The Storm
Golem
This suggestion has been fully implemented into my mod: tModLoader - Storm Diver's Additions and Changes
Hello everyone, I am well aware that DannyDrawsaLot has already made a suggestion like this here: Sprites - More Shroomite Equipment! but I was already in the middle of making my own, so I thought I’d post them anyway However please check out his ideas first before mine, as he did post his one first. Now that that’s out of the way let’s begin:
I tried to balance these weapons as much as possible, but unless I actually mod them in then I'll never get perfect stats, so feedback is appreciated.
Also if you use the underground theme the outline for the weapons blends in with the background, so here they are with an ugly white background so they're easier to see:
Hello everyone, I am well aware that DannyDrawsaLot has already made a suggestion like this here: Sprites - More Shroomite Equipment! but I was already in the middle of making my own, so I thought I’d post them anyway However please check out his ideas first before mine, as he did post his one first. Now that that’s out of the way let’s begin:
Weapons:
Shroomite Sharpshooter:
The Shoormite rifle is an automatic gun that is fairly accurate and has a fast fire rate. Every 4th bullet that gets fired leaves behind a trial of spinning mushrooms, like the Hammush and Mushroom Spear.
Damage: 36
Knockback: 2
Crit chance: 4%
Use time: 11
Velocity: 14
Tooltip: “Leaves behind a trail of damaging spinning mushrooms”
Rarity: Yellow
Sell: 8
Crafting: x25 @ /
Shroomite Fury:
OR
(Couldn't decide whether it should be a bow or a repeater)
This is an automatic bow/repeater that shoots arrows at a fairly high velocity. It arrows split into either 2 or 3 after travelling 15-20 tiles, several mushroom spores explode out from where the arrows split.
Damage: 40
Knockback: 5
Crit chance: 4%
Use time: 18
Velocity: 15
Tooltip: “Rain down the Mushrooms!”
Rarity: Yellow
Sell: 8
Crafting: x25 @ /
Shroomite Launcher:
(Secondary Grenade)
The Shroomite launcher is an automatic launcher that fires rockets at a moderate speed and a high velocity. Rockets fired retain their properties but cannot damage the user. Every 3rd shot also launches a grenade that roles along the floor and cannot harm the user, deals ~100 damage to enemies.
Damage: 60
Knockback: 6
Crit chance: 4%
Use time: 28
Velocity: 12
Tooltip: “They see you rolling”
Rarity: Yellow
Sell: 8
Crafting: x25 @ /
Ammo:
Shroomite Bullet:
Has a 40% chance to penetrate blocks (100% chance with the sniper rifle, but reduces damage by 40%), and it creates a small puff of clouds if it impacts an enemy.
Stats
Damage: 12
Knockback: 2
Velocity: 5
Tooltip: “You can run but you can’t hide”
Rarity: Lime
Sell: 50
Crafting (150): x1 + x150 @ /
Shroomite Arrow:
Slightly homes in on enemies and ignores gravity for 50 tiles before arching.
Damage: 14
Knockback: 2
Velocity: 3
Tooltip: “Super light, can also slightly home in”
Rarity: Lime
Sell: 50
Crafting (150): x1 + x150 @ /
(Bullet and arrow inspired by Spectre Bullets/Arrows)
Shroomite Rocket:
Leaves a lingering mushroom cloud on impact, does not destroy tiles or harm the user.
Damage: 50
Knockback: 6
Velocity: 3
Tooltip: “Creates a lingering cloud for added damage”
Rarity: Lime
Sell: 2
Crafting (75): x1 +
x75 @ /
Shroomite Sharpshooter:
The Shoormite rifle is an automatic gun that is fairly accurate and has a fast fire rate. Every 4th bullet that gets fired leaves behind a trial of spinning mushrooms, like the Hammush and Mushroom Spear.
Damage: 36
Knockback: 2
Crit chance: 4%
Use time: 11
Velocity: 14
Tooltip: “Leaves behind a trail of damaging spinning mushrooms”
Rarity: Yellow
Sell: 8
Crafting: x25 @ /
Shroomite Fury:
(Couldn't decide whether it should be a bow or a repeater)
This is an automatic bow/repeater that shoots arrows at a fairly high velocity. It arrows split into either 2 or 3 after travelling 15-20 tiles, several mushroom spores explode out from where the arrows split.
Damage: 40
Knockback: 5
Crit chance: 4%
Use time: 18
Velocity: 15
Tooltip: “Rain down the Mushrooms!”
Rarity: Yellow
Sell: 8
Crafting: x25 @ /
Shroomite Launcher:
The Shroomite launcher is an automatic launcher that fires rockets at a moderate speed and a high velocity. Rockets fired retain their properties but cannot damage the user. Every 3rd shot also launches a grenade that roles along the floor and cannot harm the user, deals ~100 damage to enemies.
Damage: 60
Knockback: 6
Crit chance: 4%
Use time: 28
Velocity: 12
Tooltip: “They see you rolling”
Rarity: Yellow
Sell: 8
Crafting: x25 @ /
Ammo:
Shroomite Bullet:
Has a 40% chance to penetrate blocks (100% chance with the sniper rifle, but reduces damage by 40%), and it creates a small puff of clouds if it impacts an enemy.
Stats
Damage: 12
Knockback: 2
Velocity: 5
Tooltip: “You can run but you can’t hide”
Rarity: Lime
Sell: 50
Crafting (150): x1 + x150 @ /
Shroomite Arrow:
Slightly homes in on enemies and ignores gravity for 50 tiles before arching.
Damage: 14
Knockback: 2
Velocity: 3
Tooltip: “Super light, can also slightly home in”
Rarity: Lime
Sell: 50
Crafting (150): x1 + x150 @ /
(Bullet and arrow inspired by Spectre Bullets/Arrows)
Shroomite Rocket:
Leaves a lingering mushroom cloud on impact, does not destroy tiles or harm the user.
Damage: 50
Knockback: 6
Velocity: 3
Tooltip: “Creates a lingering cloud for added damage”
Rarity: Lime
Sell: 2
Crafting (75): x1 +
I tried to balance these weapons as much as possible, but unless I actually mod them in then I'll never get perfect stats, so feedback is appreciated.
Also if you use the underground theme the outline for the weapons blends in with the background, so here they are with an ugly white background so they're easier to see:
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