Items Spark Run Potion

Terrabit

Terrarian
I suggest adding a "Spark Run Potion". This potion increases the acceleration speed by 50%, i.e., for example, "Hermes boots" are activate at half the distance. This potion also leaves behind a fiery trail and sparks for a short time. This trail can set anyone who appears there on fire. Also, while running, the character gets a special effect that gives a small glow and instantly emits light on his path. The effectiveness of this potion will be measured in the amount of standard health of the blue slime before hardmode. Thus, if the health of the enemy in your path is less than or equal to the health of the blue slime, then it instantly burns. If the health of the mob is less than or equal to double the health of the blue slime, then it is thrown back and set on fire, causing damage equal to a third of its health. If a mob's health is more than twice the health of a blue slime, the mob will take very little knockback and damage and will be set on fire, after which the player will most likely hit it and lose speed. This is done so that slimes are less of a hassle to move around, and the "slime rain" event can be completed faster and more fun. Also, in PvP, this potion will allow you to be noticed faster, which will make it harder to chase players following you. This potion will also allow you to replace the "flame waker boots". Unfortunately, the effect of these cosmetic boots and setting the ground on fire without speed is not worth the accessory slot in my opinion. Crafting a potion: Cactus, Shimmerroot, Moonflower, Dayflower, 3 pieces of Meteorite Ore. Potion duration: 10 minutes.Below is a rough sketch of the effect of this potion. P.S.: Something like this may have been suggested before, I haven't read all the forum posts in the last two years. The recipe intentionally doesn't use a fire flower to make this potion easier to make. Translation.
 

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I think the damage calculation is a bit confusing. Maybe make it so it’s base damage is equal to a legendary mode blue slime’s health and then it inflicts On Fire! After that.
 
I think the damage calculation is a bit confusing. Maybe make it so it’s base damage is equal to a legendary mode blue slime’s health and then it inflicts On Fire! After that.
I think this complicated way of calculating potion damage is needed so that this potion can't replace the shield that drops from the eye in expert mode. Since the collision damage equal to the health of the "legendary" blue slime is too big to be balanced. And yes, thus, the collision damage with the effect of this potion depends on the world difficulty.
 
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