TauKinth
Terrarian
I skimming through here the other day and didn't see any designs that have both ocean and desert, so naturally I decided to spend a few days making my own that was to my liking.
While it was a total pain in the but, I finally managed a functional design using journeymode and Tedit the other day. Fast forward a few tens of hours and I just finished building it on my hardcore mastermode world so I can get potion ingredients in peace. ![Slightly smiling face :slight_smile: 🙂](https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png)
Personally I'm not a fan of having two big pools on top of each other. I want a far more streamlined fishing experience and that lead me to come up with this design.
The slightly different water levels place the bobber at the different heights, so if you want surface biome catches you throw it in the higher side, if you want underground catches then throw it on the lower side. ez
According to the wiki(and assuming I counted correctly), there are only 12 items I can't catch in this pool.
Blue/Green Jellyfish and Damselfish are caught in cavern and sky,
Amanita Fungifin needs 200 mushroom biome blocks and as that's 2x the blocks required for making the biome in the first place you can't make a targeted biome(afaik),
Angelfish and Cloudfish are caught in the sky,
Scaly Truffle is caught in caverns and requires overlapping biomes(I could totally do the overlapping part, but too deep anyways),
Alchemy Table is caught in dungeon,
Sky Crate(and hardmode variant) is caught in the sky,
Dungeon Crate(and hardmode variant) is caught in the dungeon.
If you really wanted to catch everything then you could build two ponds at the sky/surface/ocean border and one at the underground/cavern that overlaps the dungeon somewhere.
For twice the effort it's not worth it imo. The only thing on that list that I would want in quantity is angelfish, but even then it's not all that useful.
I've also noticed some weirdness and am not sure how far it goes, but it seems like the bobber determines not only height, but also biome of the catch to some degree. Biome doesn't seem to be completely determined by the bobber tho as casting into desert from snow will still give snow fish...
Note to anyone designing their own pool in this style: place forest by ocean so you can catch salmon.
P.S. I included the world I built this on in case anyone wanted to play with it, but it is prehardmode, so I don't have corruption or hallow yet. I can post an updated and finalized version that has both once I reach hardmode if y'all are interested.
P.P.S. It's at the ocean pylon (duh)
While it was a total pain in the but, I finally managed a functional design using journeymode and Tedit the other day. F
![Slightly smiling face :slight_smile: 🙂](https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png)
Personally I'm not a fan of having two big pools on top of each other. I want a far more streamlined fishing experience and that lead me to come up with this design.
The slightly different water levels place the bobber at the different heights, so if you want surface biome catches you throw it in the higher side, if you want underground catches then throw it on the lower side. ez
According to the wiki(and assuming I counted correctly), there are only 12 items I can't catch in this pool.
Blue/Green Jellyfish and Damselfish are caught in cavern and sky,
Amanita Fungifin needs 200 mushroom biome blocks and as that's 2x the blocks required for making the biome in the first place you can't make a targeted biome(afaik),
Angelfish and Cloudfish are caught in the sky,
Scaly Truffle is caught in caverns and requires overlapping biomes(I could totally do the overlapping part, but too deep anyways),
Alchemy Table is caught in dungeon,
Sky Crate(and hardmode variant) is caught in the sky,
Dungeon Crate(and hardmode variant) is caught in the dungeon.
If you really wanted to catch everything then you could build two ponds at the sky/surface/ocean border and one at the underground/cavern that overlaps the dungeon somewhere.
For twice the effort it's not worth it imo. The only thing on that list that I would want in quantity is angelfish, but even then it's not all that useful.
I've also noticed some weirdness and am not sure how far it goes, but it seems like the bobber determines not only height, but also biome of the catch to some degree. Biome doesn't seem to be completely determined by the bobber tho as casting into desert from snow will still give snow fish...
Note to anyone designing their own pool in this style: place forest by ocean so you can catch salmon.
P.S. I included the world I built this on in case anyone wanted to play with it, but it is prehardmode, so I don't have corruption or hallow yet. I can post an updated and finalized version that has both once I reach hardmode if y'all are interested.
P.P.S. It's at the ocean pylon (duh)
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