1. For issues you find with the Switch and Console releases, please follow this link and give as much detail as possible. This is the speediest way to get info to Pipeworks and get a hotfix in the works.
    Dismiss Notice

Sprites Shotgun Boots/Gunmetal Boots

Discussion in 'Equipment' started by |.Terrarian.|, Feb 9, 2019.

  1. |.Terrarian.|

    |.Terrarian.| Skeletron

    Introducing an idea that I literally just had a couple minutes ago!
    (excuse my terrible art)
    Gunmetal Boots/Shotgun Boots
    (Name undecided)

    Crafting Recipe:

    5x Lead.png / Iron.png
    20x [​IMG]
    1x [​IMG]

    What do they do?

    Gunmetal/Shotgun Boots will fire EXACTLY like a shotgun would but will spray bullets below the player at a much faster rate.
    The shots would also work like a Cloud in a Bottle allowing for continuous ammo-free jumps!
    Along with this effect except flipped that will also deal area damage:

    How many times can you jump in a row?

    You can jump 6x in a row with these bad boys to gain altitude with each shot, after x7 your weight will start to overpower the boots
    resulting in the lift you receive after each shot reducing exponentially.


    Shot 1: +3 blocks
    Shot 2: +3 blocks
    Shot 3: +3 blocks
    Shot 4: +2 blocks
    Shot 5: +2 blocks
    Shot 6: +1 block
    Shot 7+: <1 block

    :passionate:Well, let me know what you think about this quick suggestion!:passionate:
    :cool:It'd sure be fun to use I bet! That quick satisfying BANG BANG after every jump!:cool:
    Last edited: Feb 9, 2019
  2. sharkman0101

    sharkman0101 Skeletron Prime

    Seems nice! I would also like to suggest that the shotgun blast may damage enemies; perhaps something around 15-20 damage would suffice?
    azekill_DIABLO and |.Terrarian.| like this.
  3. Yello_X

    Yello_X Plantera

    How 'bout Howitzer Boots? Or Howitzer Waders?
    So these allow you to shoot bullets from your but- I mean shoes? Cool! Along with the Cowboy outfit being reworked in 1.3.6, it's high noon, baby!

    +1 support
    azekill_DIABLO and |.Terrarian.| like this.
  4. KillerMC

    KillerMC Terrarian

    My terraria is crashing along with my laptop
    System.NullReferenceException: Object reference not set to an instance of an object.
    at CheatSheet.CheatSheet.Unload() in D:\Documents\My Games\Terraria/ModLoader\Mod Sources\CheatSheet\CheatSheet.cs:line 97
    at Terraria.ModLoader.Mod.UnloadContent()
    at Terraria.ModLoader.ModLoader.Unload()
    at Terraria.ModLoader.Interface.ModLoaderMenus(Main main, Int32 selectedMenu, String[] buttonNames, Single[] buttonScales, Int32[] buttonVerticalSpacing, Int32& offY, Int32& spacing, Int32& numButtons, Boolean& backButtonDown)
    at Terraria.Main.DrawMenu(GameTime gameTime)
    at Terraria.Main.do_Draw(GameTime gameTime)
    at Terraria.Main.DoDraw(GameTime gameTime)
    at Terraria.Main.Draw(GameTime gameTime)
    at Microsoft.Xna.Framework.Game.DrawFrame()
    at Microsoft.Xna.Framework.Game.Tick()
    at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
    at Microsoft.Xna.Framework.GameHost.OnIdle()
    at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
    at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
    at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
    at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
    at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
    at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
    at System.Windows.Forms.Application.Run(Form mainForm)
    at Microsoft.Xna.Framework.WindowsGameHost.Run()
    at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
    at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)
  5. Yello_X

    Yello_X Plantera

    You're barking up the wrong tree for this one, mate. This is the Player Suggestions subforum, and the one you're looking for is the PC Technical Support subforum
    |.Terrarian.| likes this.
  6. |.Terrarian.|

    |.Terrarian.| Skeletron

    Precisely what I was thinking! Cosmetic explosions would be weird :3

    -ahem- Seems you use mods, poor soul. Manually delete the ModLoader files from your Terraria local files and then reinstall Terraria, if you saved your Vanilla info to cloud then it should be fine. Can't say the same for your modded content.
    sharkman0101 likes this.
  7. Mushy Boi

    Mushy Boi Terrarian

    Just uninstall and reinstall terraria
    Unnecessary, I've only had 1 combination that doesn't work
    Calamity and world gen preview
    |.Terrarian.| likes this.
  8. |.Terrarian.|

    |.Terrarian.| Skeletron

    -shrug- That's what worked for me when it happened to me :eek:
  9. DaysGone

    DaysGone Skeletron Prime

    I really like this idea, I could easily implement this in a mod!
  10. azekill_DIABLO

    azekill_DIABLO Eye of Cthulhu

    IDK why but I just feel that you could exploit this in many ways if implemented. And I love that.
  11. Watplr

    Watplr Terrarian

    So, basically, it's like Downwell?
    |.Terrarian.| likes this.
  12. |.Terrarian.|

    |.Terrarian.| Skeletron

    Ooo yeah :D
  13. Sm1l@mYm@eT

    [email protected]@eT Eye of Cthulhu

    Good idea!