ShadowTiger
Duke Fishron
On June 11th, there was an XBox Direct with its second half being fully devoted to Starfield. Here's that video.
I'm honestly flabberghasted. I'm more excited for it than I have ever been for any other game, if I'm being honest. It's a lot bigger than I thought it would be. From what I'm seeing, I might be spending 150 to 250 hours per run on it, doing what I need to do.
Some of the features from the clip:
There's probably a lot more than I'm both forgetting and that Todd Howard didn't give us a preview over.
I'm deeply looking forward to the game - Bugs and all. Bring it.
I'm honestly flabberghasted. I'm more excited for it than I have ever been for any other game, if I'm being honest. It's a lot bigger than I thought it would be. From what I'm seeing, I might be spending 150 to 250 hours per run on it, doing what I need to do.
Some of the features from the clip:
- All the fancy features from Fallout 4 are back. Building, Crafting, Modding, ... it's all there, back in full.
- You can travel to different worlds, some of which will be roughly barren except for resources. You can set up outposts that can do anything from automatically harvest resources, to just living there.
- You can have crewmates that have their own "perks" or skills, like being good at engineering, harvesting, (I didn't take a good luck at any kind of list though.) and if you station them either on your ship or in an outpost, they'll give those bonuses to the ship/outpost.
- Your ship is extremely, extremely modular. It looks like it can be taken apart COMPLETELY and rebuilt from scratch. There are two modes of construction: Either selecting each individual component and changing them, or using a ship-building interface that lets you put whatever you want, wherever you want. (Someone build a Megatron style robot, for example.) Each component will have its own purpose, including storage, crew quarters, crafting, and more. Each piece can be painted as well. You can see your full ship on landing bays too. So I'm pretty sure there will be size limits, but they don't look that severe.
- The skill trees are back. It's not quite like Fallout 4's or Skyrim's. There are multiple pages with multiple skills, each of which has multiple ranks. You gain skills by doing those things. They showed off the Intimidate and Lockpicking skills. To gain more ranks in Intimidate, you have to intimidate people successfully. For lockpicking, it looks like you can "bank" auto-unlocks. The higher your skill, the more you can bank. It also looks like a slightly different lockpicking minigame from Skyrim and Fallout.
- The main cities are HUGE now. Definitely far, far bigger than any other cities Bethesda has ever produced. They really focused on the cities being "alive" this time.
- There's a lot of open-space combat this time too. There are perks that will help with that. There's a targeting perk that lets you target sub-systems of your enemies, for example.
- Many of the planets were created with procedural generation but the human assets were hand-made. Somehow, this also means that no two players will encounter the same experiences on many planets. I'm very curious what that will entail.
- Combat is faster and more responsive this time around. There's even more weapons AND mods for those weapons than in past Bethesda games. There's ballistic weapons, which will hurl you slightly backwards in zero gravity, and electric weapons, which won't, and mag weapons, which are a mix of the two.
- I didn't get a good look at it, but armor seems to have degrees of resistance to certain elements, rather than straight-up armor points.
- Much of the interface takes place on a literal wristwatch on your left wrist. The collector's edition gives you that actual wristwatch in a neat compartment suitcase modeled after the boxes that astronauts carry space rock samples back in. That watch will connect with your smartphone to give you real-time data from the game, or something.
There's probably a lot more than I'm both forgetting and that Todd Howard didn't give us a preview over.
I'm deeply looking forward to the game - Bugs and all. Bring it.