tModLoader Shroom MOD

@Annie Leonhardt
Really nice mod.

Could you please make different head gears for each set so that they can be used for each class? (you could mix magic with summoner throw with ranged to save some time) Is a shame to only have 1 throw armor when all the mushrooms have thrown weapons.
 
I can't get him to spawn in MP at night or during the day
Capture 2017-01-11 22_16_22.png
 
Will there be more added to the mod? I feel like this mod and another take up a lot of room on a map without providing proportional content for it.
 
New update
The Elementalist update 0.1.4
- Buffed all the weapons.
- Shroomus (Boss) rework.
- All the swords now have a chance to shoot a "mushroom".
- Now Vicious armor is Melee and Vile armor is Ranged.
- Shroom Biome now is rarer (2 to 5 biomes, depends of the world size).
- Added new harmode weapons: Elemental Book and Elemental Bow.
- Added new harmode armor set: Elemental Armor.
- Added new harmode boss: Queen of Shrooms.
- Added new hardmode weapons: Elementalist Staff, Elementalist Hand, Elementalist Blade, Elementalist Blaster, Elementalist Summon
- Added new ranged prehard mode weapon: Glowing Repeater.
- Added new Buff Potions: Glowing Potion, Mushroom Potion, Shroom Potion, Vicious Potion, Vile Potion, Elemental Potion
- Added new Buff Food: Cooked Mushroom,
- Added 3 new biome Enemy: prehardmode: Zombie Shroom, hardmode: Elementalist, Elemental Snake.
- Added new melee weapon that drops from Zombie Shroom, (Vicious Lifestealer).
- Added new crafting material: prehardmode: Shroom Shard, hardmode: Elemental Souls, Elementalist Core
 
New update
The Elementalist update 0.1.4
- Buffed all the weapons.
- Shroomus (Boss) rework.
- All the swords now have a chance to shoot a "mushroom".
- Now Vicious armor is Melee and Vile armor is Ranged.
- Shroom Biome now is rarer (2 to 5 biomes, depends of the world size).
- Added new harmode weapons: Elemental Book and Elemental Bow.
- Added new harmode armor set: Elemental Armor.
- Added new harmode boss: Queen of Shrooms.
- Added new hardmode weapons: Elementalist Staff, Elementalist Hand, Elementalist Blade, Elementalist Blaster, Elementalist Summon
- Added new ranged prehard mode weapon: Glowing Repeater.
- Added new Buff Potions: Glowing Potion, Mushroom Potion, Shroom Potion, Vicious Potion, Vile Potion, Elemental Potion
- Added new Buff Food: Cooked Mushroom,
- Added 3 new biome Enemy: prehardmode: Zombie Shroom, hardmode: Elementalist, Elemental Snake.
- Added new melee weapon that drops from Zombie Shroom, (Vicious Lifestealer).
- Added new crafting material: prehardmode: Shroom Shard, hardmode: Elemental Souls, Elementalist Core
Wow so much new content! Good to see this mod has had another update
 
Code:
Index was outside the bounds of the array.
   at Shrooms.BWorld.<ModifyWorldGenTasks>b__1(GenerationProgress progress) in c:\Users\Sandu\Documents\My Games\Terraria\ModLoader\Mod Sources\Shrooms\BWorld.cs:line 61
   at Terraria.GameContent.Generation.PassLegacy.Apply(GenerationProgress progress)
   at Terraria.World.Generation.WorldGenerator.GenerateWorld(GenerationProgress progress)
   at Terraria.WorldGen.generateWorld(Int32 seed, GenerationProgress customProgressObject)
   at Terraria.WorldGen.do_worldGenCallBack(Object threadContext)
   at Terraria.WorldGen.worldGenCallBack(Object threadContext)
 
Code:
Index was outside the bounds of the array.
   at Shrooms.BWorld.<ModifyWorldGenTasks>b__1(GenerationProgress progress) in c:\Users\Sandu\Documents\My Games\Terraria\ModLoader\Mod Sources\Shrooms\BWorld.cs:line 61
   at Terraria.GameContent.Generation.PassLegacy.Apply(GenerationProgress progress)
   at Terraria.World.Generation.WorldGenerator.GenerateWorld(GenerationProgress progress)
   at Terraria.WorldGen.generateWorld(Int32 seed, GenerationProgress customProgressObject)
   at Terraria.WorldGen.do_worldGenCallBack(Object threadContext)
   at Terraria.WorldGen.worldGenCallBack(Object threadContext)
k, thank you for reporting this error. I will fix it in the next update:D
 
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