TreeSpawn
Golem
The concept here is pretty simple: as the player takes damage, their base defense drops, but their base attack increases, and as the player deals damage, their attack will drop, and their defense will rise. The more damage taken/given the more dramatic the change in the effects. Self inflicted damage, spikes, Mobs spawned from a statue, and over damage, does not affect the effects.
I had two ideas, one where it was end-game armor or a super rare mid-game accessory.
As Armor:
As An Accessory:
As a Potion:
Edit: changed the drop rate from 0.05%-0.50% to 1/70 drop rate. Rarity and value of things is not my forte, sorry!
I had two ideas, one where it was end-game armor or a super rare mid-game accessory.
As Armor:
- The individual pieces of armor have no effect, the player will only befit if the entire set is worn.
- The armor turns purple as the player gains more defense, and red for high attack.
- Perhaps different helms to add different effects. (e.g. Attack+Critical Strike Chance/Defense+Speed or Attack+HP Regen/Defense+Life Steal Amount et cetra)
- Made from Chrolo + Glowing Mushrooms + Ectoplasm + Beetle Husks?
- I have no idea what it would be named.
As An Accessory:
- Drops from The Golem (1/70 drop rate)
- Could be named "Ancient Scale of the Lizahrd"
- In appearance, it would look like a pan scale but made of the same rock as Lihzahrd Bricks.
- Can be reforged with other accessories
- Only can be reforged with two other items
- Once reforged, the items can not be reverted
- The first reforge will apply to the "Attack" part of the scale (e.g. Attack+Movement Speed/Defense)
- The second reforge will apply to the "Defense" part of the scale (e.g. Attack+Movement Speed/Defense+HP regen)
- Reforging goes as fallows:
- Hermes/Flurry Boots/Panic Necklace > Movement Speed
- Band of Regeneration > HP Regeneration Rate
- Band of Starpower > Mana Regeneration Rate
- Eye of the Golem > Crt Strike Chance
- Feral Claws > Melee Speed
- Magic Quiver > % To Not Consume Ammo
- Power Glove > Knockback %
- Tackle Box > Chance to not Consume Bait
- Lucky Coin > Value of Coins on Drop
- Hercules Beetle > Minion Damage
- Note: This seems a little too much for the Reforging system, but whatever.
As a Potion:
- Made with: Chaos Fish + Ebonkoi/Hemopiranha + Blink Root(x5) + Day Bloom(x5) + Water Bottle
- Lasts 5 minuets
- The hue of the player will change from red to purple depending on the Attack/Defense ratio, respectively.
- Once the effects are over, the player will have a "Power Poisoning" Debuff.
- Power Poisoning decreases all stats by 5%
- Lasts 1 minuet
- (May need to be balanced)
- Would look like a red a purple Ying and Yang
Edit: changed the drop rate from 0.05%-0.50% to 1/70 drop rate. Rarity and value of things is not my forte, sorry!
Last edited: