Tappy Tap Adventures (Terraria Forums Edition) [MOVED TO SPACEBATTLES]

Update has been done again after more than 2 months of negletence so I will try to update more of it later on if I feel like it. Maybe tomorrow or so.
 
<:|-----|Action:|-----|:>
*2
SL: Uhh, I saw anomalies in universes Epsilon, Agate and Nihili. Like - there were three of - what the!
FA: What? Oh, doesn't seem like they know of our existence yet. Might as well be false alarm.

SL: Maybe, but that's not what I meant. These three are different. But I don't know in what manner.
FA: I also have some alternates. Don't think that alternates not being you are necessarily evil.
(+24 Tailclaw) (2 charges per turn) (sum:52) +1,228

???: ??? (1436/10000)

It's all unknown to me.

Guardians. Just another reason to put them on my kill list. I use flamethrower on the brute. "Hey you, already overheating? That'll be a shame if you''ll explode due to extreme heat."

<:|-----|Items in progress:|-----|:>
Artificial Intelligence (1548/5000)

+50% Super-effective damage given, and + 40% Crit chance. Any attacks might have chance to buff a random friendly entity between 0.2-20% of their stats.

Technically, this would be moment, when I start commanding entities, too.
(Refferum ad Thartlerum && Band of Change && Portable Powerbank) || Bloody Cape == Crimson Dragon-cape (4988/8000)
This give Thartler 5x as much PP (so x1.25 from previous value), increases bonuses of using moves to 225% (from 100%/double), keeping ability to learn all TMs/HMs Charizard can learn, while increasing Crit Base to 5x (from 3x). He gets 40% CRIT (instead 20%), 90% MIN and 110% MAX ATT increases, +50% DEF and HP to wearer, +7.5% PP per turn and +200% Move Power.
Description: I have done it. Still, it has symbol of Fella on back, with blood drippling off my cape, because of how scientists killed her. It's just hatred, which powers my item.

(Note - consumes these items to make the cloak)
DONE!: Deux Ex Machina (7500/7500) (+4 Reali&Pricey)
Every Dragon/Pokemon Ally and every Player get 120% additive increase to stats. (Thartler may get only 60% due to fact he's already powerful).

Otherworld Triforce (2098/10000)​
This artifact from very past wasn't researched yet, but it seems like Thartler can get 66% ATT, DEF, HP and PP boosts, as well as buffing Espeon with 100% ATT, DEF, HP and PP. This also gives 5% PP regen for both Thartler and Espeon.
Description: It's a great unknown, how does that work, but it seems to buff me greatly. Also, it seems to be built from... Wait... Is this... Pokemon blood? Nevermind, it's all of artifacts belonging to Legendaries. Also, somehow it's also made from artefact from area, where there are very crazy shenanigans, artefact from area, where Link went from and radiant mists from another universe.
<:|-----|/\|Summons:|/\|-----|:>
A Legend of TBGs: Faressain (10726/70000 (base - 100000))
Sakuya Izayoi (1842/35000) (base: 50000)


Impending Summons: ???, the ??? (Revealing later on), and Itaku, God of Mists after Sakuya and/or Faressain, then ???; ???.
<:|-----|/\|Status:|/\|-----|:>
To be actuated.
Buffs/Changes:
Type: Fire / Flying
Eeveeized: FALSE...
Puns usage (Out Of Topic stat): LOW
Ded: FALSE
<:|-----|/\|Helping:|/\|-----|:>
+3 @Pricey12345 - Specifically, to Tailclaw Summon
+3 @Realicraft
+1 Secret Base
 
<:|-----|Action:|-----|:>
*2
SL: Uhh, I saw anomalies in universes Epsilon, Agate and Nihili. Like - there were three of - what the!
FA: What? Oh, doesn't seem like they know of our existence yet. Might as well be false alarm.

SL: Maybe, but that's not what I meant. These three are different. But I don't know in what manner.
FA: I also have some alternates. Don't think that alternates not being you are necessarily evil.
(+24 Tailclaw) (2 charges per turn) (sum:52) +1,228

???: ??? (1436/10000)

It's all unknown to me.

Guardians. Just another reason to put them on my kill list. I use flamethrower on the brute. "Hey you, already overheating? That'll be a shame if you''ll explode due to extreme heat."

<:|-----|Items in progress:|-----|:>
Artificial Intelligence (1548/5000)

+50% Super-effective damage given, and + 40% Crit chance. Any attacks might have chance to buff a random friendly entity between 0.2-20% of their stats.

Technically, this would be moment, when I start commanding entities, too.
(Refferum ad Thartlerum && Band of Change && Portable Powerbank) || Bloody Cape == Crimson Dragon-cape (4988/8000)
This give Thartler 5x as much PP (so x1.25 from previous value), increases bonuses of using moves to 225% (from 100%/double), keeping ability to learn all TMs/HMs Charizard can learn, while increasing Crit Base to 5x (from 3x). He gets 40% CRIT (instead 20%), 90% MIN and 110% MAX ATT increases, +50% DEF and HP to wearer, +7.5% PP per turn and +200% Move Power.
Description: I have done it. Still, it has symbol of Fella on back, with blood drippling off my cape, because of how scientists killed her. It's just hatred, which powers my item.

(Note - consumes these items to make the cloak)
DONE!: Deux Ex Machina (7500/7500) (+4 Reali&Pricey)
Every Dragon/Pokemon Ally and every Player get 120% additive increase to stats. (Thartler may get only 60% due to fact he's already powerful).

Otherworld Triforce (2098/10000)​
This artifact from very past wasn't researched yet, but it seems like Thartler can get 66% ATT, DEF, HP and PP boosts, as well as buffing Espeon with 100% ATT, DEF, HP and PP. This also gives 5% PP regen for both Thartler and Espeon.
Description: It's a great unknown, how does that work, but it seems to buff me greatly. Also, it seems to be built from... Wait... Is this... Pokemon blood? Nevermind, it's all of artifacts belonging to Legendaries. Also, somehow it's also made from artefact from area, where there are very crazy shenanigans, artefact from area, where Link went from and radiant mists from another universe.
<:|-----|/\|Summons:|/\|-----|:>
A Legend of TBGs: Faressain (10726/70000 (base - 100000))
Sakuya Izayoi (1842/35000) (base: 50000)


Impending Summons: ???, the ??? (Revealing later on), and Itaku, God of Mists after Sakuya and/or Faressain, then ???; ???.
<:|-----|/\|Status:|/\|-----|:>
To be actuated.
Buffs/Changes:
Type: Fire / Flying
Eeveeized: FALSE...
Puns usage (Out Of Topic stat): LOW
Ded: FALSE
<:|-----|/\|Helping:|/\|-----|:>
+3 @Pricey12345 - Specifically, to Tailclaw Summon
+3 @Realicraft
+1 Secret Base
You use up 15% of your PP to use Flamethrower on the brute dealing 75,000,000 damage and you made Deux Ex Machina. (+60% for Thartler, +120% for others)

My Action: I 20% of my MP fire an spell which blasts from sides towards the brute dealing 47,968,871 damage. I +2 to Thartler and Reali, I +4 to the Secret Base.

Sakura's Action: She spends 10% of her magic to fire the beam from her mouth at the brute, dealing 7,877,886 damage, defeating it.

Generating Points at the rate of 6 per turn (24 if I was awakening Tailclaw's power).

General 1: Difficulty Ring Version 2 1,312/3,000

General 2: 7 GRAND LAND+Land of High Quality Video Game Rips (POSSIBLE SIDEQUEST) 1,312/7,777

Summon 1: The true summon of our life/Tailclaw's First set of power 7,064/21,000 +3 from Thartler (x4) (CP base cost: 35,000. Warning, may shake or shatter the Balance Scale (except on harder stages and higher intensities))

Summon 2: Hiding... 1,406/9,000 (CP base cost: 15,000)

Tinker 1: Undecided 2,993/7,500

Tinker 2: Shield of Golden Steel 3,043/6,000

Tinker 3: ??? 1,325/7,500

Tinker 4: ??? 1,383/10,000

Message/Pun of the Update (25% chance of sans or Tailclaw invades this board): sans: this is gonna be very metallic

Preturn: The Charge Booster is pumping +30 to the Secret Base Development (and is still ready to collect) and Tailclaw gives +24 to Thartler (until she was awoken but when she was awoken, she send +12 instead after the awakening) and +12 to Reali for everything.

Ally Action: The assassin stabs the magus for a critical 12,066,072 damage while the CET do the Mario, preforming an Goomba Stomp on the magus for 1,310,650 damage then Link fired his hero bow, dealing 866,934 damage to it and the prophet is sitting down on the ground.

The vine cancer activates the Orbital Aesthetics Cannon at the magus, dealing 6,784,628 damage but it didn't vaporized it... Meanwhile, Lunai joins the fight, slashing the metallic armor for 543,917 damage as Sir Shield points the shield in front of him then the dorito drones deals 18,565,600 damage to the magus while Nick fires his shotgun at point blank for 15,487,452 damage and Referi Jerator sits down because his magic does not work on the magus.

Naforia scratches the magus dealing 1 damage while Flufftail activates her fury and preforms a Critical Hit on the magus dealing 7,591,428 damage then Papyrus used Bone Barrage at the magus dealing 6,434,325 and glad it's not magic while Sans points his finger at the magus causing an Random Blast which turns 12,189,400 HP into KR points and Undyne stabs the magus for the armour piercing 16,783,217 damage.

Captain Buster looks at the magus as he said to this robot.
Captain Buster: Hmm... looks like it's time to blow that thing up and anyways, I hate robots right now.

Captain Buster activates Let's Blow That Thing Up! as he puts some explosives on the magus before he pressed the button which causes lots of explosions on this robot dealing 20,029,390 damage and emptying out the rest of the KR dealt to this robot until it fells on the floor.

Total ally damage: 118,653,014

Enemy Action: ...

After the robots suffered a lot of damage, they went back to boot mode for a while until it finally reboots then they speak to us.

Robot Brute: I HAVE FINALLY REBOOTED AND WE ARE SO SORRY ABOUT THE ATTACK BECAUSE I DON'T WANT THOSE INTRUDERS ENTERING THIS PLACE.
Robot Magus: I SEE, WE HAVE BEEN POSSESSED BY THE MYSTERIOUS BEING FROM THE UNDERWORLD SO THAT PINK AND WHITE THING, WHAT'S YOUR NAME IN FULL?
Tailclaw/Tarunai: Well, my name is Tarunai (Tailclaw) Whitefluff.
Robot Magus: AH YES, TARUNAI. I HAVEN'T REMEMBER YOU ONCE AND ALSO WE ARE PATROLLING THE FACTORY FOR SOME PROBLEMS.
Curly Brace: That was fun fighting those robots so all of you can get out of this place at this time.

Suddenly, you hear an master computer voice from above.
Master Computer: Hello there, I was trying to deal with those defective robots in this factory and good job rebooting the 2 most powerful robots that patrols my factory so here is the reward and I hope you see us again soon.

Meanwhile, an reward chest falls from the chute then we collect it before we go back to the shop-turned Tavern

STAGE CLEAR!
Collected 112,500,000 (78,750,000) gold from the bounty, +842 for everyone for everything (including me) and 2 dried level up crystals​

Tailclaw: I have to take a rest after finishing off the book of Magic Meyhem. I will wake up in a few turns or so.

[MCF] [1] Pricey12345 Level 50 HP 3,333,930/3,333,930 (+25%/833,482 Regen (CAP)) (701,880) MP: MP 276,501/276,501 (Normal MP: 36,144) Min-Attack 386,568 (+2,203,437)/2,126,124 (+12,118,906) Max-Attack 387,028 (+2,260,243)/2,128,654 (+12,431,339) (+30% Extra damage per attack but low chance of 6x extra but very low chance of dealing 66x damage.) Defense 350,560 (+1,069,208) 2xCrit rate 56% (Instant Crits) Dodge Rate: 32% Element: Earth Class: The King Super Spell: Giga Tap 10/10 READY. (Pre Quadruple Stats: HP 175,470 MP 9,036 Min-Attack 96,642 Max-Attack 96,757 Defense 87,640) (Base Stats: HP 9,010 MP 7,975 Min-Attack 8,165 Max-Attack 8,180 Defense 8,880 Crit rate 25%) Power Modifier: +375% HP, +665% MP +305% DEF +570% ATT and +584% MAX ATT (Acts of Heroes Buffs (ONLY FOR CURRENT STATS) 16 Allies: +320% to all stats, +32% CRIT and DODGE and +16% REGEN) +450% Spell Power Buffs: Reduces damage inflicted by an enemy by 25% for 1 turns. Other: Attacks has a 25% chance of giving bad status effects. Weapon Cooldowns: TABPG CD: 5/5 Spell Cooldowns: Midnight Mode CD: 5/5 (Costs 50% MP). Eclipse Beam CD: 5/5 (Costs 50% MP) True Dragon Form 8/15

Sakura Whitefluff HP 10,210,159/10,210,159 (4,167,412) MP 713,954/713,954 (291,410) ATT 2,660,817 (+7,237,422) DEF 438,200 (+679,210) Her power magnification is 125%/x1.25 of mines and her attack is based on my max spell power. Power Bonuses: 145% HP, 145% MP 272% ATT and 155% DEF. Buffs: None.

[2] Charizard Thartler (Pokemon Type: Fire/Flying (Follows the Pokemon Type chart)) Level 50 HP 6,513,921/6,513,921 (767,781 (Modified: 1,297,549+153,213=1,450,762)) (Regens 22%/1,433,062 HP per turn) PP 67,110/67,110 (+5%/3,355 PP per turn and double damage when using moves Deals 1% extra damage per 67 PP (MAX 1,000%)) (MP 41,944) Min-Attack 448,303 (Modified: 757,632 (+6,386,837)/1,136,448 (+9,580,256)) Max-Attack 453,294 (Modified: 766,066 (+6,549,864)/1,149,099 (+9,824,796)) (+25% NKA/+66% Mona-Blast) +50% Move Power (+30% extra damage per attack) (Attacks imbue Cursed Inferno) Defense 393,340 (Modified: 664,744+153,213=817,957 (+2159406.48) (+50% Damage Resistance (CAP))) (Pre Quintuple+50% (Sextuple+50% for PP) and Modification: HP: 170,618 MP/PP 6,453 Min-ATT 99,623 Max-ATT 100,732 DEF 87,409) (Instant Super Crits) Super x2/6x Crit rate 34% ((Instant Super Crits) 6x Crit rate: 90% NKA) Dodge Rate 50% (MAX) Class: Fiery Super Chari-Commando Super Spell: Fire-Rocket Wave 12/12 READY. Flare Blitz 4/4 READY. Super Heat Wave 6/6 READY. (Costs 50% PP). (Base Stats: HP: 7,015 MP 6,030 Min-Attack 8,632 Max-Attack 8,662 Defense 5,820 Crit rate 33%) Power Modifier: +280% HP, +60% MP/PP, +195% DEF +774% ATT and +786% MAX ATT. (Special Form triggers when all players/allies other than Thartler got KO'd) (Bonus 69% non-MP stats for the Fire Crystal buff) Buffs: Blacker Powder: +28% non-magic/move damage FOREVER. Super Hasty: Attacks 3 times per post (Up to a maximum of 6 attacks for 2 posts) (From the Gaster Blaster) Fire DMG+ +40% damage while using fire attacks, 50% Potion Efficiency, Health=Power: Extra 7.5% ATT/DEF per 10% HP left (Current: 75% Power/Defense bonus), Power=Defense: +153,213 to Modified HP/DEF from 20% of your Max-ATT, 20% chance to burn enemies, Here we are... 50% resistance to Dark attack, but 50% Penalty to Holy/Light, Fairy and Ghost attacks and it causes DEATH MARK (Minibosses and Bosses are unaffected). Debuffs: None. Element/Type Resistance: Fighting +50% Bug +75% Steel (Not metallic enemies) +50% Fire +50% Grass (and Nature) +75% Elemental/Type Weaknesses: Rock (and mostly Earth) 4x Water +50% Electric +100% Light +50% Ghost/Spirit +50%

Thartler's Mechanical Arms Durability: 1,954,176/1,954,176 (x2) (Increases his ATT by 1.5x for both of them are active each arm durability is about 30% of Thartler's HP (if the arm is broke, he loses 0.3x ATT boost, to 0.9x at no arms. Repair: 0/4 (LOCKED UNTIL ONE OR BOTH GOT DESTROYED)

Gaster Blaster Benefits: 1.75x all Stats for Thartler

Espeon HP 15,731,116/15,731,116 (4,559,744) PP 162,070/162,070 (46,977) ATT: 593,502 (+2,385,878)/1,483,755 (+5,964,695) DEF: 572,569 (+887,481) (+10% Damage Resistance) 2xCrit rate 50% (Instant Crits+ 4x crits) Lasts until defeated or returned (but always comes back when it experience) Power bonus: 145% HP, 145% PP 402% ATT and 155% DEF. +150% Move Power (+40 HP, 1,000 ATT and +20 DEF from the Equipment) 1% chance to hit with 10x DMG and giving Espeon 10% ATT based on DEF. Stat Weigh: 0.7% of Thartler's stats

[3] Realicraft Level 50 HP: 2,175,387/2,175,387 (776,924) MP: 5,500/5,500 (2,500) Min-Attack: 690,850 (+1,105,360) Max-Attack: 690,902 (+1,174,533) Defense: 681,336 (+1,022,004) Crit rate: 26% Dodge rate: 2.5% Class: Electric Mage Super Spell: Omega Thunderstorm 2/5 (Base Stats: HP 12,500 MP 2,500 Min-Attack 9,500 Max-Attack 9,550 Defense 5,300 Crit rate 1%) Power Modifier: +180% HP, +120% MP, +150% DEF +160% ATT and +170% MAX ATT Strong against Water and metallic things but weak against anything non-conductive like Wood, Nature, and even Lightning Rods. Gets angered easily

Inventory link is here, I will update if there is a new item collected. Warning may break

Current Prestige: 2

Stage 22: Just got outside!
Until next time...

Location: The Mysterious Factory (Main only)

Balance Scales (Main Only):

Player ====O==== Enemy
Ally ====O==== Enemy

Current Damage Cap: 75,000,000/75M damage

INTENSITY SCALE: 8 (Current Boost of Enemy Power: 800% (I add 100% EP every Intensity))

Ring Boosted Power: 50%

Money: 542M (542,343,502) Gold (+70% Gold per kill)

Main Enemies:

None for now

Other/Lootable items:

Max Revive S: Dropped from the destroyed tooth.

Eldritch Summon: 0/100 (Must charge when one of the cultists are alive but decays by 1 per turn if none of them charges for it or if all dead.)

Allies: (Members 15/18) (Stat Growth currently at 4x every level up (10x at Lv 50, 11x at Lv 55, 12x at Lv 60, 13x at Lv 65 etc))

Neutral:

Curly Brace HP: 65,000,000/65,000,000 ATT: 1,750,000 (Ignores defence) DEF: 1,250,000 Current Weapon: Machine Gun Level 1/3 (Important, do not let her die)

Non Alliance Allies:

Assassin Level 49 HP 1,961,606/1,961,606 (1,060,328/1,060,328) ATT: 854,086 (+1,298,210) DEF: 840,632 (+294,221) Special: Crit Mastery III: 75% critical chance and damage to 7x (If he does not activate, Deals a critical hit instead)

CET 0-12 Level 49 HP 1,815,745/1,815,745 (981,484/981,484) ATT: 838,648 (+1,316,677) DEF: 824,948 (+288,731) Passive: 10% Chance to Crit enemy. Goomba Stomp 0/5

Link Level 49 HP 1,946,214/1,946,214 (1,052,008/1,052,008) Mana: 20/20 ATT: 826,268 (+1,751,688) DEF: 830,152 (+290,553)
Gale Boomerang: Causes storms which pushes (makes them get less accurate) enemies and deal 0.5x DMG.
Hero Bow: Causes Arrow to be shot, dealing 1.5x DMG with 25% Crit chance.
Bomb: Link sets bomb off, dealing 1x DMG, but AoE to 2-3 enemies. Wolf Link: (Untriggered)
Magic: Empower: Uses 1 mana (Sword/Bomb) or 2 mana (Bow) or 3 mana (Boomerang) or 4/5 mana (Wolf Link without/with Minda) Ultimate Empower (Uses all Mana) Current: Sword, Boomerang, Bow, Bomb, Wolf Link. 3/3

His courageous aura can cause to hit otherwise unhittable enemies. He also got Minda and Navi with him. +50% ATT for 3 turns

Prophet Level 49 HP 1,966,638/1,966,638 (+10%/196,663 HP per turn) (1,063,048/1,063,048) ENERGY: 550/550 (Upgrades at lvl 55, 65, 70 and 75 Energy Regen: 45+110) ATT: 840,876 (+1,782,657) DEF: 839,938 (+293,978) (20% Damage resistance) Visor: 4/4 (Uses 20 Energy) Armour Mode: (Each hit is redirected to 1/2 of the Energy). Mask Mode: (Turns Invisible making it less likely to get hit but loses 50 Energy per turn). Thermal Vision: 4/4 (Uses 40 Energy, See anything in it's path) Enemy Meatshield: (Uses a foe as a barrier unless if it is the last one (Minibosses and Bosses are immune to this) but loses 100 Energy per turn) Orbital Strike: Locked till lvl 60

P I: Deals 50% more damage.
P II: Regens 10% HP per turn, deals 30% more damage, and resists 20% more damage... Regenerates 2/10 energy per turn.
P III: Power Mode: Gives user a large damage buff. (33% extra damage, Triggered) Upgrades at Lvl 50

Emperor of Vine Cancer Cringe Land (or known as The Cancer's third form/Vine Cancer) Level 49 HP 2,519,159/2,519,159 (1,361,708/1,361,708) ATT: 933,648 (+1,512,509) DEF: 960,028 (+336,009) Element: MEMES Memetic Flare 2/5 Orbital Aesthetic Cannon 0/9 Noscope: Can hit otherwise untargetable enemies. Quickscope: Attacks Twice.

Lunai Level 49 HP 3,563,339/3,563,339 (1,168,308/1,168,308) Healing Power: 950,666 (+2,585,811) (ATT: 952,666 (+2,591,251) and heals (50% from her damage) per attack) DEF: 958,234 (+1,485,262) Element: Water/Light/Electric Hybrid Skills: Healing Fire: 3/3 Regen Bunny: 5/5 Roar of Healing: 8/8 ???: Unlocked at Level 50 (Is a dragon) Special: Gets extremely upset if Sir Shield is taken out. (Protected by Sir Shield)

Sir Shield Level 49 HP 6,470,367/6,470,367 (3,497,496/3,497,496) ATT: 0 (Always) DEF: 2,278,074 (+797,325) Element: Light Skills: Large Counter: 3/3 Reinforce Shield: 4/4 Summon Mini Shield: 5/5 ???: Unlocked at Level 50 Special: Gets extremely angry if Lunai is taken out. (Protecting Lunai)

Fallen Overlord Level 49 HP 1,968,081/1,968,081 (1,063,828/1,063,828) ATT: 0 DEF: 840,394 (+294,137) Summons 4 Dorito Drones per turn (Up to 100 of those for balance). Repel 4/4

Dorito Drone HP 189,060/189,060 (102,195/102,195) (x100) ATT: 85,578 (+130,078) (Total: 21,565,600 ATT (Scaled by defense and damage resistance)) DEF: 84,410 (+29,543)

Nick Level 49 HP: 2,780,387/2,780,387 (+10%/278,038 HP Regen per turn) (1,090,348/1,090,348) ATT: 887,966 (+2,193,276) DEF: 848,106 (+1,060,132) Weapon and Skill list: Snipe 7/10. AK-40: (Deals 2x DMG to 2 targets) Auto Shotgun (Deals 4x DMG to single target) Katana (Deals 2.5x DMG per hit) Molotov 7/7 Crouch n' Shot 4/4. TAAAAAAAAAANK! 25/25. Spitter! 6/6. Boomer! 5/5.
5/10 Passives learned (5/8 Branch) Fire damage increased, 3x Crit on Undead (Nick gets 155% HP, 247% ATT and 125% DEF) +50% ATT for 1 turn

Referi Jerator Level 49 HP: 2,030,241/2,030,241 (1,097,428/1,097,428) MP: 9,025/9,275 (7,420) (+50 MP regen) ATT 877,666 (+1,334,052)/1,755,332 (+2,668,104) DEF: 870,686 (+304,740) Element: Ice Spells: Freeze (Uses 100 MP). Ice magic (Uses 250 MP) 2/3. Icy Clone (Uses 500 MP) 6/6, Cooling Temperature (Mana cost: 750) 7/7. Frost Burst (Uses 510 MP) 10/10. Freeze Strike (Uses 700 MP) 3/13. Frozen Earth (Uses 600 MP) 8/8. Primordial Freezewinds (Uses 800 MP) 6/6. Everfrost Magic: (Uses 500 MP) 7/5>6>7. Shiverthorns (Uses 700 MP) 9/9. Feral Cold (Uses 700 MP) 5/5. Arctic Cold (Uses 1,000 MP) 14/14. Frost Minnow attack 4/4. Arrow of Frost 4/4. Ice Blade 3/3. Passives: Deals 50% extra damage when using ice attacks and deals 0.2x DMG to every frozen enemy every turn. Water attacks become Ice.
5/10 Passives learned (5/10 Branch) Spell Power bonus: 100%.

Naforia Level 49 HP: 3,391,197/3,391,197 (+5%/169,559 HP per turn) (1,111,868/1,111,868) ATT: 889,366 (+2,685,885) (Heals 25% when damage dealt) DEF: 881,670 (+1,366,588) (Retaliates 50% damage from any attacks that hit him) Dodge Rate: 25% Element: Nature/Water Elemental Resistances: Water 50%, Earth 25%, Electric 25%, Fire 25% Elemental Weaknesses: Ice 100% Leaf/Aqua Strike 3/3. Healing Apple 6/6. Nature Flaps 6/6. Borrow 3/6. Regen Roots/Magic Water 7/7. Tree Smash/Submerge 9/9. Nature's Blessing 10/10. (Next Passive: Lvl 53) (Is a dragon)

Flufftail Fluffykins Level 49 HP: 3,526,129/3,526,129 (+5%/176,306 HP per turn) (1,156,108/1,156,108) MP: 20,776/20,776 (8,480) (+50 MP per turn) ATT: 936,466 (+2,594,010)/1,170,582 (+3,242,512) DEF: 931,846 (+1,444,361) (Deals 25% Recoil damage upon attacking her and 5% chance to stun the attacker.) Spell Power Bonus: 25% (Next Passive: Lvl 60) Attacks Twice Abilities: Super Scratch/Bite 2/2. Critical Hit 0/3. Thief 3/3. Fire Breath: 5/5. Fury: 0/5. How 2 use magic 5/5. Ability Steal: 9/9 (Stolen Abilities: Chip Barrier's 50/50 Mode 10/10). Stone Wall 7/7. Magic Set A (Mana Cost: 250~750) 6/5>6. Mana Share (Expends her MP to give some to Allies and Players). Dual Healing Fire (Mana Cost: 600) 6/6. Mana 4 Charge (Costs 250 MP per ability charge point). Baleful Roar 7/7. Magic Set B (Mana Cost: 300~750) 5/3>5. Current Costume: None... Resists 10% Elemental and status effect damage dealt to her Buffs: Fury for 3 turns (Is a dragon)
Icy Shield Durability: 6,227,322/6,227,322 (Protects Flufftail from harm excepts Pierce attacks)

Papyrus Level 49 HP: 3,725,473/3,725,473 (1,585,308/1,585,308) (+20%/745,094 HP per turn) MP: 47,900/47,900 (38,320) (+20%/9,580 MP per turn) ATT: 1,171,966 (+2,601,764) DEF: 1,147,466 (+1,893,318) (+10% Damage Reduction) Bone Attack 2/2. Cool Dude (MP cost: 10%) 4/4. Annoying Dog (MP cost: 15%) 5/5. Junior Jumble (MP cost: 10%) 4/4. Blue Attack 3/3. Turn the Soul Blue (MP Cost: 60%) 3/10. Bone Barrage 0/5. Spaghetti for you! (MP COST: 15%) 4/4. Generousity (MP COST: 25%) 6/6. Call an Enemy: (MP COST: 20%) 3/3. (Every start of each wave, NYEH HEH HEH plays and all enemies loses 5% ATT for 3 turns (Bosses are unaffected)) 25% chance to block attacks (except if any foes not targeting him) (Next Passive: Lvl 50) (Papyrus gets 135% HP, 222% ATT and 165% DEF)

Sans Level 49 HP: 1/1 Fatigue points: 1,279,500/1,279,500 (+20%/255,900 FP per turn but if this hit 0, Dodge is set to 0%) MP: 50,050/50,050 (40,040) (+25%/12,512 MP per turn) ATT: 1 (1,209,266 (+1,838,084)/1,732,980 (+2,757,126) KR +50% extra damage) DEF: 1 +50% Pure Karmic Power. 50% Crit rate Dodge: 100% (Every Dodge reduces Fatigue which is a quarter of the damaged received by the enemy) Bone Slam 4/4. Random Blast 0/4. Gravitation 4/4. Tricycle 4/4. Trombone 5/5. Fake Mercy 12/12. Mana=Power (Empowers his KRATT by amount of Mana Sacrificed, 1% MP = 3% more power, can use EX versions if 100% MP is used) 7/7 (if EX M=P, 0 otherwise). Blue-White Attack 7/7. Random-Attack 4/7. + or x? 9/9. Rapid-Slams 9/9. (25% chance of him randomly attacking enemies if each enemy have their goes and every preemptive with 1.25x power to a random enemy) 10% chance to resist KO and 5% chance to resist Death/Perma-Death. Any healings gains 60% bonus (Next Passive: Lvl 50) Buffs: None

Undyne Level 49 HP: 20,554,685/20,554,685 (6,967,690/6,967,690) MP: 112,500/112,500 (90,000) ATT: 3,958,306 (+12,824,911)+Ignores Defense DEF: 3,708,306 (+3,522,890) Abilities: Green Soul Mode 4/4. Patterned Surround 3/3. Confusing Patterned Attack 4/4. Spear Shield 5/5. Water Tomb (Costs 10%~100% MP) 11/2-12 (+1 each 10% MP spent). An Sacrifice 11/25. Killing Floor Undyne 5/5. Motivating Battlecry 6/6. Magical Spear (MP Cost: Varies) 8/8. Determined Slashes 6/6. (Next Passive: Level 52) Passives: Will live for 1 more turn after she got KO'd, Anti-Genocide Measures (When she gets hit by a OH-KO after the Balance scale is equal or 1 behind the enemy). Thorny Armor: Damages enemies who hit her. Any water-type attacks heals her. Double Attacks. (Undyne gains +195% HP, +25% MP, +324% ATT and +95% DEF)

Neo Squad:

Captain Buster Level 49 HP 1,976,258/1,976,258 (1,068,248/1,068,248) ATT: 913,865 (+1,389,074) DEF: 849,448 (+297,306) Buster Cannon: 2/3 Cyber Cutter 5/5 Let's Blow That Thing Up! 0/7 The Neo Squad deals minicrits while a boss is on the field Shiver Me Timbers: NS KO'd Counter 0/4.
He takes only 25% from AoE and takes 10% damage from unavoidable attacks.

Sniper Guy Level 49 HP 1,949,396/1,949,396 (1,053,728/1,053,728) ATT: 861,408 (+1,309,340) (always multiplied by 10x when it hits via Cheap Scope hit) DEF: 831,570 (+291,049) 20% Accuracy (5% Acc every miss until hit + reset Max 100%) Attacks aimed against him have a 50% chance to miss. Heals are unaffected (except after wave/stage recoveries). He is also immune to AoE and unavoidable attacks due to this.

Night-Lighty, the Equinox Dragon Level 49 HP 3,242,540/3,242,540 (1,063,128/1,063,128) ATT: 847,448 (+2,305,058) DEF: 844,748 (+1,309,359) Element: Light/Dark Hybrid (Is a dragon) She takes only 50% Light/Dark damage when she gets attacked and is 50% resistant to AoE. Balance: Dark 100% ========O 0% Light

Red Flare Level 49 HP 335,652/335,652 (110,050/110,050) Heat: 5,625% (maximum of 5,700% but raises higher via level ups, 50 HP is 1% Heat) ATT 851,108 (+2,570,346) DEF 853,126 (+1,322,345) (Is a dragon)
Mini Shield Durability: 1,285,217/1,285,217 (Protecting Red Flare from harm)

Skills: Heat Up, Bite, Flare Missile, Fire Breath and Fire Burst

Immune to fire-based attacks/enemies.
Deals 2x damage to nature and ice-element entities and takes 0.5x damage from nature/ice-element enemies and attacks.
Takes 2x damage from water/wind-element entities/attacks and deals half 0.5x to water/wind-element enemies.

Celestial Dreamwing Level 49 HP 3,299,008/3,299,008 (1,081,642/1,081,642) Healing Power 839,968 (+2,284,712) DEF 854,848 (+1,325,014) Dream Magic 4/4 Dream Watch 7/7 Dream Spirits 8/9 World of Dreams 11/11 Making Dreams Come True 13/13 She resists 25% AoE damage. (Is a dragon) +50% Healing Power for 1 turn

Dream Spirit (x2) HP: 360,220/360,220 Healing Power: 198,077 DEF: 108,121

Ally Storage (Contains Weak Knight, Weak Mage, Weak Priest and the Weak Rouge.)

All Allies have doubled stats

Power Modifier: +85% HP, +25% MP, +152% ATT and +35% DEF to all allied units present. (+157% for the CET and Flufftail, +162% for the Vine Cancer and +212% for Link and the Prophet) (Nick gets 155% HP, 247% ATT and 125% DEF)
+205% HP, +145% MP, +272% ATT (+277% for Flufftail and +302% for Naforia and Red Flare) and +155% DEF to all dragon and pokemon units present
This is where the Pre-Doubled stats came from (just to save some space)

Training Camp:

IT HAS BEEN CLOSED FOR 10~15 STAGES.

Increases price and the stats (if you buy it with a higher price) every-time if you buy it (If you buy all 3, You get a bonus of +??? to everyone (including me except the Secret Base) for everything)

All Stat upgrades you purchases goes to the allies and the players

Purchased Stat Buffs: HP +109,618 (+54,036) ATT +54,360 (+26,973) DEF +54,360 (+26,973)

Sacrificial Stat Bonuses (Only if the Temporary Allies have been sacrificed.): 50 HP, ATT and DEF (10% HP for Red Flare and 10% All for Dorito Drones)

Crunk boosted Allies: Sir Shield: +200,000 for all of his stats.

25% Discount!

Healing Potion (Heals 1.5x HP (when you use it based on min ATT) to a player/ally) Price: 125 93 Gold

Attack Potion (Adds 0.25x Min-attack and Max-attack for 3 turns) Price: 100 75 Gold

Defense Potion (Adds 0.25x Defense for 3 turns) Price: 100 75 Gold

Fire Canister (Sets some Enemies on fire reducing 0.2x HP (when you use it based on min ATK) per turn for 5 turns) Price: 50 37 Gold

Healing Pages (Heals 0.2x HP (when you use it based on min ATT) to a player/ally, Comes in packs of 10) Price: 100 75

One Shot (Instant kills an Enemy (25% HP to a miniboss or 10% HP to a boss) comes in only 1 use and only usable every 5 waves) Price: 750 375

Magic Berry Dragon Spider Cider (Restores 100% MP/PP when used) Price scales with MP/PP (1 MP/PP = 2 Gold)

Potato Nugget Mine Seeds (Can be used then a 2 turn wait for activation if a enemy attacks it it deals 25% HP of the Enemy (Does not work on Minibosses and Bosses)) Price: 200 150 Gold

PP Ether (Restores 50% of your PP when used (If you buy it and use it on anything that is not a Pokemon, You only restore 25% MP with a penalty)) also the price scales with your PP (1 PP = 2 Gold)

Dragon Spider Donut (Restores 50% HP when used) Price scales with HP like 1 HP = 2 Gold (Same as the Spider Cider but Costs for restoring HP exists)

Charge Orb (Gives +1 (doubled to +2 due to the All-In-One Military Rack) to everyone (including me), all charges) Price: 900 675 Gold (Unavailable if the Balance Scale is too far ahead)

Tinker Orb (Gives +1 (doubled to +2 due to the Quo Vadis Crafting Table) to everyone (including me), all tinkers) Price: 900 675 Gold (Unavailable if the Balance Scale is too far ahead)

Ally Power Booster (Permanently upgrade an Allies HP, ATT and DEF by 50.) Price: 2,000 1,500 (Prices increases ever 5K Stats on a Ally MAX 9,500 HP, ATT and DEF for each ally and Unavailable if the Balance Scale is too far ahead)

Sidequest Lore Orb I: Siege of the Storm Fortress (HEROIC MYTHIC (LOCKED UNTIL CLEARING HEROIC) 8 Waves of epic battles against the dark forces that attacks the Storm Fortress with 2 bosses Difficulty: Heroic: *4 Mythic: *7) Price: 100,000 135,000 (187,500 on Mythic) Gold (Normal Cleared)

Orb of Boss Rush Stage 1 to 15 (NORMAL HEROIC (LOCKED UNTIL CLEARING NORMAL) MYTHIC (LOCKED UNTIL CLEARING NORMAL AND HEROIC) This will be a marathon sidequest which will be full of Minibosses and Bosses but with some stuff altered Difficulty: Normal: *8 Heroic: *10 Mythic: *14) Price: 1,000,000 750,000 Gold (More expensive on Heroic and Mythic)

GO TO BOSS ASAP CARD (Go to the Miniboss/Boss straight away without fighting many enemies and some stuff...) Price: 1,181,250 885,937 Gold (Gets 10% cheaper per wave clear)

Power Boosted Allies: Assassin (+5,000 on HP, ATT and DEF), The Dorito Drones (+500 on HP, ATT and DEF) and Referi Jerator (+2,500 on HP, ATT and DEF)

Tailclaw-boosted stats: Cyanogynist and any new player: +600,000 to all stats. Sir Shield: +1,000,000 HP +500,000 Defence.
All Allies: 300,000 for all stats. Lunai: 350,000 for all stats. (All doubled due to strength magnification)

Other/Utilities:

Data Bot V.1: I am just a simple replacement for Navi.

Tarunai (Tailclaw) Whitefluff (She trying to escape the factory...) Assist Power: 6 (24 for Thartler but disabled if Balance Scale is pushed by 2 ahead) She's very protective with Thartler however, if he got defeated, she joins the fight (She's invincible from the power of A true form of love but she might get her powers when I finished that charge)

Nova Power: 1,750/2,750 (+50 per turn but can be used on stuff)

Runata (She's found inside Tailclaw's fluffy coating, being protected by her mother)

Legendary Item Passives: Nubcaik adds 10 perm HP to all players Laser Cannon adds 5 perm Min/Max ATT to all players, Psychopathic Gem: +10 perm Min/Max ATT to all players Charm of Spiders: +10% Min/Max ATT to all players

Crystal Storage: has Life Crystal I (Raises 5 permanent HP to the players), War Crystal I (+5 HP, +2 Min ATT, +4 Max ATT, +1% CRIT +3 DEF to all players and allies + new ones), Charge Assist Booster Crystal VI (Boosts all player assists by 6), Charge Assembler Crystal I (Every charge point (Tinker, General and Summon) is worth double amount. Multiplicative with other charge boosters)

Laser Factory (boosts CET 0-12 Attack by 1.25x/+25%)

Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT

Acts Of Heroes - This is for me. Gives 20% Buff to all basic stats, +2% to CRIT and DODGE and 1% to REGEN for me every alive/active ally that is on field. (16 Allies: +320% to all stats, +32% CRIT and DODGE and +16% REGEN)

Quo Vadis Crafting Table (Permanently fastens Tinkers x2 (Aka Every point is worth double when in tinkers))
All-In-One Military Rack (Permanently fastens other charges than Tinkers in same way as Quo Vadis Table X2 (Or buffs if you decide to stay with original x2) (Summons & General & Others))

Death Ray V.3: CD 19/20 UNREADY
Crimson Core: CD 7/7 READY

Charge Booster Mk.5: Assists random player but focuses on the Secret Base Development Charge Storage: Generates 30 points per turn [150/150]

Portal to Costume Party (Current Diff: Expert, Next after this: Master)

Portal to the Crypt of Crystals (Current Diff: Heroic, Next after this: Mythic)

Mysterious Portal which Rotom contains (There is Rotom inside)

Portal to Crunktopia: Gives the Vine Cancer 30% extra attack power

NOTE: Previous tier must be built for next tier to start. Also, we only upgrade one building of our choice alone. Also, finishing previous tier doesn't preserve charges.
- Time reducers (only base).
Secret Workshop X (+100 to item charges on start) FULLY UPGRADED.
Secret Workshop upgrade: Superior Charges: Players get 4th Tinker Slot (YES)
Secret Barracks X (+100 to summon charges on start) FULLY UPGRADED.
Secret Barracks upgrade: Player Heritage: Players get 3x boost. (YES)

_____________________________________________________________
-% (Needs Secret Barracks/Workshop to be lvl 10)
Secret Base IV (Reduces ally recruiting time by (40%) Current.
Secret Base V-IX (Reduces ally recruiting time by (X * 10%) (44/2330 30 from the Charge Booster, +4 from Me, +1 from Thartler. 0/3750, 0/5125, 0/7000, 0/9400)
Secret Base X - Reduces ally recruiting time by 95% (0/12500)
Secret Base Upgrade: Guards: In case of wipe, you start wave before you died. (0/2500)
Secret Base Upgrade: Power Amplifier: Allies get forge stats which increases their stats 8% per level to maximum of +25. Like: Lunai (+25) Will have 200% more stats than normal Lunai. Doesn't carry on with upgrades. (0/5000)
Secret Guild I-IX (Reduces building time by (X * 10%) (0/250, 0/600, 0/1400, 0/3000, 0/6500, 0/14000, 0/27000, 0/44000, 0/65000)
Secret Guild X - Reduces building time by 95% (0/90000)
Secret Guild upgrade: Offspring characters: Can join as all sort of characters now. Carries on prestiges. (0/10000)
Secret Laboratory I-IX (Reduces item creating time by (X * 10%) (10/150, 0/410, 0/775, 0/1250, 0/2330, 0/3750, 0/5125, 0/7000, 0/9400)
Secret Laboratory X - Reduces item creating time by 95% (0/12500)
Secret Laboratory Upgrade: Otherworldly psychics: Allows creating Artifacts from items. Artifacts get 50% more stronger. (0/1000)
Secret Laboratory Upgrade: Reality Change: Allows secondary forms under 30% HP. (0/4000)
________________________________________________
Guildmaster:
House VI: Holds 18 spaces for Allies. (Current)
Looks empty
House VII-IX: Adds (x*3) spaces for allies (4/750, 0/1000, 0/2500))
House X: Adds 40 spaces for allies (0/5000)
House Upgrade: Architecture: Adds 25% more space for allies (0/500)
House Upgrade: Training Grounds: Adds 10% more stats per level for all. (0/1000)
Base Upgrader: Allows base stats upgrades (0/500)
Ally Upgrader: Allows allied upgrades (0/1000)
Player Upgrader: Allows more complex Player upgrades (0/1000)
Imbue Table: Allows imbuing weapons/armor with runes. Allows drops of imbue runes.(10 tiers, each has 4%(5% if to specific, and 6% if to stats) increase. Like of Poison I - 4% chance to poison enemy, of Lightning X - 40% chance to paralyze enemy, Rubber V: 25% resistance of Electric, Firebane VIII: 40% increased damage against Fire-type, Fireborn III: 15% increased Fire Damage, Assassinating VI: 36% increase to Crit damage.) (0/500)
Cloner: Can clone any player item at 3 scales: (0/500)
1. 1:1
2. Fine (stats increased double, cost increased double)
3. Rough (stats decreased double, cost decreased double)
Brewing and Crafting station advanced (0/1000)
User can do recipes, then do Item power-ups... Restricted to two recipes and five power-ups per user.
________________________________________________
Basic:
Secret Mine X (Digs 50,000 Gold per turn) FULLY UPGRADED.
Secret Mine Upgrade: Spelunk: Dig 50% more gold per level (Currently, 500%/5x (MAX))

Mining INC. Makes the mines gives 5x as much Gold per turn
_______________________________________________
Advanced (Locked until everything's unlocked):
Secret Soul Mine I (Digs 1 HS per turn) (0/100)
Secret Soul Mine II (Digs 2 HS per turn) (0/200)
Secret Soul Mine III (Digs 3 HS per turn) (0/300)
Secret Soul Mine IV (Digs 4 HS per turn) (0/400)
Secret Soul Mine V (Digs 5 HS per turn) (0/500)
Secret Soul Mine VI (Digs 10 HS per turn) (0/1000)
Secret Soul Mine VII (Digs 15 HS per turn) (0/1500)
Secret Soul Mine VIII (Digs 20 HS per turn) (0/2000)
Secret Soul Mine IX (Digs 25 HS per turn) (0/2500)
Secret Soul Mine X (Digs 50 HS per turn) (0/5000)
Secret Soul Mine Upgrade: Mercenary Ascensions: Get 50% more HS per level. (0/2000)

This thing and the buildings will carry-over at Prestiges (Soft reset) and Resets (Medium reset)

Blue Double Charge Box: Doubles charge speed for the Secret Base.

Relics: 8 (There is no Artifacts to be found yet.)

4 dried up level-up crystals (Will be fuelled up later on)

Universal Buffs: Power of the Dragon's Nanosuit (+10% MIN ATT an 20% MAX ATT to all players and allies), Universal Rebirth +60% Gold dropped from enemies, 25% discount from shop, +30% DEF, DMG, +25% CRIT chance and +50% HP for all players.

Nubcaik: Current holder: Thartler. Can heal for 100% HP and adds 10% Min/Max Attack and Defence for 3 turns also it can be used on the allies and other players for same effects. COOLDOWN: 5/5 READY

Laser Cannon Mk 2: Current holder: No one for now. can be used for dealing enormous damage to enemies but halves the damage on boss type enemies COOLDOWN: 7/7 READY

Noob King's Crown: Current holder: Pricey12345/Me. Looks cosmetic to me

The Core of Combination Insanity: Current holder: Thartler. It can be used to merge 2 enemies into 1 bigger enemy but badder effects. COOLDOWN: 3/3 READY

Charm of Spiders: Current Holder: Thartler. It can be used for summoning a army of spiders. COOLDOWN: 6/6 READY

Alternative Tsunami Blaster: Current Holder: Thartler. It can shoot rockets dealing massive damage to 3 enemies COOLDOWN: 10/10 READY

Seal of the Rainbow Wyrm: Current Holder: No one for now. Boosts all damage by 3x for 5 attacks. COOLDOWN: 15/15 READY
 
--Action--
with a bonus of +1,228 to everyone
Are those charge points or stat points?
--Stats--
Eeveeised: NO
Ded: NO
-Locked-


--Crafting--
Iron sword (3/75):
x1.25 attack
Grants ability to do melee attacks


-??- (10/225): (+5)
-Unknown-


--Inventory--
*The inventory is empty...


--Summons--
Temmie (3/75):
HP: 10
MP: 10
ATK: 10
DEF: 10
(Stats don't change per level)
'*Kinda Useless...'


--Random--
i ship ThartlerXTailclaw :passionate:
 
--Action--

Are those charge points or stat points?
--Stats--
Eeveeised: NO
Ded: NO
-Locked-


--Crafting--
Iron sword (3/75):
x1.25 attack
Grants ability to do melee attacks


-??- (10/225): (+5)
-Unknown-


--Inventory--
*The inventory is empty...


--Summons--
Temmie (3/75):
HP: 10
MP: 10
ATK: 10
DEF: 10
(Stats don't change per level)
'*Kinda Useless...'


--Random--
i ship ThartlerXTailclaw :passionate:
That's for charge points. By the way...

<:|-----|Action:|-----|:>
*2
Guest of today: KebabRemover (Serbiaball)
SL: I can think of more AUs, like Serbiaball me, but let's not-
KR: Ahem, of welcoming everyone, I of being Serbiaball-

SL: Did I invite you or what?
FA: Let's not. That's not a right Pesterchum, Serbiaball.

KR: Still, sounds nice to be in it. Into removing kebabs like Turkeyball.
FA: What's Turkeyball? Never seen it before... or you or your friends.
KR: Of sayings it later.
TD: What even happened there?
SL: Just don't think of it. That's just... A guest came in.
(+24 Tailclaw) (2 charges per turn) (sum:52) +842

???: ??? (2330/10000)

It's all unknown to me.

Hmm, so they didn't know about motives? "Hmm, Reali, look. Maybe I should try to ask alchemist for weapon for you."

<:|-----|Items in progress:|-----|:>
Artificial Intelligence (2442/5000)

+50% Super-effective damage given, and + 40% Crit chance. Any attacks might have chance to buff a random friendly entity between 0.2-20% of their stats for 2 turns.

Technically, this would be moment, when I start commanding entities, too.
(Refferum ad Thartlerum && Band of Change && Portable Powerbank) || Bloody Cape == Crimson Dragon-cape (5882/8000)
This give Thartler 5x as much PP (so x1.25 from previous value), increases bonuses of using moves to 225% (from 100%/double), keeping ability to learn all TMs/HMs Charizard can learn, while increasing Crit Base to 5x (from 3x). He gets 40% CRIT (instead 20%), 90% MIN and 110% MAX ATT increases, +50% DEF and HP to wearer, +7.5% PP per turn and +200% Move Power.
Description: I have done it. Still, it has symbol of Fella on back, with blood drippling off my cape, because of how scientists killed her. It's just hatred, which powers my item.

(Note - consumes these items to make the cloak)
For Realicraft: Double Refex (894/4000)
This gives Realicraft all stats boost based on amount of Sidequests complete (1 sidequest = 2-15% of increase based on difficulty).

Otherworld Triforce (2992/10000)​
This artifact from very past wasn't researched yet, but it seems like Thartler can get 66% ATT, DEF, HP and PP boosts, as well as buffing Espeon with 100% ATT, DEF, HP and PP. This also gives 5% PP regen for both Thartler and Espeon.
Description: It's a great unknown, how does that work, but it seems to buff me greatly. Also, it seems to be built from... Wait... Is this... Pokemon blood? Nevermind, it's all of artifacts belonging to Legendaries. Also, somehow it's also made from artefact from area, where there are very crazy shenanigans, artefact from area, where Link went from and radiant mists from another universe.
<:|-----|/\|Summons:|/\|-----|:>
A Legend of TBGs: Faressain (11620/70000 (base - 100000))
Sakuya Izayoi (2734/35000) (base: 50000)


Impending Summons: ???, the ??? (Revealing later on), and Itaku, God of Mists after Sakuya and/or Faressain, then ???; ???.
<:|-----|/\|Status:|/\|-----|:>
To be actuated.
Buffs/Changes:
Type: Fire / Flying
Eeveeized: FALSE...
Puns usage (Out Of Topic stat): LOW
Ded: FALSE
<:|-----|/\|Helping:|/\|-----|:>
+3 @Pricey12345 - Specifically, to Tailclaw Summon
+3 @Realicraft
+1 Secret Base
 
--Action--
That's for charge points. By the way...
Oh. Well, I guess I finished EVERY charge I had.

--Stats--
Eeveeised: NO
Ded: NO
Is Jolteon: NO


--Crafting--
Iron sword (75/75): (+72)
x1.25 attack
Grants ability to do melee attacks


Jolteon Charm (225/225): (+215)
x1.25 attack
x1.25 defense
x1.25 HP
Grantes ability to turn into a Jolteon
While a Jolteon:
x2 attack for electric-type moves (cuz STAB)
Omega Thunderstorm is now Omega Thunderbolt
x1.1 attack
x1.1 defense

--Inventory--
Iron sword (x1.25 ATK)
Jolteon charm (Varies)


--Summons--
Temmie (75/75): (+72)
HP: 10
MP: 10
ATK: 10
DEF: 10
(Stats don't change per level)
'*Kinda Useless...'


--Random--
undertale_box.png
 
--Action--

Are those charge points or stat points?
--Stats--
Eeveeised: NO
Ded: NO
-Locked-


--Crafting--
Iron sword (3/75):
x1.25 attack
Grants ability to do melee attacks


-??- (10/225): (+5)
-Unknown-


--Inventory--
*The inventory is empty...


--Summons--
Temmie (3/75):
HP: 10
MP: 10
ATK: 10
DEF: 10
(Stats don't change per level)
'*Kinda Useless...'


--Random--
i ship ThartlerXTailclaw :passionate:
You ship Thartler with Tailclaw~

That's for charge points. By the way...

<:|-----|Action:|-----|:>
*2
Guest of today: KebabRemover (Serbiaball)
SL: I can think of more AUs, like Serbiaball me, but let's not-
KR: Ahem, of welcoming everyone, I of being Serbiaball-

SL: Did I invite you or what?
FA: Let's not. That's not a right Pesterchum, Serbiaball.

KR: Still, sounds nice to be in it. Into removing kebabs like Turkeyball.
FA: What's Turkeyball? Never seen it before... or you or your friends.
KR: Of sayings it later.
TD: What even happened there?
SL: Just don't think of it. That's just... A guest came in.
(+24 Tailclaw) (2 charges per turn) (sum:52) +842

???: ??? (2330/10000)

It's all unknown to me.

Hmm, so they didn't know about motives? "Hmm, Reali, look. Maybe I should try to ask alchemist for weapon for you."

<:|-----|Items in progress:|-----|:>
Artificial Intelligence (2442/5000)

+50% Super-effective damage given, and + 40% Crit chance. Any attacks might have chance to buff a random friendly entity between 0.2-20% of their stats for 2 turns.

Technically, this would be moment, when I start commanding entities, too.
(Refferum ad Thartlerum && Band of Change && Portable Powerbank) || Bloody Cape == Crimson Dragon-cape (5882/8000)
This give Thartler 5x as much PP (so x1.25 from previous value), increases bonuses of using moves to 225% (from 100%/double), keeping ability to learn all TMs/HMs Charizard can learn, while increasing Crit Base to 5x (from 3x). He gets 40% CRIT (instead 20%), 90% MIN and 110% MAX ATT increases, +50% DEF and HP to wearer, +7.5% PP per turn and +200% Move Power.
Description: I have done it. Still, it has symbol of Fella on back, with blood drippling off my cape, because of how scientists killed her. It's just hatred, which powers my item.

(Note - consumes these items to make the cloak)
For Realicraft: Double Refex (894/4000)
This gives Realicraft all stats boost based on amount of Sidequests complete (1 sidequest = 2-15% of increase based on difficulty).

Otherworld Triforce (2992/10000)​
This artifact from very past wasn't researched yet, but it seems like Thartler can get 66% ATT, DEF, HP and PP boosts, as well as buffing Espeon with 100% ATT, DEF, HP and PP. This also gives 5% PP regen for both Thartler and Espeon.
Description: It's a great unknown, how does that work, but it seems to buff me greatly. Also, it seems to be built from... Wait... Is this... Pokemon blood? Nevermind, it's all of artifacts belonging to Legendaries. Also, somehow it's also made from artefact from area, where there are very crazy shenanigans, artefact from area, where Link went from and radiant mists from another universe.
<:|-----|/\|Summons:|/\|-----|:>
A Legend of TBGs: Faressain (11620/70000 (base - 100000))
Sakuya Izayoi (2734/35000) (base: 50000)


Impending Summons: ???, the ??? (Revealing later on), and Itaku, God of Mists after Sakuya and/or Faressain, then ???; ???.
<:|-----|/\|Status:|/\|-----|:>
To be actuated.
Buffs/Changes:
Type: Fire / Flying
Eeveeized: FALSE...
Puns usage (Out Of Topic stat): LOW
Ded: FALSE
<:|-----|/\|Helping:|/\|-----|:>
+3 @Pricey12345 - Specifically, to Tailclaw Summon
+3 @Realicraft
+1 Secret Base
You told Reli about the weapon craftsman.
--Action--

Oh. Well, I guess I finished EVERY charge I had.

--Stats--
Eeveeised: NO
Ded: NO
Is Jolteon: NO


--Crafting--
Iron sword (75/75): (+72)
x1.25 attack
Grants ability to do melee attacks


Jolteon Charm (225/225): (+215)
x1.25 attack
x1.25 defense
x1.25 HP
Grantes ability to turn into a Jolteon
While a Jolteon:
x2 attack for electric-type moves (cuz STAB)
Omega Thunderstorm is now Omega Thunderbolt
x1.1 attack
x1.1 defense

--Inventory--
Iron sword (x1.25 ATK)
Jolteon charm (Varies)


--Summons--
Temmie (75/75): (+72)
HP: 10
MP: 10
ATK: 10
DEF: 10
(Stats don't change per level)
'*Kinda Useless...'


--Random--
undertale_box.png
Iron sword and Jolteon charm made and you summon a Temmie but it won't occupy a space how useless it is.

Don't worry, it will be kept until you start the new charge and/or the new tinker.

Looks like we are having a massive stat squish.

All allies and players being scales while gold was lost by 5 digits and the charges are being scaled by speed (The longer it takes to make it (like 0.5/100), the stronger it is) but this is a bit of an experiment

My Action: I sit on the chair while I give +2 to Thartler and +2 to Reali.

Sakura's Action: She sits there.

Generating Points at the rate of 3 per turn (Affected by rates) now 0 for this turn with +30 is used up from stage clear for all and affected by ratios.

General 1: Difficulty Ring Version 2 22/30 at the rate of 0.3 per turn

General 2: 7 GRAND LAND+Land of High Quality Video Game Rips (POSSIBLE SIDEQUEST) 34/77 at the rate of 0.7 per turn

Summon 1: The true summon of our life/Tailclaw's First set of power 36.96/100 at the rate of 0.11 per turn +3 from Thartler (x2 and have been converted to 0.66) (Warning, may shake or shatter the Balance Scale (except on harder stages and higher intensities)

Summon 2: Hiding... 21.5/100 at the rate of 0.25 per turn

Tinker 1: Undecided 57.5/100? at the rate of 0.75 per turn

Tinker 2: Shield of Golden Steel 68/100 at the rate of 0.6 per turn

Tinker 3: ??? 39.5/100 at the rate of 0.75 per turn

Tinker 4: ??? 29/100 at the rate of 0.5 per turn

Message/Pun of the Update (25% chance of sans or Tailclaw invades this board): STAT SQUISH TIME!

Preturn: The Charge Booster is pumping +30 to the Secret Base Development (and is still ready to collect) and Tailclaw gives +24 to Thartler (until she was awoken but when she was awoken, she send +12 instead after the awakening) and +12 to Reali for everything.

Ally Action: ...

Total ally damage: 0

Enemy Action: ...

Looks like we still have time for some stuff so let's wait for a while and 4 level up crystals explodes gaining...

QUADRUPLE LEVEL UPS!
Players have increased to to Level 54:
I and Sakura gained 9 HP, 8 ATT/MAX and 10 DEF.
Thartler gained 6 HP, 9 ATT/MAX, and 5 DEF.
Reali gained 5 HP, 9 ATT/MAX, and 5 DEF

Allies have increased to to Level 53:
The Assassin gained 64 HP, 100 ATT and 56 DEF.
The CET gained 93 HP, 76 ATT and 80 DEF.
Link gained 71 HP, 69 ATT and 74 DEF.
The Prophet gained 106 HP, 87 ATT and 83 DEF.
The Vine Cancer gained 312 HP, 234 ATT and 226 DEF.
Lunai gained 122 HP, 121 Healing/ATT and 120 DEF and she learned Blessing of the Heal Master.
Sir Shield gained 174 HP and 126 DEF and he learned Shield of the Great Warlord.
The Fallen Overlord gained 101 HP and 123 DEF.
It's Dorito Drones gained 31 HP, 31 ATT and 26 DEF.
Captain Buster gained 118 HP 126 ATT and 106 DEF.
Sniper Guy gained 27 HP, 157 ATT and 70 DEF.
Night-Lighty gained 113 HP, 111 Healing/ATT and 108 DEF.
Red Flare gained 24 HP, 400 Heat, 74 ATT and 68 DEF.
Dreamwing gained 156 HP, 152 Healing and 132 DEF.
Nick gained 172 HP, 196 ATT and 102 DEF. He gains HEADSHOT! and Smoker!
Referi Jerator gained 197 HP, 1,000 MP, 148 ATT and 156 DEF. He gains Fire Extinguisher and learned Touch of Ice
Naforia gained 246 HP, 246 ATT and 196 DEF. He gains Earth Body
Flufftail gained 320 HP, 352 ATT and 332 DEF. She learns Protection Mode
Papyrus gained 1,050 HP, 805 ATT and 750 DEF. He gains Special Attack and learning Orb Maze and That's a trash can. Feel free to visit it at any time.
Sans gained 1,050 FP and 802 KR. He gains Bad Time launcher while he learns Nothing.
Undyne gained 4,150 HP, 3,045 ATT and 2,920 DEF. She gets Risk Cutting Spear and learning Boiling Rage, One Spear, two Victims and Uncontrollable All-Out Pummeling
(This is the base ones but doubled if I put them on now unless if I put these in the Pre-Double ones)​

I and Sakura gained 2,000+2,200+2,400+2,600 HP, 1,960+2,120+2,280+2,440 ATT/MAX and 2,300+2,500+2,700+2,900 DEF.
Thartler gained 1,520+1,600+1,680+1,760 HP, 2114+2294+2474+2654 ATT/MAX, and 1,320+1,400+1,480+1,560 DEF.
Reali gained 1,380+1,440+1,500+1,560 HP, 2,280+2,400+2,520+2,640 ATT/MAX, and 1,160+1,220+1,280+1,340 DEF

Allies have increased to to Level 53:
The Assassin gained 14,400+15,200+17,000+17,800 HP, 18,000+19,000+20,000+21,000+22,000 ATT and 12,700+13,600+14,500+15,400 DEF.
The CET gained 21,200+22,600+24,000+25,400 HP, 17,600+18,600+19,600+20,600 ATT and 18,400+19,600+20,800+22,000 DEF.
Link gained 16,400+17,400+18,400+19,400 HP, 15,800+16,800+17,800+18,800 ATT and 16,800+18,000+19,200+20,400 DEF.
The Prophet gained 24,600+26,000+27,400+28,800 HP, 20,000+21,200+22,400+23,600 ATT and 19,600+20,400+21,200+22,000 DEF.
The Vine Cancer gained 72,000+76,000+80,000+84,000 HP, 54,000+57,000+60,000+63,000 ATT and 52,000+55,000+58,000+61,000 DEF.
Lunai gained 28,600+30,000+31,400+32,800 HP, 28,600+29,800+31,000+32,200 Healing/ATT and 27,800+29,400+31,000+32,600 DEF.
Sir Shield gained 39,000+42,000+45,000+48,000 HP and 29,400+30,800+32,200+33,600 DEF.
The Fallen Overlord gained 23,600+24,800+26,000+27,200 HP and 28,800+30,200+31,600+33,000 DEF.
It's Dorito Drones gained 7,200+7,600+8,000+8,400 HP, 7,000+7,600+8,200+8,800 ATT and 6,000+6,400+6,800+7,200 DEF.
Captain Buster gained 27,800+29,000+30,200+31,400 HP 29,600+31,000+32,400+33,800 ATT and 25,000+26,000+27,000+28,000 DEF.
Sniper Guy gained 15,600+16,400+17,200+18,000 HP, 36,400+38,600+40,800+42,000 ATT and 16,000+17,000+18,000+19,000 DEF.
Night-Lighty gained 26,000+27,600+29,200+30,600 HP, 25,400+27,000+28,600+30,200 Healing/ATT and 24,800+26,400+28,000+29,600 DEF.
Red Flare gained 5,600+6,000+6,400+6,800 HP, 400 Heat, 17,000+18,000+19,000+20,000 ATT and 16,200+16,800+17,400+18,000 DEF.
Dreamwing gained 36,000+38,000+40,000+42,000 HP, 35,000+37,000+39,000+41,000 Healing and 30,800+32,400+34,000+35,600 DEF.
Nick gained 40,000+42,000+44,000+46,000 HP, 46,000+48,000+50,000+52,000 ATT and 24,000+25,000+26,000+27,000 DEF.
Referi Jerator gained 46,400+48,800+50,200+51,600 HP, 250+250+250+250 MP, 34,000+36,000+38,000+40,000 ATT and 36,000+38,000+40,000+42,000 DEF.

Naforia gained 57,600+60,200+62,800+65,400 HP, 55,800+60,400+63,000+67,600 ATT and 45,000+47,400+49,800+52,200 DEF.
Flufftail gained 77,200+79,200+81,200+83,200 HP, 82,000+86,000+90,000+94,000 ATT and 80,000+82,000+84,000+86,000 DEF.
Papyrus gained 255,000+260,000+265,000+270,000 HP, 190,000+197,500+205,000+212,500 ATT and 180,000+185,000+190,000+195,000 DEF.
Sans gained 245,000+252,500+260,000+267,500 FP, and 186,000+194,000+202,000+220,000 KR.
Undyne gained 1,000,000+1,025,000+1,050,000+1,075,000 HP, 750,000+762,500+765,000+767,500 ATT and 700,000+720,000+740,000+760,000 DEF.

Tailclaw: I have to take a rest after finishing off the book of Magic Meyhem. I will wake up in a few turns or so.

[MCF] [1] Pricey12345 Level 54 HP 3,372/3,372 (+25%/833,482 Regen (CAP)) (710)
MP: 100%
Min-Attack 394 (+2,245)/2,167 (+12,351)
Max-Attack 395 (+2,306)/2,172 (+12,684) (+30% Extra damage per attack but low chance of 6x extra but very low chance of dealing 66x damage.)
Defense 360 (+1,098) 156% > 90& Crit Multiplier: 2.66x Dodge Rate: 32% Element: Earth Class: The King Super Spell: Giga Tap 10/10 READY. (Base Stats: HP 9,019 Min-Attack 8,173 Max-Attack 8,188 Defense 8,890 Crit rate 25%) Power Modifier: +375% HP, +665% MP +305% DEF +570% ATT and +584% MAX ATT (Acts of Heroes Buffs (ONLY FOR CURRENT STATS) 16 Allies: +320% to all stats, +32% CRIT and DODGE and +16% REGEN) +450% Spell Power Buffs: Reduces damage inflicted by an enemy by 25% for 1 turns. Other: Attacks has a 25% chance of giving bad status effects. Weapon Cooldowns: TABPG CD: 5/5 Spell Cooldowns: Midnight Mode CD: 5/5 (Costs 50% MP). Eclipse Beam CD: 5/5 (Costs 50% MP) True Dragon Form 9/15

Sakura Whitefluff HP 10,326/10,326 (4,215) MP 100% ATT 2,715 (+7,384) DEF 450 (+697) Her power magnification is 125%/x1.25 of mines and her attack is based on my max spell power. Power Bonuses: 145% HP, 272% ATT and 155% DEF. Buffs: None.

[2] Charizard Thartler (Pokemon Type: Fire/Flying (Follows the Pokemon Type chart)) Level 54
HP 6,856/6,856 (773 (Modified: 1,306+156=1,462)) (Regens 22%/1,508 HP per turn)
PP 100% (+5% PP per turn and double damage when using moves Deals 1% extra damage per 1% PP (MAX 100%))
Min-Attack 457 (Modified: 772 (+6,662)/1,158 (+9,993))
Max-Attack 462 (Modified: 780 (+6,825)/1,170 (+10,237)) (+25% NKA/+66% Mona-Blast) +50% Move Power (+30% extra damage per attack) (Attacks imbue Cursed Inferno)
Defense 398 (Modified: 672+156=828 (+2,434) (+30% Damage Resistance (CAP)))
634% Crit Rate > 90% (5X CRIT MULTI (CAP)) Dodge Rate 30% (MAX) Class: Fiery Super Chari-Commando Super Spell: Fire-Rocket Wave 12/12 READY. Flare Blitz 4/4 READY. Super Heat Wave 6/6 READY. (Costs 50% PP). (Base Stats: HP: 7,021 Min-Attack 8,641 Max-Attack 8,671 Defense 5,825 Crit rate 33%) Power Modifier: +280% HP, +195% DEF +774% ATT and +786% MAX ATT. (Special Form triggers when all players/allies other than Thartler got KO'd) (Bonus 69% stats for the Fire Crystal buff) Buffs: Blacker Powder: +28% non-magic/move damage FOREVER. Hasty: Attacks 2 times per post (Up to a maximum of 4 attacks for 2 posts) (From the Gaster Blaster) Fire DMG+ +40% damage while using fire attacks, 50% Potion Efficiency, Health=Power: Extra 7.5% ATT/DEF per 10% HP left (Current: 75% Power/Defense bonus), Power=Defense: +156 to Modified HP/DEF from 20% of your Max-ATT, 20% chance to burn enemies, Here we are... 50% resistance to Dark attack, but 50% Penalty to Holy/Light, Fairy and Ghost attacks and it causes DEATH MARK (Minibosses and Bosses are unaffected). Debuffs: None. Element/Type Resistance: Fighting +50% Bug +75% Steel (Not metallic enemies) +50% Fire +50% Grass (and Nature) +75% Elemental/Type Weaknesses: Rock (and mostly Earth) 4x Water +50% Electric +100% Light +50% Ghost/Spirit +50%

Thartler's Mechanical Arms Durability: 2,056/2,056 (x2) (Increases his ATT by 1.5x for both of them are active each arm durability is about 30% of Thartler's HP (if the arm is broke, he loses 0.3x ATT boost, to 0.9x at no arms. Repair: 0/4 (LOCKED UNTIL ONE OR BOTH GOT DESTROYED)

Gaster Blaster Benefits: 1.75x all Stats for Thartler

Espeon HP 10,076/10,076 (4,113) PP 100% ATT: 546 (+2,194)/1,365 (+5,487) DEF: 579 (+897) (+10% Damage Resistance) 2xCrit rate 50% (Instant Crits+ 4x crits) Lasts until defeated or returned (but always comes back when it experience) Power bonus: 145% HP, 402% ATT and 155% DEF. +150% Move Power (+40 HP, 1,000 ATT and +20 DEF from the Equipment) 1% chance to hit with 10x DMG and giving Espeon 10% ATT based on DEF. Stat Weigh: 0.7% of Thartler's stats

[3] Realicraft Level 54
HP: 2,833/2,833 (929)
MP: 100%
Min-Attack: 699 (+1,467) Max-Attack: 699 (+1,537)
Defense: 686 (+1,200)
Crit rate: 26% Dodge rate: 2.5% Class: Electric Mage Super Spell: Omega Thunderstorm 3/5
(Base Stats: HP 12,500 MP 2,500 Min-Attack 9,500 Max-Attack 9,550 Defense 5,300 Crit rate 1%) Power Modifier: +205% HP, +175% DEF +210% ATT and +220% MAX ATT Strong against Water and metallic things but weak against anything non-conductive like Wood, Nature, and even Lightning Rods. Gets angered easily

Inventory link is here, I will update if there is a new item collected. Warning may break

Current Prestige: 2

Stage 22: Just got outside!
Until next time...

Location: The Tavern
Balance Scales (Main Only):

Player ====O==== Enemy
Ally ====O==== Enemy

Current Damage Cap: 75,000,000/75M damage

INTENSITY SCALE: 8 (Current Boost of Enemy Power: 800% (I add 100% EP every Intensity))

Ring Boosted Power: 50%

Money: 43,502 Gold (+70% Gold per kill)

Main Enemies:

None for now

Other/Lootable items:

Max Revive S: Dropped from the destroyed tooth.

Eldritch Summon: 0/100 (Must charge when one of the cultists are alive but decays by 1 per turn if none of them charges for it or if all dead.)

Allies: (Members 15/18) (Stat Growth currently at 4x every level up (10x at Lv 50, 11x at Lv 55, 12x at Lv 60, 13x at Lv 65 etc))

Non Alliance Allies:

Assassin Level 53 HP 2,197/2,197 (1,188/1,188) ATT: 1,054 (+1,602) DEF: 952 (+333) Special: Crit Mastery III: 75% critical chance and damage to 7x (If it does not activate, Deals a critical hit instead)

CET 0-12 Level 53 HP 1,973/1,973 (1,067/1,067) ATT: 990 (+1,554) DEF: 984 (+344) Passive: 10% Chance to Crit enemy. Goomba Stomp 1/5

Link Level 53 HP 2,471/2,471 (1,336/1,336) Mana: 20/20 ATT: 1,102 (+2,336) DEF: 1,124 (+393)
Gale Boomerang: Causes storms which pushes (makes them get less accurate) enemies and deal 0.5x DMG.
Hero Bow: Causes Arrow to be shot, dealing 1.5x DMG with 25% Crit chance.
Bomb: Link sets bomb off, dealing 1x DMG, but AoE to 2-3 enemies. Wolf Link: (Untriggered)
Magic: Empower: Uses 1 mana (Sword/Bomb) or 2 mana (Bow) or 3 mana (Boomerang) or 4/5 mana (Wolf Link without/with Minda) Ultimate Empower (Uses all Mana) Current: Sword, Boomerang, Bow, Bomb, Wolf Link. 3/3

His courageous aura can cause to hit otherwise unhittable enemies. He also got Minda and Navi with him. +50% ATT for 3 turns

Prophet Level 53 HP 2,358/2,358 (+10%/235 HP per turn) (1,275/1,275) ENERGY: 550/550 (Upgrades at lvl 55, 65, 70 and 75 Energy Regen: 45+110) ATT: 1,014 (+2,149) DEF: 1,005 (+293,978) (20% Damage resistance) Visor: 4/4 (Uses 20 Energy) Armour Mode: (Each hit is redirected to 1/2 of the Energy). Mask Mode: (Turns Invisible making it less likely to get hit but loses 50 Energy per turn). Thermal Vision: 4/4 (Uses 40 Energy, See anything in it's path) Enemy Meatshield: (Uses a foe as a barrier unless if it is the last one (Minibosses and Bosses are immune to this) but loses 100 Energy per turn) Orbital Strike: Locked till lvl 60

P I: Deals 50% more damage.
P II: Regens 10% HP per turn, deals 30% more damage, and resists 20% more damage... Regenerates 2/10 energy per turn.
P III: Power Mode: Gives user a large damage buff. (33% extra damage, Triggered) Upgrade will take effect next turn

Emperor of Vine Cancer Cringe Land (or known as The Cancer's third form/Vine Cancer) Level 53 HP 3,672/3,672 (1,985/1,985) ATT: 1,409 (+2,282) DEF: 1,412 (+494) Element: MEMES Memetic Flare 3/5 Orbital Aesthetic Cannon 1/9 Noscope: Can hit otherwise untargetable enemies. Quickscope: Attacks Twice.

Lunai Level 53 HP 4,300/4,300 (1,410/1,410) Healing Power: 1,191 (+3,239) (ATT: 1,193 (+3,244) and heals (50% from her damage) per attack) DEF: 1,198 (+1,856) Element: Water/Light/Electric Hybrid Skills: Healing Fire: 3/3 Regen Bunny: 5/5 Roar of Healing: 8/8 Blessing of the Heal Master: 0/15 (Is a dragon) Special: Gets extremely upset if Sir Shield is taken out. (Protected by Sir Shield)

Sir Shield Level 53 HP 7,113/7,113 (3,845/3,845) ATT: 0 (Always) DEF: 2,518 (+881) Element: Light Skills: Large Counter: 3/3 Reinforce Shield: 4/4 Summon Mini Shield: 5/5 Shield of the Great Warlord: 0/12 Special: Gets extremely angry if Lunai is taken out. (Protecting Lunai)

Fallen Overlord Level 53 HP 2,340/2,340 (1,265/1,265) ATT: 0 DEF: 1,086 (+380) Summons 4 Dorito Drones per turn (Up to 100 of those for balance). Repel 4/4

Dorito Drone HP 303/303 (164/164) (x100) ATT: 147 (+223) (Total: 37,000 ATT (Scaled by defense and damage resistance)) DEF: 136 (+47)

Nick Level 53 HP: 2,222/2,222 (+10%/365 HP Regen per turn) (1,434/1,434) ATT: 1,279 (+3,159) DEF: 1,052 (+1,315) Weapon and Skill list: Snipe 8/10. AK-40: (Deals 2x DMG to 2 targets) Auto Shotgun (Deals 4x DMG to single target) Katana (Deals 2.5x DMG per hit) Molotov 7/7 Crouch n' Shot 4/4. TAAAAAAAAAANK! 25/25. Spitter! 6/6. Boomer! 5/5. Hunter! 0/5 Smoker! 0/6.
6/10 Passives learned (5/8 Branch) Fire damage increased, 3x Crit on Undead, 25% chance for critical hits (Nick gets 155% HP, 247% ATT and 125% DEF) +50% ATT for 1 turn
5/10 Passives learned (5/8 Branch) Fire damage increased, 3x Crit on Undead (Nick gets 155% HP, 247% ATT and 125% DEF) +50% ATT for 1 turn

Referi Jerator Level 53 HP: 2,758/2,758 (1,491/1,491) MP: 10,525/10,525 (8,420) (+50 MP regen) ATT 1,025 (+1,558)/2,050 (+3,116) DEF: 1,026 (+359) Element: Ice Spells: Freeze (Uses 100 MP). Ice magic (Uses 250 MP) 2/3. Icy Clone (Uses 500 MP) 6/6, Cooling Temperature (Mana cost: 750) 7/7. Frost Burst (Uses 510 MP) 10/10. Freeze Strike (Uses 700 MP) 3/13. Frozen Earth (Uses 600 MP) 8/8. Primordial Freezewinds (Uses 800 MP) 6/6. Everfrost Magic: (Uses 500 MP) 7/5>6>7. Shiverthorns (Uses 700 MP) 9/9. Feral Cold (Uses 700 MP) 5/5. Arctic Cold (Uses 1,000 MP) 14/14. Frost Minnow attack 4/4. Arrow of Frost 4/4. Ice Blade 3/3. Passives: Deals 50% extra damage when using ice attacks and deals 0.2x DMG to every frozen enemy every turn. Water attacks become Ice. Nullifies every normal Burning Effect(Changes effect to frostburn if it was allied).
6/10 Passives learned (5/10 Branch) Spell Power bonus: 100%.

Naforia Level 53 HP: 4,889/4,889 (+5%/244 HP per turn) (1,603/1,603) ATT: 1,381 (+4,170) (Heals 25% when damage dealt) DEF: 1,273 (+1,973) (Retaliates 50% damage from any attacks that hit him) Dodge Rate: 25% Element: Nature/Water Elemental Resistances: Immune to Earth Water 50%, Electric 25%, Fire 25% Elemental Weaknesses: Ice 100% Leaf/Aqua Strike 3/3. Healing Apple 6/6. Nature Flaps 6/6. Borrow 3/6. Regen Roots/Magic Water 7/7. Tree Smash/Submerge 9/9. Nature's Blessing 10/10. (Next Passive: Lvl 59) (Is a dragon)

Flufftail Fluffykins Level 53 HP: 5,477/5,477 (+5%/273 HP per turn) (1,796/1,796) MP: 100% (+5% MP per turn) ATT: 1,640 (+4,542)/2,050 (+5,678) DEF: 1,595 (+2,472) (Deals 25% Recoil damage upon attacking her and 5% chance to stun the attacker.) Spell Power Bonus: 25% (Next Passive: Lvl 60) Attacks Twice Abilities: Super Scratch/Bite 2/2. Critical Hit 0/3. Thief 3/3. Fire Breath: 5/5. Fury: 0/5. How 2 use magic 5/5. Ability Steal: 9/9 (Stolen Abilities: Chip Barrier's 50/50 Mode 10/10). Stone Wall 7/7. Magic Set A (Mana Cost: 10%~30%) 6/5>6. Mana Share (Expends her MP to give some to Allies and Players). Dual Healing Fire (Mana Cost: 600) 6/6. Mana 4 Charge (Costs 10% MP per ability charge point). Baleful Roar 7/7. Magic Set B (Mana Cost: 15%~30%) 5/3>5. Current Costume: None... Resists 10% Elemental and status effect damage dealt to her Buffs: Fury for 3 turns (Is a dragon) Protection Mode (OFF)
Icy Shield Durability: 6,227/6,227 (Protects Flufftail from harm excepts Pierce attacks)
Papyrus Level 53 HP: 8,659/8,659 (3,685/3,685) (+20%/1,731 HP per turn) MP: 100% (+20% MP per turn) ATT: 2,781 (+6,173) DEF: 2,647 (+4,367) (+10% Damage Reduction) Bone Attack 2/2. Cool Dude (MP cost: 10%) 4/4. Annoying Dog (MP cost: 15%) 5/5. Junior Jumble (MP cost: 10%) 4/4. Blue Attack 3/3. Turn the Soul Blue (MP Cost: 60%) 4/10. Bone Barrage 1/5. Spaghetti for you! (MP COST: 15%) 4/4. Generousity (MP COST: 25%) 6/6. Call an Enemy: (MP COST: 20%) 3/3. Orb Maze: (MP cost: 15%) 0/5. That's a trash can. Feel free to visit it at any time: (MP cost: 30%) 0/10. (Every start of each wave, NYEH HEH HEH plays and all enemies loses 5% ATT for 3 turns (Bosses are unaffected)) 25% chance to block attacks (except if any foes not targeting him) He can taunt one enemy per turn, giving them -20% DEF and -10% ATT, but at cost of being targetted. (Next Passive: Lvl 55) (Papyrus gets 135% HP, 222% ATT and 165% DEF)

Sans Level 53 HP: 1/1 Fatigue points: 2,379/2,379 (+20%/475 FP per turn but if this hit 0, Dodge is set to 0%) MP: 100% (+25% MP per turn) ATT: 1 (2,813 (+4,275)/4219 (+6,412) KR +50% extra damage) DEF: 1 +50% Pure Karmic Power. 50% Crit rate Dodge: 100% (Every Dodge reduces Fatigue which is a quarter of the damaged received by the enemy) Bone Slam 4/4. Random Blast 0/4. Gravitation 4/4. Tricycle 4/4. Trombone 5/5. Fake Mercy 12/12. Mana=Power (Empowers his KRATT by amount of Mana Sacrificed, 1% MP = 3% more power, can use EX versions if 100% MP is used) 7/7 (if EX M=P, 0 otherwise). Blue-White Attack 7/7. Random-Attack 4/7. + or x? 9/9. Rapid-Slams 9/9. Nothing: 0/8 (25% chance of him randomly attacking enemies if each enemy have their goes and every preemptive with 1.25x power to a random enemy) 10% chance to resist KO and 5% chance to resist Death/Perma-Death. Any healings gains 60% bonus. Sans gives enemies Bad time, which change preemptively 10% of enemy HP into KR. (Next Passive: Lvl 55) Buffs: None

Undyne Level 53 HP: 45,037/45,037 (15,267/15,267 MP: 100% ATT: 10,048 (+32,555)+Ignores Defense DEF: 9,548 (+9,070)+20% Damage resistance and 20% chance to block attacks Abilities: Green Soul Mode 4/4. Patterned Surround 3/3. Confusing Patterned Attack 4/4. Spear Shield 5/5. Water Tomb (Costs 10%~100% MP) 11/2-12 (+1 each 10% MP spent). An Sacrifice 11/25. Killing Floor Undyne 5/5. Motivating Battlecry 6/6. Magical Spear (MP Cost: Varies) 8/8. Determined Slashes 6/6. Boiling Rage: 0/15. (+1 per 4x hits. Current hit amount: 0/50x) One Spear, two Victims: 0/11 (7 if only 1). Uncontrollable All-Out Pummeling: 0/15. (Next Passive: Level 56) Passives: Will live for 1 more turn after she got KO'd, Anti-Genocide Measures (When she gets hit by a OH-KO after the Balance scale is equal or 1 behind the enemy). Thorny Armor: Damages enemies who hit her. Any water-type attacks heals her. Double Attacks. (Undyne gains +195% HP, +25% MP, +324% ATT and +95% DEF)

Neo Squad:

Captain Buster Level 53 HP 2,412/2,412 (1,304/1,304) ATT: 1,165 (+1,770) DEF: 1,061 (+371) Buster Cannon: 3/3 Cyber Cutter 5/5 Let's Blow That Thing Up! 1/7 The Neo Squad deals minicrits while a boss is on the field Shiver Me Timbers: NS KO'd Counter 0/4.
He takes only 25% from AoE and takes 10% damage from unavoidable attacks.

Sniper Guy Level 53 HP 2,044/2,044 (1,105/1,105) ATT: 1,175 (+1,786) (always multiplied by 10x when it hits via Cheap Scope hit) DEF: 1,043 (+365) 20% Accuracy (5% Acc every miss until hit + reset Max 100%) Attacks aimed against him have a 50% chance to miss. Heals are unaffected (except after wave/stage recoveries). He is also immune to AoE and unavoidable attacks due to this.

Night-Lighty, the Equinox Dragon Level 53 HP 3,931/3,931 (1,289/1,289) ATT: 1,069 (+2,907) DEF: 1,060 (+1,643) Element: Light/Dark Hybrid (Is a dragon) She takes only 50% Light/Dark damage when she gets attacked and is 50% resistant to AoE. Balance: Dark 100% ========O 0% Light

Red Flare Level 53 HP 335/335 (110/110) Heat: 6,100% (maximum of 6,100% but raises higher via level ups, 1 HP is 1% Heat) ATT 999 (+3,016) DEF 989 (+1,532) (Is a dragon)
Mini Shield Durability: 1,285/1,285 (Protecting Red Flare from harm)

Skills: Heat Up, Bite, Flare Missile, Fire Breath and Fire Burst

Immune to fire-based attacks/enemies.
Deals 2x damage to nature and ice-element entities and takes 0.5x damage from nature/ice-element enemies and attacks.
Takes 2x damage from water/wind-element entities/attacks and deals half 0.5x to water/wind-element enemies.

Celestial Dreamwing Level 53 HP 4,248/4,248 (1,393/1,393) Healing Power 1,143 (+3,108) DEF 1,020 (+1,581) Dream Magic 4/4 Dream Watch 7/7 Dream Spirits 9/9 World of Dreams 11/11 Making Dreams Come True 13/13 She resists 25% AoE damage. (Is a dragon) +50% Healing Power for 1 turn

Dream Spirit (x2) HP: 360/360 Healing Power: 198 DEF: 108

Ally Storage (Contains Weak Knight, Weak Mage, Weak Priest and the Weak Rouge.)

All Allies have doubled stats

Power Modifier: +85% HP, +25% MP (Referi only), +152% ATT and +35% DEF to all allied units present. (+157% for the CET, +162% for the Vine Cancer and +212% for Link and the Prophet) (Nick gets 155% HP, 247% ATT and 125% DEF)
+205% HP, +145% MP (No dragons have that), +272% ATT (+277% for Flufftail and +302% for Naforia and Red Flare) and +155% DEF to all dragon and pokemon units present
This is where the Pre-Doubled stats came from (just to save some space)

Training Camp:

IT HAS BEEN CLOSED FOR 10~15 STAGES.

Increases price and the stats (if you buy it with a higher price) every-time if you buy it (If you buy all 3, You get a bonus of +??? to everyone (including me except the Secret Base) for everything)

All Stat upgrades you purchases goes to the allies and the players

Purchased Stat Buffs: HP +654 ATT +333 DEF +333

Sacrificial Stat Bonuses (Only if the Temporary Allies have been sacrificed.): 50 HP, ATT and DEF (10% HP for Red Flare and 10% All for Dorito Drones)

Crunk boosted Allies: Sir Shield: +200,000 for all of his stats.

25% Discount!

Healing Potion (Heals 1.5x HP (when you use it based on min ATT) to a player/ally) Price: 125 93 Gold

Attack Potion (Adds 0.25x Min-attack and Max-attack for 3 turns) Price: 100 75 Gold

Defense Potion (Adds 0.25x Defense for 3 turns) Price: 100 75 Gold

Fire Canister (Sets some Enemies on fire reducing 0.2x HP (when you use it based on min ATK) per turn for 5 turns) Price: 50 37 Gold

Healing Pages (Heals 0.2x HP (when you use it based on min ATT) to a player/ally, Comes in packs of 10) Price: 100 75

One Shot (Instant kills an Enemy (25% HP to a miniboss or 10% HP to a boss) comes in only 1 use and only usable every 5 waves) Price: 750 375

Magic Berry Dragon Spider Cider (Restores 100% MP/PP when used) Price scales with MP/PP (1% MP/PP = 2 Gold)

Potato Nugget Mine Seeds (Can be used then a 2 turn wait for activation if a enemy attacks it it deals 25% HP of the Enemy (Does not work on Minibosses and Bosses)) Price: 200 150 Gold

PP Ether (Restores 50% of your PP when used (If you buy it and use it on anything that is not a Pokemon, You only restore 25% MP with a penalty)) also the price scales with your PP (1% PP = 2 Gold)

Dragon Spider Donut (Restores 50% HP when used) Price scales with HP like 1% HP = 2 Gold (Same as the Spider Cider but Costs for restoring HP exists)

Charge Orb (Gives +1 (doubled to +2 due to the All-In-One Military Rack) to everyone (including me), all charges) Price: 900 675 Gold (Unavailable if the Balance Scale is too far ahead)

Tinker Orb (Gives +1 (doubled to +2 due to the Quo Vadis Crafting Table) to everyone (including me), all tinkers) Price: 900 675 Gold (Unavailable if the Balance Scale is too far ahead)

Ally Power Booster (Permanently upgrade an Allies HP, ATT and DEF by 50.) Price: 2,000 1,500 (Prices increases ever 5K Stats on a Ally MAX 9,500 HP, ATT and DEF for each ally and Unavailable if the Balance Scale is too far ahead)

Sidequest Lore Orb I: Siege of the Storm Fortress (HEROIC MYTHIC (LOCKED UNTIL CLEARING HEROIC) 8 Waves of epic battles against the dark forces that attacks the Storm Fortress with 2 bosses Difficulty: Heroic: *4 Mythic: *7) Price: 100,000 135,000 (187,500 on Mythic) Gold (Normal Cleared)

Orb of Boss Rush Stage 1 to 15 (NORMAL HEROIC (LOCKED UNTIL CLEARING NORMAL) MYTHIC (LOCKED UNTIL CLEARING NORMAL AND HEROIC) This will be a marathon sidequest which will be full of Minibosses and Bosses but with some stuff altered Difficulty: Normal: *8 Heroic: *10 Mythic: *14) Price: 1,000,000 750,000 Gold (More expensive on Heroic and Mythic)

GO TO BOSS ASAP CARD (Go to the Miniboss/Boss straight away without fighting many enemies and some stuff...) Price: 1,181,250 885,937 Gold (Gets 10% cheaper per wave clear)

Power Boosted Allies: Assassin (+5,000 on HP, ATT and DEF), The Dorito Drones (+500 on HP, ATT and DEF) and Referi Jerator (+2,500 on HP, ATT and DEF)

Tailclaw-boosted stats: Cyanogynist and any new player: +600,000 to all stats. Sir Shield: +1,000,000 HP +500,000 Defence.
All Allies: 300,000 for all stats. Lunai: 350,000 for all stats. (All doubled due to strength magnification)

Other/Utilities:

Data Bot V.1: I am just a simple replacement for Navi.

Tarunai (Tailclaw) Whitefluff (She trying to escape the factory...) Assist Power: 6 (24 for Thartler but disabled if Balance Scale is pushed by 2 ahead) She's very protective with Thartler however, if he got defeated, she joins the fight (She's invincible from the power of A true form of love but she might get her powers when I finished that charge)

Nova Power: 1,800/2,750 (+50 per turn but can be used on stuff)

Runata (She's found inside Tailclaw's fluffy coating, being protected by her mother)

Legendary Item Passives: Nubcaik adds 10 perm HP to all players Laser Cannon adds 5 perm Min/Max ATT to all players, Psychopathic Gem: +10 perm Min/Max ATT to all players Charm of Spiders: +10% Min/Max ATT to all players

Crystal Storage: has Life Crystal I (Raises 5 permanent HP to the players), War Crystal I (+5 HP, +2 Min ATT, +4 Max ATT, +1% CRIT +3 DEF to all players and allies + new ones), Charge Assist Booster Crystal VI (Boosts all player assists by 6), Charge Assembler Crystal I (Every charge point (Tinker, General and Summon) is worth double amount. Multiplicative with other charge boosters)

Laser Factory (boosts CET 0-12 Attack by 1.25x/+25%)

Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT

Acts Of Heroes - This is for me. Gives 20% Buff to all basic stats, +2% to CRIT and DODGE and 1% to REGEN for me every alive/active ally that is on field. (16 Allies: +320% to all stats, +32% CRIT and DODGE and +16% REGEN)

Quo Vadis Crafting Table (Permanently fastens Tinkers x2 (Aka Every point is worth double when in tinkers))
All-In-One Military Rack (Permanently fastens other charges than Tinkers in same way as Quo Vadis Table X2 (Or buffs if you decide to stay with original x2) (Summons & General & Others))

Death Ray V.3: CD 20/20 READY
Crimson Core: CD 7/7 READY

Charge Booster Mk.5: Assists random player but focuses on the Secret Base Development Charge Storage: Generates 30 points per turn [150/150] (This amount will be affected by speed and rates)

Portal to Costume Party (Current Diff: Expert, Next after this: Master)

Portal to the Crypt of Crystals (Current Diff: Heroic, Next after this: Mythic)

Mysterious Portal which Rotom contains (There is Rotom inside)

Portal to Crunktopia: Gives the Vine Cancer 30% extra attack power

NOTE: Previous tier must be built for next tier to start. Also, we only upgrade one building of our choice alone. Also, finishing previous tier doesn't preserve charges.
- Time reducers (only base).
Secret Workshop X (+1 to item charges on start) FULLY UPGRADED.
Secret Workshop upgrade: Superior Charges: Players get 4th Tinker Slot (YES)
Secret Barracks X (+1 to summon charges on start) FULLY UPGRADED.
Secret Barracks upgrade: Player Heritage: Players get 3x boost. (YES)

_____________________________________________________________
-% (Needs Secret Barracks/Workshop to be lvl 10)
Secret Base IV (Strengthens new ally summon power by 40% Current.
Secret Base V-IX (Strengthens new ally summon power by (X * 10%) (86/2330 30 from the Charge Booster, +4 from Me, +1 from Thartler. 0/3750, 0/5125, 0/7000, 0/9400)
Secret Base X - Strengthens new ally summon power by 100% (0/12500)
Secret Base Upgrade: Guards: In case of wipe, you start wave before you died. (0/2500)
Secret Base Upgrade: Power Amplifier: Allies get forge stats which increases their stats 8% per level to maximum of +25. Like: Lunai (+25) Will have 200% more stats than normal Lunai. Doesn't carry on with upgrades. (0/5000)
Secret Guild I-IX (Reduces building time by (X * 10%) (0/250, 0/600, 0/1400, 0/3000, 0/6500, 0/14000, 0/27000, 0/44000, 0/65000)
Secret Guild X - Reduces building time by 95% (0/90000)
Secret Guild upgrade: Offspring characters: Can join as all sort of characters now. Carries on prestiges. (0/10000)
Secret Laboratory I-IX (Reduces item creating time by (X * 10%) (10/150, 0/410, 0/775, 0/1250, 0/2330, 0/3750, 0/5125, 0/7000, 0/9400)
Secret Laboratory X - Reduces item creating time by 95% (0/12500)
Secret Laboratory Upgrade: Otherworldly psychics: Allows creating Artifacts from items. Artifacts get 50% more stronger. (0/1000)
Secret Laboratory Upgrade: Reality Change: Allows secondary forms under 30% HP. (0/4000)
________________________________________________
Guildmaster:
House VI: Holds 18 spaces for Allies. (Current)
Looks empty
House VII-IX: Adds (x*3) spaces for allies (6/750, 0/1000, 0/2500))
House X: Adds 40 spaces for allies (0/5000)
House Upgrade: Architecture: Adds 25% more space for allies (0/500)
House Upgrade: Training Grounds: Adds 10% more stats per level for all. (0/1000)
Base Upgrader: Allows base stats upgrades (0/500)
Ally Upgrader: Allows allied upgrades (0/1000)
Player Upgrader: Allows more complex Player upgrades (0/1000)
Imbue Table: Allows imbuing weapons/armor with runes. Allows drops of imbue runes.(10 tiers, each has 4%(5% if to specific, and 6% if to stats) increase. Like of Poison I - 4% chance to poison enemy, of Lightning X - 40% chance to paralyze enemy, Rubber V: 25% resistance of Electric, Firebane VIII: 40% increased damage against Fire-type, Fireborn III: 15% increased Fire Damage, Assassinating VI: 36% increase to Crit damage.) (0/500)
Cloner: Can clone any player item at 3 scales: (0/500)
1. 1:1
2. Fine (stats increased double, cost increased double)
3. Rough (stats decreased double, cost decreased double)
Brewing and Crafting station advanced (0/1000)
User can do recipes, then do Item power-ups... Restricted to two recipes and five power-ups per user.
________________________________________________
Basic:
Secret Mine X (Digs 50,000 Gold per turn) FULLY UPGRADED.
Secret Mine Upgrade: Spelunk: Dig 50% more gold per level (Currently, 500%/5x (MAX))

Mining INC. Makes the mines gives 5x as much Gold per turn
_______________________________________________
Advanced (Locked until everything's unlocked):
Secret Soul Mine I (Digs 1 HS per turn) (0/100)
Secret Soul Mine II (Digs 2 HS per turn) (0/200)
Secret Soul Mine III (Digs 3 HS per turn) (0/300)
Secret Soul Mine IV (Digs 4 HS per turn) (0/400)
Secret Soul Mine V (Digs 5 HS per turn) (0/500)
Secret Soul Mine VI (Digs 10 HS per turn) (0/1000)
Secret Soul Mine VII (Digs 15 HS per turn) (0/1500)
Secret Soul Mine VIII (Digs 20 HS per turn) (0/2000)
Secret Soul Mine IX (Digs 25 HS per turn) (0/2500)
Secret Soul Mine X (Digs 50 HS per turn) (0/5000)
Secret Soul Mine Upgrade: Mercenary Ascensions: Get 50% more HS per level. (0/2000)

This thing and the buildings will carry-over at Prestiges (Soft reset) and Resets (Medium reset)

Blue Double Charge Box: Doubles charge speed for the Secret Base (Will deactivate when all the charges are done).

Relics: 8 (There is no Artifacts to be found yet.)

Universal Buffs: Power of the Dragon's Nanosuit (+10% MIN ATT an 20% MAX ATT to all players and allies), Universal Rebirth +60% Gold dropped from enemies, 25% discount from shop, +30% DEF, DMG, +25% CRIT chance and +50% HP for all players.

Nubcaik: Current holder: Thartler. Can heal for 100% HP and adds 10% Min/Max Attack and Defence for 3 turns also it can be used on the allies and other players for same effects. COOLDOWN: 5/5 READY

Laser Cannon Mk 2: Current holder: No one for now. can be used for dealing enormous damage to enemies but halves the damage on boss type enemies COOLDOWN: 7/7 READY

Noob King's Crown: Current holder: Pricey12345/Me. Looks cosmetic to me

The Core of Combination Insanity: Current holder: Thartler. It can be used to merge 2 enemies into 1 bigger enemy but badder effects. COOLDOWN: 3/3 READY

Charm of Spiders: Current Holder: Thartler. It can be used for summoning a army of spiders. COOLDOWN: 6/6 READY

Alternative Tsunami Blaster: Current Holder: Thartler. It can shoot rockets dealing massive damage to 3 enemies COOLDOWN: 10/10 READY

Seal of the Rainbow Wyrm: Current Holder: No one for now. Boosts all damage by 3x for 5 attacks. COOLDOWN: 15/15 READY
 
Last edited:
--Action--
I wait.
--Stats--
Eeveeised: NO
Ded: NO
Is Jolteon: NO


--Crafting--
Healing Pack Generator (886/1000): (+886)
Generates 1 healing pack a turn
Healing packs heal you for 1/3 of max HP


--Inventory--
Iron sword (x1.25 ATK)
Jolteon charm (Varies)


--Summons--
None...


--Random--
Continues to ship ThartlerxTailclaw
 
<:|-----|Action:|-----|:>
Guest of today: KebabRemover (Serbiaball)
SL: That's just boring...
(+24 Tailclaw) (2 charges per turn) *2 (sum: 52)

???: ??? (23.82/100) (+0.52/post)

It's all unknown to me.

I forgot to put some text there, sorry. Anyway, still waiting, so why did I type it at all?
<:|-----|Items in progress:|-----|:>
Artificial Intelligence (49.88/100) (+1.04/post)

+50% Super-effective damage given against enemies (applies both to Thartler and Espeon), and +0.4x Crit multiplier for Espeon. Any attacks might have chance to buff a random friendly entity between 0.2-20% of their stats for 2 turns.

Technically, this would be moment, when I start commanding entities, too.
(Refferum ad Thartlerum && Band of Change && Portable Powerbank) || Bloody Cape == Crimson Dragon-cape (73.65/100) (+0.65/post)
This gives Thartler the same effects as items combined, but due to stat squish, it gives Thartler +20% CURRENT ATTACK and +40% HP post-squish, tops the HP Regen.

(Note - consumes these items to make the cloak)
For Realicraft: Double Refex (24.3/100) (+1.3/turn)
This gives Realicraft all stats boost based on amount of Sidequests complete (1 sidequest = 2-15% of increase based on difficulty).

Otherworld Triforce (30.52/100) (+0.52/turn)​
This artifact from very past wasn't researched yet, but it seems like Thartler can get 66% ATT, DEF and HP boosts, as well as buffing Espeon with 100% ATT, DEF and HP. This also gives 5% PP regen for both Thartler and Espeon.
Description: It's a great unknown, how does that work, but it seems to buff me greatly. Also, it seems to be built from... Wait... Is this... Pokemon blood? Nevermind, it's all of artifacts belonging to Legendaries. Also, somehow it's also made from artefact from area, where there are very crazy shenanigans, artefact from area, where Link went from and radiant mists from another universe.
<:|-----|/\|Summons:|/\|-----|:>
A Legend of TBGs: Faressain (14.07/100) (+0.07/post)
Sakuya Izayoi (4.14/100) (+0.14/post)


Impending Summons: ???, the ??? (Revealing later on), and possibly Talessa, the hounourable Luxray.
<:|-----|/\|Status:|/\|-----|:>
To be actuated.
Buffs/Changes:
Type: Fire / Flying
Eeveeized: FALSE...
Puns usage (Out Of Topic stat): LOW
Ded: FALSE
<:|-----|/\|Helping:|/\|-----|:>
+1 @Pricey12345 - Specifically, to Tailclaw Summon
+3 @Realicraft
 
Last edited:
So I think I am not updating today because Happy Valentines Day everyone~

I will update the game tomorrow or later if I feel like it
 
--Action--
I wait.
--Stats--
Eeveeised: NO
Ded: NO
Is Jolteon: NO


--Crafting--
Healing Pack Generator (886/1000): (+886)
Generates 1 healing pack a turn
Healing packs heal you for 1/3 of max HP


--Inventory--
Iron sword (x1.25 ATK)
Jolteon charm (Varies)


--Summons--
None...


--Random--
Continues to ship ThartlerxTailclaw
You wait.

You are still allowed to charge in higher numbers instead of slowing the charge meter down if you are going for a 100 so 1/1000 means 0.1 so this might be right.
<:|-----|Action:|-----|:>
Guest of today: KebabRemover (Serbiaball)
SL: That's just boring...
(+24 Tailclaw) (2 charges per turn) *2 (sum: 52)

???: ??? (23.82/100) (+0.52/post)

It's all unknown to me.

I forgot to put some text there, sorry. Anyway, still waiting, so why did I type it at all?
<:|-----|Items in progress:|-----|:>
Artificial Intelligence (49.88/100) (+1.04/post)

+50% Super-effective damage given against enemies (applies both to Thartler and Espeon), and +0.4x Crit multiplier for Espeon. Any attacks might have chance to buff a random friendly entity between 0.2-20% of their stats for 2 turns.

Technically, this would be moment, when I start commanding entities, too.
(Refferum ad Thartlerum && Band of Change && Portable Powerbank) || Bloody Cape == Crimson Dragon-cape (73.65/100) (+0.65/post)
This gives Thartler the same effects as items combined, but due to stat squish, it gives Thartler +20% CURRENT ATTACK and +40% HP post-squish, tops the HP Regen.

(Note - consumes these items to make the cloak)
For Realicraft: Double Refex (24.3/100) (+1.3/turn)
This gives Realicraft all stats boost based on amount of Sidequests complete (1 sidequest = 2-15% of increase based on difficulty).

Otherworld Triforce (30.52/100) (+0.52/turn)​
This artifact from very past wasn't researched yet, but it seems like Thartler can get 66% ATT, DEF and HP boosts, as well as buffing Espeon with 100% ATT, DEF and HP. This also gives 5% PP regen for both Thartler and Espeon.
Description: It's a great unknown, how does that work, but it seems to buff me greatly. Also, it seems to be built from... Wait... Is this... Pokemon blood? Nevermind, it's all of artifacts belonging to Legendaries. Also, somehow it's also made from artefact from area, where there are very crazy shenanigans, artefact from area, where Link went from and radiant mists from another universe.
<:|-----|/\|Summons:|/\|-----|:>
A Legend of TBGs: Faressain (14.07/100) (+0.07/post)
Sakuya Izayoi (4.14/100) (+0.14/post)


Impending Summons: ???, the ??? (Revealing later on), and possibly Talessa, the hounourable Luxray.
<:|-----|/\|Status:|/\|-----|:>
To be actuated.
Buffs/Changes:
Type: Fire / Flying
Eeveeized: FALSE...
Puns usage (Out Of Topic stat): LOW
Ded: FALSE
<:|-----|/\|Helping:|/\|-----|:>
+1 @Pricey12345 - Specifically, to Tailclaw Summon
+3 @Realicraft
You wait longer...

My Action: I sit on the chair while I give +2 to Thartler and +2 to Reali.

Sakura's Action: She sits there.

Generating Points at the rate of 3 per turn (Affected by rates) and affected by ratios.

General 1: Difficulty Ring Version 2 22.9/30 at the rate of 0.3 per turn

General 2: 7 GRAND LAND+Land of High Quality Video Game Rips (POSSIBLE SIDEQUEST) 36.1/77 at the rate of 0.7 per turn

Summon 1: The true summon of our life/Tailclaw's First set of power 37.29/100 at the rate of 0.11 per turn +1 from Thartler (x2 and have been converted to 0.22) (Warning, may shake or shatter the Balance Scale (except on harder stages and higher intensities)

Summon 2: Hiding... 21.75/100 at the rate of 0.25 per turn

Tinker 1: Undecided 57.75/100? at the rate of 0.75 per turn

Tinker 2: Shield of Golden Steel 68.6/100 at the rate of 0.6 per turn

Tinker 3: ??? 39.5/100 at the rate of 0.75 per turn

Tinker 4: ??? 29.5/100 at the rate of 0.5 per turn

Message/Pun of the Update (25% chance of sans or Tailclaw invades this board): I have no idea what is going on today...

Preturn: The Charge Booster is pumping +30 to the Secret Base Development (and is still ready to collect) and Tailclaw gives +24 to Thartler (until she was awoken but when she was awoken, she send +12 instead after the awakening) and +12 to Reali for everything.

Ally Action: ...

Total ally damage: 0

Enemy Action: ...

Some time later, you saw a message on the table and you read it.

"If you are reading this message, you might see something unexpected."

You got outside only to see 3 idiotic noobs running around.

Tailclaw: (zzz...)

[MCF] [1] Pricey12345 Level 54 HP 3,372/3,372 (+25%/843 Regen (CAP)) (710)
MP: 100%
Min-Attack 394 (+2,245)/2,167 (+12,351)
Max-Attack 395 (+2,306)/2,172 (+12,684) (+30% Extra damage per attack but low chance of 6x extra but very low chance of dealing 66x damage.)
Defense 360 (+1,098) 156% > 90& Crit Multiplier: 2.66x Dodge Rate: 32% Element: Earth Class: The King Super Spell: Giga Tap 10/10 READY. (Base Stats: HP 9,019 Min-Attack 8,173 Max-Attack 8,188 Defense 8,890 Crit rate 25%) Power Modifier: +375% HP, +665% MP +305% DEF +570% ATT and +584% MAX ATT (Acts of Heroes Buffs (ONLY FOR CURRENT STATS) 16 Allies: +320% to all stats, +32% CRIT and DODGE and +16% REGEN) +450% Spell Power Buffs: Reduces damage inflicted by an enemy by 25% for 1 turns. Other: Attacks has a 25% chance of giving bad status effects. Weapon Cooldowns: TABPG CD: 5/5 Spell Cooldowns: Midnight Mode CD: 5/5 (Costs 50% MP). Eclipse Beam CD: 5/5 (Costs 50% MP) True Dragon Form 10/15

Sakura Whitefluff HP 10,326/10,326 (4,215) MP 100% ATT 2,715 (+7,384) DEF 450 (+697) Her power magnification is 125%/x1.25 of mines and her attack is based on my max spell power. Power Bonuses: 145% HP, 272% ATT and 155% DEF. Buffs: None.

[2] Charizard Thartler (Pokemon Type: Fire/Flying (Follows the Pokemon Type chart)) Level 54
HP 6,856/6,856 (773 (Modified: 1,306+156=1,462)) (Regens 22%/1,508 HP per turn)
PP 100% (+5% PP per turn and double damage when using moves Deals 1% extra damage per 1% PP (MAX 100%))
Min-Attack 457 (Modified: 772 (+6,662)/1,158 (+9,993))
Max-Attack 462 (Modified: 780 (+6,825)/1,170 (+10,237)) (+25% NKA/+66% Mona-Blast) +50% Move Power (+30% extra damage per attack) (Attacks imbue Cursed Inferno)
Defense 398 (Modified: 672+156=828 (+2,434) (+30% Damage Resistance (CAP)))
634% Crit Rate > 90% (5X CRIT MULTI (CAP)) Dodge Rate 30% (MAX) Class: Fiery Super Chari-Commando Super Spell: Fire-Rocket Wave 12/12 READY. Flare Blitz 4/4 READY. Super Heat Wave 6/6 READY. (Costs 50% PP). (Base Stats: HP: 7,021 Min-Attack 8,641 Max-Attack 8,671 Defense 5,825 Crit rate 33%) Power Modifier: +280% HP, +195% DEF +774% ATT and +786% MAX ATT. (Special Form triggers when all players/allies other than Thartler got KO'd) (Bonus 69% stats for the Fire Crystal buff) Buffs: Blacker Powder: +28% non-magic/move damage FOREVER. Hasty: Attacks 2 times per post (Up to a maximum of 4 attacks for 2 posts) (From the Gaster Blaster) Fire DMG+ +40% damage while using fire attacks, 50% Potion Efficiency, Health=Power: Extra 7.5% ATT/DEF per 10% HP left (Current: 75% Power/Defense bonus), Power=Defense: +156 to Modified HP/DEF from 20% of your Max-ATT, 20% chance to burn enemies, Here we are... 50% resistance to Dark attack, but 50% Penalty to Holy/Light, Fairy and Ghost attacks and it causes DEATH MARK (Minibosses and Bosses are unaffected). Debuffs: None. Element/Type Resistance: Fighting +50% Bug +75% Steel (Not metallic enemies) +50% Fire +50% Grass (and Nature) +75% Elemental/Type Weaknesses: Rock (and mostly Earth) 4x Water +50% Electric +100% Light +50% Ghost/Spirit +50%

Thartler's Mechanical Arms Durability: 2,056/2,056 (x2) (Increases his ATT by 1.5x for both of them are active each arm durability is about 30% of Thartler's HP (if the arm is broke, he loses 0.3x ATT boost, to 0.9x at no arms. Repair: 0/4 (LOCKED UNTIL ONE OR BOTH GOT DESTROYED)

Gaster Blaster Benefits: 1.75x all Stats for Thartler

Espeon HP 10,076/10,076 (4,113) PP 100% ATT: 546 (+2,194)/1,365 (+5,487) DEF: 579 (+897) (+10% Damage Resistance) 450% Crit Rate > 90% (4.6x Mult) Lasts until defeated or returned (but always comes back when it experience) Power bonus: 145% HP, 402% ATT and 155% DEF. +150% Move Power (+40 HP, 1,000 ATT and +20 DEF from the Equipment) 1% chance to hit with 10x DMG and giving Espeon 10% ATT based on DEF. Stat Weigh: 0.7% of Thartler's stats

[3] Realicraft Level 54
HP: 2,833/2,833 (929)
MP: 100%
Min-Attack: 699 (+1,467) Max-Attack: 699 (+1,537)
Defense: 686 (+1,200)
Crit rate: 26% Dodge rate: 2.5% Class: Electric Mage Super Spell: Omega Thunderstorm 4/5
(Base Stats: HP 12,500 MP 2,500 Min-Attack 9,500 Max-Attack 9,550 Defense 5,300 Crit rate 1%) Power Modifier: +205% HP, +175% DEF +210% ATT and +220% MAX ATT Strong against Water and metallic things but weak against anything non-conductive like Wood, Nature, and even Lightning Rods. Gets angered easily

Inventory link is here, I will update if there is a new item collected. Warning may break

Current Prestige: 2

Stage 22: Just got outside!
Until next time...

Location: The Tavern
Balance Scales (Main Only):

Player ====O==== Enemy
Ally ====O==== Enemy

Current Damage Cap: 75,000,000/75M damage (I kept that just in case)

INTENSITY SCALE: 8 (Current Boost of Enemy Power: 800% (I add 100% EP every Intensity))

Ring Boosted Power: 50%

Money: 43,502 Gold (+70% Gold per kill)

Main Enemies:

Noob [Tier 1] HP 38,446/38,446 ATT 2,529 DEF 1,537
Noob [Tier 1] HP 38,446/38,446 ATT 2,529 DEF 1,537
Noob [Tier 1] HP 38,446/38,446 ATT 2,529 DEF 1,537

Other/Lootable items:

Max Revive S: Dropped from the destroyed tooth.

Eldritch Summon: 0/100 (Must charge when one of the cultists are alive but decays by 1 per turn if none of them charges for it or if all dead.)

Allies: (Members 15/18) (Stat Growth currently at 4x every level up (10x at Lv 50, 11x at Lv 55, 12x at Lv 60, 13x at Lv 65 etc))

Non Alliance Allies:

Assassin Level 53 HP 2,197/2,197 (1,188/1,188) ATT: 1,054 (+1,602) DEF: 952 (+333) Special: Crit Mastery III: 75% critical chance and damage to 7x (If it does not activate, Deals a critical hit instead)

CET 0-12 Level 53 HP 1,973/1,973 (1,067/1,067) ATT: 990 (+1,554) DEF: 984 (+344) Passive: 10% Chance to Crit enemy. Goomba Stomp 2/5

Link Level 53 HP 2,471/2,471 (1,336/1,336) Mana: 20/20 ATT: 1,102 (+2,336) DEF: 1,124 (+393)
Gale Boomerang: Causes storms which pushes (makes them get less accurate) enemies and deal 0.5x DMG.
Hero Bow: Causes Arrow to be shot, dealing 1.5x DMG with 25% Crit chance.
Bomb: Link sets bomb off, dealing 1x DMG, but AoE to 2-3 enemies. Wolf Link: (Untriggered)
Magic: Empower: Uses 1 mana (Sword/Bomb) or 2 mana (Bow) or 3 mana (Boomerang) or 4/5 mana (Wolf Link without/with Minda) Ultimate Empower (Uses all Mana) Current: Sword, Boomerang, Bow, Bomb, Wolf Link. 3/3

His courageous aura can cause to hit otherwise unhittable enemies. He also got Minda and Navi with him. +50% ATT for 3 turns

Prophet Level 53 HP 2,358/2,358 (+10%/235 HP per turn) (1,275/1,275) ENERGY: 550/550 (Upgrades at lvl 55, 65, 70 and 75 Energy Regen: 45+110) ATT: 1,014 (+2,149) DEF: 1,005 (+293,978) (20% Damage resistance) Visor: 4/4 (Uses 20 Energy) Armour Mode: (Each hit is redirected to 1/2 of the Energy). Mask Mode: (Turns Invisible making it less likely to get hit but loses 50 Energy per turn). Thermal Vision: 4/4 (Uses 40 Energy, See anything in it's path) Enemy Meatshield: (Uses a foe as a barrier unless if it is the last one (Minibosses and Bosses are immune to this) but loses 100 Energy per turn) Orbital Strike: Locked till lvl 60

P I: Deals 50% more damage.
P II: Regens 10% HP per turn, deals 30% more damage, and resists 20% more damage... Regenerates 2/10 energy per turn.
P III: Power Mode: Gives user a large damage buff. (33% extra damage, Triggered) Upgrade will take effect next turn

Emperor of Vine Cancer Cringe Land (or known as The Cancer's third form/Vine Cancer) Level 53 HP 3,672/3,672 (1,985/1,985) ATT: 1,409 (+2,282) DEF: 1,412 (+494) Element: MEMES Memetic Flare 4/5 Orbital Aesthetic Cannon 2/9 Noscope: Can hit otherwise untargetable enemies. Quickscope: Attacks Twice.

Lunai Level 53 HP 4,300/4,300 (1,410/1,410) Healing Power: 1,191 (+3,239) (ATT: 1,193 (+3,244) and heals (50% from her damage) per attack) DEF: 1,198 (+1,856) Element: Water/Light/Electric Hybrid Skills: Healing Fire: 3/3 Regen Bunny: 5/5 Roar of Healing: 8/8 Blessing of the Heal Master: 1/15 (Is a dragon) Special: Gets extremely upset if Sir Shield is taken out. (Protected by Sir Shield)

Sir Shield Level 53 HP 7,113/7,113 (3,845/3,845) ATT: 0 (Always) DEF: 2,518 (+881) Element: Light Skills: Large Counter: 3/3 Reinforce Shield: 4/4 Summon Mini Shield: 5/5 Shield of the Great Warlord: 1/12 Special: Gets extremely angry if Lunai is taken out. (Protecting Lunai)

Fallen Overlord Level 53 HP 2,340/2,340 (1,265/1,265) ATT: 0 DEF: 1,086 (+380) Summons 4 Dorito Drones per turn (Up to 100 of those for balance). Repel 4/4

Dorito Drone HP 303/303 (164/164) (x100) ATT: 147 (+223) (Total: 37,000 ATT (Scaled by defense and damage resistance)) DEF: 136 (+47)

Nick Level 53 HP: 2,222/2,222 (+10%/365 HP Regen per turn) (1,434/1,434) ATT: 1,279 (+3,159) DEF: 1,052 (+1,315) Weapon and Skill list: Snipe 9/10. AK-40: (Deals 2x DMG to 2 targets) Auto Shotgun (Deals 4x DMG to single target) Katana (Deals 2.5x DMG per hit) Molotov 7/7 Crouch n' Shot 4/4. TAAAAAAAAAANK! 25/25. Spitter! 6/6. Boomer! 5/5. Hunter! 1/5 Smoker! 1/6.
6/10 Passives learned (5/8 Branch) Fire damage increased, 3x Crit on Undead, 25% chance for critical hits (Nick gets 155% HP, 247% ATT and 125% DEF) +50% ATT for 1 turn
5/10 Passives learned (5/8 Branch) Fire damage increased, 3x Crit on Undead (Nick gets 155% HP, 247% ATT and 125% DEF) +50% ATT for 1 turn

Referi Jerator Level 53 HP: 2,758/2,758 (1,491/1,491) MP: 10,525/10,525 (8,420) (+50 MP regen) ATT 1,025 (+1,558)/2,050 (+3,116) DEF: 1,026 (+359) Element: Ice Spells: Freeze (Uses 100 MP). Ice magic (Uses 250 MP) 2/3. Icy Clone (Uses 500 MP) 6/6, Cooling Temperature (Mana cost: 750) 7/7. Frost Burst (Uses 510 MP) 10/10. Freeze Strike (Uses 700 MP) 4/13. Frozen Earth (Uses 600 MP) 8/8. Primordial Freezewinds (Uses 800 MP) 6/6. Everfrost Magic: (Uses 500 MP) 7/5>6>7. Shiverthorns (Uses 700 MP) 9/9. Feral Cold (Uses 700 MP) 5/5. Arctic Cold (Uses 1,000 MP) 14/14. Frost Minnow attack 4/4. Arrow of Frost 4/4. Ice Blade 3/3. Passives: Deals 50% extra damage when using ice attacks and deals 0.2x DMG to every frozen enemy every turn. Water attacks become Ice. Nullifies every normal Burning Effect(Changes effect to frostburn if it was allied).
6/10 Passives learned (5/10 Branch) Spell Power bonus: 100%.

Naforia Level 53 HP: 4,889/4,889 (+5%/244 HP per turn) (1,603/1,603) ATT: 1,381 (+4,170) (Heals 25% when damage dealt) DEF: 1,273 (+1,973) (Retaliates 50% damage from any attacks that hit him) Dodge Rate: 25% Element: Nature/Water Elemental Resistances: Immune to Earth Water 50%, Electric 25%, Fire 25% Elemental Weaknesses: Ice 100% Leaf/Aqua Strike 3/3. Healing Apple 6/6. Nature Flaps 6/6. Borrow 4/6. Regen Roots/Magic Water 7/7. Tree Smash/Submerge 9/9. Nature's Blessing 10/10. (Next Passive: Lvl 59) (Is a dragon)

Flufftail Fluffykins Level 53 HP: 5,477/5,477 (+5%/273 HP per turn) (1,796/1,796) MP: 100% (+5% MP per turn) ATT: 1,640 (+4,542)/2,050 (+5,678) DEF: 1,595 (+2,472) (Deals 25% Recoil damage upon attacking her and 5% chance to stun the attacker.) Spell Power Bonus: 25% (Next Passive: Lvl 60) Attacks Twice Abilities: Super Scratch/Bite 2/2. Critical Hit 1/3. Thief 3/3. Fire Breath: 5/5. Fury: 1/5. How 2 use magic 5/5. Ability Steal: 9/9 (Stolen Abilities: Chip Barrier's 50/50 Mode 10/10). Stone Wall 7/7. Magic Set A (Mana Cost: 10%~30%) 6/5>6. Mana Share (Expends her MP to give some to Allies and Players). Dual Healing Fire (Mana Cost: 600) 6/6. Mana 4 Charge (Costs 10% MP per ability charge point). Baleful Roar 7/7. Magic Set B (Mana Cost: 15%~30%) 5/3>5. Current Costume: None... Resists 10% Elemental and status effect damage dealt to her Buffs: Fury for 3 turns (Is a dragon) Protection Mode (OFF)
Icy Shield Durability: 6,227/6,227 (Protects Flufftail from harm excepts Pierce attacks)
Papyrus Level 53 HP: 8,659/8,659 (3,685/3,685) (+20%/1,731 HP per turn) MP: 100% (+20% MP per turn) ATT: 2,781 (+6,173) DEF: 2,647 (+4,367) (+10% Damage Reduction) Bone Attack 2/2. Cool Dude (MP cost: 10%) 4/4. Annoying Dog (MP cost: 15%) 5/5. Junior Jumble (MP cost: 10%) 4/4. Blue Attack 3/3. Turn the Soul Blue (MP Cost: 60%) 4/10. Bone Barrage 1/5. Spaghetti for you! (MP COST: 15%) 4/4. Generousity (MP COST: 25%) 6/6. Call an Enemy: (MP COST: 20%) 3/3. Orb Maze: (MP cost: 15%) 1/5. That's a trash can. Feel free to visit it at any time: (MP cost: 30%) 1/10. (Every start of each wave, NYEH HEH HEH plays and all enemies loses 5% ATT for 3 turns (Bosses are unaffected)) 25% chance to block attacks (except if any foes not targeting him) He can taunt one enemy per turn, giving them -20% DEF and -10% ATT, but at cost of being targetted. (Next Passive: Lvl 55) (Papyrus gets 135% HP, 222% ATT and 165% DEF)

Sans Level 53 HP: 1/1 Fatigue points: 2,379/2,379 (+20%/475 FP per turn but if this hit 0, Dodge is set to 0%) MP: 100% (+25% MP per turn) ATT: 1 (2,813 (+4,275)/4219 (+6,412) KR +50% extra damage) DEF: 1 +50% Pure Karmic Power. 50% Crit rate Dodge: 100% (Every Dodge reduces Fatigue which is a quarter of the damaged received by the enemy) Bone Slam 4/4. Random Blast 1/4. Gravitation 4/4. Tricycle 4/4. Trombone 5/5. Fake Mercy 12/12. Mana=Power (Empowers his KRATT by amount of Mana Sacrificed, 1% MP = 3% more power, can use EX versions if 100% MP is used) 7/7 (if EX M=P, 0 otherwise). Blue-White Attack 7/7. Random-Attack 4/7. + or x? 9/9. Rapid-Slams 9/9. Nothing: 1/8 (25% chance of him randomly attacking enemies if each enemy have their goes and every preemptive with 1.25x power to a random enemy) 10% chance to resist KO and 5% chance to resist Death/Perma-Death. Any healings gains 60% bonus. Sans gives enemies Bad time, which change preemptively 10% of enemy HP into KR. (Next Passive: Lvl 55) Buffs: None

Undyne Level 53 HP: 45,037/45,037 (15,267/15,267 MP: 100% ATT: 10,048 (+32,555)+Ignores Defense DEF: 9,548 (+9,070)+20% Damage resistance and 20% chance to block attacks Abilities: Green Soul Mode 4/4. Patterned Surround 3/3. Confusing Patterned Attack 4/4. Spear Shield 5/5. Water Tomb (Costs 10%~100% MP) 12/2-12 (+1 each 10% MP spent). An Sacrifice 12/25. Killing Floor Undyne 5/5. Motivating Battlecry 6/6. Magical Spear (MP Cost: Varies) 8/8. Determined Slashes 6/6. Boiling Rage: 1/15. (+1 per 4x hits. Current hit amount: 0/50x) One Spear, two Victims: 1/11 (7 if only 1). Uncontrollable All-Out Pummeling: 1/15. (Next Passive: Level 56) Passives: Will live for 1 more turn after she got KO'd, Anti-Genocide Measures (When she gets hit by a OH-KO after the Balance scale is equal or 1 behind the enemy). Thorny Armor: Damages enemies who hit her. Any water-type attacks heals her. Double Attacks. (Undyne gains +195% HP, +25% MP, +324% ATT and +95% DEF)

Neo Squad:

Captain Buster Level 53 HP 2,412/2,412 (1,304/1,304) ATT: 1,165 (+1,770) DEF: 1,061 (+371) Buster Cannon: 3/3 Cyber Cutter 5/5 Let's Blow That Thing Up! 2/7 The Neo Squad deals minicrits while a boss is on the field Shiver Me Timbers: NS KO'd Counter 0/4.
He takes only 25% from AoE and takes 10% damage from unavoidable attacks.

Sniper Guy Level 53 HP 2,044/2,044 (1,105/1,105) ATT: 1,175 (+1,786) (always multiplied by 10x when it hits via Cheap Scope hit) DEF: 1,043 (+365) 20% Accuracy (5% Acc every miss until hit + reset Max 100%) Attacks aimed against him have a 50% chance to miss. Heals are unaffected (except after wave/stage recoveries). He is also immune to AoE and unavoidable attacks due to this.

Night-Lighty, the Equinox Dragon Level 53 HP 3,931/3,931 (1,289/1,289) ATT: 1,069 (+2,907) DEF: 1,060 (+1,643) Element: Light/Dark Hybrid (Is a dragon) She takes only 50% Light/Dark damage when she gets attacked and is 50% resistant to AoE. Balance: Dark 100% ========O 0% Light

Red Flare Level 53 HP 335/335 (110/110) Heat: 6,100% (maximum of 6,100% but raises higher via level ups, 1 HP is 1% Heat) ATT 999 (+3,016) DEF 989 (+1,532) (Is a dragon)
Mini Shield Durability: 1,285/1,285 (Protecting Red Flare from harm)

Skills: Heat Up, Bite, Flare Missile, Fire Breath and Fire Burst

Immune to fire-based attacks/enemies.
Deals 2x damage to nature and ice-element entities and takes 0.5x damage from nature/ice-element enemies and attacks.
Takes 2x damage from water/wind-element entities/attacks and deals half 0.5x to water/wind-element enemies.

Celestial Dreamwing Level 53 HP 4,248/4,248 (1,393/1,393) Healing Power 1,143 (+3,108) DEF 1,020 (+1,581) Dream Magic 4/4 Dream Watch 7/7 Dream Spirits 9/9 World of Dreams 11/11 Making Dreams Come True 13/13 She resists 25% AoE damage. (Is a dragon) +50% Healing Power for 1 turn

Dream Spirit (x2) HP: 360/360 Healing Power: 198 DEF: 108

Ally Storage (Contains Weak Knight, Weak Mage, Weak Priest and the Weak Rouge.)

All Allies have doubled stats

Power Modifier: +85% HP, +25% MP (Referi only), +152% ATT and +35% DEF to all allied units present. (+157% for the CET, +162% for the Vine Cancer and +212% for Link and the Prophet) (Nick gets 155% HP, 247% ATT and 125% DEF)
+205% HP, +145% MP (No dragons have that), +272% ATT (+277% for Flufftail and +302% for Naforia and Red Flare) and +155% DEF to all dragon and pokemon units present
This is where the Pre-Doubled stats came from (just to save some space)

Training Camp:

IT HAS BEEN CLOSED FOR 10~15 STAGES.

Increases price and the stats (if you buy it with a higher price) every-time if you buy it (If you buy all 3, You get a bonus of +??? to everyone (including me except the Secret Base) for everything)

All Stat upgrades you purchases goes to the allies and the players

Purchased Stat Buffs: HP +654 ATT +333 DEF +333

Sacrificial Stat Bonuses (Only if the Temporary Allies have been sacrificed.): 50 HP, ATT and DEF (10% HP for Red Flare and 10% All for Dorito Drones)

Crunk boosted Allies: Sir Shield: +200,000 for all of his stats.

25% Discount!

Healing Potion (Heals 1.5x HP (when you use it based on min ATT) to a player/ally) Price: 125 93 Gold

Attack Potion (Adds 0.25x Min-attack and Max-attack for 3 turns) Price: 100 75 Gold

Defense Potion (Adds 0.25x Defense for 3 turns) Price: 100 75 Gold

Fire Canister (Sets some Enemies on fire reducing 0.2x HP (when you use it based on min ATK) per turn for 5 turns) Price: 50 37 Gold

Healing Pages (Heals 0.2x HP (when you use it based on min ATT) to a player/ally, Comes in packs of 10) Price: 100 75

One Shot (Instant kills an Enemy (25% HP to a miniboss or 10% HP to a boss) comes in only 1 use and only usable every 5 waves) Price: 750 375

Magic Berry Dragon Spider Cider (Restores 100% MP/PP when used) Price scales with MP/PP (1% MP/PP = 2 Gold)

Potato Nugget Mine Seeds (Can be used then a 2 turn wait for activation if a enemy attacks it it deals 25% HP of the Enemy (Does not work on Minibosses and Bosses)) Price: 200 150 Gold

PP Ether (Restores 50% of your PP when used (If you buy it and use it on anything that is not a Pokemon, You only restore 25% MP with a penalty)) also the price scales with your PP (1% PP = 2 Gold)

Dragon Spider Donut (Restores 50% HP when used) Price scales with HP like 1% HP = 2 Gold (Same as the Spider Cider but Costs for restoring HP exists)

Charge Orb (Gives +1 (doubled to +2 due to the All-In-One Military Rack) to everyone (including me), all charges) Price: 900 675 Gold (Unavailable if the Balance Scale is too far ahead)

Tinker Orb (Gives +1 (doubled to +2 due to the Quo Vadis Crafting Table) to everyone (including me), all tinkers) Price: 900 675 Gold (Unavailable if the Balance Scale is too far ahead)

Ally Power Booster (Permanently upgrade an Allies HP, ATT and DEF by 50.) Price: 2,000 1,500 (Prices increases ever 5K Stats on a Ally MAX 9,500 HP, ATT and DEF for each ally and Unavailable if the Balance Scale is too far ahead)

Sidequest Lore Orb I: Siege of the Storm Fortress (HEROIC MYTHIC (LOCKED UNTIL CLEARING HEROIC) 8 Waves of epic battles against the dark forces that attacks the Storm Fortress with 2 bosses Difficulty: Heroic: *4 Mythic: *7) Price: 100,000 135,000 (187,500 on Mythic) Gold (Normal Cleared)

Orb of Boss Rush Stage 1 to 15 (NORMAL HEROIC (LOCKED UNTIL CLEARING NORMAL) MYTHIC (LOCKED UNTIL CLEARING NORMAL AND HEROIC) This will be a marathon sidequest which will be full of Minibosses and Bosses but with some stuff altered Difficulty: Normal: *8 Heroic: *10 Mythic: *14) Price: 1,000,000 750,000 Gold (More expensive on Heroic and Mythic)

GO TO BOSS ASAP CARD (Go to the Miniboss/Boss straight away without fighting many enemies and some stuff...) Price: 1,181,250 885,937 Gold (Gets 10% cheaper per wave clear)

Power Boosted Allies: Assassin (+5,000 on HP, ATT and DEF), The Dorito Drones (+500 on HP, ATT and DEF) and Referi Jerator (+2,500 on HP, ATT and DEF)

Tailclaw-boosted stats: Cyanogynist and any new player: +600,000 to all stats. Sir Shield: +1,000,000 HP +500,000 Defence.
All Allies: 300,000 for all stats. Lunai: 350,000 for all stats. (All doubled due to strength magnification)

Other/Utilities:

Data Bot V.1: I am just a simple replacement for Navi.

Tarunai (Tailclaw) Whitefluff (She trying to escape the factory...) Assist Power: 6 (24 for Thartler but disabled if Balance Scale is pushed by 2 ahead) She's very protective with Thartler however, if he got defeated, she joins the fight (She's invincible from the power of A true form of love but she might get her powers when I finished that charge)

Nova Power: 1,850/2,750 (+50 per turn but can be used on stuff)

Runata (She's found inside Tailclaw's fluffy coating, being protected by her mother)

Legendary Item Passives: Nubcaik adds 10 perm HP to all players Laser Cannon adds 5 perm Min/Max ATT to all players, Psychopathic Gem: +10 perm Min/Max ATT to all players Charm of Spiders: +10% Min/Max ATT to all players

Crystal Storage: has Life Crystal I (Raises 5 permanent HP to the players), War Crystal I (+5 HP, +2 Min ATT, +4 Max ATT, +1% CRIT +3 DEF to all players and allies + new ones), Charge Assist Booster Crystal VI (Boosts all player assists by 6), Charge Assembler Crystal I (Every charge point (Tinker, General and Summon) is worth double amount. Multiplicative with other charge boosters)

Laser Factory (boosts CET 0-12 Attack by 1.25x/+25%)

Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT

Acts Of Heroes - This is for me. Gives 20% Buff to all basic stats, +2% to CRIT and DODGE and 1% to REGEN for me every alive/active ally that is on field. (16 Allies: +320% to all stats, +32% CRIT and DODGE and +16% REGEN)

Quo Vadis Crafting Table (Permanently fastens Tinkers x2 (Aka Every point is worth double when in tinkers))
All-In-One Military Rack (Permanently fastens other charges than Tinkers in same way as Quo Vadis Table X2 (Or buffs if you decide to stay with original x2) (Summons & General & Others))

Death Ray V.3: CD 20/20 READY
Crimson Core: CD 7/7 READY

Charge Booster Mk.5: Assists random player but focuses on the Secret Base Development Charge Storage: Generates 30 points per turn [150/150] (This amount will be affected by speed and rates)

Portal to Costume Party (Current Diff: Expert, Next after this: Master)

Portal to the Crypt of Crystals (Current Diff: Heroic, Next after this: Mythic)

Mysterious Portal which Rotom contains (There is Rotom inside)

Portal to Crunktopia: Gives the Vine Cancer 30% extra attack power

NOTE: Previous tier must be built for next tier to start. Also, we only upgrade one building of our choice alone. Also, finishing previous tier doesn't preserve charges.
- Time reducers (only base).
Secret Workshop X (+1 to item charges on start) FULLY UPGRADED.
Secret Workshop upgrade: Superior Charges: Players get 4th Tinker Slot (YES)
Secret Barracks X (+1 to summon charges on start) FULLY UPGRADED.
Secret Barracks upgrade: Player Heritage: Players get 3x boost. (YES)

_____________________________________________________________
-% (Needs Secret Barracks/Workshop to be lvl 10)
Secret Base IV (Strengthens new ally summon power by 40% Current.
Secret Base V-IX (Strengthens new ally summon power by (X * 10%) (118/2330 30 from the Charge Booster 0/3750, 0/5125, 0/7000, 0/9400)
Secret Base X - Strengthens new ally summon power by 100% (0/12500)
Secret Base Upgrade: Guards: In case of wipe, you start wave before you died. (0/2500)
Secret Base Upgrade: Power Amplifier: Allies get forge stats which increases their stats 8% per level to maximum of +25. Like: Lunai (+25) Will have 200% more stats than normal Lunai. Doesn't carry on with upgrades. (0/5000)
Secret Guild I-IX (Reduces building time by (X * 10%) (0/250, 0/600, 0/1400, 0/3000, 0/6500, 0/14000, 0/27000, 0/44000, 0/65000)
Secret Guild X - Reduces building time by 95% (0/90000)
Secret Guild upgrade: Offspring characters: Can join as all sort of characters now. Carries on prestiges. (0/10000)
Secret Laboratory I-IX (Reduces item creating time by (X * 10%) (10/150, 0/410, 0/775, 0/1250, 0/2330, 0/3750, 0/5125, 0/7000, 0/9400)
Secret Laboratory X - Reduces item creating time by 95% (0/12500)
Secret Laboratory Upgrade: Otherworldly psychics: Allows creating Artifacts from items. Artifacts get 50% more stronger. (0/1000)
Secret Laboratory Upgrade: Reality Change: Allows secondary forms under 30% HP. (0/4000)
________________________________________________
Guildmaster:
House VI: Holds 18 spaces for Allies. (Current)
Looks empty
House VII-IX: Adds (x*3) spaces for allies (8/750, 0/1000, 0/2500))
House X: Adds 40 spaces for allies (0/5000)
House Upgrade: Architecture: Adds 25% more space for allies (0/500)
House Upgrade: Training Grounds: Adds 10% more stats per level for all. (0/1000)
Base Upgrader: Allows base stats upgrades (0/500)
Ally Upgrader: Allows allied upgrades (0/1000)
Player Upgrader: Allows more complex Player upgrades (0/1000)
Imbue Table: Allows imbuing weapons/armor with runes. Allows drops of imbue runes.(10 tiers, each has 4%(5% if to specific, and 6% if to stats) increase. Like of Poison I - 4% chance to poison enemy, of Lightning X - 40% chance to paralyze enemy, Rubber V: 25% resistance of Electric, Firebane VIII: 40% increased damage against Fire-type, Fireborn III: 15% increased Fire Damage, Assassinating VI: 36% increase to Crit damage.) (0/500)
Cloner: Can clone any player item at 3 scales: (0/500)
1. 1:1
2. Fine (stats increased double, cost increased double)
3. Rough (stats decreased double, cost decreased double)
Brewing and Crafting station advanced (0/1000)
User can do recipes, then do Item power-ups... Restricted to two recipes and five power-ups per user.
________________________________________________
Basic:
Secret Mine X (Digs 50,000 Gold per turn) FULLY UPGRADED.
Secret Mine Upgrade: Spelunk: Dig 50% more gold per level (Currently, 500%/5x (MAX))

Mining INC. Makes the mines gives 5x as much Gold per turn
_______________________________________________
Advanced (Locked until everything's unlocked):
Secret Soul Mine I (Digs 1 HS per turn) (0/100)
Secret Soul Mine II (Digs 2 HS per turn) (0/200)
Secret Soul Mine III (Digs 3 HS per turn) (0/300)
Secret Soul Mine IV (Digs 4 HS per turn) (0/400)
Secret Soul Mine V (Digs 5 HS per turn) (0/500)
Secret Soul Mine VI (Digs 10 HS per turn) (0/1000)
Secret Soul Mine VII (Digs 15 HS per turn) (0/1500)
Secret Soul Mine VIII (Digs 20 HS per turn) (0/2000)
Secret Soul Mine IX (Digs 25 HS per turn) (0/2500)
Secret Soul Mine X (Digs 50 HS per turn) (0/5000)
Secret Soul Mine Upgrade: Mercenary Ascensions: Get 50% more HS per level. (0/2000)

This thing and the buildings will carry-over at Prestiges (Soft reset) and Resets (Medium reset)

Blue Double Charge Box: Doubles charge speed for the Secret Base (Will deactivate when all the charges are done).

Relics: 8 (There is no Artifacts to be found yet.)

Universal Buffs: Power of the Dragon's Nanosuit (+10% MIN ATT an 20% MAX ATT to all players and allies), Universal Rebirth +60% Gold dropped from enemies, 25% discount from shop, +30% DEF, DMG, +25% CRIT chance and +50% HP for all players.

Nubcaik: Current holder: Thartler. Can heal for 100% HP and adds 10% Min/Max Attack and Defence for 3 turns also it can be used on the allies and other players for same effects. COOLDOWN: 5/5 READY

Laser Cannon Mk 2: Current holder: No one for now. can be used for dealing enormous damage to enemies but halves the damage on boss type enemies COOLDOWN: 7/7 READY

Noob King's Crown: Current holder: Pricey12345/Me. Looks cosmetic to me

The Core of Combination Insanity: Current holder: Thartler. It can be used to merge 2 enemies into 1 bigger enemy but badder effects. COOLDOWN: 3/3 READY

Charm of Spiders: Current Holder: Thartler. It can be used for summoning a army of spiders. COOLDOWN: 6/6 READY

Alternative Tsunami Blaster: Current Holder: Thartler. It can shoot rockets dealing massive damage to 3 enemies COOLDOWN: 10/10 READY

Seal of the Rainbow Wyrm: Current Holder: No one for now. Boosts all damage by 3x for 5 attacks. COOLDOWN: 15/15 READY
 
--Action--
You are still allowed to charge in higher numbers instead of slowing the charge meter down if you are going for a 100 so 1/1000 means 0.1 so this might be right.
Wait, what?

I electrocute the noobs.


--Stats--
Eeveeised: NO
Ded: NO
Is Jolteon: NO


--Crafting--
Healing Pack Generator (887/1000): (+1)
Generates 1 healing pack a turn
Healing packs heal you for 1/3 of max HP


--Inventory--
Iron sword (x1.25 ATK)
Jolteon charm (Varies)


--Summons--
None...


--Random--
--Random--
--Random--
--Random--
 
<:|-----|Action:|-----|:>
Guest of today: KebabRemover (Serbiaball), KebabMaster (Turkeyball), and ??? (???)
SL: Hmm, as in beggining, these noobs are like amateurs - ripping off concept...
TD: Gotta agree... agh, that beginning... I hope that they won't force me to be human again. They won't live long if they do so.

FA: Umm, you forgot that these noobs aren't going to be nice and stuff.
SL: Oh come on... We already said about that.
KR: Of helloings there!

KM: Hello there. Wait, who's there?
TD: Me.
KR: REMOVE KEBAB!
SL: Me.
SL: Wait, what-
FA: Excuse me for a moment, I have to destroy all buildings in one campaign.

???: Huh? Who's there? I hope that there's nobody that might ruin stuff, by yelling these words. Hmm...
SL: Who are you?
???: Not the one as you think...

??? Has been kicked - invalid shortcut.
FA: So, I'm moderator there. Please, remain calm.
KM: Great, can you kick my enemy please? His name is Serbiaball.
KR: Great, can you remove kebab named Turkeyball please?
FA: Uhh... What to do?
SL: No, don't kick anybody. That will be worse.
KR has been kicked by ???: Foolish one who try to kick me.

KM has been kicked by ???: Friend of KR.
FA demoted ???: Hacker.
FA banned ???: Hacker.

FA: How did it happen...
SL: No clue.
(+24 Tailclaw) (2 charges per turn) *2 (sum: 52)

???: ??? (24.34/100) (+0.52/post)

It's all unknown to me.

I just breathe fire onto these noobs. What do they think? That they can do everything they can?
<:|-----|Items in progress:|-----|:>
Artificial Intelligence (50.92/100) (+1.04/post)

+50% Super-effective damage given against enemies (applies both to Thartler and Espeon), and +0.4x Crit multiplier for Espeon. Any attacks might have chance to buff a random friendly entity between 0.2-20% of their stats for 2 turns.

Technically, this would be moment, when I start commanding entities, too.
(Refferum ad Thartlerum && Band of Change && Portable Powerbank) || Bloody Cape == Crimson Dragon-cape (74.30/100) (+0.65/post)
This gives Thartler the same effects as items combined, but due to stat squish, it gives Thartler +20% CURRENT ATTACK and +40% HP post-squish, tops the HP Regen.
(Note - consumes these items to make the cloak)
For Realicraft: Double Refex (25.6/100) (+1.3/turn)
This gives Realicraft all stats boost based on amount of Sidequests complete (1 sidequest = 2-15% of increase based on difficulty).

Otherworld Triforce (31.06/100) (+0.52/turn) (+0.02 (2) Pricey)​
This artifact from very past wasn't researched yet, but it seems like Thartler can get 66% ATT, DEF and HP boosts, as well as buffing Espeon with 100% ATT, DEF and HP. This also gives 5% PP regen for both Thartler and Espeon.
Description: It's a great unknown, how does that work, but it seems to buff me greatly. Also, it seems to be built from... Wait... Is this... Pokemon blood? Nevermind, it's all of artifacts belonging to Legendaries. Also, somehow it's also made from artefact from area, where there are very crazy shenanigans, artefact from area, where Link went from and radiant mists from another universe.
<:|-----|/\|Summons:|/\|-----|:>
A Legend of TBGs: Faressain (14.14/100) (+0.07/post)
Sakuya Izayoi (4.28/100) (+0.14/post)


Impending Summons: ???, the ??? (Revealing later on), and possibly Talessa, the honourable Luxray.
<:|-----|/\|Status:|/\|-----|:>
To be actuated.
Buffs/Changes:
Type: Fire / Flying
Eeveeized: FALSE...
Puns usage (Out Of Topic stat): MED
Ded/KO: FALSE
<:|-----|/\|Helping:|/\|-----|:>
+1 @Pricey12345 - Specifically, to Tailclaw Summon
+3 @Realicraft
 
Last edited:
--Action--

Wait, what?

I electrocute the noobs.


--Stats--
Eeveeised: NO
Ded: NO
Is Jolteon: NO


--Crafting--
Healing Pack Generator (887/1000): (+1)
Generates 1 healing pack a turn
Healing packs heal you for 1/3 of max HP


--Inventory--
Iron sword (x1.25 ATK)
Jolteon charm (Varies)


--Summons--
None...


--Random--
--Random--
--Random--
--Random--
You use up 5% of your mana to deal 791 damage to a noob
<:|-----|Action:|-----|:>
Guest of today: KebabRemover (Serbiaball), KebabMaster (Turkeyball), and ??? (???)
SL: Hmm, as in beggining, these noobs are like amateurs - ripping off concept...
TD: Gotta agree... agh, that beginning... I hope that they won't force me to be human again. They won't live long if they do so.

FA: Umm, you forgot that these noobs aren't going to be nice and stuff.
SL: Oh come on... We already said about that.
KR: Of helloings there!

KM: Hello there. Wait, who's there?
TD: Me.
KR: REMOVE KEBAB!
SL: Me.
SL: Wait, what-
FA: Excuse me for a moment, I have to destroy all buildings in one campaign.

???: Huh? Who's there? I hope that there's nobody that might ruin stuff, by yelling these words. Hmm...
SL: Who are you?
???: Not the one as you think...

??? Has been kicked - invalid shortcut.
FA: So, I'm moderator there. Please, remain calm.
KM: Great, can you kick my enemy please? His name is Serbiaball.
KR: Great, can you remove kebab named Turkeyball please?
FA: Uhh... What to do?
SL: No, don't kick anybody. That will be worse.
KR has been kicked by ???: Foolish one who try to kick me.

KM has been kicked by ???: Friend of KR.
FA demoted ???: Hacker.
FA banned ???: Hacker.
FA: How did it happen...

SL: No clue.
(+24 Tailclaw) (2 charges per turn) *2 (sum: 52)

???: ??? (24.34/100) (+0.52/post)

It's all unknown to me.

I just breathe fire onto these noobs. What do they think? That they can do everything they can?
<:|-----|Items in progress:|-----|:>
Artificial Intelligence (50.92/100) (+1.04/post)

+50% Super-effective damage given against enemies (applies both to Thartler and Espeon), and +0.4x Crit multiplier for Espeon. Any attacks might have chance to buff a random friendly entity between 0.2-20% of their stats for 2 turns.

Technically, this would be moment, when I start commanding entities, too.
(Refferum ad Thartlerum && Band of Change && Portable Powerbank) || Bloody Cape == Crimson Dragon-cape (74.30/100) (+0.65/post)
This gives Thartler the same effects as items combined, but due to stat squish, it gives Thartler +20% CURRENT ATTACK and +40% HP post-squish, tops the HP Regen.
(Note - consumes these items to make the cloak)
For Realicraft: Double Refex (25.6/100) (+1.3/turn)
This gives Realicraft all stats boost based on amount of Sidequests complete (1 sidequest = 2-15% of increase based on difficulty).

Otherworld Triforce (31.06/100) (+0.52/turn) (+0.02 (2) Pricey)​
This artifact from very past wasn't researched yet, but it seems like Thartler can get 66% ATT, DEF and HP boosts, as well as buffing Espeon with 100% ATT, DEF and HP. This also gives 5% PP regen for both Thartler and Espeon.
Description: It's a great unknown, how does that work, but it seems to buff me greatly. Also, it seems to be built from... Wait... Is this... Pokemon blood? Nevermind, it's all of artifacts belonging to Legendaries. Also, somehow it's also made from artefact from area, where there are very crazy shenanigans, artefact from area, where Link went from and radiant mists from another universe.
<:|-----|/\|Summons:|/\|-----|:>
A Legend of TBGs: Faressain (14.14/100) (+0.07/post)
Sakuya Izayoi (4.28/100) (+0.14/post)


Impending Summons: ???, the ??? (Revealing later on), and possibly Talessa, the honourable Luxray.
<:|-----|/\|Status:|/\|-----|:>
To be actuated.
Buffs/Changes:
Type: Fire / Flying
Eeveeized: FALSE...
Puns usage (Out Of Topic stat): MED
Ded/KO: FALSE
<:|-----|/\|Helping:|/\|-----|:>
+1 @Pricey12345 - Specifically, to Tailclaw Summon
+3 @Realicraft
You breathe fire on the 3 noobs dealing 18,293 damage each

My Action: I nail the noob on the floor dealing 7,598 damage while I give +2 to Thartler and +2 to Reali.

Sakura's Action: She bites the noob on it's arm for 8,562 damage.

Generating Points at the rate of 3 per turn (Affected by rates) and affected by ratios.

General 1: Difficulty Ring Version 2 23.8/30 at the rate of 0.3 per turn

General 2: 7 GRAND LAND+Land of High Quality Video Game Rips (POSSIBLE SIDEQUEST) 38.2/77 at the rate of 0.7 per turn

Summon 1: The true summon of our life/Tailclaw's First set of power 37.84/100 at the rate of 0.11 per turn +1 from Thartler (x2 and have been converted to 0.22) (Warning, may shake or shatter the Balance Scale (except on harder stages and higher intensities)

Summon 2: Hiding... 22.5/100 at the rate of 0.25 per turn

Tinker 1: Undecided 60/100? at the rate of 0.75 per turn

Tinker 2: Shield of Golden Steel 70.4/100 at the rate of 0.6 per turn

Tinker 3: ??? 31.75/100 at the rate of 0.75 per turn

Tinker 4: ??? 31/100 at the rate of 0.5 per turn

Message/Pun of the Update (25% chance of sans or Tailclaw invades this board): Tailclaw: I cannot think about the pun but I am just punny~

Preturn: The Charge Booster is pumping +30 to the Secret Base Development (and is still ready to collect) and Tailclaw gives +24 to Thartler (until she was awoken but when she was awoken, she send +12 instead after the awakening) and +12 to Reali for everything.

Ally Action: The assassin scores a 7x critical hit on the strongest noob for 17,055 damage while the CET punches it for 1,007 damage then Link slashes it for 1,901 damage and the prophet beats the noob for 1,626 damage which kills it.

The Vine Cancer kicks the noob for 2,154 damage and Lunai slashes the noob for 2,900 damage and it dies from the cuts.

The dorito drones deals 35,463 damage to a noob which destroys it gaining 9,450 (+6,615) gold

Total ally damage: 62,106

Enemy Action: ...

You see a Mechanical Warrior, and 2 robots and you see 3 mysterious portals for their own timelines appeared. Would you examine one of those?

Prophet has been upgraded.

Tailclaw: (zzz...)

[MCF] [1] Pricey12345 Level 54 HP 3,372/3,372 (+25%/843 Regen (CAP)) (710)
MP: 100%
Min-Attack 394 (+2,245)/2,167 (+12,351)
Max-Attack 395 (+2,306)/2,172 (+12,684) (+30% Extra damage per attack but low chance of 6x extra but very low chance of dealing 66x damage.)
Defense 360 (+1,098) 156% > 90& Crit Multiplier: 2.66x Dodge Rate: 32% Element: Earth Class: The King Super Spell: Giga Tap 10/10 READY. (Base Stats: HP 9,019 Min-Attack 8,173 Max-Attack 8,188 Defense 8,890 Crit rate 25%) Power Modifier: +375% HP, +665% MP +305% DEF +570% ATT and +584% MAX ATT (Acts of Heroes Buffs (ONLY FOR CURRENT STATS) 16 Allies: +320% to all stats, +32% CRIT and DODGE and +16% REGEN) +450% Spell Power Buffs: Reduces damage inflicted by an enemy by 25% for 1 turns. Other: Attacks has a 25% chance of giving bad status effects. Weapon Cooldowns: TABPG CD: 5/5 Spell Cooldowns: Midnight Mode CD: 5/5 (Costs 50% MP). Eclipse Beam CD: 5/5 (Costs 50% MP) True Dragon Form 11/15

Sakura Whitefluff HP 10,326/10,326 (4,215) MP 100% ATT 2,715 (+7,384) DEF 450 (+697) Her power magnification is 125%/x1.25 of mines and her attack is based on my max spell power. Power Bonuses: 145% HP, 272% ATT and 155% DEF. Buffs: None.

[2] Charizard Thartler (Pokemon Type: Fire/Flying (Follows the Pokemon Type chart)) Level 54
HP 6,856/6,856 (773 (Modified: 1,306+156=1,462)) (Regens 22%/1,508 HP per turn)
PP 100% (+5% PP per turn and double damage when using moves Deals 1% extra damage per 1% PP (MAX 100%))
Min-Attack 457 (Modified: 772 (+6,662)/1,158 (+9,993))
Max-Attack 462 (Modified: 780 (+6,825)/1,170 (+10,237)) (+25% NKA/+66% Mona-Blast) +50% Move Power (+30% extra damage per attack) (Attacks imbue Cursed Inferno)
Defense 398 (Modified: 672+156=828 (+2,434) (+30% Damage Resistance (CAP)))
634% Crit Rate > 90% (5X CRIT MULTI (CAP)) Dodge Rate 30% (MAX) Class: Fiery Super Chari-Commando Super Spell: Fire-Rocket Wave 12/12 READY. Flare Blitz 4/4 READY. Super Heat Wave 6/6 READY. (Costs 50% PP). (Base Stats: HP: 7,021 Min-Attack 8,641 Max-Attack 8,671 Defense 5,825 Crit rate 33%) Power Modifier: +280% HP, +195% DEF +774% ATT and +786% MAX ATT. (Special Form triggers when all players/allies other than Thartler got KO'd) (Bonus 69% stats for the Fire Crystal buff) Buffs: Blacker Powder: +28% non-magic/move damage FOREVER. Hasty: Attacks 2 times per post (Up to a maximum of 4 attacks for 2 posts) (From the Gaster Blaster) Fire DMG+ +40% damage while using fire attacks, 50% Potion Efficiency, Health=Power: Extra 7.5% ATT/DEF per 10% HP left (Current: 75% Power/Defense bonus), Power=Defense: +156 to Modified HP/DEF from 20% of your Max-ATT, 20% chance to burn enemies, Here we are... 50% resistance to Dark attack, but 50% Penalty to Holy/Light, Fairy and Ghost attacks and it causes DEATH MARK (Minibosses and Bosses are unaffected). Debuffs: None. Element/Type Resistance: Fighting +50% Bug +75% Steel (Not metallic enemies) +50% Fire +50% Grass (and Nature) +75% Elemental/Type Weaknesses: Rock (and mostly Earth) 4x Water +50% Electric +100% Light +50% Ghost/Spirit +50%

Thartler's Mechanical Arms Durability: 2,056/2,056 (x2) (Increases his ATT by 1.5x for both of them are active each arm durability is about 30% of Thartler's HP (if the arm is broke, he loses 0.3x ATT boost, to 0.9x at no arms. Repair: 0/4 (LOCKED UNTIL ONE OR BOTH GOT DESTROYED)

Gaster Blaster Benefits: 1.75x all Stats for Thartler

Espeon HP 10,076/10,076 (4,113) PP 100% ATT: 546 (+2,194)/1,365 (+5,487) DEF: 579 (+897) (+10% Damage Resistance) 450% Crit Rate > 90% (4.6x Mult) Lasts until defeated or returned (but always comes back when it experience) Power bonus: 145% HP, 402% ATT and 155% DEF. +150% Move Power (+40 HP, 1,000 ATT and +20 DEF from the Equipment) 1% chance to hit with 10x DMG and giving Espeon 10% ATT based on DEF. Stat Weigh: 0.7% of Thartler's stats

[3] Realicraft Level 54
HP: 2,833/2,833 (929)
MP: 100%
Min-Attack: 699 (+1,467) Max-Attack: 699 (+1,537)
Defense: 686 (+1,200)
Crit rate: 26% Dodge rate: 2.5% Class: Electric Mage Super Spell: Omega Thunderstorm 5/5 READY
(Base Stats: HP 12,500 MP 2,500 Min-Attack 9,500 Max-Attack 9,550 Defense 5,300 Crit rate 1%) Power Modifier: +205% HP, +175% DEF +210% ATT and +220% MAX ATT Strong against Water and metallic things but weak against anything non-conductive like Wood, Nature, and even Lightning Rods. Gets angered easily

Inventory link is here, I will update if there is a new item collected. Warning may break

Current Prestige: 2

Stage 22: Just got outside!
Waves until miniboss: 8

Location: Outside
Balance Scales (Main Only):

Player ====O==== Enemy
Ally ====O==== Enemy

Current Damage Cap: 99,999,999/99M damage (I updated it a bit)

INTENSITY SCALE: 8 (Current Boost of Enemy Power: 800% (I add 100% EP every Intensity))

Ring Boosted Power: 50%

Money: 59,567 Gold (+70% Gold per kill)

Main Enemies:

Mechanical Warrior [Tier 1] HP 57,669/57,669 ATT 3,793 DEF 2,305
Robot [Tier 1] HP 38,446/38,446 ATT 2,529 DEF 1,537
Robot [Tier 1] HP 38,446/38,446 ATT 2,529 DEF 1,537

Other/Lootable items:

Max Revive S: Dropped from the destroyed tooth.

Eldritch Summon: 0/100 (Must charge when one of the cultists are alive but decays by 1 per turn if none of them charges for it or if all dead.)

Allies: (Members 15/18) (Stat Growth currently at 4x every level up (10x at Lv 50, 11x at Lv 55, 12x at Lv 60, 13x at Lv 65 etc))

Non Alliance Allies:

Assassin Level 53 HP 2,197/2,197 (1,188/1,188) ATT: 1,054 (+1,602) DEF: 952 (+333) Special: Crit Mastery III: 75% critical chance and damage to 7x (If it does not activate, Deals a critical hit instead)

CET 0-12 Level 53 HP 1,973/1,973 (1,067/1,067) ATT: 990 (+1,554) DEF: 984 (+344) Passive: 10% Chance to Crit enemy. Goomba Stomp 2/5

Link Level 53 HP 2,471/2,471 (1,336/1,336) Mana: 20/20 ATT: 1,102 (+2,336) DEF: 1,124 (+393)
Gale Boomerang: Causes storms which pushes (makes them get less accurate) enemies and deal 0.5x DMG.
Hero Bow: Causes Arrow to be shot, dealing 1.5x DMG with 25% Crit chance.
Bomb: Link sets bomb off, dealing 1x DMG, but AoE to 2-3 enemies. Wolf Link: (Untriggered)
Magic: Empower: Uses 1 mana (Sword/Bomb) or 2 mana (Bow) or 3 mana (Boomerang) or 4/5 mana (Wolf Link without/with Minda) Ultimate Empower (Uses all Mana) Current: Sword, Boomerang, Bow, Bomb, Wolf Link. 3/3

His courageous aura can cause to hit otherwise unhittable enemies. He also got Minda and Navi with him. +50% ATT for 2 turns

Prophet Level 53 HP 2,358/2,358 (+10%/235 HP per turn) (1,275/1,275) ENERGY: 550/550 (Upgrades at lvl 55, 65, 70 and 75 Energy Regen: 45+110) ATT: 1,014 (+2,149) DEF: 1,005 (+351) (20% Damage resistance) Visor: 4/4 (Uses 20 Energy) Armour Mode: (Each hit is redirected to 1/2 of the Energy). Mask Mode: (Turns Invisible making it less likely to get hit but loses 50 Energy per turn). Thermal Vision: 4/4 (Uses 40 Energy, See anything in it's path) Enemy Meatshield: (Uses a foe as a barrier unless if it is the last one (Minibosses and Bosses are immune to this) but loses 100 Energy per turn) Orbital Strike: Locked till lvl 60

P I: Deals 50% more damage.
P II: Regens 10% HP per turn, deals 30% more damage, and resists 20% more damage... Regenerates 2/10 energy per turn.
P III: Power Mode: Gives user a large damage buff. (85% extra damage and +15% crit rate Triggered)

Emperor of Vine Cancer Cringe Land (or known as The Cancer's third form/Vine Cancer) Level 53 HP 3,672/3,672 (1,985/1,985) ATT: 1,409 (+2,282) DEF: 1,412 (+494) Element: MEMES Memetic Flare 5/5 Orbital Aesthetic Cannon 3/9 Noscope: Can hit otherwise untargetable enemies. Quickscope: Attacks Twice.

Lunai Level 53 HP 4,300/4,300 (1,410/1,410) Healing Power: 1,191 (+3,239) (ATT: 1,193 (+3,244) and heals (50% from her damage) per attack) DEF: 1,198 (+1,856) Element: Water/Light/Electric Hybrid Skills: Healing Fire: 3/3 Regen Bunny: 5/5 Roar of Healing: 8/8 Blessing of the Heal Master: 2/15 (Is a dragon) Special: Gets extremely upset if Sir Shield is taken out. (Protected by Sir Shield)

Sir Shield Level 53 HP 7,113/7,113 (3,845/3,845) ATT: 0 (Always) DEF: 2,518 (+881) Element: Light Skills: Large Counter: 3/3 Reinforce Shield: 4/4 Summon Mini Shield: 5/5 Shield of the Great Warlord: 1/12 Special: Gets extremely angry if Lunai is taken out. (Protecting Lunai)

Fallen Overlord Level 53 HP 2,340/2,340 (1,265/1,265) ATT: 0 DEF: 1,086 (+380) Summons 4 Dorito Drones per turn (Up to 100 of those for balance). Repel 4/4

Dorito Drone HP 303/303 (164/164) (x100) ATT: 147 (+223) (Total: 37,000 ATT (Scaled by defense and damage resistance)) DEF: 136 (+47)

Nick Level 53 HP: 2,222/2,222 (+10%/365 HP Regen per turn) (1,434/1,434) ATT: 1,279 (+3,159) DEF: 1,052 (+1,315) Weapon and Skill list: Snipe 10/10. AK-40: (Deals 2x DMG to 2 targets) Auto Shotgun (Deals 4x DMG to single target) Katana (Deals 2.5x DMG per hit) Molotov 7/7 Crouch n' Shot 4/4. TAAAAAAAAAANK! 25/25. Spitter! 6/6. Boomer! 5/5. Hunter! 2/5 Smoker! 2/6.
6/10 Passives learned (5/8 Branch) Fire damage increased, 3x Crit on Undead, 25% chance for critical hits (Nick gets 155% HP, 247% ATT and 125% DEF) +50% ATT for 1 turn
5/10 Passives learned (5/8 Branch) Fire damage increased, 3x Crit on Undead (Nick gets 155% HP, 247% ATT and 125% DEF) +50% ATT for 1 turn

Referi Jerator Level 53 HP: 2,758/2,758 (1,491/1,491) MP: 10,525/10,525 (8,420) (+50 MP regen) ATT 1,025 (+1,558)/2,050 (+3,116) DEF: 1,026 (+359) Element: Ice Spells: Freeze (Uses 100 MP). Ice magic (Uses 250 MP) 3/3. Icy Clone (Uses 500 MP) 6/6, Cooling Temperature (Mana cost: 750) 7/7. Frost Burst (Uses 510 MP) 10/10. Freeze Strike (Uses 700 MP) 5/13. Frozen Earth (Uses 600 MP) 8/8. Primordial Freezewinds (Uses 800 MP) 6/6. Everfrost Magic: (Uses 500 MP) 7/5>6>7. Shiverthorns (Uses 700 MP) 9/9. Feral Cold (Uses 700 MP) 5/5. Arctic Cold (Uses 1,000 MP) 14/14. Frost Minnow attack 4/4. Arrow of Frost 4/4. Ice Blade 3/3. Passives: Deals 50% extra damage when using ice attacks and deals 0.2x DMG to every frozen enemy every turn. Water attacks become Ice. Nullifies every normal Burning Effect(Changes effect to frostburn if it was allied).
6/10 Passives learned (5/10 Branch) Spell Power bonus: 100%.

Naforia Level 53 HP: 4,889/4,889 (+5%/244 HP per turn) (1,603/1,603) ATT: 1,381 (+4,170) (Heals 25% when damage dealt) DEF: 1,273 (+1,973) (Retaliates 50% damage from any attacks that hit him) Dodge Rate: 25% Element: Nature/Water Elemental Resistances: Immune to Earth Water 50%, Electric 25%, Fire 25% Elemental Weaknesses: Ice 100% Leaf/Aqua Strike 3/3. Healing Apple 6/6. Nature Flaps 6/6. Borrow 5/6. Regen Roots/Magic Water 7/7. Tree Smash/Submerge 9/9. Nature's Blessing 10/10. (Next Passive: Lvl 59) (Is a dragon)

Flufftail Fluffykins Level 53 HP: 5,477/5,477 (+5%/273 HP per turn) (1,796/1,796) MP: 100% (+5% MP per turn) ATT: 1,640 (+4,542)/2,050 (+5,678) DEF: 1,595 (+2,472) (Deals 25% Recoil damage upon attacking her and 5% chance to stun the attacker.) Spell Power Bonus: 25% (Next Passive: Lvl 60) Attacks Twice Abilities: Super Scratch/Bite 2/2. Critical Hit 2/3. Thief 3/3. Fire Breath: 5/5. Fury: 1/5. How 2 use magic 5/5. Ability Steal: 9/9 (Stolen Abilities: Chip Barrier's 50/50 Mode 10/10). Stone Wall 7/7. Magic Set A (Mana Cost: 10%~30%) 6/5>6. Mana Share (Expends her MP to give some to Allies and Players). Dual Healing Fire (Mana Cost: 600) 6/6. Mana 4 Charge (Costs 10% MP per ability charge point). Baleful Roar 7/7. Magic Set B (Mana Cost: 15%~30%) 5/3>5. Current Costume: None... Resists 10% Elemental and status effect damage dealt to her Buffs: Fury for 2 turns (Is a dragon) Protection Mode (OFF)
Icy Shield Durability: 6,227/6,227 (Protects Flufftail from harm excepts Pierce attacks)
Papyrus Level 53 HP: 8,659/8,659 (3,685/3,685) (+20%/1,731 HP per turn) MP: 100% (+20% MP per turn) ATT: 2,781 (+6,173) DEF: 2,647 (+4,367) (+10% Damage Reduction) Bone Attack 2/2. Cool Dude (MP cost: 10%) 4/4. Annoying Dog (MP cost: 15%) 5/5. Junior Jumble (MP cost: 10%) 4/4. Blue Attack 3/3. Turn the Soul Blue (MP Cost: 60%) 5/10. Bone Barrage 2/5. Spaghetti for you! (MP COST: 15%) 4/4. Generousity (MP COST: 25%) 6/6. Call an Enemy: (MP COST: 20%) 3/3. Orb Maze: (MP cost: 15%) 2/5. That's a trash can. Feel free to visit it at any time: (MP cost: 30%) 2/10. (Every start of each wave, NYEH HEH HEH plays and all enemies loses 5% ATT for 3 turns (Bosses are unaffected)) 25% chance to block attacks (except if any foes not targeting him) He can taunt one enemy per turn, giving them -20% DEF and -10% ATT, but at cost of being targetted. (Next Passive: Lvl 55) (Papyrus gets 135% HP, 222% ATT and 165% DEF)

Sans Level 53 HP: 1/1 Fatigue points: 2,379/2,379 (+20%/475 FP per turn but if this hit 0, Dodge is set to 0%) MP: 100% (+25% MP per turn) ATT: 1 (2,813 (+4,275)/4219 (+6,412) KR +50% extra damage) DEF: 1 +50% Pure Karmic Power. 50% Crit rate Dodge: 100% (Every Dodge reduces Fatigue which is a quarter of the damaged received by the enemy) Bone Slam 4/4. Random Blast 2/4. Gravitation 4/4. Tricycle 4/4. Trombone 5/5. Fake Mercy 12/12. Mana=Power (Empowers his KRATT by amount of Mana Sacrificed, 1% MP = 3% more power, can use EX versions if 100% MP is used) 7/7 (if EX M=P, 0 otherwise). Blue-White Attack 7/7. Random-Attack 4/7. + or x? 9/9. Rapid-Slams 9/9. Nothing: 2/8 (25% chance of him randomly attacking enemies if each enemy have their goes and every preemptive with 1.25x power to a random enemy) 10% chance to resist KO and 5% chance to resist Death/Perma-Death. Any healings gains 60% bonus. Sans gives enemies Bad time, which change preemptively 10% of enemy HP into KR. (Next Passive: Lvl 55) Buffs: None

Undyne Level 53 HP: 45,037/45,037 (15,267/15,267 MP: 100% ATT: 10,048 (+32,555)+Ignores Defense DEF: 9,548 (+9,070)+20% Damage resistance and 20% chance to block attacks Abilities: Green Soul Mode 4/4. Patterned Surround 3/3. Confusing Patterned Attack 4/4. Spear Shield 5/5. Water Tomb (Costs 10%~100% MP) 12/2-12 (+1 each 10% MP spent). An Sacrifice 13/25. Killing Floor Undyne 5/5. Motivating Battlecry 6/6. Magical Spear (MP Cost: Varies) 8/8. Determined Slashes 6/6. Boiling Rage: 2/15. (+1 per 4x hits. Current hit amount: 0/50x) One Spear, two Victims: 2/11 (7 if only 1). Uncontrollable All-Out Pummeling: 2/15. (Next Passive: Level 56) Passives: Will live for 1 more turn after she got KO'd, Anti-Genocide Measures (When she gets hit by a OH-KO after the Balance scale is equal or 1 behind the enemy). Thorny Armor: Damages enemies who hit her. Any water-type attacks heals her. Double Attacks. (Undyne gains +195% HP, +25% MP, +324% ATT and +95% DEF)

Neo Squad:

Captain Buster Level 53 HP 2,412/2,412 (1,304/1,304) ATT: 1,165 (+1,770) DEF: 1,061 (+371) Buster Cannon: 3/3 Cyber Cutter 5/5 Let's Blow That Thing Up! 3/7 The Neo Squad deals minicrits while a boss is on the field Shiver Me Timbers: NS KO'd Counter 0/4.
He takes only 25% from AoE and takes 10% damage from unavoidable attacks.

Sniper Guy Level 53 HP 2,044/2,044 (1,105/1,105) ATT: 1,175 (+1,786) (always multiplied by 10x when it hits via Cheap Scope hit) DEF: 1,043 (+365) 20% Accuracy (5% Acc every miss until hit + reset Max 100%) Attacks aimed against him have a 50% chance to miss. Heals are unaffected (except after wave/stage recoveries). He is also immune to AoE and unavoidable attacks due to this.

Night-Lighty, the Equinox Dragon Level 53 HP 3,931/3,931 (1,289/1,289) ATT: 1,069 (+2,907) DEF: 1,060 (+1,643) Element: Light/Dark Hybrid (Is a dragon) She takes only 50% Light/Dark damage when she gets attacked and is 50% resistant to AoE. Balance: Dark 100% ========O 0% Light

Red Flare Level 53 HP 335/335 (110/110) Heat: 6,100% (maximum of 6,100% but raises higher via level ups, 1 HP is 5% Heat) ATT 999 (+3,016) DEF 989 (+1,532) (Is a dragon)
Mini Shield Durability: 1,285/1,285 (Protecting Red Flare from harm)

Skills: Heat Up, Bite, Flare Missile, Fire Breath and Fire Burst

Immune to fire-based attacks/enemies.
Deals 2x damage to nature and ice-element entities and takes 0.5x damage from nature/ice-element enemies and attacks.
Takes 2x damage from water/wind-element entities/attacks and deals half 0.5x to water/wind-element enemies.

Celestial Dreamwing Level 53 HP 4,248/4,248 (1,393/1,393) Healing Power 1,143 (+3,108) DEF 1,020 (+1,581) Dream Magic 4/4 Dream Watch 7/7 Dream Spirits 9/9 World of Dreams 11/11 Making Dreams Come True 13/13 She resists 25% AoE damage. (Is a dragon)

Dream Spirit (x2) HP: 360/360 Healing Power: 198 DEF: 108

Ally Storage (Contains Weak Knight, Weak Mage, Weak Priest and the Weak Rouge.)

All Allies have doubled stats

Power Modifier: +85% HP, +25% MP (Referi only), +152% ATT and +35% DEF to all allied units present. (+157% for the CET, +162% for the Vine Cancer and +212% for Link and the Prophet) (Nick gets 155% HP, 247% ATT and 125% DEF)
+205% HP, +145% MP (No dragons have that), +272% ATT (+277% for Flufftail and +302% for Naforia and Red Flare) and +155% DEF to all dragon and pokemon units present
This is where the Pre-Doubled stats came from (just to save some space)

Training Camp:

IT HAS BEEN CLOSED FOR 10~15 STAGES.

Increases price and the stats (if you buy it with a higher price) every-time if you buy it (If you buy all 3, You get a bonus of +??? to everyone (including me except the Secret Base) for everything)

All Stat upgrades you purchases goes to the allies and the players

Purchased Stat Buffs: HP +654 ATT +333 DEF +333

Sacrificial Stat Bonuses (Only if the Temporary Allies have been sacrificed.): 50 HP, ATT and DEF (10% HP for Red Flare and 10% All for Dorito Drones)

Crunk boosted Allies: Sir Shield: +200,000 for all of his stats.

25% Discount!

Healing Potion (Heals 1.5x HP (when you use it based on min ATT) to a player/ally) Price: 125 93 Gold

Attack Potion (Adds 0.25x Min-attack and Max-attack for 3 turns) Price: 100 75 Gold

Defense Potion (Adds 0.25x Defense for 3 turns) Price: 100 75 Gold

Fire Canister (Sets some Enemies on fire reducing 0.2x HP (when you use it based on min ATK) per turn for 5 turns) Price: 50 37 Gold

Healing Pages (Heals 0.2x HP (when you use it based on min ATT) to a player/ally, Comes in packs of 10) Price: 100 75

One Shot (Instant kills an Enemy (25% HP to a miniboss or 10% HP to a boss) comes in only 1 use and only usable every 5 waves) Price: 750 375

Magic Berry Dragon Spider Cider (Restores 100% MP/PP when used) Price scales with MP/PP (1% MP/PP = 2 Gold)

Potato Nugget Mine Seeds (Can be used then a 2 turn wait for activation if a enemy attacks it it deals 25% HP of the Enemy (Does not work on Minibosses and Bosses)) Price: 200 150 Gold

PP Ether (Restores 50% of your PP when used (If you buy it and use it on anything that is not a Pokemon, You only restore 25% MP with a penalty)) also the price scales with your PP (1% PP = 2 Gold)

Dragon Spider Donut (Restores 50% HP when used) Price scales with HP like 1% HP = 2 Gold (Same as the Spider Cider but Costs for restoring HP exists)

Charge Orb (Gives +1 (doubled to +2 due to the All-In-One Military Rack) to everyone (including me), all charges) Price: 900 675 Gold (Unavailable if the Balance Scale is too far ahead)

Tinker Orb (Gives +1 (doubled to +2 due to the Quo Vadis Crafting Table) to everyone (including me), all tinkers) Price: 900 675 Gold (Unavailable if the Balance Scale is too far ahead)

Ally Power Booster (Permanently upgrade an Allies HP, ATT and DEF by 50.) Price: 2,000 1,500 (Prices increases ever 5K Stats on a Ally MAX 9,500 HP, ATT and DEF for each ally and Unavailable if the Balance Scale is too far ahead)

Sidequest Lore Orb I: Siege of the Storm Fortress (HEROIC MYTHIC (LOCKED UNTIL CLEARING HEROIC) 8 Waves of epic battles against the dark forces that attacks the Storm Fortress with 2 bosses Difficulty: Heroic: *4 Mythic: *7) Price: 100,000 135,000 (187,500 on Mythic) Gold (Normal Cleared)

Orb of Boss Rush Stage 1 to 15 (NORMAL HEROIC (LOCKED UNTIL CLEARING NORMAL) MYTHIC (LOCKED UNTIL CLEARING NORMAL AND HEROIC) This will be a marathon sidequest which will be full of Minibosses and Bosses but with some stuff altered Difficulty: Normal: *8 Heroic: *10 Mythic: *14) Price: 1,000,000 750,000 Gold (More expensive on Heroic and Mythic)

GO TO BOSS ASAP CARD (Go to the Miniboss/Boss straight away without fighting many enemies and some stuff...) Price: 1,181,250 885,937 Gold (Gets 10% cheaper per wave clear)

Power Boosted Allies: Assassin (+5,000 on HP, ATT and DEF), The Dorito Drones (+500 on HP, ATT and DEF) and Referi Jerator (+2,500 on HP, ATT and DEF)

Tailclaw-boosted stats: Cyanogynist and any new player: +600,000 to all stats. Sir Shield: +1,000,000 HP +500,000 Defence.
All Allies: 300,000 for all stats. Lunai: 350,000 for all stats. (All doubled due to strength magnification)

Other/Utilities:

Data Bot V.1: I am just a simple replacement for Navi.

Tarunai (Tailclaw) Whitefluff (She trying to escape the factory...) Assist Power: 6 (24 for Thartler but disabled if Balance Scale is pushed by 2 ahead) She's very protective with Thartler however, if he got defeated, she joins the fight (She's invincible from the power of A true form of love but she might get her powers when I finished that charge)

Nova Power: 1,900/2,750 (+50 per turn but can be used on stuff)

Runata (She's found inside Tailclaw's fluffy coating, being protected by her mother)

Legendary Item Passives: Nubcaik adds 10 perm HP to all players Laser Cannon adds 5 perm Min/Max ATT to all players, Psychopathic Gem: +10 perm Min/Max ATT to all players Charm of Spiders: +10% Min/Max ATT to all players

Crystal Storage: has Life Crystal I (Raises 5 permanent HP to the players), War Crystal I (+5 HP, +2 Min ATT, +4 Max ATT, +1% CRIT +3 DEF to all players and allies + new ones), Charge Assist Booster Crystal VI (Boosts all player assists by 6), Charge Assembler Crystal I (Every charge point (Tinker, General and Summon) is worth double amount. Multiplicative with other charge boosters)

Laser Factory (boosts CET 0-12 Attack by 1.25x/+25%)

Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT

Acts Of Heroes - This is for me. Gives 20% Buff to all basic stats, +2% to CRIT and DODGE and 1% to REGEN for me every alive/active ally that is on field. (16 Allies: +320% to all stats, +32% CRIT and DODGE and +16% REGEN)

Quo Vadis Crafting Table (Permanently fastens Tinkers x2 (Aka Every point is worth double when in tinkers))
All-In-One Military Rack (Permanently fastens other charges than Tinkers in same way as Quo Vadis Table X2 (Or buffs if you decide to stay with original x2) (Summons & General & Others))

Death Ray V.3: CD 20/20 READY
Crimson Core: CD 7/7 READY

Charge Booster Mk.5: Assists random player but focuses on the Secret Base Development Charge Storage: Generates 30 points per turn [150/150] (This amount will be affected by speed and rates)

Portal to Costume Party (Current Diff: Expert, Next after this: Master)

Portal to the Crypt of Crystals (Current Diff: Heroic, Next after this: Mythic)

Mysterious Portal which Rotom contains (There is Rotom inside)

Portal to Crunktopia: Gives the Vine Cancer 30% extra attack power

NOTE: Previous tier must be built for next tier to start. Also, we only upgrade one building of our choice alone. Also, finishing previous tier doesn't preserve charges.
- Time reducers (only base).
Secret Workshop X (+1 to item charges on start) FULLY UPGRADED.
Secret Workshop upgrade: Superior Charges: Players get 4th Tinker Slot (YES)
Secret Barracks X (+1 to summon charges on start) FULLY UPGRADED.
Secret Barracks upgrade: Player Heritage: Players get 3x boost. (YES)

_____________________________________________________________
-% (Needs Secret Barracks/Workshop to be lvl 10)
Secret Base IV (Strengthens new ally summon power by 40% Current.
Secret Base V-IX (Strengthens new ally summon power by (X * 10%) (150/2330 30 from the Charge Booster 0/3750, 0/5125, 0/7000, 0/9400)
Secret Base X - Strengthens new ally summon power by 100% (0/12500)
Secret Base Upgrade: Guards: In case of wipe, you start wave before you died. (0/2500)
Secret Base Upgrade: Power Amplifier: Allies get forge stats which increases their stats 8% per level to maximum of +25. Like: Lunai (+25) Will have 200% more stats than normal Lunai. Doesn't carry on with upgrades. (0/5000)
Secret Guild I-IX (Reduces building time by (X * 10%) (0/250, 0/600, 0/1400, 0/3000, 0/6500, 0/14000, 0/27000, 0/44000, 0/65000)
Secret Guild X - Reduces building time by 95% (0/90000)
Secret Guild upgrade: Offspring characters: Can join as all sort of characters now. Carries on prestiges. (0/10000)
Secret Laboratory I-IX (Reduces item creating time by (X * 10%) (10/150, 0/410, 0/775, 0/1250, 0/2330, 0/3750, 0/5125, 0/7000, 0/9400)
Secret Laboratory X - Reduces item creating time by 95% (0/12500)
Secret Laboratory Upgrade: Otherworldly psychics: Allows creating Artifacts from items. Artifacts get 50% more stronger. (0/1000)
Secret Laboratory Upgrade: Reality Change: Allows secondary forms under 30% HP. (0/4000)
________________________________________________
Guildmaster:
House VI: Holds 18 spaces for Allies. (Current)
Looks empty
House VII-IX: Adds (x*3) spaces for allies (10/750, 0/1000, 0/2500))
House X: Adds 40 spaces for allies (0/5000)
House Upgrade: Architecture: Adds 25% more space for allies (0/500)
House Upgrade: Training Grounds: Adds 10% more stats per level for all. (0/1000)
Base Upgrader: Allows base stats upgrades (0/500)
Ally Upgrader: Allows allied upgrades (0/1000)
Player Upgrader: Allows more complex Player upgrades (0/1000)
Imbue Table: Allows imbuing weapons/armor with runes. Allows drops of imbue runes.(10 tiers, each has 4%(5% if to specific, and 6% if to stats) increase. Like of Poison I - 4% chance to poison enemy, of Lightning X - 40% chance to paralyze enemy, Rubber V: 25% resistance of Electric, Firebane VIII: 40% increased damage against Fire-type, Fireborn III: 15% increased Fire Damage, Assassinating VI: 36% increase to Crit damage.) (0/500)
Cloner: Can clone any player item at 3 scales: (0/500)
1. 1:1
2. Fine (stats increased double, cost increased double)
3. Rough (stats decreased double, cost decreased double)
Brewing and Crafting station advanced (0/1000)
User can do recipes, then do Item power-ups... Restricted to two recipes and five power-ups per user.
________________________________________________
Basic:
Secret Mine X (Digs 50,000 Gold per turn) FULLY UPGRADED.
Secret Mine Upgrade: Spelunk: Dig 50% more gold per level (Currently, 500%/5x (MAX))

Mining INC. Makes the mines gives 5x as much Gold per turn
_______________________________________________
Advanced (Locked until everything's unlocked):
Secret Soul Mine I (Digs 1 HS per turn) (0/100)
Secret Soul Mine II (Digs 2 HS per turn) (0/200)
Secret Soul Mine III (Digs 3 HS per turn) (0/300)
Secret Soul Mine IV (Digs 4 HS per turn) (0/400)
Secret Soul Mine V (Digs 5 HS per turn) (0/500)
Secret Soul Mine VI (Digs 10 HS per turn) (0/1000)
Secret Soul Mine VII (Digs 15 HS per turn) (0/1500)
Secret Soul Mine VIII (Digs 20 HS per turn) (0/2000)
Secret Soul Mine IX (Digs 25 HS per turn) (0/2500)
Secret Soul Mine X (Digs 50 HS per turn) (0/5000)
Secret Soul Mine Upgrade: Mercenary Ascensions: Get 50% more HS per level. (0/2000)

This thing and the buildings will carry-over at Prestiges (Soft reset) and Resets (Medium reset)

Blue Double Charge Box: Doubles charge speed for the Secret Base (Will deactivate when all the charges are done).

Relics: 8 (There is no Artifacts to be found yet.)

Universal Buffs: Power of the Dragon's Nanosuit (+10% MIN ATT an 20% MAX ATT to all players and allies), Universal Rebirth +60% Gold dropped from enemies, 25% discount from shop, +30% DEF, DMG, +25% CRIT chance and +50% HP for all players.

Nubcaik: Current holder: Thartler. Can heal for 100% HP and adds 10% Min/Max Attack and Defence for 3 turns also it can be used on the allies and other players for same effects. COOLDOWN: 5/5 READY

Laser Cannon Mk 2: Current holder: No one for now. can be used for dealing enormous damage to enemies but halves the damage on boss type enemies COOLDOWN: 7/7 READY

Noob King's Crown: Current holder: Pricey12345/Me. Looks cosmetic to me

The Core of Combination Insanity: Current holder: Thartler. It can be used to merge 2 enemies into 1 bigger enemy but badder effects. COOLDOWN: 3/3 READY

Charm of Spiders: Current Holder: Thartler. It can be used for summoning a army of spiders. COOLDOWN: 6/6 READY

Alternative Tsunami Blaster: Current Holder: Thartler. It can shoot rockets dealing massive damage to 3 enemies COOLDOWN: 10/10 READY

Seal of the Rainbow Wyrm: Current Holder: No one for now. Boosts all damage by 3x for 5 attacks. COOLDOWN: 15/15 READY
 
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<:|-----|Action:|-----|:>
SL: The statuses really need some cleaning. Like - seriously, I can't see anything!
(+24 Tailclaw) (2 charges per turn) *2 (sum: 52)

???: ??? (24.86/100) (+0.52/post)

It's all unknown to me.

Uh huh, how are even these? Anyway, gotta use Flamethrower on both Robots.

Also, might check up... Terrarian one.
<:|-----|Items in progress:|-----|:>
Artificial Intelligence (51.96/100) (+1.04/post)

+50% Super-effective damage given against enemies (applies both to Thartler and Espeon), and +0.4x Crit multiplier for Espeon. Any attacks might have chance to buff a random friendly entity between 0.2-20% of their stats for 2 turns.

Technically, this would be moment, when I start commanding entities, too.
(Refferum ad Thartlerum && Band of Change && Portable Powerbank) || Bloody Cape == Crimson Dragon-cape (74.95/100) (+0.65/post)
This gives Thartler the same effects as items combined, but due to stat squish, it gives Thartler +20% CURRENT ATTACK and +40% HP post-squish, tops the HP Regen.
(Note - consumes these items to make the cloak)
For Realicraft: Double Refex (26.9/100) (+1.3/turn)
This gives Realicraft all stats boost based on amount of Sidequests complete (1 sidequest = 2-15% of increase based on difficulty).

Otherworld Triforce (31.60/100) (+0.52/turn) (+0.02 (2) Pricey)​
This artifact from very past wasn't researched yet, but it seems like Thartler can get 66% ATT, DEF and HP boosts, as well as buffing Espeon with 100% ATT, DEF and HP. This also gives 5% PP regen for both Thartler and Espeon.
Description: It's a great unknown, how does that work, but it seems to buff me greatly. Also, it seems to be built from... Wait... Is this... Pokemon blood? Nevermind, it's all of artifacts belonging to Legendaries. Also, somehow it's also made from artefact from area, where there are very crazy shenanigans, artefact from area, where Link went from and radiant mists from another universe.
<:|-----|/\|Summons:|/\|-----|:>
A Legend of TBGs: Faressain (14.21/100) (+0.07/post)
Sakuya Izayoi (4.42/100) (+0.14/post)


Impending Summons: ???, the ??? (Revealing later on), and possibly Talessa, the honourable Luxray.
<:|-----|/\|Status:|/\|-----|:>
HP: 6,856[3,918] + 2x 2,056(4,112[1,175 each{2,350}])
ATT: 7,434(4,248[2,427])|7,605(4,346[2,483])/11151(6,372[3,641])|11407(6,518[3,725])
DEF: 3,262(1864[1065])
CRIT: 90% (5x)
Buffs/Changes:
Type: Fire / Flying
Eeveeized: FALSE...
Puns usage (Out Of Topic stat): MED
Ded/KO: FALSE
<:|-----|/\|Helping:|/\|-----|:>
+1 @Pricey12345 - Specifically, to Tailclaw Summon
+3 @Realicraft
 
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--Action--
I equip the Jolteon Charm and then use Thunderbolt on the noobs.


--Stats--
Eeveeised: NO
Ded: NO
Is Jolteon: YES

--Crafting--
Healing Pack Generator (888/1000): (+1)
Generates 1 healing pack a turn
Healing packs heal you for 1/3 of max HP

Laptop (4/15): (+4)
It's a laptop.
Can be upgraded.

--Inventory--
Iron sword (x1.25 ATK)
Jolteon charm (Varies)


--Summons--
None...


--Random--
__rANDOM__
 
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