TerrariaFanSpriter
Spazmatism
THIS IS AN EXTREMELY WEIRD BUT AMAZING BOSS
This might not appeal to some viewers, even disturbing. Be warned...
but I mean it's not that bad.
Well, that's the boss.
So I thought, there isn't a Hallow boss! Also I'm bored! Hey brain, can you go freakish to help me on a suggestion idea?
This isn't really suppose to be pixel fan-art, it's a legit suggestion. But like the others, it'll probably not be added.
Also it's not very... Terraria-styled...?
Oh well. It's all for fun.
I mean I guess you can support but the chances of it being added are in the negatives.
(Basic Info):
As of Phase 1:
(Weak Spot Statistics)
Environment: The Hallow
Max Life: 18000
Defense: 45
KB Resist: 100%
As of Phase 2:
(Queen/Mega-Pixie Statistics)
Type: Boss
Environment: The Hallow
AI Type: Mega-Pixie
Max Life: 9000
Defense: 30
KB Resist: 98%
Here are sections of the boss, all making it up.
:
This might not appeal to some viewers, even disturbing. Be warned...
but I mean it's not that bad.
Well, that's the boss.
So I thought, there isn't a Hallow boss! Also I'm bored! Hey brain, can you go freakish to help me on a suggestion idea?
This isn't really suppose to be pixel fan-art, it's a legit suggestion. But like the others, it'll probably not be added.
Also it's not very... Terraria-styled...?
Oh well. It's all for fun.
I mean I guess you can support but the chances of it being added are in the negatives.
As of Phase 1:
(Weak Spot Statistics)
Environment: The Hallow
Max Life: 18000
Defense: 45
KB Resist: 100%
As of Phase 2:
(Queen/Mega-Pixie Statistics)
Type: Boss
Environment: The Hallow
AI Type: Mega-Pixie
Max Life: 9000
Defense: 30
KB Resist: 98%
Here are sections of the boss, all making it up.
Welcome to the parts section.
Here, instead of methods, actions, drops, etc. of the boss...
Here are the parts and physics of how the boss will function.
Why I'm showing/telling you?
It can help you understand how it works so you can prefer something over my ideas to make this whole boss concept better.
THE MAIN PARTS OF THE BOSS:
Here, instead of methods, actions, drops, etc. of the boss...
Here are the parts and physics of how the boss will function.
Why I'm showing/telling you?
It can help you understand how it works so you can prefer something over my ideas to make this whole boss concept better.
THE MAIN PARTS OF THE BOSS:
Queen/Mega-Pixie (Main Boss)
Unicorn Head (Side-Main Boss)
Chained Hooks (Decoration)
Unicorn Head Weak Spot (Weak Spot)
Chain (Decoration)
Unicorn Horn (When charging(Weapon))
THE MAIN PHYSICS OF THE BOSS:
Unicorn Head (Side-Main Boss)
Chained Hooks (Decoration)
Unicorn Head Weak Spot (Weak Spot)
Chain (Decoration)
Unicorn Horn (When charging(Weapon))
THE MAIN PHYSICS OF THE BOSS:
Now,
Let me explain this boss's actions.
As in usual movement,
NOTHING OF IT'S ATTACK SCHEMES AND SUCH.
UNICORN HEAD PHYSICS
The Unicorn head behaves like a wrecking ball but connected by 2 chains,
It's affected by gravity but does not fall down due to how it's connected to chains.
The first visual on this post is a terrible representation of how it's physics works,
The chains wouldn't typically bend like that
unless the Mega-Pixie's going right and slightly downwards.
I think you understand?
When Mega-Pixie is still
When it's moving to the right, dragging the Unicorn Head (arrows represent rotation)
The Unicorn Head's rotation axis is right in the middle of it.
CHAIN PHYSICS
The chains behave like chains.
That's all.
I think you get it.
Where the chain begins
Where the chain connects to
HOOK PHYSICS
The tip of the hooks will pour blood particles;bleed constantly, but other than that,
The hooks are actually completely connected to the Unicorn head.
Might as well be the same sprite, really.
The Pixie has no physics, instead behavior, which will be mentioned in the appropriate place.
Here is the behavior of the boss, all making up the fight.
:
Welcome to the Behavior section.
Here will describe how the boss behaves to be a boss
and not just a huge enemy
The Mega-Pixie is invincible to any attacks until Phase 2
However, the Weak Spot
is open to damage once the battle has commenced.
The boss will function with a base attack.
It's movements are decided where the player is,
like all bosses.
However, the Mega-Pixie, itself won't try running into the player like a pixie would
Instead it will try swinging the Unicorn Head into the player
Like a wrecking ball
After a short [Insert short number here] seconds,
It'll eventually get into more complex attack methods, but still contain that movement while doing other actions
Which is why I call it a base attack
Thus comes to...
The Rainbomb
Portmanteau of "Rainbow" and "Bomb"
(Only in Phase 1)
Type: Weapon
Environment: The Hallow
Damage: 160
As this bomb is spawned from the mouth of the Unicorn's Head, right above the tongue
Smoke particles explode and the Rain-Bomb is set off to the right
but affected by gravity, it moves in an arc.
The power depending on how far right it's shot changes every spawn
However, it's not randomized. Instead, the firepower will be set try making it to the near the Player, even with it's arc
But not too much firepower to completely make it at the player every time
Until it hits the ground tile(s), it will rapidly blow out smoke and fire particles from it's top as if it's lit
Once it hits the ground, it will explode with a radius of 25
The Rain-Bomb will actually also automatically explode if missed the Player and then if still not that far away from the Player
due to the chance of the boss being near the ground or not
Pixie Chomper
It doesn't chomp pixies if you're wondering, it is a Boss Minion however!
Type: (Boss) Minion
Environment: The Hallow
AI Type: Hovering
Damage: 80 (melee)
100 (ranged)
Max Life: 480
Defense: 10
KB Resist: 60%
The Queen/Mega-Pixie spawns these RAPIDLY after a randomly generated time
The amount of these are also randomly spawned, as long as it's a lot
But not enough to spam the screen
Time until spawn moment: (A) 1-3 seconds / (Phase 2) 0.5-2
Time waited to spawn the next: (B) 0.95
Max amount of spawns during spawning moment: (C) 4-8 / (Phase 2) 6-10
Wait A,
Set [Variable] to 0
Repeat until [Variable]=C: Spawn Minion (Add 1 to [Variable]), then Wait B
Now repeat process.
Get it?
Also, the process above can happen at any time, even if the boss is doing another attack.
This Enemy will occasionally shoot (yellow) lasers at the player, but it's aim shouldn't be that good
Since the player should mostly focus on the huge freakin unicorn head
Unicorn Horn (Laser)
THE LAsER HORN OF DEAAATHHH1!!1!!!3!
Damage: 250 (ranged)
This counts as an actual attack, unlike the previous one.
Which the boss will take time to complete and not do any other (actual) attack until done so
So, the horn will randomly start to shine as shown above.
It's to indicate to prepare for the attack
The animation can get faster and faster as the charge gets closer to completion, it doesn't matter.
Once it's done charging after about 1 second,
It's going to shoot out 4 incredibly long huge white lasers with a radius that should always pass the Player
There's a tricky way to dodge this
Once shot, the four lasers will appear as of making an X, and the tip of the horn being the middle of the X
Demonstrated as the picture above
P.S. DO NOT WEAR WHAT THIS GUY IS WEARING
As the lasers are right about to be shot, the Mega-Pixie swiftly but immediately stops to let the head will swing until static
Once that, the laser will shoot for a brief moment until it starts slowing spinning
(cliché move, huh? )
As the Player will be forced to move along with the lasers, they will stop when the laser had made a whole spin and disintegrate
until after a brief pause
Then it'll shoot out FOUR MORE LASERS
Which will follow the exact same pattern but instead of starting as an X, they'll start as a plus (+).
So minor difference really
Pixie Scythe
PIXIE DUST SPRINKLES EVERYWHERE!!
Damage: 100 (melee)
160 (ranged) / 200 (Phase 2)
This is more of a spawned tool than a weapon, I guess
It behaves exactly like a Demon Scythe
This is an (actual) attack in which the Mega-Pixie will spawn several around it, creating a circle of Scythes around the Mega-Pixie
They will typically spin then launch, but when they launch they will shoot out in the opposite direction if facing the Mega-Pixie at the time they were spawned
Expanding the circle of Scythes outwards.
However they will stop a little after they launched, as they slowly become still, rotation-and-movement-wise.
Right as they all stop, a beam will appear from any scythe and quickly expand to the nearest scythe to it's right,
Once that beam connects to that scythe, another beam will appear from it thus the cycle continues
Until they all connect so one big edged circle is formed, then filled with complete laser energy.
The Pixie Circle has a Damage of 200 / 260 (Phase 2).
So don't touch it!
PHASE 2 ATTACKS
I RECOMMEND YOU READ ABOUT PHASE 2 IN THE "OCCURRENCES" SECTION TO UNDERSTAND THESE ATTRIBUTES
Jolliness
Jolliness, a hostile Unicorn tissue connected by rainbow veins
Type: (Boss) Minion
Environment: The Hallow
AI Type: Man Eater
Damage: 150
Max Life: 500
Defense: 10
KB Resist: 30%
This is basically a harder and faster version of The Hungry.
Once the boss's second phase begin, 5 of them spawn simultaneously in any part of the tongue's blood area
Once one is killed, shortly after 2 to 1 spawn afterwards
The maximum amount of these are about 12
Crystal Giant
Type: Weapon
Damage: 500 (melee)
1000 (ranged)
Max Life: 1000
Defense: 30
KB Resist: 100%
This is almost rarely spawned by the boss
It is "burped" out of the Unicorn's mouth and heavily falls until it hits the ground
Then, like the Unicorn Horn, it indicates it's charging for an activation
By fading darker then back to normal, quicker and quicker as it gets closer to activation
Unless the Player destroys it, it will activate, and once activated,
It will replace whatever land in it's 70 blocks radius with underground hallow and a ton of crystal shards
Also breaking into 5-7 mini crystal pieces that act like strong homing missiles aiming the Player.
Rainbow Charge
PUKING RAINBOWWWSSSSS
Damage: 300
The Unicorn head with occasionally vomit rainbows towards the player but curve on an arc like rainbows do.
End of story.
As well, the boss will not travel anywhere other than in the Hallow and Underground Hallow biomes in your map.
If the player reaches past the boundaries, the Boss will magically disappear into a burst of colorful particles.
I have yet to decide what further to do from this,
Should it end the boss completely?
Here are changes you'll encounter in the boss fight, but only if you do certain things.
Welcome to the Occurrences section.
Here will describe what will happen during the process of defeating the boss.
This section is basically dedicated to the boss's
Second Phase
The second phase will be activated once the the Weak Spot
has run out of health.
Once that, the whole tongue will blow up as the Unicorn Head turns into this gruesome thing to look at:
Rainbow blood!!
yaaaaay
So during the second phase, new boss attacks are unlocked (as mentioned in the Attacks section)
and the Queen/Mega-Pixie itself now becomes vulnerable to damage
However the huge Unicorn head will now be invincible
Jollies sprout out from the tongue
The Mega-Pixie will begin to often heavily fire (yellow) lasers towards the player, yet with a chance of an off aim
MUCH MORE COMING SOON...
Let me explain this boss's actions.
As in usual movement,
NOTHING OF IT'S ATTACK SCHEMES AND SUCH.
UNICORN HEAD PHYSICS
The Unicorn head behaves like a wrecking ball but connected by 2 chains,
It's affected by gravity but does not fall down due to how it's connected to chains.
The first visual on this post is a terrible representation of how it's physics works,
The chains wouldn't typically bend like that
unless the Mega-Pixie's going right and slightly downwards.
I think you understand?
When Mega-Pixie is still
When it's moving to the right, dragging the Unicorn Head (arrows represent rotation)
The Unicorn Head's rotation axis is right in the middle of it.
CHAIN PHYSICS
The chains behave like chains.
That's all.
I think you get it.
Where the chain begins
Where the chain connects to
HOOK PHYSICS
The tip of the hooks will pour blood particles;bleed constantly, but other than that,
The hooks are actually completely connected to the Unicorn head.
Might as well be the same sprite, really.
The Pixie has no physics, instead behavior, which will be mentioned in the appropriate place.
Here is the behavior of the boss, all making up the fight.
Welcome to the Behavior section.
Here will describe how the boss behaves to be a boss
and not just a huge enemy
The Mega-Pixie is invincible to any attacks until Phase 2
However, the Weak Spot
The boss will function with a base attack.
It's movements are decided where the player is,
like all bosses.
However, the Mega-Pixie, itself won't try running into the player like a pixie would
Instead it will try swinging the Unicorn Head into the player
Like a wrecking ball
After a short [Insert short number here] seconds,
It'll eventually get into more complex attack methods, but still contain that movement while doing other actions
Which is why I call it a base attack
Thus comes to...
The Rainbomb
Portmanteau of "Rainbow" and "Bomb"
(Only in Phase 1)
Type: Weapon
Environment: The Hallow
Damage: 160
As this bomb is spawned from the mouth of the Unicorn's Head, right above the tongue
Smoke particles explode and the Rain-Bomb is set off to the right
but affected by gravity, it moves in an arc.
The power depending on how far right it's shot changes every spawn
However, it's not randomized. Instead, the firepower will be set try making it to the near the Player, even with it's arc
But not too much firepower to completely make it at the player every time
Until it hits the ground tile(s), it will rapidly blow out smoke and fire particles from it's top as if it's lit
Once it hits the ground, it will explode with a radius of 25
The Rain-Bomb will actually also automatically explode if missed the Player and then if still not that far away from the Player
due to the chance of the boss being near the ground or not
Pixie Chomper
It doesn't chomp pixies if you're wondering, it is a Boss Minion however!
Type: (Boss) Minion
Environment: The Hallow
AI Type: Hovering
Damage: 80 (melee)
100 (ranged)
Max Life: 480
Defense: 10
KB Resist: 60%
The Queen/Mega-Pixie spawns these RAPIDLY after a randomly generated time
The amount of these are also randomly spawned, as long as it's a lot
But not enough to spam the screen
Time until spawn moment: (A) 1-3 seconds / (Phase 2) 0.5-2
Time waited to spawn the next: (B) 0.95
Max amount of spawns during spawning moment: (C) 4-8 / (Phase 2) 6-10
Wait A,
Set [Variable] to 0
Repeat until [Variable]=C: Spawn Minion (Add 1 to [Variable]), then Wait B
Now repeat process.
Get it?
Also, the process above can happen at any time, even if the boss is doing another attack.
This Enemy will occasionally shoot (yellow) lasers at the player, but it's aim shouldn't be that good
Since the player should mostly focus on the huge freakin unicorn head
Unicorn Horn (Laser)
THE LAsER HORN OF DEAAATHHH1!!1!!!3!
Damage: 250 (ranged)
This counts as an actual attack, unlike the previous one.
Which the boss will take time to complete and not do any other (actual) attack until done so
So, the horn will randomly start to shine as shown above.
It's to indicate to prepare for the attack
The animation can get faster and faster as the charge gets closer to completion, it doesn't matter.
Once it's done charging after about 1 second,
It's going to shoot out 4 incredibly long huge white lasers with a radius that should always pass the Player
There's a tricky way to dodge this
Once shot, the four lasers will appear as of making an X, and the tip of the horn being the middle of the X
Demonstrated as the picture above
P.S. DO NOT WEAR WHAT THIS GUY IS WEARING
As the lasers are right about to be shot, the Mega-Pixie swiftly but immediately stops to let the head will swing until static
Once that, the laser will shoot for a brief moment until it starts slowing spinning
(cliché move, huh? )
As the Player will be forced to move along with the lasers, they will stop when the laser had made a whole spin and disintegrate
until after a brief pause
Then it'll shoot out FOUR MORE LASERS
Which will follow the exact same pattern but instead of starting as an X, they'll start as a plus (+).
So minor difference really
Pixie Scythe
PIXIE DUST SPRINKLES EVERYWHERE!!
Damage: 100 (melee)
160 (ranged) / 200 (Phase 2)
This is more of a spawned tool than a weapon, I guess
It behaves exactly like a Demon Scythe
This is an (actual) attack in which the Mega-Pixie will spawn several around it, creating a circle of Scythes around the Mega-Pixie
They will typically spin then launch, but when they launch they will shoot out in the opposite direction if facing the Mega-Pixie at the time they were spawned
Expanding the circle of Scythes outwards.
However they will stop a little after they launched, as they slowly become still, rotation-and-movement-wise.
Right as they all stop, a beam will appear from any scythe and quickly expand to the nearest scythe to it's right,
Once that beam connects to that scythe, another beam will appear from it thus the cycle continues
Until they all connect so one big edged circle is formed, then filled with complete laser energy.
The Pixie Circle has a Damage of 200 / 260 (Phase 2).
So don't touch it!
PHASE 2 ATTACKS
I RECOMMEND YOU READ ABOUT PHASE 2 IN THE "OCCURRENCES" SECTION TO UNDERSTAND THESE ATTRIBUTES
Jolliness
Jolliness, a hostile Unicorn tissue connected by rainbow veins
Type: (Boss) Minion
Environment: The Hallow
AI Type: Man Eater
Damage: 150
Max Life: 500
Defense: 10
KB Resist: 30%
This is basically a harder and faster version of The Hungry.
Once the boss's second phase begin, 5 of them spawn simultaneously in any part of the tongue's blood area
Once one is killed, shortly after 2 to 1 spawn afterwards
The maximum amount of these are about 12
Crystal Giant
Type: Weapon
Damage: 500 (melee)
1000 (ranged)
Max Life: 1000
Defense: 30
KB Resist: 100%
This is almost rarely spawned by the boss
It is "burped" out of the Unicorn's mouth and heavily falls until it hits the ground
Then, like the Unicorn Horn, it indicates it's charging for an activation
By fading darker then back to normal, quicker and quicker as it gets closer to activation
Unless the Player destroys it, it will activate, and once activated,
It will replace whatever land in it's 70 blocks radius with underground hallow and a ton of crystal shards
Also breaking into 5-7 mini crystal pieces that act like strong homing missiles aiming the Player.
Rainbow Charge
PUKING RAINBOWWWSSSSS
Damage: 300
The Unicorn head with occasionally vomit rainbows towards the player but curve on an arc like rainbows do.
End of story.
As well, the boss will not travel anywhere other than in the Hallow and Underground Hallow biomes in your map.
If the player reaches past the boundaries, the Boss will magically disappear into a burst of colorful particles.
I have yet to decide what further to do from this,
Should it end the boss completely?
Here are changes you'll encounter in the boss fight, but only if you do certain things.
Welcome to the Occurrences section.
Here will describe what will happen during the process of defeating the boss.
This section is basically dedicated to the boss's
Second Phase
The second phase will be activated once the the Weak Spot
Once that, the whole tongue will blow up as the Unicorn Head turns into this gruesome thing to look at:
Rainbow blood!!
yaaaaay
So during the second phase, new boss attacks are unlocked (as mentioned in the Attacks section)
and the Queen/Mega-Pixie itself now becomes vulnerable to damage
However the huge Unicorn head will now be invincible
Jollies sprout out from the tongue
The Mega-Pixie will begin to often heavily fire (yellow) lasers towards the player, yet with a chance of an off aim
MUCH MORE COMING SOON...
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