TheGuideIsEvil
Terrarian
Crabs of a larger size, and they have a special quirk. They spawn in Hardmode Oceans.
Skirmishers become different colors as they get damaged, and move faster, dealing more damage as well. They change from red to blue to purple as they lose a third of their health each time, becoming a lot deadlier with contact damage. They also lack knockback resistance. They reference Sidesteppers in Mario Bros, and have a fair bit more health.
Skirmishers drop a good amount of coins.
Skirmishers become different colors as they get damaged, and move faster, dealing more damage as well. They change from red to blue to purple as they lose a third of their health each time, becoming a lot deadlier with contact damage. They also lack knockback resistance. They reference Sidesteppers in Mario Bros, and have a fair bit more health.
Skirmishers drop a good amount of coins.
LisanPaez05
Terrarian
Spawn 1/20
Fighter AI
Inflicts "Broken Armor" Debuff in all difficulties
1% to Drop "Armor Polish" Accesory (same as other enemies)
Drop between
7 Gold Coins and 15 Silver Coins
(Classic)
11 Gold Coins and 20 Silver Coins
(Expert)
16 Gold Coins and 30 Silver Coins
(Master)
400/600/800 hp
60 (> 66% hp) / 90 (< 66% hp) / 120 (< 33% hp) (Classic) (Contact Damage)
80 (> 66% hp) / 120 (< 66% hp) / 160 (< 33% hp) (Expert) (Contact Damage)
120 (> 66% hp) / 180 (< 66% hp) / 240 (< 33% hp) (Expert) (Contact Damage)
Defense
60 (Classic)
70 (Expert)
80 (Master)
Initial Speed (> 66% hp) = 12 mph
Medium Speed (< 66% hp) = 18 mph
Max Speed (< 33% hp) = 24 mph
In Expert:
Medium Speed (< 66% hp) = 20 mph
Max Speed (< 33% hp) = 28 mph
In Master:
Medium Speed (< 66% hp) = 22 mph
Max Speed (< 33% hp) = 30 mph
As reference, chr without any speed bonus move at 15 mph, with Hermes Boots you move at 30 mph (if you run), with Lightning Boots or better, you move at 16.2 mph (walking)
Fighter AI
Inflicts "Broken Armor" Debuff in all difficulties
1% to Drop "Armor Polish" Accesory (same as other enemies)
Drop between
7 Gold Coins and 15 Silver Coins
(Classic)
11 Gold Coins and 20 Silver Coins
(Expert)
16 Gold Coins and 30 Silver Coins
(Master)
400/600/800 hp
60 (> 66% hp) / 90 (< 66% hp) / 120 (< 33% hp) (Classic) (Contact Damage)
80 (> 66% hp) / 120 (< 66% hp) / 160 (< 33% hp) (Expert) (Contact Damage)
120 (> 66% hp) / 180 (< 66% hp) / 240 (< 33% hp) (Expert) (Contact Damage)
Defense
60 (Classic)
70 (Expert)
80 (Master)
Initial Speed (> 66% hp) = 12 mph
Medium Speed (< 66% hp) = 18 mph
Max Speed (< 33% hp) = 24 mph
In Expert:
Medium Speed (< 66% hp) = 20 mph
Max Speed (< 33% hp) = 28 mph
In Master:
Medium Speed (< 66% hp) = 22 mph
Max Speed (< 33% hp) = 30 mph
As reference, chr without any speed bonus move at 15 mph, with Hermes Boots you move at 30 mph (if you run), with Lightning Boots or better, you move at 16.2 mph (walking)