SnailsAttack
Dungeon Spirit
Basically, I think that marbles would be a nice addition to the throwing class. They would be a lot like spiky balls, but would have the following physics applied to them.
Can roll over blocks 2 feet high
Will gain velocity going downhill
Will lose velocity going uphill
Can reach speeds of 25 MpH
When launched by the player, they will start off at 10 MpH.
They are crafted as so;
Marble x25
x1
9 Damage
1 Knockback
14 Critical
18 Use Time
Velocity Varies
They would have a 20% chance of breaking after they have delt damage 3 times. Otherwise they would pop off and become an item after those 3 times or after 20 seconds of being left on the ground.
Are the basic physics of marbles clear? Hopefully so.
Now for the 5 new special marbles, plus a new accessory and item.
Pink Marble x50
x50
x1
8 Damage
9 Knockback
14 Critical
18 Use Time
Velocity Varies
These special marbles, smeared with pink gel, become extremely bouncy and follow similar physics to that of any other object covered in pink gel.
Red Marble x50
x50
x1
16 Damage
5 Knockback
15 Critical
18 Use Time
Velocity Varies
These red marbles, coated in hellstone, will set any enemies they touch on fire and explode into fiery sharpel when they expire.
Yellow Marble x50
x50
x1
15 Damage
2 Knockback
14 Critical
18 Use Time
Velocity Varies
These marbles, covered in honey, attract 1-2 bees upon contact with enemies.
Green Marble x50
x50
/
x1
12 Damage
3 Knockback
18 Critical
18 Use Time
Velocity Varies
These marbles, coated in vile or vicious powder, will poison any enemy they touch.
Cyan Marble x25
x25
x1
10 Damage
4 Knockback
13 Critical
18 Use Time
Velocity Varies
These special blue marbles, lit aflame with an ice torch, will inflict Frostburn on any enemies it touches.
Blue Marble x20
x20
x1
10 Damage
4 Knockback
8 Critical
18 Use Time
Velocity Varies
These marbles, coated in blue gel, will stick to any surface they touch until an enemy makes contact with it, upon which it will pop off at high speeds and begin to roll about.
Purple Marble x30
x30 x1
35 Damage
5 Knockback
16 Critical
18 Use Time
Velocity Varies
These marbles, covered in crystals from the underground hallow, will explode into 5-6 shards upon its expiration that deal 20 damage.
Clear Marble x20
12 Damage
4 Knockback
8 Critical
18 Use Time
Velocity Varies
These glass marbles will inflict bleeding at a 1/3 chance. They are sold by the merchant on a new moon.
Grey Marble x30
/
x1
x30
11 Damage
7 Knockback
15 Critical
18 Use Time
Velocity Varies
These metallic marbles gain velocity much faster than regular marbles, and have a higher maximum velocity. They also deal more knockback.
Hope you enjoyed those 8 bonus marbles! Now onto the new item and accessory!
Slingshot
Sold by the merchant after the Eye of Cthulhu has been defeated.
The slingshot is an item launches marbles at 20 MpH, 10 miles faster than with just your hand. It fires marbles placed in the ammo slot, or pretty much anywhere else.
Marble Bag
Sold by the skeleton merchant when the moon is waning.
The marble bag is an accessory that decreases the chance of consuming a marble when it is thrown by 33%, increases the damage of all marbles by 3, and increases the critical strike chance by 10.
NEW SPRITES
Thanks to @Sergo for these. The first row has my crappy sprites, the 2nd one has sergo's resprites, and the 3rd and 4th row have some possible projectile appearances.
So I hope you enjoyed this suggestion. I personally think that it would be a good new weapon for the pre-hardmode throwing class.
Please post your opinions and constructive feedback below! Also fill out the poll!
Can roll over blocks 2 feet high
Will gain velocity going downhill
Will lose velocity going uphill
Can reach speeds of 25 MpH
When launched by the player, they will start off at 10 MpH.
They are crafted as so;
Marble x25
9 Damage
1 Knockback
14 Critical
18 Use Time
Velocity Varies
They would have a 20% chance of breaking after they have delt damage 3 times. Otherwise they would pop off and become an item after those 3 times or after 20 seconds of being left on the ground.
Are the basic physics of marbles clear? Hopefully so.
Now for the 5 new special marbles, plus a new accessory and item.
Pink Marble x50
8 Damage
9 Knockback
14 Critical
18 Use Time
Velocity Varies
These special marbles, smeared with pink gel, become extremely bouncy and follow similar physics to that of any other object covered in pink gel.
Red Marble x50
16 Damage
5 Knockback
15 Critical
18 Use Time
Velocity Varies
These red marbles, coated in hellstone, will set any enemies they touch on fire and explode into fiery sharpel when they expire.
Yellow Marble x50
15 Damage
2 Knockback
14 Critical
18 Use Time
Velocity Varies
These marbles, covered in honey, attract 1-2 bees upon contact with enemies.
Green Marble x50
12 Damage
3 Knockback
18 Critical
18 Use Time
Velocity Varies
These marbles, coated in vile or vicious powder, will poison any enemy they touch.
Cyan Marble x25
10 Damage
4 Knockback
13 Critical
18 Use Time
Velocity Varies
These special blue marbles, lit aflame with an ice torch, will inflict Frostburn on any enemies it touches.
Blue Marble x20
10 Damage
4 Knockback
8 Critical
18 Use Time
Velocity Varies
These marbles, coated in blue gel, will stick to any surface they touch until an enemy makes contact with it, upon which it will pop off at high speeds and begin to roll about.
Purple Marble x30
35 Damage
5 Knockback
16 Critical
18 Use Time
Velocity Varies
These marbles, covered in crystals from the underground hallow, will explode into 5-6 shards upon its expiration that deal 20 damage.
Clear Marble x20
12 Damage
4 Knockback
8 Critical
18 Use Time
Velocity Varies
These glass marbles will inflict bleeding at a 1/3 chance. They are sold by the merchant on a new moon.
Grey Marble x30
11 Damage
7 Knockback
15 Critical
18 Use Time
Velocity Varies
These metallic marbles gain velocity much faster than regular marbles, and have a higher maximum velocity. They also deal more knockback.
Hope you enjoyed those 8 bonus marbles! Now onto the new item and accessory!
Slingshot
Sold by the merchant after the Eye of Cthulhu has been defeated.
The slingshot is an item launches marbles at 20 MpH, 10 miles faster than with just your hand. It fires marbles placed in the ammo slot, or pretty much anywhere else.
Marble Bag
Sold by the skeleton merchant when the moon is waning.
The marble bag is an accessory that decreases the chance of consuming a marble when it is thrown by 33%, increases the damage of all marbles by 3, and increases the critical strike chance by 10.
NEW SPRITES
Thanks to @Sergo for these. The first row has my crappy sprites, the 2nd one has sergo's resprites, and the 3rd and 4th row have some possible projectile appearances.
So I hope you enjoyed this suggestion. I personally think that it would be a good new weapon for the pre-hardmode throwing class.
Please post your opinions and constructive feedback below! Also fill out the poll!
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