Discussion in 'Equipment' started by Mebybemn, Mar 25, 2015.
The duke finds your added armor pitiful as you fail to dodge any attacks.
Added two new weapons for summoners to the post!
14 summon damage
summons a flying iceflake to fight enemies
24 melee damage
launches a short range fire wave that deals 19 summon damage
A weapon dealing summon damage? I like it.
Thanks I wanted to take advantage of the really big boosts summoners get from their armor so I made this, still not sure if I want the acual weapon to deal summon damage or only the fire wave (might be too strong if both do).
The fire wave only. Spooky armor for the win.
Its damage would be awesome with spooky , just realized that it goes from melee > wave, to melee = waves, and finally to melee < wave the better summoning armor you get (wave becomes equal with bee and surpasses it with spider, close to triple with maximum summoner set up)
Now summoner class armor can have you be useful in combat instead of just hiding behind a wall.
Yeah, I was thinking of making the Iceflake Minions have a chance of shattering (10-15% chance?) every time they attack, sending out shards that hit nearby enemies for 50% damage, this would force you to re-summon the minion so you end up having to use your mana in battle.
Huh, that sounds like a bit of a pain in the . However it is a good way of doing so.
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