Oh hey I'm not dead!
Heads up to anyone it may concern, here's some long overdue reasoning, repeated again incase I missed anything:
I figured I should log in after a year of not doing and to (not horribly) necro this to say:
Yes, I am still alive, but I have basically left Terraria modding behind and moved on.
How much memory should a computer need to run your mod?
1.3 isn't 64bit, so the process cannot load more than 4GBs at once. But I'd say atleast 8 GBs so background processes can run smoothly.
But really, you are not hitting that 4GB limit unless you run **alot** of mods.
i cant find a download for it anywhere also pls continue updating the mod pls or make a new one with the subworlds and post moonlord bosses
It's only on 1.3, I passed the mod over to some dudes to do with it as they wish in 1.4, but there's no promises it'll ever anything like it was in 1.3, if it's even ported to a playable state.
why was it abandoned? actually it was kinda innovative with that stuff it added.
In hindsight everyone realizes that now that every 1.4 mod is doing that sort of stuff now. The reasons of abandonment was simply me choosing to stop working on it. There were ALOT of expectations, impossible to meet ones, and most players had a different vision of what the mod SHOULD have been, VS what it was and why I made it.
Then 1.4 happened and I was like "yeah, nope, I can't be bothered to put in the unpaid labor it would take to update this

", took 1.4 as my out, and that was that, moved on with my life. Because if you think the Split mod is taking their time, they got a whole team, code porting would have been entirely on just me. And I didn't want to drop the hundreds, maybe thousand+ USD it would have costed to hire someone to help me port it.
Yes, adult things! A very pragmatic viewpoint of this mod that it just was not worth it in the end for me to continue slaving over it. Sure I enjoyed it but, my vision just wasn't what players wanted at the time, and I didn't want to turn my mod into another Calamity, Thorium, Spirit. Sorry, but not sorry.
And sadly for all of you, that was a good call on my part to call quits ahead of time, because later I would learn the full details of alot of what SGAmod relied on simply does not work in 1.4 without a completely massive rewrite from the ground up.
Ya know, I was actually rather close to opening a Patreon when I was still working on SGAmod, but lost faith in the project and just left my server instead.
Now, I just do some distant observing.