witherhitles
Terrarian
As a person that was hyped for TOW, I was looking forward to seeing the game mechanic of the mystic crystals that tend to "decorrupt" the players world in some way.
Not only did it look epic but was a (stationary?) or at least findable object in one's players world. So what's the matter?
When playing trought the game you will find yourself to deal with the Corruption or the Crimson Biome in multiple ways.
When first exploring the world with a new character you'll encounter one of these and need to deal with the threats it brings. Killing either one of the Biome specified bosses is essential for you to make progress in the game and finally be able to e. g. face the Dungeon Guardian and step on.
But during end-game state - more like after you killed the Moon Lord in Expert Mode there isn't much left to do but to start building your base.
As a person that played trough the game many times I came accross this now occuring problem with those 2 biomes.
Corruption and Crimson both spread out.
As a player that wants to improve his world base and the surrounding of it Crimson and Corruption (Holy biome too) both interfere with the way I not just want my surrounding to look like. Both Biomes spread over most "normal" blocks. That changes the type of monsters that spawn, the background, the music and as mentioned the visual apperance of the surrounding too.
Now one could say that there is the Clentaminator to act against that and I indeed cant deny that. But the problem with the Clentaminator is that you will never be able to fully decorrupt your world unless you explore every last inch of your world and spraying it with e. g. the Green Solution. Missing just one block ends up with the Corruption spreading in your world again without you noticing that. And before you realized it your entire Underground till Hell has changed to Corruption/ Crimson - well have fun with cleaning that one up.
Now I was happy to see a better solution to that introduced in TOW. Those mystic looking crystals are exactly that what I want to have in Terraria. As it seems they decorrupt the surrounding in a circular way - (reach of this is unknown tho) - would like to have it endless or at least in a way that it can decorrupt the space between Hell and Surface.
Having such an item introduced into the game would really help to deal with this always occuring problem when building. No matter what you have to pay for it in order to work (compare to the different types of solutions the Clentaminator needs to be powered with) I can ensure you I'd get this helpful tool.
I could imagine such an intem introduced into the game e. g. as a Sentry Summon Weapon (compare to the Lunar Portal Staff or Rainbow Crystal Staff) but it would use ammunition such as the solutions sold by the Steampunker. In order for it to work you had to place it or connect it in some way with a Demon Altar making sure to keep the connection to the Crimsons and Corruptions original cause of existing and spreading.
It's very likely to make this (item?) a craftable one like the Pillar Monoliths, too. Ingredients for it could be stone (as the crystals sit in stone in the TOW trailer), crystal shards or much more expensive ones as neccesary to craft the Drill Containment Unit.
I hope that this idea will get noticed and introduced into the game in one way.
Paraminion
Not only did it look epic but was a (stationary?) or at least findable object in one's players world. So what's the matter?
When playing trought the game you will find yourself to deal with the Corruption or the Crimson Biome in multiple ways.
When first exploring the world with a new character you'll encounter one of these and need to deal with the threats it brings. Killing either one of the Biome specified bosses is essential for you to make progress in the game and finally be able to e. g. face the Dungeon Guardian and step on.
But during end-game state - more like after you killed the Moon Lord in Expert Mode there isn't much left to do but to start building your base.
As a person that played trough the game many times I came accross this now occuring problem with those 2 biomes.
Corruption and Crimson both spread out.
As a player that wants to improve his world base and the surrounding of it Crimson and Corruption (Holy biome too) both interfere with the way I not just want my surrounding to look like. Both Biomes spread over most "normal" blocks. That changes the type of monsters that spawn, the background, the music and as mentioned the visual apperance of the surrounding too.
Now one could say that there is the Clentaminator to act against that and I indeed cant deny that. But the problem with the Clentaminator is that you will never be able to fully decorrupt your world unless you explore every last inch of your world and spraying it with e. g. the Green Solution. Missing just one block ends up with the Corruption spreading in your world again without you noticing that. And before you realized it your entire Underground till Hell has changed to Corruption/ Crimson - well have fun with cleaning that one up.
Now I was happy to see a better solution to that introduced in TOW. Those mystic looking crystals are exactly that what I want to have in Terraria. As it seems they decorrupt the surrounding in a circular way - (reach of this is unknown tho) - would like to have it endless or at least in a way that it can decorrupt the space between Hell and Surface.
Having such an item introduced into the game would really help to deal with this always occuring problem when building. No matter what you have to pay for it in order to work (compare to the different types of solutions the Clentaminator needs to be powered with) I can ensure you I'd get this helpful tool.
I could imagine such an intem introduced into the game e. g. as a Sentry Summon Weapon (compare to the Lunar Portal Staff or Rainbow Crystal Staff) but it would use ammunition such as the solutions sold by the Steampunker. In order for it to work you had to place it or connect it in some way with a Demon Altar making sure to keep the connection to the Crimsons and Corruptions original cause of existing and spreading.
It's very likely to make this (item?) a craftable one like the Pillar Monoliths, too. Ingredients for it could be stone (as the crystals sit in stone in the TOW trailer), crystal shards or much more expensive ones as neccesary to craft the Drill Containment Unit.
I hope that this idea will get noticed and introduced into the game in one way.
Paraminion