum damage.
In-depth effect on the player: Up to 507% damage depending on vertical velocity.
Stacking effect: Increased maximum damage.
Description: Chance to evade incoming damage.
In-depth effect on the player: 10% chance to nullify incoming damage.
Stacking effect: Increased evasion proc chance.
In-depth effect on the player: 10% chance to nullify incoming damage.
Stacking effect: Increased evasion proc chance.
Description: Increase critical strike chance.
In-depth effect on the player: +7% crit chance.
Stacking effect: Increased crit chance.
In-depth effect on the player: +7% crit chance.
Stacking effect: Increased crit chance.
Description: Generate money over time.
In-depth effect on the player: +10 copper coins each 3 seconds.
Stacking effect: +10 copper generation rate.
In-depth effect on the player: +10 copper coins each 3 seconds.
Stacking effect: +10 copper generation rate.
Description: Chance to drop healing meat nuggets on attack.
In-depth effect on the player: 8% chance to drop 2 meat nuggets that heal for 3 health.
Stacking effect: Increased HP restoration per nugget.
In-depth effect on the player: 8% chance to drop 2 meat nuggets that heal for 3 health.
Stacking effect: Increased HP restoration per nugget.
Description: Heal a portion of damage 1.1 seconds after getting hit.
In-depth effect on the player: +10 HP 1.1 seconds after received damage.
Stacking effect: Increased HP restoration.
In-depth effect on the player: +10 HP 1.1 seconds after received damage.
Stacking effect: Increased HP restoration.
Description: Killing enemies heals you.
In-depth effect on the player: 10 HP restored after killing an enemy.
Stacking effect: Increased HP restoration.
In-depth effect on the player: 10 HP restored after killing an enemy.
Stacking effect: Increased HP restoration.
Description: Chance to fire a mortar when damage is dealt.
In-depth effect on the player: 9% chance to launch a mortar for 170% damage
Stacking effect: Increased damage.
In-depth effect on the player: 9% chance to launch a mortar for 170% damage
Stacking effect: Increased damage.
Description: Increased HP regeneration.
In-depth effect on the player: Increased HP regen by 1.2 HP/s.
Stacking effect: Increased HP regeneration rate.
In-depth effect on the player: Increased HP regen by 1.2 HP/s.
Stacking effect: Increased HP regeneration rate.
Description: Run faster.
In-depth effect on the player: +20% max run speed.
Stacking effect: Increased running speed.
In-depth effect on the player: +20% max run speed.
Stacking effect: Increased running speed.
Description: Chance to bleed the enemy on attack.
In-depth effect on the player: 15% chance to cause bleed debuff for 4x35% damage.
Stacking effect: Increased proc chance.
In-depth effect on the player: 15% chance to cause bleed debuff for 4x35% damage.
Stacking effect: Increased proc chance.
Description: Increased crit chance when in peril.
In-depth effect on the player: +6% crit chance after falling below 5% HP. Stacks up to 6 times. Potions nullify this.
Stacking effect: +3% crit chance per stack.
View attachment 2020-01-21_20-57-44.gif
In-depth effect on the player: +6% crit chance after falling below 5% HP. Stacks up to 6 times. Potions nullify this.
Stacking effect: +3% crit chance per stack.
View attachment 2020-01-21_20-57-44.gif
Description: Attack faster.
In-depth effect on the player: +15% attack speed (aka -15% use time).
Stacking effect: Increased attack speed.
In-depth effect on the player: +15% attack speed (aka -15% use time).
Stacking effect: Increased attack speed.
Description: Drop a spikestrip when taking damage.
In-depth effect on the player: Slows down enemies by 20%.
Stacking effect: Increased slowdown duration.
In-depth effect on the player: Slows down enemies by 20%.
Stacking effect: Increased slowdown duration.
Description: Increases player's HP regeneration rate when out of combat.
In-depth effect on the player: +2.4 HP/s when out of combat for 7 seconds.
Stacking effect: Increased HP regeneration rate.
In-depth effect on the player: +2.4 HP/s when out of combat for 7 seconds.
Stacking effect: Increased HP regeneration rate.
Description: Chance to attach a bomb, that detonates 2 seconds later.
In-depth effect on the player: 8% chance to attach a bomb, detonating for 140% damage and deal explosive damage in a radius of 1 block.
Stacking effect: Increased bomb damage.
In-depth effect on the player: 8% chance to attach a bomb, detonating for 140% damage and deal explosive damage in a radius of 1 block.
Stacking effect: Increased bomb damage.
Description: Snare enemies on hit.
In-depth effect on the player: 7% chance to immobilize enemies for 1.5 seconds.
Stacking effect: Increased snare duration.
In-depth effect on the player: 7% chance to immobilize enemies for 1.5 seconds.
Stacking effect: Increased snare duration.
Description: Drop a Warbanner, giving you great strength.
In-depth effect on the player: When in Warbanner's AoE: +4 damage, +30% attack and move speed, 1% HP/s restored.
Stacking effect: Increased radius of effect of the next Warbanner spawned.
In-depth effect on the player: When in Warbanner's AoE: +4 damage, +30% attack and move speed, 1% HP/s restored.
Stacking effect: Increased radius of effect of the next Warbanner spawned.
Uncommon Items are harder to come by, but in return upon consuming one they may provide you much greater upgrades. They can be discerned from others by a green outline of their sprite and all of them are Green rarity items.
Description: Chance to fire a missile. Watch for the backblast.
In-depth effect on the player: 10% chance to fire a missile for 300% damage
Stacking effect: + 10% chance, multiplicatively
In-depth effect on the player: 10% chance to fire a missile for 300% damage
Stacking effect: + 10% chance, multiplicatively
Description: Chance to knock enemies back.
In-depth effect on the player: 15% chance to knock enemies back
Stacking effect: +15% chance, multiplicatively
View attachment 2020-11-21_21-00-02.gif
In-depth effect on the player: 15% chance to knock enemies back
Stacking effect: +15% chance, multiplicatively
View attachment 2020-11-21_21-00-02.gif
Description: Drop a poison trap at low health
In-depth effect on the player: Falling below 20% health causes a poison mine to drop, dealing 150% damage for 4 ticks
Stacking effect: Increased amount of ticks
In-depth effect on the player: Falling below 20% health causes a poison mine to drop, dealing 150% damage for 4 ticks
Stacking effect: Increased amount of ticks
Description: More gold, more damage
In-depth effect on the player: Deal up to 40% more damage depending on how much money you have on you. Caps at 1 platinum.
Stacking effect: +10% maximum damage, + 20 gold for the cap.
In-depth effect on the player: Deal up to 40% more damage depending on how much money you have on you. Caps at 1 platinum.
Stacking effect: +10% maximum damage, + 20 gold for the cap.
Description: Gain a shield. Your shield recharges when out of combat.
In-depth effect on the player: Gain a 60 HP shield. Protects from any damage. Recharges in 7 seconds.
Stacking effect: +60 shield HP
In-depth effect on the player: Gain a 60 HP shield. Protects from any damage. Recharges in 7 seconds.
Stacking effect: +60 shield HP
Description: Critical damage heals you
In-depth effect on the player: Receive +5% crit chance. Dealing critical damage adds some HP to the health pool. Once it reaches a number above or equal 1 - you are healed for that number.
Stacking effect: More healing
In-depth effect on the player: Receive +5% crit chance. Dealing critical damage adds some HP to the health pool. Once it reaches a number above or equal 1 - you are healed for that number.
Stacking effect: More healing
Description: Killing enemies permanently increases your health.
In-depth effect on the player: Receive +0.2 max HP after killing an enemy. Caps at 50 bonus HP.
Stacking effect: +50 max HP cap.
View attachment 2020-11-21_21-40-04.gif
In-depth effect on the player: Receive +0.2 max HP after killing an enemy. Caps at 50 bonus HP.
Stacking effect: +50 max HP cap.
View attachment 2020-11-21_21-40-04.gif
Description: Dealing damage heals you.
In-depth effect on the player: Receive tiny amount of healing when dealing damage. Works as a health pool.
Stacking effect: More healing
In-depth effect on the player: Receive tiny amount of healing when dealing damage. Works as a health pool.
Stacking effect: More healing
Description: Drop a mine at low health.
In-depth effect on the player: After falling below 20% health drop a mine, dealing 500% damage.
Stacking effect: More mines are dropped
In-depth effect on the player: After falling below 20% health drop a mine, dealing 500% damage.
Stacking effect: More mines are dropped
Description: Reduce incoming damage
In-depth effect on the player: Any incoming damage is reduced by 7%
Stacking effect: +7% damage reduction, multiplicatively
In-depth effect on the player: Any incoming damage is reduced by 7%
Stacking effect: +7% damage reduction, multiplicatively
SOON TO COME!
Boss Items are i̸n̸c̸r̵e̴d̵i̸b̴l̶y r̷a̶r̸e. Y̵o̷u m̶i̷g̴h̸t n̴e̸v̸e̸r f̴i̶n̷d o̵n̸e̶. C̴o̵n̷s̶i̵d̶e̸r y̷o̶u̶r̷s̷e̶l̸f l̴u̶c̶k̴y i̴f y̴o̵u f̴i̶n̸d i̴t a̸̖̫̍n̶̮̣̂d̴̢̀ i̷t a̸c̷c̸e̷p̴t̵s y̷o̴u̴. Yellow outline a̸̖̫̍n̶̮̣̂d̴̀ Yellow rarity i̵t̵e̷m̷s̶. Y̴o̸u c̷a̸n̷'̴t m̸i̴s̶s t̸h̶o̶s̵e̴. A̵n̴d n̶e̶i̶t̴h̴e̵r w̵i̸l̷l t̴h̷e̶y m̴i̷s̴s y̶o̶u.
Description: The Worm's eye seems to still see.. watching.. rewarding..
In-depth effect on the player: +5% movement speed, +1 damage, causes a firetrail to appear
Stacking effect: Increased movement speed, increased duration
In-depth effect on the player: +5% movement speed, +1 damage, causes a firetrail to appear
Stacking effect: Increased movement speed, increased duration
Enemies
The enemies you will find in the game usually spawn under specific conditions or in specific biomes. Upon their death they might drop a chest with a random item inside, however the chance is small. Bosses however are much more difficult - and they're guaranteed to drop an item.
SOON TO COME!
Friendly NPCs
The NPCs that will join your world can provide you with various information, sell various items, let you change you gamemode or do something else.
SOON TO COME!
SOON TO COME!
Biomes
SOON TO COME! (I hope)
Alucard_I (design, balancing, code)
direwolf420 (balancing, code)
Rodathus (art)
Plantixx (art)
Mod's Github: GodHybrid/RiskOfSlimeRain
Mod's Steam webpage: Steam Workshop::Risk of Slime Rain
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