Sora_92
Terrarian
The other time, I did the Crimson Challange, which was very fun too, so I was wondering what playthrough to do next, and as far as challanges concerned there was this idea I saw several times before too, and decided to give it a try. the "Start in hardmode" challange!
You can easily change a newly generated world to hardmode via T-edit, by like putting a single tick at the "hardmode?" somewhere at the map's properties.
This means, that the map is, in every way resembles a pre-hardmode world, but it is in hardmode. This matters because there's no V, nor anything built or any bosses downed. So, this is a clear start, but in a hardmode world.
The first map I generated for this, I selected "expert mode" and... you got this...
A simple blue slime turns into a muscleman bodybuilder boasting higher stats than on master mode (I think. did not tried master mode yet)
This is because on expert, in pre-hardmode, most things has their stats doubled, BUT in hardmode, their stats increase again! This is why this simple gelatinous lifeform turns into such a tough guy. A wooden sword would do like 1 dmg to it, because of its def, but I figured you can deal with them with traps similar to what I used against face monsters and the like on Crimsed Island. However...
Bodybuilder blue slimes are one thing, you can kill them this way by roughly 200 clicks (you sometimes deal crit. which deals 2 dmg! yup, like facing a dungeon guardian... XD lol) the problem is, they're not the only thing to deal with.
A wraith floated in and despite my best effort, killed the character. They are tough. Then a possessed armor ran in through the non-zombie-proof door, and that was quite fatal too. Possessed armor, like face monsters, can open doors, so zombie-proof doors are essential here too.
But so I thought this is actually no fun. These enemies are way too tough, and there's no real fun clicking 200 times to kill a blue slime... So, I decided to try again, on a normal mode map!
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So, the actual playthrough starts here!
This is the map - that random name gen named "Rest of the Pigron". Sounds like a fancy name for an inn or something XD lol Anyway, so, Time for a challange here. On a normal mode map, set to be in hardmode.
Our main character here is a boy named Yuuta.
Unlike Flann's island, this spawn point looks totally like the usual.
And indeed it's really totally normal the daytime. Although the guide is armed with fire arrows, but what we have here are normal mode green and blue slimes, that have very low stats, and are no way a challange to defeat even with a wooden sword.
But anyway, first thing is, building a house.
I noticed on the other, that the first night was full moon (werewolves!) so, I thought so set up traps for them, and then just slowly chip away their health with a wooden sword, but I didn't manage to set up adequate traps, and they ran away the morning (just imagine getting a moon charm on the first night!).
zombie-proof doors are a must, due to possessed armor, but this is less crucial with some trenches set up for them. They jump surprisingly high though, so I had to dig the trench deeper after. The real problem are wraiths! You can withstand one hit from them (we're on normal mode!) but not more. And you have a wooden sword. Roughly 150 clicks what it takes, to save yourself. Sometimes you manage, sometimes not... Luckily, wraits are very rare, and you only get one at a time. There's usually no more than 2 in a single night.
And you might will be rewarded with something amazing for putting up a valiant fight with this pitch-black menace.
At the daybreak of the 3rd day, a crazy battle with a wraith (the 2nd one that Yuuta managed to defeat) left this treasure on the floor.
A violent fast clock, which become the first item to be equipped by him.
The previous day, I spent with scouting the nearby area, which let me finding a HUGE vine of iron ore not very far to the east. This allowed for an anvill (I would rather bought one, but these things drop little money, so no merchant yet), this large iron sword (when facing a wraith, this modifier is just very useful!), and a reinforced fishing pole - which was the main thing I wanted as soon as possible!
The next thing was, getting money, and luring in the good old merchant with it. Eventually he moved in, so could buy a few things.
Bug catching net, which is a must for my plans here. it also helps raising money by catching random critters and selling them.
Sickle. As I noted on it in the Crimson Challange too, don't look down on this amazing weapon! While it has a low dmg. it has... autoswing!!! Which means, here, this weapons is made against wraiths! While swinging it (just by keeping your finger on the mouse button, no need to click 200 times with it!) it will make sure a wraith never gets too close. It was a pathetically low attack, that means it does like 1 (2 if crit.) dmg. to wraiths, but it will defeat them without any problems, and without the character taking any dmg from them. Of course, that's for 1 vs. 1 with a wraith. don't try it when facing multiple enemies XD
After this, I went looking for more iron, to get another thing I needed. A bucket. (also found a crystal heart!) I did actually used the "water duplication glitch" here, because there was no lake near the spawn, but I think it's justified, since this simple depends on worldgen. There could just been a normal lake there.
And fishing in the brand new lake, yielded this beauty, as I expected. My theory proven true, that you can catch pearlwood crates here! And this is what my stategy is built on regarding the challange.
Not just that, this even more impressive beauty too!
On this one rainy day (the first rainy day, and for quite some time, the only one) the morning catch yielded 2 mythril crates and 4 pearlwood crates, in addition to a bunch of bass.
Bass by the way, as annoying as it is (and quite useless as food, since it's just lvl. 1, ducks soon become common sight at the lake, so Yuuta got something even tastier than cooked bass. However, bass sells for a rather good price. Got like 3 gold for selling 75 bass. So this doubles as a good money source too, while looking for the crates.
(fishing power is quite high in the morning an the evening, so whenever possible, should spend these time periods with fishing. not every day, but quite often.)
As we know, pearlwood crates have stuff up to 1st tier, and mythril has up to 2nd tier of hardmode ores. So, opening them...
Indeed they may yield hardmode ores. Not all of them do, and not always a lot, we're really at the mercy of RNG, but with lots of fishing, eventually it should be enough for things, right?
And not just the palladium, a crate contained this thing as well!
The big brother of the harpoon (a mostly useless weapon despite how cool it looks like at first) the anchor is a quite awesome weapon to have. It's not really ideal because of its properties (being similar to the harpoon) but it still boast with amazing atk. power, and can hit multiple enemies too, in certain situations. it's still more useful directly punching and enemy in the face with it.
But the really awesome thing was this demonic palladium sword, crafted once I got just enough palladium to craft something.
It takes 12 palladium bars, the same as a repeater, but I thought this should be better, because doesn't risks getting out of ammo. And could made a helmet too, from the same price, (or a pike), but attack matters more than defense here. even with +10 def or something, it wouldn't worth much against hardmode stuff, and you still would have trouble attacking.
This weapon (while I think looks a bit silly, not as cool as the large katana that is the cobalt sword) boasts with incredible attack power and autoswing! Truly a wonderful weapon. And This path settles our character Yuuta as a glass cannon for the time being.
Ah, and, there was also a pair of sailfish boots in a crate. really amazing!
Also, a bottle of tartar sauce...? Well, mini minotauros. A slightly odd pet, having no iddle animation, and just standing there, but I guess it's still kinda fun XD
Armed with these, I decided to tinker a bit with the "town", and built this 2nd house, and had a surprising gues moving in!
After spawning in the lake and drowing 2 times, he managed to properly spawn inside the house - moved in the bathroom... I wonder if he loves water that much...? XD anyway he has shotgun up for sale for 25 gold! That's a bit expensive here, so I couldn't buy it yet, but it's something to note. I wonder why did he moved in though? I got cursed arrows from some pot, I wonder if it counts as "gun ammo" despite they're arrows (they are sold by him though). there are also silver bullets that drop from pots occassionally, so it could be that, but I don't remember getting such prior to him moving in. Or maybe I just didn't noticed.
Some underground desert expeditions were cut short my the things lurking deep down, but got an extractinator from a house.
The next awesome catch was this!
Also got climbing claws (which can save your life so many times while you're not immune to fall dmg) and an aglet.
The next target was setting up a town in the nearby desert. For an oasis fishing spot, as well as a cheaper shotgun. There was no oasis, so had to use liquid duplication again.
Another wraith dropped a 2nd fast clock XD Too bad they don't actually show the time XD well, I guess being a fast clock, they don't show the actual time, but set forward or something?
By the way decided on these elevated buildings as the base architecture style of the place, to protect against wraiths. the main base is not like that, but the spawn is there, so that makes it a bit more complicated, and rebuilding it completely would be a bit annoying too.
Once got more palladium, decided to craft the repeater as well, it come with another... uhh... interesting modifier...
It's nevertheless with powerful, but this isn't the modifier I would prefer, so the main weapon is still the sword and the achor at this point.
It also proven to be mostly useless, because soon after I bought the shotgun. And crafted golden bullets with empty bullets and gold powder. They are quite formidable, though I didn't really noticed any significant increase in money drops...
Also got the zologist, and bought guide to critter companionship, as well as the squirrel hook, so, had a grappling hook now!
Next time in the caverns though, I found someone I was looking for since the start. Because he was there somewhere since the start of the game, but it wasn't easy to actually find him XD I do think I seen him on the lifeform analyser before, but he despawned or got killed by something. This time too, the lifeform analyser helpfully states there's a cochineal beetle nearby, considering that more important for some reason. I did not found the beetle, but I found the wizard there. Also funny, I only noticed it after he walked away a bit after freed him (and then he got killed by a giant bat or something) that he was sitting on an orange pressure plate linked to a boulder trap right above his head. someone must have hated him... it also makes me wonder why didn't the trap activated with him sitting on it. if witches weight like a duck, I wonder how much an old wizard weights? could be that why he didn't activated the trap sitting on the button? XD lol (I know, those are player-only buttons, but still)
No more screenshots this time, because I forgot to take some after, but crafted infinite arrow and musket ball pouches with the crystal ball.
My main target would been the tome for the golden shower, but getting the other materials for it is tough, so, Yuuta is ranger class for now, and maybe stays on this path.
I did managed to cross the crimson on the 2nd or 3rd try at it though with this equipment. Which is quite something, considering the practically 0 defense.
I got all the books that I could get from the dungeon without getting a dungeon guardian in the face. which yielded 21 books, so have a bookscase now (10 books) to craft tomes. - And also found the angler! This is important, since fishing is our main source of materials here anyway.
Also managed to kill an ice mimic which dropped an agile ice bow! With, paired up with the fact that it will never run out of ammo because of the endless quiver made it Yuuta's main weapon for now, further strenghteting that he might will take the path of the ranger.
Also managed to fish up enough crates for a cobalt pickaxe (there might be not much that needs its pickaxe power, but it's quite fast, so, moving from copper to cabalt is not bad at all XD) and also some orichalc to craft an anvill - have a few more too, but not enough to craft anything from it at this point. (but the mythril/orichalc anvill is the main crafting station for most hardmode stuff, including wings!)
On the other hand, managed to get more palladium, so crafted the full palladium armor (with the ranger headpiece) which is quite a big step from the practically 0 defense. This armor gives around 20 def or something which is still pathetically low, and thus out hero there still stays on the glass cannon path, but it gives some boost on stats, and well as provides an interesting set bonus. If facing something that does not one-shots him, it can be useful. So, not all the time.
Sometimes you just have really random stuff happening, like triggering a boulder trap while running from a giant bat, or a minecart track leading towards the underground desert, and as soon as you're close, a ginormous worm flies right towards you with the speed of the shinkansen. There was not even a chante to escape that, then the minecart lead right into its mouth... XD
Also, icy merman are awful. They probably killed the character more times than anything else. not that they would be impossible to dodge, but they're usually paired up with various bats, undead vikings, and a turtle, so while trying to dodge those, you really don't want these ranger menaces around. Neverheless managed to get some more crystal hears too. (and used them all (around 5 or 6) at this point, but I was just hoarding them before. because didn't wanted to deal with a blood moon.
Also got a tsunami in a bottle, and frog leg, really could use a goblin tinkerer around. Tried looking for goblin scouts, but didn't found any, so I guess next thing is to smash a crimson heart, and wait for the goblin army...
You can easily change a newly generated world to hardmode via T-edit, by like putting a single tick at the "hardmode?" somewhere at the map's properties.
This means, that the map is, in every way resembles a pre-hardmode world, but it is in hardmode. This matters because there's no V, nor anything built or any bosses downed. So, this is a clear start, but in a hardmode world.
The first map I generated for this, I selected "expert mode" and... you got this...
A simple blue slime turns into a muscleman bodybuilder boasting higher stats than on master mode (I think. did not tried master mode yet)
This is because on expert, in pre-hardmode, most things has their stats doubled, BUT in hardmode, their stats increase again! This is why this simple gelatinous lifeform turns into such a tough guy. A wooden sword would do like 1 dmg to it, because of its def, but I figured you can deal with them with traps similar to what I used against face monsters and the like on Crimsed Island. However...
Bodybuilder blue slimes are one thing, you can kill them this way by roughly 200 clicks (you sometimes deal crit. which deals 2 dmg! yup, like facing a dungeon guardian... XD lol) the problem is, they're not the only thing to deal with.
A wraith floated in and despite my best effort, killed the character. They are tough. Then a possessed armor ran in through the non-zombie-proof door, and that was quite fatal too. Possessed armor, like face monsters, can open doors, so zombie-proof doors are essential here too.
But so I thought this is actually no fun. These enemies are way too tough, and there's no real fun clicking 200 times to kill a blue slime... So, I decided to try again, on a normal mode map!
-----------
So, the actual playthrough starts here!
This is the map - that random name gen named "Rest of the Pigron". Sounds like a fancy name for an inn or something XD lol Anyway, so, Time for a challange here. On a normal mode map, set to be in hardmode.
Our main character here is a boy named Yuuta.
Unlike Flann's island, this spawn point looks totally like the usual.
And indeed it's really totally normal the daytime. Although the guide is armed with fire arrows, but what we have here are normal mode green and blue slimes, that have very low stats, and are no way a challange to defeat even with a wooden sword.
But anyway, first thing is, building a house.
I noticed on the other, that the first night was full moon (werewolves!) so, I thought so set up traps for them, and then just slowly chip away their health with a wooden sword, but I didn't manage to set up adequate traps, and they ran away the morning (just imagine getting a moon charm on the first night!).
zombie-proof doors are a must, due to possessed armor, but this is less crucial with some trenches set up for them. They jump surprisingly high though, so I had to dig the trench deeper after. The real problem are wraiths! You can withstand one hit from them (we're on normal mode!) but not more. And you have a wooden sword. Roughly 150 clicks what it takes, to save yourself. Sometimes you manage, sometimes not... Luckily, wraits are very rare, and you only get one at a time. There's usually no more than 2 in a single night.
And you might will be rewarded with something amazing for putting up a valiant fight with this pitch-black menace.
At the daybreak of the 3rd day, a crazy battle with a wraith (the 2nd one that Yuuta managed to defeat) left this treasure on the floor.
A violent fast clock, which become the first item to be equipped by him.
The previous day, I spent with scouting the nearby area, which let me finding a HUGE vine of iron ore not very far to the east. This allowed for an anvill (I would rather bought one, but these things drop little money, so no merchant yet), this large iron sword (when facing a wraith, this modifier is just very useful!), and a reinforced fishing pole - which was the main thing I wanted as soon as possible!
The next thing was, getting money, and luring in the good old merchant with it. Eventually he moved in, so could buy a few things.
Bug catching net, which is a must for my plans here. it also helps raising money by catching random critters and selling them.
Sickle. As I noted on it in the Crimson Challange too, don't look down on this amazing weapon! While it has a low dmg. it has... autoswing!!! Which means, here, this weapons is made against wraiths! While swinging it (just by keeping your finger on the mouse button, no need to click 200 times with it!) it will make sure a wraith never gets too close. It was a pathetically low attack, that means it does like 1 (2 if crit.) dmg. to wraiths, but it will defeat them without any problems, and without the character taking any dmg from them. Of course, that's for 1 vs. 1 with a wraith. don't try it when facing multiple enemies XD
After this, I went looking for more iron, to get another thing I needed. A bucket. (also found a crystal heart!) I did actually used the "water duplication glitch" here, because there was no lake near the spawn, but I think it's justified, since this simple depends on worldgen. There could just been a normal lake there.
And fishing in the brand new lake, yielded this beauty, as I expected. My theory proven true, that you can catch pearlwood crates here! And this is what my stategy is built on regarding the challange.
Not just that, this even more impressive beauty too!
On this one rainy day (the first rainy day, and for quite some time, the only one) the morning catch yielded 2 mythril crates and 4 pearlwood crates, in addition to a bunch of bass.
Bass by the way, as annoying as it is (and quite useless as food, since it's just lvl. 1, ducks soon become common sight at the lake, so Yuuta got something even tastier than cooked bass. However, bass sells for a rather good price. Got like 3 gold for selling 75 bass. So this doubles as a good money source too, while looking for the crates.
(fishing power is quite high in the morning an the evening, so whenever possible, should spend these time periods with fishing. not every day, but quite often.)
As we know, pearlwood crates have stuff up to 1st tier, and mythril has up to 2nd tier of hardmode ores. So, opening them...
Indeed they may yield hardmode ores. Not all of them do, and not always a lot, we're really at the mercy of RNG, but with lots of fishing, eventually it should be enough for things, right?
And not just the palladium, a crate contained this thing as well!
The big brother of the harpoon (a mostly useless weapon despite how cool it looks like at first) the anchor is a quite awesome weapon to have. It's not really ideal because of its properties (being similar to the harpoon) but it still boast with amazing atk. power, and can hit multiple enemies too, in certain situations. it's still more useful directly punching and enemy in the face with it.
But the really awesome thing was this demonic palladium sword, crafted once I got just enough palladium to craft something.
It takes 12 palladium bars, the same as a repeater, but I thought this should be better, because doesn't risks getting out of ammo. And could made a helmet too, from the same price, (or a pike), but attack matters more than defense here. even with +10 def or something, it wouldn't worth much against hardmode stuff, and you still would have trouble attacking.
This weapon (while I think looks a bit silly, not as cool as the large katana that is the cobalt sword) boasts with incredible attack power and autoswing! Truly a wonderful weapon. And This path settles our character Yuuta as a glass cannon for the time being.
Ah, and, there was also a pair of sailfish boots in a crate. really amazing!
Also, a bottle of tartar sauce...? Well, mini minotauros. A slightly odd pet, having no iddle animation, and just standing there, but I guess it's still kinda fun XD
Armed with these, I decided to tinker a bit with the "town", and built this 2nd house, and had a surprising gues moving in!
After spawning in the lake and drowing 2 times, he managed to properly spawn inside the house - moved in the bathroom... I wonder if he loves water that much...? XD anyway he has shotgun up for sale for 25 gold! That's a bit expensive here, so I couldn't buy it yet, but it's something to note. I wonder why did he moved in though? I got cursed arrows from some pot, I wonder if it counts as "gun ammo" despite they're arrows (they are sold by him though). there are also silver bullets that drop from pots occassionally, so it could be that, but I don't remember getting such prior to him moving in. Or maybe I just didn't noticed.
Some underground desert expeditions were cut short my the things lurking deep down, but got an extractinator from a house.
The next awesome catch was this!
Also got climbing claws (which can save your life so many times while you're not immune to fall dmg) and an aglet.
The next target was setting up a town in the nearby desert. For an oasis fishing spot, as well as a cheaper shotgun. There was no oasis, so had to use liquid duplication again.
Another wraith dropped a 2nd fast clock XD Too bad they don't actually show the time XD well, I guess being a fast clock, they don't show the actual time, but set forward or something?
By the way decided on these elevated buildings as the base architecture style of the place, to protect against wraiths. the main base is not like that, but the spawn is there, so that makes it a bit more complicated, and rebuilding it completely would be a bit annoying too.
Once got more palladium, decided to craft the repeater as well, it come with another... uhh... interesting modifier...
It's nevertheless with powerful, but this isn't the modifier I would prefer, so the main weapon is still the sword and the achor at this point.
It also proven to be mostly useless, because soon after I bought the shotgun. And crafted golden bullets with empty bullets and gold powder. They are quite formidable, though I didn't really noticed any significant increase in money drops...
Also got the zologist, and bought guide to critter companionship, as well as the squirrel hook, so, had a grappling hook now!
Next time in the caverns though, I found someone I was looking for since the start. Because he was there somewhere since the start of the game, but it wasn't easy to actually find him XD I do think I seen him on the lifeform analyser before, but he despawned or got killed by something. This time too, the lifeform analyser helpfully states there's a cochineal beetle nearby, considering that more important for some reason. I did not found the beetle, but I found the wizard there. Also funny, I only noticed it after he walked away a bit after freed him (and then he got killed by a giant bat or something) that he was sitting on an orange pressure plate linked to a boulder trap right above his head. someone must have hated him... it also makes me wonder why didn't the trap activated with him sitting on it. if witches weight like a duck, I wonder how much an old wizard weights? could be that why he didn't activated the trap sitting on the button? XD lol (I know, those are player-only buttons, but still)
No more screenshots this time, because I forgot to take some after, but crafted infinite arrow and musket ball pouches with the crystal ball.
My main target would been the tome for the golden shower, but getting the other materials for it is tough, so, Yuuta is ranger class for now, and maybe stays on this path.
I did managed to cross the crimson on the 2nd or 3rd try at it though with this equipment. Which is quite something, considering the practically 0 defense.
I got all the books that I could get from the dungeon without getting a dungeon guardian in the face. which yielded 21 books, so have a bookscase now (10 books) to craft tomes. - And also found the angler! This is important, since fishing is our main source of materials here anyway.
Also managed to kill an ice mimic which dropped an agile ice bow! With, paired up with the fact that it will never run out of ammo because of the endless quiver made it Yuuta's main weapon for now, further strenghteting that he might will take the path of the ranger.
Also managed to fish up enough crates for a cobalt pickaxe (there might be not much that needs its pickaxe power, but it's quite fast, so, moving from copper to cabalt is not bad at all XD) and also some orichalc to craft an anvill - have a few more too, but not enough to craft anything from it at this point. (but the mythril/orichalc anvill is the main crafting station for most hardmode stuff, including wings!)
On the other hand, managed to get more palladium, so crafted the full palladium armor (with the ranger headpiece) which is quite a big step from the practically 0 defense. This armor gives around 20 def or something which is still pathetically low, and thus out hero there still stays on the glass cannon path, but it gives some boost on stats, and well as provides an interesting set bonus. If facing something that does not one-shots him, it can be useful. So, not all the time.
Sometimes you just have really random stuff happening, like triggering a boulder trap while running from a giant bat, or a minecart track leading towards the underground desert, and as soon as you're close, a ginormous worm flies right towards you with the speed of the shinkansen. There was not even a chante to escape that, then the minecart lead right into its mouth... XD
Also, icy merman are awful. They probably killed the character more times than anything else. not that they would be impossible to dodge, but they're usually paired up with various bats, undead vikings, and a turtle, so while trying to dodge those, you really don't want these ranger menaces around. Neverheless managed to get some more crystal hears too. (and used them all (around 5 or 6) at this point, but I was just hoarding them before. because didn't wanted to deal with a blood moon.
Also got a tsunami in a bottle, and frog leg, really could use a goblin tinkerer around. Tried looking for goblin scouts, but didn't found any, so I guess next thing is to smash a crimson heart, and wait for the goblin army...