Tappy Tap Adventures (Terraria Forums Edition) [MOVED TO SPACEBATTLES]

<:|-----|Action:|-----|:>
*2
SL: Nevermind... Thartler... Just... Triple-Attack!
(+24 Tailclaw) (2 charges per turn) (sum:112) (+30 Recompensation)

Now, I'm really angry, as I do bunches of attacks, then kick Rotom into moon, then kick him into sun.

Stats upgrade: The IV-Maxer (3920/5200)
This obviously maxes all my IVs, multiplying all my stats by 1.5x. This also comes with title of Fiery Super Chari-Commando, or FSCC, because of shortcuts. (In addition to the other thing)

(I'm waiting for a good moment to train)
<:|-----|Items in progress:|-----|:>
Artificial Intelligence (112/5000)

+50% Super-effective damage given, and + 40% Crit chance. Any attacks might have chance to buff a random friendly entity between 0.2-20% of their stats.

Technically, this would be moment, when I start commanding entities, too.
(Refferum ad Thartlerum && Band of Change && Portable Powerbank) || Bloody Cape == Crimson Dragon-cape (3492/8000)
This give Thartler 5x as much PP (so x1.25 from previous value), increases bonuses of using moves to 225% (from 100%/double), keeping ability to learn all TMs/HMs Charizard can learn, while increasing Crit Base to 5x (from 3x). He gets 40% CRIT (instead 20%), 90% MIN and 110% MAX ATT increases, +50% DEF and HP to wearer, +7.5% PP per turn and +200% Move Power.
Description: I have done it. Still, it has symbol of Fella on back, with blood drippling off my cape, because of how scientists killed her. It's just hatred, which powers my item.

(Note - consumes these items to make the cloak)
Deux Ex Machina (5888/7500) (+4 Cyan&Pricey)
Every Dragon/Pokemon Ally and every Player get 120% increase to stats.

Otherworld Triforce (662/10000)​
This artifact from very past wasn't researched yet, but it seems like Thartler can get 66% ATT, DEF, HP and PP boosts, as well as buffing Espeon with 100% ATT, DEF, HP and PP. This also gives 5% PP regen for both Thartler and Espeon.
Description: It's a great unknown, how does that work, but it seems to buff me greatly. Also, it seems to be built from... Wait... Is this... Pokemon blood? Nevermind, it's all of artifacts belonging to Legendaries. Also, somehow it's also made from artefact from area, where there are very crazy shenanigans, artefact from area, where Link went from and radiant mists from another universe.
<:|-----|/\|Summons:|/\|-----|:>
A Legend of TBGs: Faressain (9290/70000 (base - 100000))
Sakuya Izayoi (406/35000) (base: 50000)



<:|-----|/\|Status:|/\|-----|:>
To be actuated.
Buffs/Changes:
Type: Fire / Flying
Eeveeized: FALSE...
Puns usage (Out Of Topic stat): LOW
Ded: FALSE
<:|-----|/\|Helping:|/\|-----|:>
+2 @Pricey12345
+2 @Cyanogynist
+3 Secret Base
 
<:|-----|Action:|-----|:>
*2
SL: Nevermind... Thartler... Just... Triple-Attack!
(+24 Tailclaw) (2 charges per turn) (sum:112) (+30 Recompensation)

Now, I'm really angry, as I do bunches of attacks, then kick Rotom into moon, then kick him into sun.

Stats upgrade: The IV-Maxer (3920/5200)
This obviously maxes all my IVs, multiplying all my stats by 1.5x. This also comes with title of Fiery Super Chari-Commando, or FSCC, because of shortcuts. (In addition to the other thing)

(I'm waiting for a good moment to train)
<:|-----|Items in progress:|-----|:>
Artificial Intelligence (112/5000)

+50% Super-effective damage given, and + 40% Crit chance. Any attacks might have chance to buff a random friendly entity between 0.2-20% of their stats.

Technically, this would be moment, when I start commanding entities, too.
(Refferum ad Thartlerum && Band of Change && Portable Powerbank) || Bloody Cape == Crimson Dragon-cape (3492/8000)
This give Thartler 5x as much PP (so x1.25 from previous value), increases bonuses of using moves to 225% (from 100%/double), keeping ability to learn all TMs/HMs Charizard can learn, while increasing Crit Base to 5x (from 3x). He gets 40% CRIT (instead 20%), 90% MIN and 110% MAX ATT increases, +50% DEF and HP to wearer, +7.5% PP per turn and +200% Move Power.
Description: I have done it. Still, it has symbol of Fella on back, with blood drippling off my cape, because of how scientists killed her. It's just hatred, which powers my item.


(Note - consumes these items to make the cloak)
Deux Ex Machina (5888/7500) (+4 Cyan&Pricey)
Every Dragon/Pokemon Ally and every Player get 120% increase to stats.

Otherworld Triforce (662/10000)​
This artifact from very past wasn't researched yet, but it seems like Thartler can get 66% ATT, DEF, HP and PP boosts, as well as buffing Espeon with 100% ATT, DEF, HP and PP. This also gives 5% PP regen for both Thartler and Espeon.
Description: It's a great unknown, how does that work, but it seems to buff me greatly. Also, it seems to be built from... Wait... Is this... Pokemon blood? Nevermind, it's all of artifacts belonging to Legendaries. Also, somehow it's also made from artefact from area, where there are very crazy shenanigans, artefact from area, where Link went from and radiant mists from another universe.
<:|-----|/\|Summons:|/\|-----|:>
A Legend of TBGs: Faressain (9290/70000 (base - 100000))
Sakuya Izayoi (406/35000) (base: 50000)



<:|-----|/\|Status:|/\|-----|:>
To be actuated.
Buffs/Changes:
Type: Fire / Flying
Eeveeized: FALSE...
Puns usage (Out Of Topic stat): LOW
Ded: FALSE
<:|-----|/\|Helping:|/\|-----|:>
+2 @Pricey12345
+2 @Cyanogynist
+3 Secret Base
You done the series of attacks until you send it to the moon and the sun then it returns with it's 75 million HP gone.

My Action: I use up all my MP blast Rotom to defeat it. I +2 to Thartler and Cyan, I +4 to the Secret Base

Sakura's Action: She uses 20% of her MP to cast Regen on me for 3 turns, recovering 10% of my HP as well.

Generating Points at the rate of 6 per turn (24 if I was awakening Tailclaw's power).

General 1: Difficulty Ring Version 2 60/3,000

General 2: 7 GRAND LAND+Land of High Quality Video Game Rips (POSSIBLE SIDEQUEST) 60/7,777

Summon 1: The true summon of our life/Tailclaw's First set of power 5,644/24,500 (CP base cost: 35,000. Warning, may shake or shatter the Balance Scale (except on harder stages and higher intensities))

Summon 2: Hiding... 154/10,500 (CP base cost: 15,000)

Tinker 1: Undecided 1,741/7,500

Tinker 2: Shield of Golden Steel 1,791/6,000 +2 from Thartler (x2)

Tinker 3: ??? 79/7,500

Tinker 4: ??? 137/10,000

Message/Pun of the Update (25% chance of sans or Tailclaw invades this board): Bleh, holidays...

Preturn: The Charge Booster is pumping +30 to the Secret Base Development (and isready to collect) and Tailclaw gives +24 to Thartler (until she was awoken but when she was awoken, she send +12 instead after the awakening) and +12 to Cyan for everything. The Blood Power didn't work...

Ally Action: ...

Total ally damage: 0

Enemy Action:
Main: ...
TAMADRA Village: ...

Some time later, the monster had a shock for a while before it makes it float as light comes out until it makes the explosion splitting Rotom and Necrozma out.

Necrozma: Hmm... You did tried to stop them now you have failed me... I will see you again soon and follow me my minions.

Necrozma and it's Ultra Beasts disappears while the heroes looked at Rotom

Rotom: Nnnfff... You have defeated me however you will never stop me!

Rotom opens the portal then goes through another time so it escapes from it's enemies while it taunts them as the portal disappears

Tailclaw: I think Rotom got away. I will get you next time when if I see you... Oh look, there is a cache for the rewards

Tailclaw opens the cache which contains an +1,500 assist for all players (And me next turn) while gaining 100 million gold, 2 dried up level crystals, 3 relics and an trophy for beating Rotom on normal mode

The past version of Faressin founded it as you give those special weapons to him then he upgrades those into new ones.

Death Ray V.2 has been upgraded to Death Ray V.3 as the Laser Cannon has been upgraded to Laser Cannon Mk.2

The past version of Faressin waves goodbye as they went through the portal making them return to the areas below (Espeon is in the TAMADRA Village as well) and all the stats have turned back to full (HP, MP, Fatigue, etc.)

Tailclaw: I have to take a rest after finishing off the book of Magic Meyhem. I will wake up in a few turns.

[MCF] [1] Pricey12345 Level 50 HP 1,724,362/1,724,362 (+25%/431,090 Regen (CAP)) (485,736) MP: MP 233,128/233,128 (Normal MP: 36,144) Min-Attack 278,676 (+1,254,042)/1,532,718 (+6,897,231) Max-Attack 279,136 (+1,295,191)/1,535,248 (+7,123,550) (+30% Extra damage per attack but low chance of 6x extra but very low chance of dealing 66x damage.) Defense 242,668 (+451,362) 2xCrit rate 56% (Instant Crits) Dodge Rate: 32% Element: Earth Class The King Super Spell: Giga Tap 10/10 READY. (Pre Quadruple Stats: HP 121,434 MP 9,036 Min-Attack 69,669 Max-Attack 69,784 Defense 60,667) (Base Stats: HP 9,010 MP 7,975 Min-Attack 8,165 Max-Attack 8,180 Defense 8,880 Crit rate 25%) Power Modifier: +255% HP, +545% MP +185% DEF +450% ATT and +464% MAX ATT (Acts of Heroes Buffs (ONLY FOR CURRENT STATS) 16 Allies: +320% to all stats, +32% CRIT and DODGE and +16% REGEN) +450% Spell Power Buffs: Reduces damage inflicted by an enemy by 25% for 2 turns. Other: Attacks has a 25% chance of giving bad status effects. Weapon Cooldowns: TABPG CD: 5/5 Spell Cooldowns: Midnight Mode CD: 5/5 (Costs 50% MP). Eclipse Beam CD: 5/5 (Costs 50% MP) True Dragon Form 5/15

Sakura Whitefluff HP 2,694,315/2,694,315 (2,155,452) MP 364,262/364,262 (291,410) ATT 1,919,060 (+2,916,971) DEF 303,335 (+106,167) Her power magnification is 125%/x1.25 of mines and her attack is based on my max spell power. Power Bonuses: 25% HP, 25% MP 152% ATT and 35% DEF. Buffs: Reduces damage inflicted by an enemy by 25% for 2 turns.

[2] Charizard Thartler (Pokemon Type: Fire/Flying (Follows the Pokemon Type chart)) Level 50 HP 4,294,656/4,294,656 (582,535/582,535 (Modified: 1,019,436+128,868=1,148,304)) (Regens 22%/944,824 HP per turn) PP 38,358/38,358 (+5%/1,917 PP per turn and double damage when using moves Deals 1% extra damage per 38 PP (MAX 1,000%)) (MP 38,358) Min-Attack 362,950 (Modified: 635,162 (+4,878,044)/952,743 (+7,317,066)) Max-Attack 368,195 (Modified: 644,341 (+5,025,859)/966,511 (+7,538,785)) (+25% NKA/+66% Mona-Blast) +50% Move Power (+30% extra damage per attack) (Attacks imbue Cursed Inferno) Defense 302,180 (Modified: 528,815+128,868=657,683 (+63,516/+1,229,867) (+50% Damage Resistance (CAP))) (Pre Quintuple (Sextuple for PP) and Modification: HP: 116,507 MP/PP 6,393 Min-ATT 72,590 Max-ATT 73,639 DEF 60,436) (Instant Super Crits) Super x2/6x Crit rate 31% ((Instant Super Crits) 6x Crit rate: 87% NKA) Dodge Rate 49% Class Commando Pokelancer Super Spell: Fire-Rocket Wave 12/12 READY. Flare Blitz 4/4 READY. Super Heat Wave 6/6 READY. (Costs 50% PP). (Base Stats: HP: 7,015 MP 6,030 Min-Attack 8,632 Max-Attack 8,662 Defense 5,820 Crit rate 33%) Power Modifier: +220% HP, +135% DEF +714% ATT and +726% MAX ATT. (Special Form triggers when all players/allies other than Thartler got KO'd) (Bonus 54% for the Fire Crystal buff) Buffs: Blacker Powder: +28% non-magic/move damage FOREVER. Super Hasty: Attacks 3 times per post (Up to a maximum of 6 attacks for 2 posts) (From the Gaster Blaster) Fire DMG+ +40% damage while using fire attacks, 50% Potion Efficiency, Health=Power: Extra 7.5% ATT/DEF per 10% HP left (Current: 75% Power/Defense bonus), Power=Defense: +128,868 to Modified HP/DEF from 20% of your Max-ATT, 20% chance to burn enemies, Here we are... 50% resistance to Dark attack, but 50% Penalty to Holy/Light, Fairy and Ghost attacks and it causes DEATH MARK (Minibosses and Bosses are unaffected). Debuffs: None. Element/Type Resistance: Fighting +50% Bug +75% Steel (Not metallic enemies) +50% Fire +50% Grass (and Nature) +75% Elemental/Type Weaknesses: Rock (and mostly Earth) 4׳ Water +50% Electric +100% Light +50% Ghost/Spirit +50%

Thartler's Mechanical Arms Durability: 1,288,396/1,288,396 (x2) (Increases his ATT by 1.5x for both of them are active each arm durability is about 30% of Thartler's HP (if the arm is broke, he loses 0.3x ATT boost, to 0.9x at no arms. Repair: 0/4 (LOCKED UNTIL ONE OR BOTH GOT DESTROYED)

Gaster Blaster Benefits: 1.75x all Stats for Thartler

Espeon HP 3,757,873/3,757,873 (3,006,299) PP 33,562/33,562 (26,850) ATT: 452,038 (+1,274,747)/1,130,095 (+3,186,867) DEF: 460,398 (+161,139) (+10% Damage Resistance) 2xCrit rate 50% (Instant Crits+ 4x crits) Lasts until defeated or returned (but always comes back when it experience) Power bonus: 25% HP, 25% PP 282% ATT and 35% DEF. +150% Move Power (+40 HP, 1,000 ATT and +20 DEF from the Equipment) Future Sight will be used this turn after this update. 1% chance to hit with 10x DMG and giving Espeon 10% ATT based on DEF.

Cyanogynist Level 50 HP 15,702,194/15,702,194 +5%/785,109 HP per turn (Pre-Buff: 2,865,364) MP 7,274,820/7,274,820 +25%/1,818,705 MP per turn (CAP) (Pre-Buff: 2,424,940) Min-Attack 3,054,504 (+3,298,864)/12,218,016 (+13,195,457) Max-Attack 3,054,980 (+3,727,075)/12,219,920 (+14,908,302) (+30% extra damage per attack and Music and meme-based attacks have 53% more damage) Defense 3,035,496 (+11,990,209) (33% damage resistance) (Pre Quadruple: HP: 716,341 MP 606,235 Min-ATT 763,626 Max-ATT 763,745 DEF 758,874) (Instant Crits) 2xCrit rate 6% (5x damage if crits) Dodge rate: 48% Class: Vaporwave Acolyte Super Spell: Okiba Crackdown! 3/7 UNREADY. Macintosh Plus 420/Floral Shoppe 3/3 READY. (Base Stats: HP 6,790 MP 6,370 Min-Attack 9,310 Max-Attack 9,340 Defense 5,650 Crit rate 20%) Items: None Power Modifier: +448% HP, +200% MP +395% DEF +108% ATT and +122% MAX ATT +300% Spell Power Buffs: Dog Powers: Causes 1 Mark of Dog every attack Hasty: Attacks twice per post (Up to a maximum of 4 attacks for 2 posts. From the Sanic Emblem), 10% DEF up for 1 turn Debuffs: Blood Power: -4%/1,432,650 HP per turn, but causes a generally-positive effect every turn

The Suits: Guarding Cyan unless all is destroyed but regenerates after 1 wave or revival item used. Their HP is 10% of Cyan's HP.

Heart: HP: 1,570,219/1,570,219. Gives healing equal to 5% of Cyan's minimum attack to a random ally every turn.
Club: HP: 1,570,219/1,570,219. ATT: 76,362. Hit three random enemies with damage equal to 2.5% of Cyan's minimum attack.
Diamond: HP: 1,570,219/1,570,219. Randomly marks an enemy for a turn. That enemy will drop 25% more gold when killed.
Spade: HP: 1,570,219/1,570,219. ATT: 305,450. Hit an enemy with damage equal to 10% of Cyan's minimum attack, and inflict a random DoT debuff.

Inventory link is here, I will update if there is a new item collected. Warning may break

Current Prestige: 2

Stage 21: The Mysterious Factory part 2
Enemies until miniboss: 3

TAMADRA Village Waves: 5/5

Location: The Mysterious Factory (Main only)

Balance Scales (Main Only):

Player =====O=== Enemy
Ally ===O===== Enemy

Current Damage Cap: 75,000,000/75M damage

INTENSITY SCALE: 8 (Current Boost of Enemy Power: 800% (I add 100% EP every Intensity))

Ring Boosted Power: 50%

Money: 229M (229,943,207) Gold (+70% Gold per kill)

Main Enemies:

Robot [Tier 3] HP: 30,463,929/30,463,929 ATT: 2,004,184 DEF: 1,218,536
Robot Knight [Tier 3] HP: 36,556,715/36,556,715 ATT: 2,405,020 DEF: 1,462,243
Robot Knight [Tier 3] HP: 36,556,715/36,556,715 ATT: 2,405,020 DEF: 1,462,243
Machine Warrior [Tier 3] HP: 45,695,894/45,695,894 ATT: 3,006,276 DEF: 1,827,805
Machine Warrior [Tier 3] HP: 45,695,894/45,695,894 ATT: 3,006,276 DEF: 1,827,805

TAMADRA Village Enemies:

TAMADRA HP 40/40 ATT 9,000 DEF 1,200,000 80% chance using Pure Smile also but 10% chance of dropping a Orb of TAMADRA if it did not drops, 50% chance for a Orb of the Baby TAMADRA
Awoken Odin TAMADRA HP 120/120 ATT 2,800,000 DEF 1,200,000 Attacks every other turn
Awoken Phantom God Odin TAMADRA HP 120/120 ATT 1,400,000 DEF 1,200,000

Other/Lootable items:

Max Revive S: Dropped from the destroyed tooth.

Eldritch Summon: 0/100 (Must charge when one of the cultists are alive but decays by 1 per turn if none of them charges for it or if all dead.)

Allies: (Members 15/18) (Stat Growth currently at 4x every level up (10x at Lv 50, 11x at Lv 55, 12x at Lv 60, 13x at Lv 65 etc))

Neutral:

Curly Brace HP: 65,000,000/65,000,000 ATT: 1,750,000 DEF: 1,250,000 Current Weapon: Machine Gun Level 1/3 (Important, Sitting outside the Arena.)

Non Alliance Allies:

Assassin Level 49 HP 1,761,673/1,761,673 (952,256/952,256) ATT: 800,140 (+1,216,212) DEF: 786,686 (+275,340) Special: Crit Mastery III: 75% critical chance and damage to 7x (If he does not activate, Deals a critical hit instead)

CET 0-12 Level 49 HP 1,615,812/1,615,812 (873,412/873,412) ATT: 784,702 (+1,231,982) DEF: 771,002 (+269,850) Passive: 10% Chance to Crit enemy. Goomba Stomp 5/5

Link Level 49 HP 1,746,281/1,746,281 (943,936/943,936) Mana: 20/20 ATT: 772,322 (+1,637,322) DEF: 776,206 (+271,672)
Gale Boomerang: Causes storms which pushes (makes them get less accurate) enemies and deal 0.5x DMG.
Hero Bow: Causes Arrow to be shot, dealing 1.5x DMG with 25% Crit chance.
Bomb: Link sets bomb off, dealing 1x DMG, but AoE to 2-3 enemies. Wolf Link: (Untriggered)
Magic: Empower: Uses 1 mana (Sword/Bomb) or 2 mana (Bow) or 3 mana (Boomerang) or 4/5 mana (Wolf Link without/with Minda) Ultimate Empower (Uses all Mana) Current: Sword, Boomerang, Bow, Bomb (Locked: Wolf Link) 3/3

His courageous aura can cause to hit otherwise unhittable enemies. He also got Minda and Navi with him. +50% ATT for 3 turns

Prophet Level 49 HP 1,766,705/1,766,705 (+10%/176,670 HP per turn) (954,976/954,976) ENERGY: 550/550 (Upgrades at lvl 55, 65, 70 and 75 Energy Regen: 45+110) ATT: 786,930 (+1,668,291) DEF: 785,992 (+275,097) (20% Damage resistance) Visor: 4/4 (Uses 20 Energy) Armour Mode: (Each hit is redirected to 1/2 of the Energy). Mask Mode: (Turns Invisible making it less likely to get hit but loses 50 Energy per turn). Thermal Vision: 4/4 (Uses 40 Energy, See anything in it's path) Enemy Meatshield: (Uses a foe as a barrier unless if it is the last one (Minibosses and Bosses are immune to this) but loses 100 Energy per turn) Orbital Strike: Locked till lvl 60

P I: Deals 50% more damage.
P II: Regens 10% HP per turn, deals 30% more damage, and resists 20% more damage... Regenerates 2/10 energy per turn.
P III: Power Mode: Gives user a large damage buff. (33% extra damage, Triggered) Upgrades at Lvl 50

Emperor of Vine Cancer Cringe Land (or known as The Cancer's third form/Vine Cancer) Level 49 HP 2,319,226/2,319,226 (1,253,636/1,253,636) ATT: 879,702 (+1,425,117) DEF: 906,082 (+317,128) Element: MEMES Memetic Flare 5/5 Orbital Aesthetic Cannon 8/9 Noscope: Can hit otherwise untargetable enemies. Quickscope: Attacks Twice.

Lunai Level 49 HP 1,961,436/1,961,436 (1,060,236/1,060,236) Healing Power: 896,720 (+1,363,014) (ATT: 898,720 (+1,366,054) and heals (50% from her damage) per attack) DEF: 904,288 (+316,500) Element: Water/Light/Electric Hybrid Skills: Healing Fire: 3/3 Regen Bunny: 5/5 Roar of Healing: 8/8 ???: Unlocked at Level 50 (Is a dragon) Special: Gets extremely upset if Sir Shield is taken out. (Protected by Sir Shield)

Sir Shield Level 49 HP 6,270,434/6,270,434 (3,389,424/3,389,424) ATT: 0 (Always) DEF: 2,224,128 (+778,444) Element: Light Skills: Large Counter: 3/3 Reinforce Shield: 4/4 Summon Mini Shield: 5/5 ???: Unlocked at Level 50 Special: Gets extremely angry if Lunai is taken out. (Protecting Lunai)

Fallen Overlord Level 49 HP 1,768,148/1,768,148 (955,756/955,756) ATT: 0 DEF: 786,448 (+275,256) Summons 4 Dorito Drones per turn (Up to 100 of those for balance). Repel 4/4

Dorito Drone HP 169,067/169,067 (91,388/91,388) (x100) ATT: 85,578 (+130,078) (Total: 21,565,600 ATT (Scaled by defense and damage resistance)) DEF: 84,410 (+29,543)

Nick Level 49 HP: 2,504,803/2,504,803 (+10%/250,480 HP Regen per turn) (982,276/982,276) ATT: 834,020 (+2,060,029) DEF: 794,160 (+992,700) Weapon and Skill list: Snipe 7/10. AK-40: (Deals 2x DMG to 2 targets) Auto Shotgun (Deals 4x DMG to single target) Katana (Deals 2.5x DMG per hit) Molotov 7/7 Crouch n' Shot 4/4. TAAAAAAAAAANK! 25/25. Spitter! 6/6. Boomer! 5/5.
5/10 Passives learned (5/8 Branch) Fire damage increased, 3x Crit on Undead (Nick gets 155% HP, 247% ATT and 125% DEF) +50% ATT for 3 turns

Referi Jerator Level 49 HP: 1,830,308/1,830,308 (989,356/989,356) MP: 9,025/9,275 (7,420) (+50 MP regen) ATT 823,720 (+1,252,054)/1,647,440 (+2,504,108) DEF: 816,740 (+285,859) Element: Ice Spells: Freeze (Uses 100 MP). Ice magic (Uses 250 MP) 0/3. Icy Clone (Uses 500 MP) 6/6, Cooling Temperature (Mana cost: 750) 7/7. Frost Burst (Uses 510 MP) 10/10. Freeze Strike (Uses 700 MP) 7/13. Frozen Earth (Uses 600 MP) 8/8. Primordial Freezewinds (Uses 800 MP) 6/6. Everfrost Magic: (Uses 500 MP) 7/5>6>7. Shiverthorns (Uses 700 MP) 9/9. Feral Cold (Uses 700 MP) 5/5. Arctic Cold (Uses 1,000 MP) 14/14. Frost Minnow attack 4/4. Arrow of Frost 4/4. Ice Blade 3/3. Passives: Deals 50% extra damage when using ice attacks and deals 0.2x DMG to every frozen enemy every turn. Water attacks become Ice.
5/10 Passives learned (5/10 Branch) Spell Power bonus: 100%.

Naforia Level 49 HP: 1,857,022/1,857,022 (+5%/92,851 HP per turn) (1,003,796/1,003,796) ATT: 835,420 (+1,520,464) (Heals 25% when damage dealt) DEF: 827,724 (+289,703) (Retaliates 50% damage from any attacks that hit him) Dodge Rate: 25% Element: Nature/Water Elemental Resistances: Water 50%, Earth 25%, Electric 25%, Fire 25% Elemental Weaknesses: Ice 100% Leaf/Aqua Strike 3/3. Healing Apple 6/6. Nature Flaps 6/6. Borrow 0/6 (BORROWED). Regen Roots/Magic Water 7/7. Tree Smash/Submerge 9/9. Nature's Blessing 10/10. (Next Passive: Lvl 53) (Is a dragon)

Flufftail Fluffykins Level 49 HP: 1,938,866/1,938,866 (+5%/96,943 HP per turn) (1,048,036/1,048,036) MP: 10,600/10,600 (8,480) (+50 MP per turn) ATT: 882,520 (+1,385,556)/1,103,150 (+1,731,945) DEF: 877,900 (+307,265) (Deals 25% Recoil damage upon attacking her and 5% chance to stun the attacker.) Spell Power Bonus: 25% (Next Passive: Lvl 60) Attacks Twice Abilities: Super Scratch/Bite 2/2. Critical Hit 3/3. Thief 3/3. Fire Breath: 5/5. Fury: 5/5. How 2 use magic 5/5. Ability Steal: 9/9 (Stolen Abilities: Chip Barrier's 50/50 Mode 10/10). Stone Wall 7/7. Magic Set A (Mana Cost: 250~750) 6/5>6. Mana Share (Expends her MP to give some to Allies and Players). Dual Healing Fire (Mana Cost: 600) 6/6. Mana 4 Charge (Costs 250 MP per ability charge point). Baleful Roar 7/7. Magic Set B (Mana Cost: 300~750) 5/3>5. Current Costume: None... Resists 10% Elemental and status effect damage dealt to her Buffs: Fury for 1 turns (Is a dragon)
Icy Shield Durability: 6,227,322/6,227,322 (Protects Flufftail from harm excepts Pierce attacks)

Papyrus Level 49 HP: 3,471,504/3,471,504 (1,477,236/1,477,236) (+20%/694,300 HP per turn) MP: 43,110/47,900 (38,320) (+20%/9,580 MP per turn) ATT: 1,118,020 (+2,482,004) DEF: 1,093,520 (+1,804,308) (+10% Damage Reduction) Bone Attack 2/2. Cool Dude (MP cost: 10%) 4/4. Annoying Dog (MP cost: 15%) 5/5. Junior Jumble (MP cost: 10%) 0/4. Blue Attack 3/3. Turn the Soul Blue (MP Cost: 60%) 10/10. Bone Barrage 5/5. Spaghetti for you! (MP COST: 15%) 4/4. Generousity (MP COST: 25%) 6/6. Call an Enemy: (MP COST: 20%) 3/3. (Every start of each wave, NYEH HEH HEH plays and all enemies loses 5% ATT for 3 turns (Bosses are unaffected)) 25% chance to block attacks (except if any foes not targeting him) (Next Passive: Lvl 50) (Papyrus gets 135% HP, 222% ATT and 165% DEF)

Sans Level 49 HP: 1/1 Fatigue points: 1,279,500/1,279,500 (+20%/255,900 FP per turn but if this hit 0, Dodge is set to 0%) MP: 50,050/50,050 (40,040) (+25%/12,512 MP per turn) ATT: 1 (1,155,320 (+1,756,086)/1,732,980 (+2,634,129) KR +50% extra damage) DEF: 1 +50% Pure Karmic Power. 50% Crit rate Dodge: 100% (Every Dodge reduces Fatigue which is a quarter of the damaged received by the enemy) Bone Slam 4/4. Random Blast 4/4. Gravitation 4/4. Tricycle 4/4. Trombone 5/5. Fake Mercy 12/12. Mana=Power (Empowers his KRATT by amount of Mana Sacrificed, 1% MP = 3% more power, can use EX versions if 100% MP is used) 6/7 (if EX M=P, 0 otherwise). Blue-White Attack 7/7. Random-Attack 0/7. + or x? 9/9. Rapid-Slams 9/9. (25% chance of him randomly attacking enemies if each enemy have their goes and every preemptive with 1.25x power to a random enemy) 10% chance to resist KO and 5% chance to resist Death/Perma-Death. Any healings gains 60% bonus (Next Passive: Lvl 50) Buffs: None

Undyne Level 49 HP: 20,235,879/20,235,879 (6,859,618) MP: 112,500/112,500 (90,000) ATT: 3,904,360 (+12,650,126)+Ignores Defense DEF: 3,654,360 (+3,471,642) Abilities: Green Soul Mode 4/4. Patterned Surround 3/3. Confusing Patterned Attack 4/4. Spear Shield 5/5. Water Tomb (Costs 10%~100% MP) 9/2-12 (+1 each 10% MP spent). An Sacrifice 9/25. Killing Floor Undyne 5/5. Motivating Battlecry 6/6. Magical Spear (MP Cost: Varies) 8/8. Determined Slashes 6/6. (Next Passive: Level 52) Passives: Will live for 1 more turn after she got KO'd, Anti-Genocide Measures (When she gets hit by a OH-KO after the Balance scale is equal or 1 behind the enemy). Thorny Armor: Damages enemies who hit her. Any water-type attacks heals her. Double Attacks. (Undyne gains +195% HP, +25% MP, +324% ATT and +95% DEF)

Neo Squad:

Captain Buster Level 49 HP 1,776,325/1,776,325 (960,176/960,176) ATT: 859,919 (+1,307,076) DEF: 795,502 (+278,425) Buster Cannon: 0/3 Cyber Cutter 5/5 Let's Blow That Thing Up! 7/7 The Neo Squad deals minicrits while a boss is on the field Shiver Me Timbers: NS KO'd Counter 0/4.
He takes only 25% from AoE and takes 10% damage from unavoidable attacks.

Sniper Guy Level 49 HP 1,749,463/1,749,463 (945,656/945,656) ATT: 807,462 (+1,227,342) (always multiplied by 10x when it hits via Cheap Scope hit) DEF: 777,624 (+272,168) 20% Accuracy (5% Acc every miss until hit + reset Max 100%) Attacks aimed against him have a 50% chance to miss. Heals are unaffected (except after wave/stage recoveries). He is also immune to AoE and unavoidable attacks due to this.

Night-Lighty, the Equinox Dragon Level 49 HP 1,766,853/1,766,853 (955,056/955,056) ATT: 793,502 (+1,206,123) DEF: 790,802 (+276,780) Element: Light/Dark Hybrid (Is a dragon) She takes only 50% Light/Dark damage when she gets attacked and is 50% resistant to AoE. Balance: Dark 100% ========O 0% Light

Red Flare Level 49 HP 183,599/183,599 (99,243/99,243) Heat: 5,625% (maximum of 5,700% but raises higher via level ups, 50 HP is 1% Heat) ATT 797,162 (+1,450,834) DEF 799,180 (+279,713) (Is a dragon)
Mini Shield Durability: 1,285,217/1,285,217 (Protecting Red Flare from harm)

Skills: Heat Up, Bite, Flare Missile, Fire Breath and Fire Burst

Immune to fire-based attacks/enemies.
Deals 2x damage to nature and ice-element entities and takes 0.5x damage from nature/ice-element enemies and attacks.
Takes 2x damage from water/wind-element entities/attacks and deals half 0.5x to water/wind-element enemies.

Celestial Dreamwing Level 49 HP 1,801,104/1,801,104 (973,570/973,570) Healing Power 786,022 (+1,194,753) DEF 800,902 (+280,315) Dream Magic 4/4 Dream Watch 7/7 Dream Spirits 7/9 World of Dreams 11/11 Making Dreams Come True 13/13 She resists 25% AoE damage. (Is a dragon) +50% Healing Power for 3 turns

Dream Spirit (x2) HP: 360,220/360,220 Healing Power: 198,077 DEF: 108,121

Ally Storage (Contains Weak Knight, Weak Mage, Weak Priest and the Weak Rouge.)

All Allies have doubled stats

Power Modifier: +85% HP, +25% MP, +152% ATT and +35% DEF to all allied units present (+157% for the CET and Flufftail, +162% for the Vine Cancer, +182% for Naforia and Red Flare and +212% for Link and the Prophet) (Nick gets 155% HP, 247% ATT and 125% DEF,) This is where the Pre-Doubled stats came from (just to save some space)

Training Camp:

HP Train Tier 25: +54,036 HP Price: 2,883,235 Gold CD: 5/5 (Ready)
ATT Train Tier 25: +26,973 ATT Price: 2,883,235 Gold CD: 5/5 (Ready)
DEF Train Tier 25: +26,973 DEF Price: 2,883,235 Gold CD: 5/5 (Ready)

WILL BE CLOSING FOR 10~15 STAGES AFTER ALL 3 ARE BROUGHT

Increases price and the stats (if you buy it with a higher price) every-time if you buy it (If you buy all 3, You get a bonus of +1,228 to everyone (including me except the Secret Base) for everything)

All Stat upgrades you purchases goes to the allies and the players

Purchased Stat Buffs: HP +109,618 ATT +54,360 DEF +54,360

Sacrificial Stat Bonuses (Only if the Temporary Allies have been sacrificed.): 50 HP, ATT and DEF (10% HP for Red Flare and 10% All for Dorito Drones)

Crunk boosted Allies: Sir Shield: +200,000 for all of his stats.

25% Discount!

Healing Potion (Heals 1.5x HP (when you use it based on min ATT) to a player/ally) Price: 125 93 Gold

Attack Potion (Adds 0.25x Min-attack and Max-attack for 3 turns) Price: 100 75 Gold

Defense Potion (Adds 0.25x Defense for 3 turns) Price: 100 75 Gold

Fire Canister (Sets some Enemies on fire reducing 0.2x HP (when you use it based on min ATK) per turn for 5 turns) Price: 50 37 Gold

Healing Pages (Heals 0.2x HP (when you use it based on min ATT) to a player/ally, Comes in packs of 10) Price: 100 75

One Shot (Instant kills an Enemy (25% HP to a miniboss or 10% HP to a boss) comes in only 1 use and only usable every 5 waves) Price: 750 375

Magic Berry Dragon Spider Cider (Restores 100% MP/PP when used) Price scales with MP/PP (1 MP/PP = 2 Gold)

Potato Nugget Mine Seeds (Can be used then a 2 turn wait for activation if a enemy attacks it it deals 25% HP of the Enemy (Does not work on Minibosses and Bosses)) Price: 200 150 Gold

PP Ether (Restores 50% of your PP when used (If you buy it and use it on anything that is not a Pokemon, You only restore 25% MP with a penalty)) also the price scales with your PP (1 PP = 2 Gold)

Dragon Spider Donut (Restores 50% HP when used) Price scales with HP like 1 HP = 2 Gold (Same as the Spider Cider but Costs for restoring HP exists)

Charge Orb (Gives +1 (doubled to +2 due to the All-In-One Military Rack) to everyone (including me), all charges) Price: 900 675 Gold (Unavailable if the Balance Scale is too far ahead)

Tinker Orb (Gives +1 (doubled to +2 due to the Quo Vadis Crafting Table) to everyone (including me), all tinkers) Price: 900 675 Gold (Unavailable if the Balance Scale is too far ahead)

Ally Power Booster (Permanently upgrade an Allies HP, ATT and DEF by 50.) Price: 2,000 1,500 (Prices increases ever 5K Stats on a Ally MAX 9,500 HP, ATT and DEF for each ally and Unavailable if the Balance Scale is too far ahead)

Sidequest Lore Orb I: Siege of the Storm Fortress (HEROIC MYTHIC (LOCKED UNTIL CLEARING HEROIC) 8 Waves of epic battles against the dark forces that attacks the Storm Fortress with 2 bosses Difficulty: Heroic: *4 Mythic: *7) Price: 100,000 135,000 (187,500 on Mythic) Gold (Normal Cleared)

Orb of Boss Rush Stage 1 to 15 (NORMAL HEROIC (LOCKED UNTIL CLEARING NORMAL) MYTHIC (LOCKED UNTIL CLEARING NORMAL AND HEROIC) This will be a marathon sidequest which will be full of Minibosses and Bosses but with some stuff altered Difficulty: Normal: *8 Heroic: *10 Mythic: *14) Price: 1,000,000 750,000 Gold (More expensive on Heroic and Mythic)

GO TO BOSS ASAP CARD (Go to the Miniboss/Boss straight away without fighting many enemies and some stuff...) Price: 1,181,250 885,937 Gold (Gets 10% cheaper per wave clear)

Power Boosted Allies: Assassin (+5,000 on HP, ATT and DEF), The Dorito Drones (+500 on HP, ATT and DEF) and Referi Jerator (+2,500 on HP, ATT and DEF)

Tailclaw-boosted stats: Cyanogynist and any new player: +600,000 to all stats. Sir Shield: +1,000,000 HP +500,000 Defence.
All Allies: 300,000 for all stats. Lunai: 350,000 for all stats. (All doubled due to strength magnification)

Other/Utilities:

Data Bot V.1: I am just a simple replacement for Navi.

Tailclaw Whitefluff (She trying to escape the factory...) Assist Power: 6 (24 for Thartler but disabled if Balance Scale is pushed by 2 ahead) She's very protective with Thartler however, if he got defeated, she joins the fight (She's invincible from the power of A true form of love but she might get her powers when I finished that charge)

Nova Power: 1,550/2,750 (+50 per turn but can be used on stuff)

Runata (She's found inside Tailclaw's fluffy coating, being protected by her mother)

Legendary Item Passives: Nubcaik adds 10 perm HP to all players Laser Cannon adds 5 perm Min/Max ATT to all players, Psychopathic Gem: +10 perm Min/Max ATT to all players Charm of Spiders: +10% Min/Max ATT to all players

Crystal Storage: has Life Crystal I (Raises 5 permanent HP to the players), War Crystal I (+5 HP, +2 Min ATT, +4 Max ATT, +1% CRIT +3 DEF to all players and allies + new ones), Charge Assist Booster Crystal VI (Boosts all player assists by 6), Charge Assembler Crystal I (Every charge point (Tinker, General and Summon) is worth double amount. Multiplicative with other charge boosters)

Laser Factory (boosts CET 0-12 Attack by 1.25x/+25%)

Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT

Acts Of Heroes - This is for me. Gives 20% Buff to all basic stats, +2% to CRIT and DODGE and 1% to REGEN for me every alive/active ally that is on field. (16 Allies: +320% to all stats, +32% CRIT and DODGE and +16% REGEN)

Quo Vadis Crafting Table (Permanently fastens Tinkers x2 (Aka Every point is worth double when in tinkers))
All-In-One Military Rack (Permanently fastens other charges than Tinkers in same way as Quo Vadis Table X2 (Or buffs if you decide to stay with original x2) (Summons & General & Others))

Death Ray V.3: CD 15/20 UNREADY
Crimson Core: CD 7/7 READY

Charge Booster Mk.5: Assists random player but focuses on the Secret Base Development Charge Storage: Generates 30 points per turn [150/150]

Portal to Costume Party (Current Diff: Expert, Next after this: Master)

Portal to the Crypt of Crystals (Current Diff: Heroic, Next after this: Mythic)

Mysterious Portal which Rotom contains (There is Rotom inside)

Portal to Crunktopia: Gives the Vine Cancer 30% extra attack power

NOTE: Previous tier must be built for next tier to start. Also, we only upgrade one building of our choice alone. Also, finishing previous tier doesn't preserve charges.
- Time reducers (only base).
Secret Workshop X (+100 to item charges on start) FULLY UPGRADED.
Secret Workshop upgrade: Superior Charges: Players get 4th Tinker Slot (YES)
Secret Barracks X (+100 to summon charges on start) FULLY UPGRADED.
Secret Barracks upgrade: Player Heritage: Players get 3x boost. (YES)

_____________________________________________________________
-% (Needs Secret Barracks/Workshop to be lvl 10)
Secret Base III (Reduces ally recruiting time by (30%) Current.
Secret Base IV-IX (Reduces ally recruiting time by (X * 10%) (1094/1250 +30 from the Charge Booster, +4 from Me, +3 from Thartler. 0/2330, 0/3750, 0/5125, 0/7000, 0/9400)
Secret Base X - Reduces ally recruiting time by 95% (0/12500)
Secret Base Upgrade: Guards: In case of wipe, you start wave before you died. (0/2500)
Secret Base Upgrade: Power Amplifier: Allies get forge stats which increases their stats 8% per level to maximum of +25. Like: Lunai (+25) Will have 200% more stats than normal Lunai. Doesn't carry on with upgrades. (0/5000)
Secret Guild I-IX (Reduces building time by (X * 10%) (0/250, 0/600, 0/1400, 0/3000, 0/6500, 0/14000, 0/27000, 0/44000, 0/65000)
Secret Guild X - Reduces building time by 95% (0/90000)
Secret Guild upgrade: Offspring characters: Can join as all sort of characters now. Carries on prestiges. (0/10000)
Secret Laboratory I-IX (Reduces item creating time by (X * 10%) (6/150, 0/410, 0/775, 0/1250, 0/2330, 0/3750, 0/5125, 0/7000, 0/9400)
Secret Laboratory X - Reduces item creating time by 95% (0/12500)
Secret Laboratory Upgrade: Otherworldly psychics: Allows creating Artifacts from items. Artifacts get 50% more stronger. (0/1000)
Secret Laboratory Upgrade: Reality Change: Allows secondary forms under 30% HP. (0/4000)
________________________________________________
Guildmaster:
House V: Holds 15 spaces for Allies. (Current)
Looks empty
House VI-IX: Adds (x*3) spaces for allies (494/500, (0/750, 0/1000, 0/2500))
House X: Adds 40 spaces for allies (0/5000)
House Upgrade: Architecture: Adds 25% more space for allies (0/500)
House Upgrade: Training Grounds: Adds 10% more stats per level for all. (0/1000)
Base Upgrader: Allows base stats upgrades (0/500)
Ally Upgrader: Allows allied upgrades (0/1000)
Player Upgrader: Allows more complex Player upgrades (0/1000)
Imbue Table: Allows imbuing weapons/armor with runes. Allows drops of imbue runes.(10 tiers, each has 4%(5% if to specific, and 6% if to stats) increase. Like of Poison I - 4% chance to poison enemy, of Lightning X - 40% chance to paralyze enemy, rubber V: 25% resistance of Electric, Firebane VIII: 40% increased damage against Fire-type, Fireborn III: 15% increased Fire Damage, Assassinating VI: 36% increase to Crit damage.) (0/500)
Cloner: Can clone any player item at 3 scales: (0/500)
1. 1:1
2. Fine (stats increased double, cost increased double)
3. Rough (stats decreased double, cost decreased double)
Brewing and Crafting station advanced (0/1000)
User can do recipes, then do Item power-ups... Restricted to two recipes and five power-ups per user.
________________________________________________
Basic:
Secret Mine X (Digs 50,000 Gold per turn) FULLY UPGRADED.
Secret Mine Upgrade: Spelunk: Dig 50% more gold per level (Currently, 500%/5x (MAX))

Mining INC. Makes the mines gives 5x as much Gold per turn
_______________________________________________
Advanced (Locked until everything's unlocked):
Secret Soul Mine I (Digs 1 HS per turn) (0/100)
Secret Soul Mine II (Digs 2 HS per turn) (0/200)
Secret Soul Mine III (Digs 3 HS per turn) (0/300)
Secret Soul Mine IV (Digs 4 HS per turn) (0/400)
Secret Soul Mine V (Digs 5 HS per turn) (0/500)
Secret Soul Mine VI (Digs 10 HS per turn) (0/1000)
Secret Soul Mine VII (Digs 15 HS per turn) (0/1500)
Secret Soul Mine VIII (Digs 20 HS per turn) (0/2000)
Secret Soul Mine IX (Digs 25 HS per turn) (0/2500)
Secret Soul Mine X (Digs 50 HS per turn) (0/5000)
Secret Soul Mine Upgrade: Mercenary Ascensions: Get 50% more HS per level. (0/2000)

This thing and the buildings will carry-over at Prestiges (Soft reset) and Resets (Medium reset)

Blue Double Charge Box: Doubles charge speed for the Secret Base.

Relics: 8 (There is no Artifacts to be found yet.)

2 dried up level crystals (Will be fuelled up later on)

Universal Buffs: Power of the Dragon's Nanosuit (+10% MIN ATT an 20% MAX ATT to all players and allies), Universal Rebirth +60% Gold dropped from enemies, 25% discount from shop, +30% DEF, DMG, +25% CRIT chance and +50% HP for all players.

Nubcaik: Current holder: Thartler. Can heal for 100% HP and adds 10% Min/Max Attack and Defence for 3 turns also it can be used on the allies and other players for same effects. COOLDOWN: 5/5 READY

Laser Cannon Mk 2: Current holder: Cyanogynist. can be used for dealing enormous damage to enemies but halves the damage on boss type enemies COOLDOWN: 5/7 UNREADY

Noob King's Crown: Current holder: Pricey12345/Me. Looks cosmetic to me

The Core of Combination Insanity: Current holder: Thartler. It can be used to merge 2 enemies into 1 bigger enemy but badder effects. COOLDOWN: 3/3 READY

Charm of Spiders: Current Holder: Thartler. It can be used for summoning a army of spiders. COOLDOWN: 6/6 READY

Alternative Tsunami Blaster: Current Holder: Thartler. It can shoot rockets dealing massive damage to 3 enemies COOLDOWN: 10/10 READY

Seal of the Rainbow Wyrm: Current Holder: Cyanogynist. Boosts all damage by 3x for 5 attacks. COOLDOWN: 15/15 READY
 
Last edited:
<:|-----|Action:|-----|:>
*2
SL: I just got new idea... Which someone whispered to me...
(+24 Tailclaw) (2 charges per turn) (sum:52) (+1500 - for not breaking the scale it only applies as assist)


Stats upgrade: The IV-Maxer (5200/5200)
This obviously maxes all my IVs, multiplying all my stats by 1.5x. This also comes with title of Fiery Super Chari-Commando, or FSCC, because of shortcuts. (In addition to the other thing)

Then, after Rotom's defeat, I felt like my IVs were maxed out. Maybe because of experience?

???: ??? (52/10000)

It's all unknown to me.

Then, I went to kick the Robot's memory cards as usual while Espeon used 100% PP on Confusion on TAMADRAs

<:|-----|Items in progress:|-----|:>
Artificial Intelligence (164/5000)

+50% Super-effective damage given, and + 40% Crit chance. Any attacks might have chance to buff a random friendly entity between 0.2-20% of their stats.

Technically, this would be moment, when I start commanding entities, too.
(Refferum ad Thartlerum && Band of Change && Portable Powerbank) || Bloody Cape == Crimson Dragon-cape (3544/8000)
This give Thartler 5x as much PP (so x1.25 from previous value), increases bonuses of using moves to 225% (from 100%/double), keeping ability to learn all TMs/HMs Charizard can learn, while increasing Crit Base to 5x (from 3x). He gets 40% CRIT (instead 20%), 90% MIN and 110% MAX ATT increases, +50% DEF and HP to wearer, +7.5% PP per turn and +200% Move Power.
Description: I have done it. Still, it has symbol of Fella on back, with blood drippling off my cape, because of how scientists killed her. It's just hatred, which powers my item.

(Note - consumes these items to make the cloak)
Deux Ex Machina (6216/7500) (+4 Cyan&Pricey)
Every Dragon/Pokemon Ally and every Player get 120% increase to stats.

Otherworld Triforce (714/10000)​
This artifact from very past wasn't researched yet, but it seems like Thartler can get 66% ATT, DEF, HP and PP boosts, as well as buffing Espeon with 100% ATT, DEF, HP and PP. This also gives 5% PP regen for both Thartler and Espeon.
Description: It's a great unknown, how does that work, but it seems to buff me greatly. Also, it seems to be built from... Wait... Is this... Pokemon blood? Nevermind, it's all of artifacts belonging to Legendaries. Also, somehow it's also made from artefact from area, where there are very crazy shenanigans, artefact from area, where Link went from and radiant mists from another universe.
<:|-----|/\|Summons:|/\|-----|:>
A Legend of TBGs: Faressain (9342/70000 (base - 100000))
Sakuya Izayoi (458/35000) (base: 50000)



<:|-----|/\|Status:|/\|-----|:>
To be actuated.
Buffs/Changes:
Type: Fire / Flying
Eeveeized: FALSE...
Puns usage (Out Of Topic stat): LOW
Ded: FALSE
<:|-----|/\|Helping:|/\|-----|:>
+3 @Pricey12345 - Specifically, to Tailclaw Summon
+1 @Cyanogynist
+3 Secret Base
 
<:|-----|Action:|-----|:>
*2
SL: I just got new idea... Which someone whispered to me...
(+24 Tailclaw) (2 charges per turn) (sum:52) (+1500 - for not breaking the scale it only applies as assist)


Stats upgrade: The IV-Maxer (5200/5200)
This obviously maxes all my IVs, multiplying all my stats by 1.5x. This also comes with title of Fiery Super Chari-Commando, or FSCC, because of shortcuts. (In addition to the other thing)

Then, after Rotom's defeat, I felt like my IVs were maxed out. Maybe because of experience?

???: ??? (52/10000)

It's all unknown to me.

Then, I went to kick the Robot's memory cards as usual while Espeon used 100% PP on Confusion on TAMADRAs

<:|-----|Items in progress:|-----|:>
Artificial Intelligence (164/5000)

+50% Super-effective damage given, and + 40% Crit chance. Any attacks might have chance to buff a random friendly entity between 0.2-20% of their stats.

Technically, this would be moment, when I start commanding entities, too.
(Refferum ad Thartlerum && Band of Change && Portable Powerbank) || Bloody Cape == Crimson Dragon-cape (3544/8000)
This give Thartler 5x as much PP (so x1.25 from previous value), increases bonuses of using moves to 225% (from 100%/double), keeping ability to learn all TMs/HMs Charizard can learn, while increasing Crit Base to 5x (from 3x). He gets 40% CRIT (instead 20%), 90% MIN and 110% MAX ATT increases, +50% DEF and HP to wearer, +7.5% PP per turn and +200% Move Power.
Description: I have done it. Still, it has symbol of Fella on back, with blood drippling off my cape, because of how scientists killed her. It's just hatred, which powers my item.

(Note - consumes these items to make the cloak)
Deux Ex Machina (6216/7500) (+4 Cyan&Pricey)
Every Dragon/Pokemon Ally and every Player get 120% increase to stats.

Otherworld Triforce (714/10000)​
This artifact from very past wasn't researched yet, but it seems like Thartler can get 66% ATT, DEF, HP and PP boosts, as well as buffing Espeon with 100% ATT, DEF, HP and PP. This also gives 5% PP regen for both Thartler and Espeon.
Description: It's a great unknown, how does that work, but it seems to buff me greatly. Also, it seems to be built from... Wait... Is this... Pokemon blood? Nevermind, it's all of artifacts belonging to Legendaries. Also, somehow it's also made from artefact from area, where there are very crazy shenanigans, artefact from area, where Link went from and radiant mists from another universe.
<:|-----|/\|Summons:|/\|-----|:>
A Legend of TBGs: Faressain (9342/70000 (base - 100000))
Sakuya Izayoi (458/35000) (base: 50000)



<:|-----|/\|Status:|/\|-----|:>
To be actuated.
Buffs/Changes:
Type: Fire / Flying
Eeveeized: FALSE...
Puns usage (Out Of Topic stat): LOW
Ded: FALSE
<:|-----|/\|Helping:|/\|-----|:>
+3 @Pricey12345 - Specifically, to Tailclaw Summon
+1 @Cyanogynist
+3 Secret Base
You activate the charge and got the title of Fiery Super Chari-Commando as well as a 50% boost in stats.
You also kick 3 of the robots' memory cards, gaining 16,200,000 (+9,720,000) gold also Espeon uses up 100% of it's PP to activate Confusion on all 3 TAMADRAs, dealing 3819299 to all of them, defeating them instantly and 1 TAMADRA does not drop an item... R.I.P

My Action: I use up 50% of my MP to give me double damage for 3 turns. I +2 to Thartler and Cyan, I +4 to the Secret Base

Sakura's Action: She sits behind me.

Generating Points at the rate of 6 per turn (24 if I was awakening Tailclaw's power).

General 1: Difficulty Ring Version 2 66/3,000

General 2: 7 GRAND LAND+Land of High Quality Video Game Rips (POSSIBLE SIDEQUEST) 66/7,777

Summon 1: The true summon of our life/Tailclaw's First set of power 5,688/24,500 +3 from Thartler (x4) (CP base cost: 35,000. Warning, may shake or shatter the Balance Scale (except on harder stages and higher intensities))

Summon 2: Hiding... 160/10,500 (CP base cost: 15,000)

Tinker 1: Undecided 1,747/7,500

Tinker 2: Shield of Golden Steel 1,797/6,000

Tinker 3: ??? 79/7,500

Tinker 4: ??? 137/10,000

Message/Pun of the Update (25% chance of sans or Tailclaw invades this board): Tailclaw: It's not easy being cheesy.

Preturn: The Charge Booster is pumping +30 to the Secret Base Development (and is still ready to collect) and Tailclaw gives +24 to Thartler (until she was awoken but when she was awoken, she send +12 instead after the awakening) and +12 to Cyan for everything. The Blood Power didn't work...

Ally Action: The assassin deals a critical 12,286,659 damage to the mechanical warrior while the CET punches it for 188,879 damage then Link shoots the arrow at it for 1,091,571 damage also the Prophet punched it for 627,416 damage. The Vine Cancer uses Memetic flare, shooting fire at both of them for 27,81,833 damage each, causing it's body to overheat losing 1,081,609 HP. Lunai strikes it for 436,969 damage as the Fallen Overlord's drones piles it up on the first one dealing 19,737,795 damage and Nick goes nuts, using his Auto Shotgun to deal 9,748,391 damage to destroy the first one. Referi expends 15% of his MP to charge Freeze Strike before he casts it, summoning the sword to stab the second one for 18,929,935 damage while Naforia Borrows him out, hitting it for 2,883,963 damage while Flufftail being as a savage beast as she activates Critical Hit, dealing 4,976,423 damage to it and Papyrus expends 60% of his MP while he turns the machine warrior's soul blue and it got barraged by the bones dealing 19,850,600 damage and it reduced to the scrap heap gaining 10,800,000 (+6,480,000) gold.

Papyrus: NYEH HEH HEH!

Total ally damage: 95,667,665

Enemy Action:
Main: ...
TAMADRA Village: All gone for now

As Espeon finally emptied the village out, it saw the Orb of TAMADRA then it picks it up before it goes back where we are now.

The same set of enemies appears in the mysterious factory as well

Tailclaw: I have to take a rest after finishing off the book of Magic Meyhem. I will wake up in a few turns or so.

[MCF] [1] Pricey12345 Level 50 HP 1,724,362/1,724,362 (+25%/431,090 Regen (CAP)) (485,736) MP: MP 116,564/233,128 (Normal MP: 36,144) Min-Attack 278,676 (+1,254,042)/1,532,718 (+6,897,231) Max-Attack 279,136 (+1,295,191)/1,535,248 (+7,123,550) (+30% Extra damage per attack but low chance of 6x extra but very low chance of dealing 66x damage.) Defense 242,668 (+451,362) 2xCrit rate 56% (Instant Crits) Dodge Rate: 32% Element: Earth Class: The King Super Spell: Giga Tap 10/10 READY. (Pre Quadruple Stats: HP 121,434 MP 9,036 Min-Attack 69,669 Max-Attack 69,784 Defense 60,667) (Base Stats: HP 9,010 MP 7,975 Min-Attack 8,165 Max-Attack 8,180 Defense 8,880 Crit rate 25%) Power Modifier: +255% HP, +545% MP +185% DEF +450% ATT and +464% MAX ATT (Acts of Heroes Buffs (ONLY FOR CURRENT STATS) 16 Allies: +320% to all stats, +32% CRIT and DODGE and +16% REGEN) +450% Spell Power Buffs: Reduces damage inflicted by an enemy by 25% for 2 turns. Other: Attacks has a 25% chance of giving bad status effects. Weapon Cooldowns: TABPG CD: 5/5 Spell Cooldowns: Midnight Mode CD: 5/5 (Costs 50% MP). Eclipse Beam CD: 5/5 (Costs 50% MP) True Dragon Form 6/15

Sakura Whitefluff HP 2,694,315/2,694,315 (2,155,452) MP 364,262/364,262 (291,410) ATT 1,919,060 (+2,916,971) DEF 303,335 (+106,167) Her power magnification is 125%/x1.25 of mines and her attack is based on my max spell power. Power Bonuses: 25% HP, 25% MP 152% ATT and 35% DEF. Buffs: Reduces damage inflicted by an enemy by 25% for 2 turns.

[2] Charizard Thartler (Pokemon Type: Fire/Flying (Follows the Pokemon Type chart)) Level 50 HP 4,748,701/4,748,701 (641,201/641,201 (Modified: 1,083,629+137,117=1,220,746)) (Regens 22%/944,824 HP per turn) PP 41,944/41,944 (+5%/2,097 PP per turn and double damage when using moves Deals 1% extra damage per 38 PP (MAX 1,000%)) (MP 41,944) Min-Attack 399,575 (Modified: 675,281 (+5,287,450)/1,012,921 (+7,931,171)) Max-Attack 405674 (Modified: 685,589 (+5,450,432)/1,028,383 (+8,175,644)) (+25% NKA/+66% Mona-Blast) +50% Move Power (+30% extra damage per attack) (Attacks imbue Cursed Inferno) Defense 332,398 (Modified: 561,752+137,117=698,869 (+63,516/+1,229,867) (+50% Damage Resistance (CAP))) (Pre Quintuple+50% (Sextuple+50% for PP) and Modification: HP: 116,582 MP/PP 6,453 Min-ATT 72,650 Max-ATT 73,759 DEF 60,436) (Instant Super Crits) Super x2/6x Crit rate 34% ((Instant Super Crits) 6x Crit rate: 90% NKA) Dodge Rate 50% (MAX) Class: Fiery Super Chari-Commando Super Spell: Fire-Rocket Wave 12/12 READY. Flare Blitz 4/4 READY. Super Heat Wave 6/6 READY. (Costs 50% PP). (Base Stats: HP: 7,015 MP 6,030 Min-Attack 8,632 Max-Attack 8,662 Defense 5,820 Crit rate 33%) Power Modifier: +220% HP, +135% DEF +714% ATT and +726% MAX ATT. (Special Form triggers when all players/allies other than Thartler got KO'd) (Bonus 69% for the Fire Crystal buff) Buffs: Blacker Powder: +28% non-magic/move damage FOREVER. Super Hasty: Attacks 3 times per post (Up to a maximum of 6 attacks for 2 posts) (From the Gaster Blaster) Fire DMG+ +40% damage while using fire attacks, 50% Potion Efficiency, Health=Power: Extra 7.5% ATT/DEF per 10% HP left (Current: 75% Power/Defense bonus), Power=Defense: +137,117 to Modified HP/DEF from 20% of your Max-ATT, 20% chance to burn enemies, Here we are... 50% resistance to Dark attack, but 50% Penalty to Holy/Light, Fairy and Ghost attacks and it causes DEATH MARK (Minibosses and Bosses are unaffected). Debuffs: None. Element/Type Resistance: Fighting +50% Bug +75% Steel (Not metallic enemies) +50% Fire +50% Grass (and Nature) +75% Elemental/Type Weaknesses: Rock (and mostly Earth) 4x Water +50% Electric +100% Light +50% Ghost/Spirit +50%

Thartler's Mechanical Arms Durability: 1,424,610/1,424,610 (x2) (Increases his ATT by 1.5x for both of them are active each arm durability is about 30% of Thartler's HP (if the arm is broke, he loses 0.3x ATT boost, to 0.9x at no arms. Repair: 0/4 (LOCKED UNTIL ONE OR BOTH GOT DESTROYED)

Gaster Blaster Benefits: 1.75x all Stats for Thartler

Espeon HP 4,155,112/4,155,112 (3,324,090) PP 36,700/36,700 (29,360) ATT: 479,912 (+1,353,351)/1,199,780 (+3,383,379) DEF: 489,208 (+171,222) (+10% Damage Resistance) 2xCrit rate 50% (Instant Crits+ 4x crits) Lasts until defeated or returned (but always comes back when it experience) Power bonus: 25% HP, 25% PP 282% ATT and 35% DEF. +150% Move Power (+40 HP, 1,000 ATT and +20 DEF from the Equipment) Future Sight will be used this turn after this update. 1% chance to hit with 10x DMG and giving Espeon 10% ATT based on DEF.

Cyanogynist Level 50 HP 15,702,194/15,702,194 +5%/785,109 HP per turn (Pre-Buff: 2,865,364) MP 7,274,820/7,274,820 +25%/1,818,705 MP per turn (CAP) (Pre-Buff: 2,424,940) Min-Attack 3,054,504 (+3,298,864)/12,218,016 (+13,195,457) Max-Attack 3,054,980 (+3,727,075)/12,219,920 (+14,908,302) (+30% extra damage per attack and Music and meme-based attacks have 53% more damage) Defense 3,035,496 (+11,990,209) (33% damage resistance) (Pre Quadruple: HP: 716,341 MP 606,235 Min-ATT 763,626 Max-ATT 763,745 DEF 758,874) (Instant Crits) 2xCrit rate 6% (5x damage if crits) Dodge rate: 48% Class: Vaporwave Acolyte Super Spell: Okiba Crackdown! 3/7 UNREADY. Macintosh Plus 420/Floral Shoppe 3/3 READY. (Base Stats: HP 6,790 MP 6,370 Min-Attack 9,310 Max-Attack 9,340 Defense 5,650 Crit rate 20%) Items: None Power Modifier: +448% HP, +200% MP +395% DEF +108% ATT and +122% MAX ATT +300% Spell Power Buffs: Dog Powers: Causes 1 Mark of Dog every attack Hasty: Attacks twice per post (Up to a maximum of 4 attacks for 2 posts. From the Sanic Emblem), 10% DEF up for 1 turn Debuffs: Blood Power: -4%/1,432,650 HP per turn, but causes a generally-positive effect every turn

The Suits: Guarding Cyan unless all is destroyed but regenerates after 1 wave or revival item used. Their HP is 10% of Cyan's HP.

Heart: HP: 1,570,219/1,570,219. Gives healing equal to 5% of Cyan's minimum attack to a random ally every turn.
Club: HP: 1,570,219/1,570,219. ATT: 76,362. Hit three random enemies with damage equal to 2.5% of Cyan's minimum attack.
Diamond: HP: 1,570,219/1,570,219. Randomly marks an enemy for a turn. That enemy will drop 25% more gold when killed.
Spade: HP: 1,570,219/1,570,219. ATT: 305,450. Hit an enemy with damage equal to 10% of Cyan's minimum attack, and inflict a random DoT debuff.

Inventory link is here, I will update if there is a new item collected. Warning may break

Current Prestige: 2

Stage 21: The Mysterious Factory part 2
Enemies until miniboss: 2

Location: The Mysterious Factory (Main only)

Balance Scales (Main Only):

Player =====O=== Enemy
Ally ===O===== Enemy

Current Damage Cap: 75,000,000/75M damage

INTENSITY SCALE: 8 (Current Boost of Enemy Power: 800% (I add 100% EP every Intensity))

Ring Boosted Power: 50%

Money: 273M (273,193,207) Gold (+70% Gold per kill)

Main Enemies:

Robot [Tier 3] HP: 30,463,929/30,463,929 ATT: 2,004,184 DEF: 1,218,536
Robot Knight [Tier 3] HP: 36,556,715/36,556,715 ATT: 2,405,020 DEF: 1,462,243
Robot Knight [Tier 3] HP: 36,556,715/36,556,715 ATT: 2,405,020 DEF: 1,462,243
Machine Warrior [Tier 3] HP: 45,695,894/45,695,894 ATT: 3,006,276 DEF: 1,827,805
Machine Warrior [Tier 3] HP: 45,695,894/45,695,894 ATT: 3,006,276 DEF: 1,827,805

Other/Lootable items:

Max Revive S: Dropped from the destroyed tooth.

Eldritch Summon: 0/100 (Must charge when one of the cultists are alive but decays by 1 per turn if none of them charges for it or if all dead.)

Allies: (Members 15/18) (Stat Growth currently at 4x every level up (10x at Lv 50, 11x at Lv 55, 12x at Lv 60, 13x at Lv 65 etc))

Neutral:

Curly Brace HP: 65,000,000/65,000,000 ATT: 1,750,000 DEF: 1,250,000 Current Weapon: Machine Gun Level 1/3 (Important, do not let her die)

Non Alliance Allies:

Assassin Level 49 HP 1,761,673/1,761,673 (952,256/952,256) ATT: 800,140 (+1,216,212) DEF: 786,686 (+275,340) Special: Crit Mastery III: 75% critical chance and damage to 7x (If he does not activate, Deals a critical hit instead)

CET 0-12 Level 49 HP 1,615,812/1,615,812 (873,412/873,412) ATT: 784,702 (+1,231,982) DEF: 771,002 (+269,850) Passive: 10% Chance to Crit enemy. Goomba Stomp 5/5

Link Level 49 HP 1,746,281/1,746,281 (943,936/943,936) Mana: 20/20 ATT: 772,322 (+1,637,322) DEF: 776,206 (+271,672)
Gale Boomerang: Causes storms which pushes (makes them get less accurate) enemies and deal 0.5x DMG.
Hero Bow: Causes Arrow to be shot, dealing 1.5x DMG with 25% Crit chance.
Bomb: Link sets bomb off, dealing 1x DMG, but AoE to 2-3 enemies. Wolf Link: (Untriggered)
Magic: Empower: Uses 1 mana (Sword/Bomb) or 2 mana (Bow) or 3 mana (Boomerang) or 4/5 mana (Wolf Link without/with Minda) Ultimate Empower (Uses all Mana) Current: Sword, Boomerang, Bow, Bomb, Wolf Link. 3/3

His courageous aura can cause to hit otherwise unhittable enemies. He also got Minda and Navi with him. +50% ATT for 3 turns

Prophet Level 49 HP 1,766,705/1,766,705 (+10%/176,670 HP per turn) (954,976/954,976) ENERGY: 550/550 (Upgrades at lvl 55, 65, 70 and 75 Energy Regen: 45+110) ATT: 786,930 (+1,668,291) DEF: 785,992 (+275,097) (20% Damage resistance) Visor: 4/4 (Uses 20 Energy) Armour Mode: (Each hit is redirected to 1/2 of the Energy). Mask Mode: (Turns Invisible making it less likely to get hit but loses 50 Energy per turn). Thermal Vision: 4/4 (Uses 40 Energy, See anything in it's path) Enemy Meatshield: (Uses a foe as a barrier unless if it is the last one (Minibosses and Bosses are immune to this) but loses 100 Energy per turn) Orbital Strike: Locked till lvl 60

P I: Deals 50% more damage.
P II: Regens 10% HP per turn, deals 30% more damage, and resists 20% more damage... Regenerates 2/10 energy per turn.
P III: Power Mode: Gives user a large damage buff. (33% extra damage, Triggered) Upgrades at Lvl 50

Emperor of Vine Cancer Cringe Land (or known as The Cancer's third form/Vine Cancer) Level 49 HP 1,701,462/2,319,226 (1,253,636/1,253,636) ATT: 879,702 (+1,425,117) DEF: 906,082 (+317,128) Element: MEMES Memetic Flare 0/5 Orbital Aesthetic Cannon 9/9 Noscope: Can hit otherwise untargetable enemies. Quickscope: Attacks Twice.

Lunai Level 49 HP 1,961,436/1,961,436 (1,060,236/1,060,236) Healing Power: 896,720 (+1,363,014) (ATT: 898,720 (+1,366,054) and heals (50% from her damage) per attack) DEF: 904,288 (+316,500) Element: Water/Light/Electric Hybrid Skills: Healing Fire: 3/3 Regen Bunny: 5/5 Roar of Healing: 8/8 ???: Unlocked at Level 50 (Is a dragon) Special: Gets extremely upset if Sir Shield is taken out. (Protected by Sir Shield)

Sir Shield Level 49 HP 6,270,434/6,270,434 (3,389,424/3,389,424) ATT: 0 (Always) DEF: 2,224,128 (+778,444) Element: Light Skills: Large Counter: 3/3 Reinforce Shield: 4/4 Summon Mini Shield: 5/5 ???: Unlocked at Level 50 Special: Gets extremely angry if Lunai is taken out. (Protecting Lunai)

Fallen Overlord Level 49 HP 1,768,148/1,768,148 (955,756/955,756) ATT: 0 DEF: 786,448 (+275,256) Summons 4 Dorito Drones per turn (Up to 100 of those for balance). Repel 4/4

Dorito Drone HP 169,067/169,067 (91,388/91,388) (x100) ATT: 85,578 (+130,078) (Total: 21,565,600 ATT (Scaled by defense and damage resistance)) DEF: 84,410 (+29,543)

Nick Level 49 HP: 2,504,803/2,504,803 (+10%/250,480 HP Regen per turn) (982,276/982,276) ATT: 834,020 (+2,060,029) DEF: 794,160 (+992,700) Weapon and Skill list: Snipe 7/10. AK-40: (Deals 2x DMG to 2 targets) Auto Shotgun (Deals 4x DMG to single target) Katana (Deals 2.5x DMG per hit) Molotov 7/7 Crouch n' Shot 4/4. TAAAAAAAAAANK! 25/25. Spitter! 6/6. Boomer! 5/5.
5/10 Passives learned (5/8 Branch) Fire damage increased, 3x Crit on Undead (Nick gets 155% HP, 247% ATT and 125% DEF) +50% ATT for 3 turns

Referi Jerator Level 49 HP: 1,830,308/1,830,308 (989,356/989,356) MP: 9,025/9,275 (7,420) (+50 MP regen) ATT 823,720 (+1,252,054)/1,647,440 (+2,504,108) DEF: 816,740 (+285,859) Element: Ice Spells: Freeze (Uses 100 MP). Ice magic (Uses 250 MP) 0/3. Icy Clone (Uses 500 MP) 6/6, Cooling Temperature (Mana cost: 750) 7/7. Frost Burst (Uses 510 MP) 10/10. Freeze Strike (Uses 700 MP) 0/13. Frozen Earth (Uses 600 MP) 8/8. Primordial Freezewinds (Uses 800 MP) 6/6. Everfrost Magic: (Uses 500 MP) 7/5>6>7. Shiverthorns (Uses 700 MP) 9/9. Feral Cold (Uses 700 MP) 5/5. Arctic Cold (Uses 1,000 MP) 14/14. Frost Minnow attack 4/4. Arrow of Frost 4/4. Ice Blade 3/3. Passives: Deals 50% extra damage when using ice attacks and deals 0.2x DMG to every frozen enemy every turn. Water attacks become Ice.
5/10 Passives learned (5/10 Branch) Spell Power bonus: 100%.

Naforia Level 49 HP: 1,857,022/1,857,022 (+5%/92,851 HP per turn) (1,003,796/1,003,796) ATT: 835,420 (+1,520,464) (Heals 25% when damage dealt) DEF: 827,724 (+289,703) (Retaliates 50% damage from any attacks that hit him) Dodge Rate: 25% Element: Nature/Water Elemental Resistances: Water 50%, Earth 25%, Electric 25%, Fire 25% Elemental Weaknesses: Ice 100% Leaf/Aqua Strike 3/3. Healing Apple 6/6. Nature Flaps 6/6. Borrow 0/6. Regen Roots/Magic Water 7/7. Tree Smash/Submerge 9/9. Nature's Blessing 10/10. (Next Passive: Lvl 53) (Is a dragon)

Flufftail Fluffykins Level 49 HP: 1,938,866/1,938,866 (+5%/96,943 HP per turn) (1,048,036/1,048,036) MP: 10,600/10,600 (8,480) (+50 MP per turn) ATT: 882,520 (+1,385,556)/1,103,150 (+1,731,945) DEF: 877,900 (+307,265) (Deals 25% Recoil damage upon attacking her and 5% chance to stun the attacker.) Spell Power Bonus: 25% (Next Passive: Lvl 60) Attacks Twice Abilities: Super Scratch/Bite 2/2. Critical Hit 0/3. Thief 3/3. Fire Breath: 5/5. Fury: 5/5. How 2 use magic 5/5. Ability Steal: 9/9 (Stolen Abilities: Chip Barrier's 50/50 Mode 10/10). Stone Wall 7/7. Magic Set A (Mana Cost: 250~750) 6/5>6. Mana Share (Expends her MP to give some to Allies and Players). Dual Healing Fire (Mana Cost: 600) 6/6. Mana 4 Charge (Costs 250 MP per ability charge point). Baleful Roar 7/7. Magic Set B (Mana Cost: 300~750) 5/3>5. Current Costume: None... Resists 10% Elemental and status effect damage dealt to her Buffs: Nope (Is a dragon)
Icy Shield Durability: 6,227,322/6,227,322 (Protects Flufftail from harm excepts Pierce attacks)

Papyrus Level 49 HP: 3,471,504/3,471,504 (1,477,236/1,477,236) (+20%/694,300 HP per turn) MP: 38,320/47,900 (38,320) (+20%/9,580 MP per turn) ATT: 1,118,020 (+2,482,004) DEF: 1,093,520 (+1,804,308) (+10% Damage Reduction) Bone Attack 2/2. Cool Dude (MP cost: 10%) 4/4. Annoying Dog (MP cost: 15%) 5/5. Junior Jumble (MP cost: 10%) 1/4. Blue Attack 3/3. Turn the Soul Blue (MP Cost: 60%) 0/10. Bone Barrage 5/5. Spaghetti for you! (MP COST: 15%) 4/4. Generousity (MP COST: 25%) 6/6. Call an Enemy: (MP COST: 20%) 3/3. (Every start of each wave, NYEH HEH HEH plays and all enemies loses 5% ATT for 3 turns (Bosses are unaffected)) 25% chance to block attacks (except if any foes not targeting him) (Next Passive: Lvl 50) (Papyrus gets 135% HP, 222% ATT and 165% DEF)

Sans Level 49 HP: 1/1 Fatigue points: 1,279,500/1,279,500 (+20%/255,900 FP per turn but if this hit 0, Dodge is set to 0%) MP: 50,050/50,050 (40,040) (+25%/12,512 MP per turn) ATT: 1 (1,155,320 (+1,756,086)/1,732,980 (+2,634,129) KR +50% extra damage) DEF: 1 +50% Pure Karmic Power. 50% Crit rate Dodge: 100% (Every Dodge reduces Fatigue which is a quarter of the damaged received by the enemy) Bone Slam 4/4. Random Blast 4/4. Gravitation 4/4. Tricycle 4/4. Trombone 5/5. Fake Mercy 12/12. Mana=Power (Empowers his KRATT by amount of Mana Sacrificed, 1% MP = 3% more power, can use EX versions if 100% MP is used) 6/7 (if EX M=P, 0 otherwise). Blue-White Attack 7/7. Random-Attack 0/7. + or x? 9/9. Rapid-Slams 9/9. (25% chance of him randomly attacking enemies if each enemy have their goes and every preemptive with 1.25x power to a random enemy) 10% chance to resist KO and 5% chance to resist Death/Perma-Death. Any healings gains 60% bonus (Next Passive: Lvl 50) Buffs: None

Undyne Level 49 HP: 20,235,879/20,235,879 (6,859,618) MP: 112,500/112,500 (90,000) ATT: 3,904,360 (+12,650,126)+Ignores Defense DEF: 3,654,360 (+3,471,642) Abilities: Green Soul Mode 4/4. Patterned Surround 3/3. Confusing Patterned Attack 4/4. Spear Shield 5/5. Water Tomb (Costs 10%~100% MP) 9/2-12 (+1 each 10% MP spent). An Sacrifice 9/25. Killing Floor Undyne 5/5. Motivating Battlecry 6/6. Magical Spear (MP Cost: Varies) 8/8. Determined Slashes 6/6. (Next Passive: Level 52) Passives: Will live for 1 more turn after she got KO'd, Anti-Genocide Measures (When she gets hit by a OH-KO after the Balance scale is equal or 1 behind the enemy). Thorny Armor: Damages enemies who hit her. Any water-type attacks heals her. Double Attacks. (Undyne gains +195% HP, +25% MP, +324% ATT and +95% DEF)

Neo Squad:

Captain Buster Level 49 HP 1,776,325/1,776,325 (960,176/960,176) ATT: 859,919 (+1,307,076) DEF: 795,502 (+278,425) Buster Cannon: 0/3 Cyber Cutter 5/5 Let's Blow That Thing Up! 7/7 The Neo Squad deals minicrits while a boss is on the field Shiver Me Timbers: NS KO'd Counter 0/4.
He takes only 25% from AoE and takes 10% damage from unavoidable attacks.

Sniper Guy Level 49 HP 1,749,463/1,749,463 (945,656/945,656) ATT: 807,462 (+1,227,342) (always multiplied by 10x when it hits via Cheap Scope hit) DEF: 777,624 (+272,168) 20% Accuracy (5% Acc every miss until hit + reset Max 100%) Attacks aimed against him have a 50% chance to miss. Heals are unaffected (except after wave/stage recoveries). He is also immune to AoE and unavoidable attacks due to this.

Night-Lighty, the Equinox Dragon Level 49 HP 1,766,853/1,766,853 (955,056/955,056) ATT: 793,502 (+1,206,123) DEF: 790,802 (+276,780) Element: Light/Dark Hybrid (Is a dragon) She takes only 50% Light/Dark damage when she gets attacked and is 50% resistant to AoE. Balance: Dark 100% ========O 0% Light

Red Flare Level 49 HP 183,599/183,599 (99,243/99,243) Heat: 5,625% (maximum of 5,700% but raises higher via level ups, 50 HP is 1% Heat) ATT 797,162 (+1,450,834) DEF 799,180 (+279,713) (Is a dragon)
Mini Shield Durability: 1,285,217/1,285,217 (Protecting Red Flare from harm)

Skills: Heat Up, Bite, Flare Missile, Fire Breath and Fire Burst

Immune to fire-based attacks/enemies.
Deals 2x damage to nature and ice-element entities and takes 0.5x damage from nature/ice-element enemies and attacks.
Takes 2x damage from water/wind-element entities/attacks and deals half 0.5x to water/wind-element enemies.

Celestial Dreamwing Level 49 HP 1,801,104/1,801,104 (973,570/973,570) Healing Power 786,022 (+1,194,753) DEF 800,902 (+280,315) Dream Magic 4/4 Dream Watch 7/7 Dream Spirits 7/9 World of Dreams 11/11 Making Dreams Come True 13/13 She resists 25% AoE damage. (Is a dragon) +50% Healing Power for 3 turns

Dream Spirit (x2) HP: 360,220/360,220 Healing Power: 198,077 DEF: 108,121

Ally Storage (Contains Weak Knight, Weak Mage, Weak Priest and the Weak Rouge.)

All Allies have doubled stats

Power Modifier: +85% HP, +25% MP, +152% ATT and +35% DEF to all allied units present (+157% for the CET and Flufftail, +162% for the Vine Cancer, +182% for Naforia and Red Flare and +212% for Link and the Prophet) (Nick gets 155% HP, 247% ATT and 125% DEF,) This is where the Pre-Doubled stats came from (just to save some space)

Training Camp:

HP Train Tier 25: +54,036 HP Price: 2,883,235 Gold CD: 5/5 (Ready)
ATT Train Tier 25: +26,973 ATT Price: 2,883,235 Gold CD: 5/5 (Ready)
DEF Train Tier 25: +26,973 DEF Price: 2,883,235 Gold CD: 5/5 (Ready)

WILL BE CLOSING FOR 10~15 STAGES AFTER ALL 3 ARE BROUGHT

Increases price and the stats (if you buy it with a higher price) every-time if you buy it (If you buy all 3, You get a bonus of +1,228 to everyone (including me except the Secret Base) for everything)

All Stat upgrades you purchases goes to the allies and the players

Purchased Stat Buffs: HP +109,618 ATT +54,360 DEF +54,360

Sacrificial Stat Bonuses (Only if the Temporary Allies have been sacrificed.): 50 HP, ATT and DEF (10% HP for Red Flare and 10% All for Dorito Drones)

Crunk boosted Allies: Sir Shield: +200,000 for all of his stats.

25% Discount!

Healing Potion (Heals 1.5x HP (when you use it based on min ATT) to a player/ally) Price: 125 93 Gold

Attack Potion (Adds 0.25x Min-attack and Max-attack for 3 turns) Price: 100 75 Gold

Defense Potion (Adds 0.25x Defense for 3 turns) Price: 100 75 Gold

Fire Canister (Sets some Enemies on fire reducing 0.2x HP (when you use it based on min ATK) per turn for 5 turns) Price: 50 37 Gold

Healing Pages (Heals 0.2x HP (when you use it based on min ATT) to a player/ally, Comes in packs of 10) Price: 100 75

One Shot (Instant kills an Enemy (25% HP to a miniboss or 10% HP to a boss) comes in only 1 use and only usable every 5 waves) Price: 750 375

Magic Berry Dragon Spider Cider (Restores 100% MP/PP when used) Price scales with MP/PP (1 MP/PP = 2 Gold)

Potato Nugget Mine Seeds (Can be used then a 2 turn wait for activation if a enemy attacks it it deals 25% HP of the Enemy (Does not work on Minibosses and Bosses)) Price: 200 150 Gold

PP Ether (Restores 50% of your PP when used (If you buy it and use it on anything that is not a Pokemon, You only restore 25% MP with a penalty)) also the price scales with your PP (1 PP = 2 Gold)

Dragon Spider Donut (Restores 50% HP when used) Price scales with HP like 1 HP = 2 Gold (Same as the Spider Cider but Costs for restoring HP exists)

Charge Orb (Gives +1 (doubled to +2 due to the All-In-One Military Rack) to everyone (including me), all charges) Price: 900 675 Gold (Unavailable if the Balance Scale is too far ahead)

Tinker Orb (Gives +1 (doubled to +2 due to the Quo Vadis Crafting Table) to everyone (including me), all tinkers) Price: 900 675 Gold (Unavailable if the Balance Scale is too far ahead)

Ally Power Booster (Permanently upgrade an Allies HP, ATT and DEF by 50.) Price: 2,000 1,500 (Prices increases ever 5K Stats on a Ally MAX 9,500 HP, ATT and DEF for each ally and Unavailable if the Balance Scale is too far ahead)

Sidequest Lore Orb I: Siege of the Storm Fortress (HEROIC MYTHIC (LOCKED UNTIL CLEARING HEROIC) 8 Waves of epic battles against the dark forces that attacks the Storm Fortress with 2 bosses Difficulty: Heroic: *4 Mythic: *7) Price: 100,000 135,000 (187,500 on Mythic) Gold (Normal Cleared)

Orb of Boss Rush Stage 1 to 15 (NORMAL HEROIC (LOCKED UNTIL CLEARING NORMAL) MYTHIC (LOCKED UNTIL CLEARING NORMAL AND HEROIC) This will be a marathon sidequest which will be full of Minibosses and Bosses but with some stuff altered Difficulty: Normal: *8 Heroic: *10 Mythic: *14) Price: 1,000,000 750,000 Gold (More expensive on Heroic and Mythic)

GO TO BOSS ASAP CARD (Go to the Miniboss/Boss straight away without fighting many enemies and some stuff...) Price: 1,181,250 885,937 Gold (Gets 10% cheaper per wave clear)

Power Boosted Allies: Assassin (+5,000 on HP, ATT and DEF), The Dorito Drones (+500 on HP, ATT and DEF) and Referi Jerator (+2,500 on HP, ATT and DEF)

Tailclaw-boosted stats: Cyanogynist and any new player: +600,000 to all stats. Sir Shield: +1,000,000 HP +500,000 Defence.
All Allies: 300,000 for all stats. Lunai: 350,000 for all stats. (All doubled due to strength magnification)

Other/Utilities:

Data Bot V.1: I am just a simple replacement for Navi.

Tailclaw Whitefluff (She trying to escape the factory...) Assist Power: 6 (24 for Thartler but disabled if Balance Scale is pushed by 2 ahead) She's very protective with Thartler however, if he got defeated, she joins the fight (She's invincible from the power of A true form of love but she might get her powers when I finished that charge)

Nova Power: 1,600/2,750 (+50 per turn but can be used on stuff)

Runata (She's found inside Tailclaw's fluffy coating, being protected by her mother)

Legendary Item Passives: Nubcaik adds 10 perm HP to all players Laser Cannon adds 5 perm Min/Max ATT to all players, Psychopathic Gem: +10 perm Min/Max ATT to all players Charm of Spiders: +10% Min/Max ATT to all players

Crystal Storage: has Life Crystal I (Raises 5 permanent HP to the players), War Crystal I (+5 HP, +2 Min ATT, +4 Max ATT, +1% CRIT +3 DEF to all players and allies + new ones), Charge Assist Booster Crystal VI (Boosts all player assists by 6), Charge Assembler Crystal I (Every charge point (Tinker, General and Summon) is worth double amount. Multiplicative with other charge boosters)

Laser Factory (boosts CET 0-12 Attack by 1.25x/+25%)

Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT

Acts Of Heroes - This is for me. Gives 20% Buff to all basic stats, +2% to CRIT and DODGE and 1% to REGEN for me every alive/active ally that is on field. (16 Allies: +320% to all stats, +32% CRIT and DODGE and +16% REGEN)

Quo Vadis Crafting Table (Permanently fastens Tinkers x2 (Aka Every point is worth double when in tinkers))
All-In-One Military Rack (Permanently fastens other charges than Tinkers in same way as Quo Vadis Table X2 (Or buffs if you decide to stay with original x2) (Summons & General & Others))

Death Ray V.3: CD 16/20 UNREADY
Crimson Core: CD 7/7 READY

Charge Booster Mk.5: Assists random player but focuses on the Secret Base Development Charge Storage: Generates 30 points per turn [150/150]

Portal to Costume Party (Current Diff: Expert, Next after this: Master)

Portal to the Crypt of Crystals (Current Diff: Heroic, Next after this: Mythic)

Mysterious Portal which Rotom contains (There is Rotom inside)

Portal to Crunktopia: Gives the Vine Cancer 30% extra attack power

NOTE: Previous tier must be built for next tier to start. Also, we only upgrade one building of our choice alone. Also, finishing previous tier doesn't preserve charges.
- Time reducers (only base).
Secret Workshop X (+100 to item charges on start) FULLY UPGRADED.
Secret Workshop upgrade: Superior Charges: Players get 4th Tinker Slot (YES)
Secret Barracks X (+100 to summon charges on start) FULLY UPGRADED.
Secret Barracks upgrade: Player Heritage: Players get 3x boost. (YES)

_____________________________________________________________
-% (Needs Secret Barracks/Workshop to be lvl 10)
Secret Base III (Reduces ally recruiting time by (30%) Current.
Secret Base IV-IX (Reduces ally recruiting time by (X * 10%) (1168/1250 +30 from the Charge Booster, +4 from Me, +3 from Thartler. 0/2330, 0/3750, 0/5125, 0/7000, 0/9400)
Secret Base X - Reduces ally recruiting time by 95% (0/12500)
Secret Base Upgrade: Guards: In case of wipe, you start wave before you died. (0/2500)
Secret Base Upgrade: Power Amplifier: Allies get forge stats which increases their stats 8% per level to maximum of +25. Like: Lunai (+25) Will have 200% more stats than normal Lunai. Doesn't carry on with upgrades. (0/5000)
Secret Guild I-IX (Reduces building time by (X * 10%) (0/250, 0/600, 0/1400, 0/3000, 0/6500, 0/14000, 0/27000, 0/44000, 0/65000)
Secret Guild X - Reduces building time by 95% (0/90000)
Secret Guild upgrade: Offspring characters: Can join as all sort of characters now. Carries on prestiges. (0/10000)
Secret Laboratory I-IX (Reduces item creating time by (X * 10%) (6/150, 0/410, 0/775, 0/1250, 0/2330, 0/3750, 0/5125, 0/7000, 0/9400)
Secret Laboratory X - Reduces item creating time by 95% (0/12500)
Secret Laboratory Upgrade: Otherworldly psychics: Allows creating Artifacts from items. Artifacts get 50% more stronger. (0/1000)
Secret Laboratory Upgrade: Reality Change: Allows secondary forms under 30% HP. (0/4000)
________________________________________________
Guildmaster:
House V: Holds 15 spaces for Allies. (Current)
Looks empty
House VI-IX: Adds (x*3) spaces for allies (496/500, (0/750, 0/1000, 0/2500))
House X: Adds 40 spaces for allies (0/5000)
House Upgrade: Architecture: Adds 25% more space for allies (0/500)
House Upgrade: Training Grounds: Adds 10% more stats per level for all. (0/1000)
Base Upgrader: Allows base stats upgrades (0/500)
Ally Upgrader: Allows allied upgrades (0/1000)
Player Upgrader: Allows more complex Player upgrades (0/1000)
Imbue Table: Allows imbuing weapons/armor with runes. Allows drops of imbue runes.(10 tiers, each has 4%(5% if to specific, and 6% if to stats) increase. Like of Poison I - 4% chance to poison enemy, of Lightning X - 40% chance to paralyze enemy, rubber V: 25% resistance of Electric, Firebane VIII: 40% increased damage against Fire-type, Fireborn III: 15% increased Fire Damage, Assassinating VI: 36% increase to Crit damage.) (0/500)
Cloner: Can clone any player item at 3 scales: (0/500)
1. 1:1
2. Fine (stats increased double, cost increased double)
3. Rough (stats decreased double, cost decreased double)
Brewing and Crafting station advanced (0/1000)
User can do recipes, then do Item power-ups... Restricted to two recipes and five power-ups per user.
________________________________________________
Basic:
Secret Mine X (Digs 50,000 Gold per turn) FULLY UPGRADED.
Secret Mine Upgrade: Spelunk: Dig 50% more gold per level (Currently, 500%/5x (MAX))

Mining INC. Makes the mines gives 5x as much Gold per turn
_______________________________________________
Advanced (Locked until everything's unlocked):
Secret Soul Mine I (Digs 1 HS per turn) (0/100)
Secret Soul Mine II (Digs 2 HS per turn) (0/200)
Secret Soul Mine III (Digs 3 HS per turn) (0/300)
Secret Soul Mine IV (Digs 4 HS per turn) (0/400)
Secret Soul Mine V (Digs 5 HS per turn) (0/500)
Secret Soul Mine VI (Digs 10 HS per turn) (0/1000)
Secret Soul Mine VII (Digs 15 HS per turn) (0/1500)
Secret Soul Mine VIII (Digs 20 HS per turn) (0/2000)
Secret Soul Mine IX (Digs 25 HS per turn) (0/2500)
Secret Soul Mine X (Digs 50 HS per turn) (0/5000)
Secret Soul Mine Upgrade: Mercenary Ascensions: Get 50% more HS per level. (0/2000)

This thing and the buildings will carry-over at Prestiges (Soft reset) and Resets (Medium reset)

Blue Double Charge Box: Doubles charge speed for the Secret Base.

Relics: 8 (There is no Artifacts to be found yet.)

2 dried up level-up crystals (Will be fuelled up later on)

Universal Buffs: Power of the Dragon's Nanosuit (+10% MIN ATT an 20% MAX ATT to all players and allies), Universal Rebirth +60% Gold dropped from enemies, 25% discount from shop, +30% DEF, DMG, +25% CRIT chance and +50% HP for all players.

Nubcaik: Current holder: Thartler. Can heal for 100% HP and adds 10% Min/Max Attack and Defence for 3 turns also it can be used on the allies and other players for same effects. COOLDOWN: 5/5 READY

Laser Cannon Mk 2: Current holder: Cyanogynist. can be used for dealing enormous damage to enemies but halves the damage on boss type enemies COOLDOWN: 5/7 UNREADY

Noob King's Crown: Current holder: Pricey12345/Me. Looks cosmetic to me

The Core of Combination Insanity: Current holder: Thartler. It can be used to merge 2 enemies into 1 bigger enemy but badder effects. COOLDOWN: 3/3 READY

Charm of Spiders: Current Holder: Thartler. It can be used for summoning a army of spiders. COOLDOWN: 6/6 READY

Alternative Tsunami Blaster: Current Holder: Thartler. It can shoot rockets dealing massive damage to 3 enemies COOLDOWN: 10/10 READY

Seal of the Rainbow Wyrm: Current Holder: Cyanogynist. Boosts all damage by 3x for 5 attacks. COOLDOWN: 15/15 READY
 
Last edited:
Class: Electric Mage
Name: realicraft (Reali)
HP: (250 * LV) (can nerf)
MP: (50 * LV) (again, can nerf)
Min Attack: 15
Max Attack: 20
Defense: 15
Crit rate: 1%
Miss rate: 2.5%
Super Spell: 'Omega Thunderstorm'
Creates a giant thunderstorm that heals allies by (25* their LV)HP and damages
enemys for (Max attack * 3) and also heals me by 2x the rate above
Strengths A: Strong against Water, Metal
Strengths B: Absorbs Electric attacks
Strengths C: snas
Weakness A: Easy to anger (1.5x attack but 25% chance to miss for 3 turns)
Weakness B: Weak against Electric, Anything non-conductive

Can I join? :pinky:

-----------------------EDIT------------------------------
Hello, anyone there?

-----------------------EDIT2----------------------------
You said 'up level crystals.' Do you even english bro?
 
Last edited:
Update's done again, sorry for an overdue so a post tomorrow as well if I am not busy~
Class: Electric Mage
Name: realicraft (Reali)
HP: (250 * LV) (can nerf)
MP: (50 * LV) (again, can nerf)
Min Attack: 15
Max Attack: 20
Defense: 15
Crit rate: 1%
Miss rate: 2.5%
Super Spell: 'Omega Thunderstorm'
Creates a giant thunderstorm that heals allies by (25* their LV)HP and damages
enemies for (Max attack * 3) and also heals me by 2x the rate above
Strengths A: Strong against Water, Metal
Strengths B: Absorbs Electric attacks
Strengths C: snas
Weakness A: Easy to anger (1.5x attack but 25% chance to miss for 3 turns)
Weakness B: Weak against Electric, Anything non-conductive

Can I join? :pinky:

-----------------------EDIT------------------------------
Hello, anyone there?
You will be accepted if the game is updated
 
<:|-----|Action:|-----|:>
*2
SL: I just got new idea... Which someone whispered to me...
(+24 Tailclaw) (2 charges per turn) (sum:52)

???: ??? (104/10000)

It's all unknown to me.

Then, I went to kick the Robot's memory cards as usual. I am bored.

<:|-----|Items in progress:|-----|:>
Artificial Intelligence (216/5000)

+50% Super-effective damage given, and + 40% Crit chance. Any attacks might have chance to buff a random friendly entity between 0.2-20% of their stats.

Technically, this would be moment, when I start commanding entities, too.
(Refferum ad Thartlerum && Band of Change && Portable Powerbank) || Bloody Cape == Crimson Dragon-cape (3596/8000)
This give Thartler 5x as much PP (so x1.25 from previous value), increases bonuses of using moves to 225% (from 100%/double), keeping ability to learn all TMs/HMs Charizard can learn, while increasing Crit Base to 5x (from 3x). He gets 40% CRIT (instead 20%), 90% MIN and 110% MAX ATT increases, +50% DEF and HP to wearer, +7.5% PP per turn and +200% Move Power.
Description: I have done it. Still, it has symbol of Fella on back, with blood drippling off my cape, because of how scientists killed her. It's just hatred, which powers my item.

(Note - consumes these items to make the cloak)
Deux Ex Machina (6272/7500) (+4 Cyan&Pricey)
Every Dragon/Pokemon Ally and every Player get 120% increase to stats.

Otherworld Triforce (766/10000)​
This artifact from very past wasn't researched yet, but it seems like Thartler can get 66% ATT, DEF, HP and PP boosts, as well as buffing Espeon with 100% ATT, DEF, HP and PP. This also gives 5% PP regen for both Thartler and Espeon.
Description: It's a great unknown, how does that work, but it seems to buff me greatly. Also, it seems to be built from... Wait... Is this... Pokemon blood? Nevermind, it's all of artifacts belonging to Legendaries. Also, somehow it's also made from artefact from area, where there are very crazy shenanigans, artefact from area, where Link went from and radiant mists from another universe.
<:|-----|/\|Summons:|/\|-----|:>
A Legend of TBGs: Faressain (9394/70000 (base - 100000))
Sakuya Izayoi (510/35000) (base: 50000)



<:|-----|/\|Status:|/\|-----|:>
To be actuated.
Buffs/Changes:
Type: Fire / Flying
Eeveeized: FALSE...
Puns usage (Out Of Topic stat): LOW
Ded: FALSE
<:|-----|/\|Helping:|/\|-----|:>
+3 @Pricey12345 - Specifically, to Tailclaw Summon
+1 @Cyanogynist
+3 Secret Base
 
Class: Electric Mage
Name: realicraft (Reali)
HP: (250 * LV) (can nerf)
MP: (50 * LV) (again, can nerf)
Min Attack: 15
Max Attack: 20
Defense: 15
Crit rate: 1%
Miss rate: 2.5%
Super Spell: 'Omega Thunderstorm'
Creates a giant thunderstorm that heals allies by (25* their LV)HP and damages
enemys for (Max attack * 3) and also heals me by 2x the rate above
Strengths A: Strong against Water, Metal
Strengths B: Absorbs Electric attacks
Strengths C: snas
Weakness A: Easy to anger (1.5x attack but 25% chance to miss for 3 turns)
Weakness B: Weak against Electric, Anything non-conductive

Can I join? :pinky:

-----------------------EDIT------------------------------
Hello, anyone there?

-----------------------EDIT2----------------------------
You said 'up level crystals.' Do you even english bro?
Welcome to the game so read the rules as you are playing this game also I fixed the mistake a bit which is now named as "Dried up Level-up Crystals" because these are dried for a while. I also buffed up Omega Thunderstorm so each ally can heal a certain percentage per level, up to 50% of the HP because it is pretty weak for me
<:|-----|Action:|-----|:>
*2
SL: I just got new idea... Which someone whispered to me...
(+24 Tailclaw) (2 charges per turn) (sum:52)

???: ??? (104/10000)

It's all unknown to me.

Then, I went to kick the Robot's memory cards as usual. I am bored.

<:|-----|Items in progress:|-----|:>
Artificial Intelligence (216/5000)

+50% Super-effective damage given, and + 40% Crit chance. Any attacks might have chance to buff a random friendly entity between 0.2-20% of their stats.

Technically, this would be moment, when I start commanding entities, too.
(Refferum ad Thartlerum && Band of Change && Portable Powerbank) || Bloody Cape == Crimson Dragon-cape (3596/8000)
This give Thartler 5x as much PP (so x1.25 from previous value), increases bonuses of using moves to 225% (from 100%/double), keeping ability to learn all TMs/HMs Charizard can learn, while increasing Crit Base to 5x (from 3x). He gets 40% CRIT (instead 20%), 90% MIN and 110% MAX ATT increases, +50% DEF and HP to wearer, +7.5% PP per turn and +200% Move Power.
Description: I have done it. Still, it has symbol of Fella on back, with blood drippling off my cape, because of how scientists killed her. It's just hatred, which powers my item.

(Note - consumes these items to make the cloak)
Deux Ex Machina (6272/7500) (+4 Cyan&Pricey)
Every Dragon/Pokemon Ally and every Player get 120% increase to stats.

Otherworld Triforce (766/10000)​
This artifact from very past wasn't researched yet, but it seems like Thartler can get 66% ATT, DEF, HP and PP boosts, as well as buffing Espeon with 100% ATT, DEF, HP and PP. This also gives 5% PP regen for both Thartler and Espeon.
Description: It's a great unknown, how does that work, but it seems to buff me greatly. Also, it seems to be built from... Wait... Is this... Pokemon blood? Nevermind, it's all of artifacts belonging to Legendaries. Also, somehow it's also made from artefact from area, where there are very crazy shenanigans, artefact from area, where Link went from and radiant mists from another universe.
<:|-----|/\|Summons:|/\|-----|:>
A Legend of TBGs: Faressain (9394/70000 (base - 100000))
Sakuya Izayoi (510/35000) (base: 50000)



<:|-----|/\|Status:|/\|-----|:>
To be actuated.
Buffs/Changes:
Type: Fire / Flying
Eeveeized: FALSE...
Puns usage (Out Of Topic stat): LOW
Ded: FALSE
<:|-----|/\|Helping:|/\|-----|:>
+3 @Pricey12345 - Specifically, to Tailclaw Summon
+1 @Cyanogynist
+3 Secret Base
You blow smashed 3 more of the first 3 gaining 16,200,000 (+9,720,000) gold and Espeon used Future Sight, dealing 58,669,889 damage to an machine warrior, smashing it up, gaining 5,400,000 (+3,240,000) gold and +30 CP (I give you another +30 CP for forgetting to add it to your own in a previous update).
I feed one of robots so much electricity a brick it.
(This was on a tablet do it's not final.:))
You use up 50% of your MP to deal 1 point of damage to the Mechanical Warrior, causing an instant cut-off for it's mechanics before it falls on the floor causing it to not move as well as taking 25% extra damage for 3 turns.

Pro tip: Don't forget to make some stuff which you might be able to deal more damage.

My Action: I spend 10% of my MP to throw some magic bolts at the mechanical warrior dealing 43,624,994 damage with increased damage from having a problem. I +2 to Thartler and Reali, I +4 to the Secret Base.

Sakura's Action: She crushes the broken mechanical warrior down into a scrap metal heap gaining 5,400,000 (+3,240,000) gold.

Generating Points at the rate of 6 per turn (24 if I was awakening Tailclaw's power).

General 1: Difficulty Ring Version 2 72/3,000

General 2: 7 GRAND LAND+Land of High Quality Video Game Rips (POSSIBLE SIDEQUEST) 72/7,777

Summon 1: The true summon of our life/Tailclaw's First set of power 5,724/24,500 +3 from Thartler (x4) (CP base cost: 35,000. Warning, may shake or shatter the Balance Scale (except on harder stages and higher intensities))

Summon 2: Hiding... 166/10,500 (CP base cost: 15,000)

Tinker 1: Undecided 1,753/7,500

Tinker 2: Shield of Golden Steel 1,803/6,000

Tinker 3: ??? 85/7,500

Tinker 4: ??? 143/10,000

Message/Pun of the Update (25% chance of sans or Tailclaw invades this board): ok.

Preturn: The Charge Booster is pumping +30 to the Secret Base Development (and is still ready to collect) and Tailclaw gives +24 to Thartler (until she was awoken but when she was awoken, she send +12 instead after the awakening) and +12 to Cyan for everything. The Blood Power didn't work...

Ally Action: ...

Total ally damage: 0

Enemy Action: ...

5 Machine Warriors shows up.

Cyanogynist has marked as inactive for a while.

Tailclaw: I have to take a rest after finishing off the book of Magic Meyhem. I will wake up in a few turns or so.

[MCF] [1] Pricey12345 Level 50 HP 1,724,362/1,724,362 (+25%/431,090 Regen (CAP)) (485,736) MP: MP 116,564/233,128 (Normal MP: 36,144) Min-Attack 278,676 (+1,254,042)/1,532,718 (+6,897,231) Max-Attack 279,136 (+1,295,191)/1,535,248 (+7,123,550) (+30% Extra damage per attack but low chance of 6x extra but very low chance of dealing 66x damage.) Defense 242,668 (+451,362) 2xCrit rate 56% (Instant Crits) Dodge Rate: 32% Element: Earth Class: The King Super Spell: Giga Tap 10/10 READY. (Pre Quadruple Stats: HP 121,434 MP 9,036 Min-Attack 69,669 Max-Attack 69,784 Defense 60,667) (Base Stats: HP 9,010 MP 7,975 Min-Attack 8,165 Max-Attack 8,180 Defense 8,880 Crit rate 25%) Power Modifier: +255% HP, +545% MP +185% DEF +450% ATT and +464% MAX ATT (Acts of Heroes Buffs (ONLY FOR CURRENT STATS) 16 Allies: +320% to all stats, +32% CRIT and DODGE and +16% REGEN) +450% Spell Power Buffs: Reduces damage inflicted by an enemy by 25% for 1 turns. Other: Attacks has a 25% chance of giving bad status effects. Weapon Cooldowns: TABPG CD: 5/5 Spell Cooldowns: Midnight Mode CD: 5/5 (Costs 50% MP). Eclipse Beam CD: 5/5 (Costs 50% MP) True Dragon Form 6/15

Sakura Whitefluff HP 2,694,315/2,694,315 (2,155,452) MP 364,262/364,262 (291,410) ATT 1,919,060 (+2,916,971) DEF 303,335 (+106,167) Her power magnification is 125%/x1.25 of mines and her attack is based on my max spell power. Power Bonuses: 25% HP, 25% MP 152% ATT and 35% DEF. Buffs: Reduces damage inflicted by an enemy by 25% for 2 turns.

[2] Charizard Thartler (Pokemon Type: Fire/Flying (Follows the Pokemon Type chart)) Level 50 HP 4,748,701/4,748,701 (641,201/641,201 (Modified: 1,083,629+137,117=1,220,746)) (Regens 22%/944,824 HP per turn) PP 41,944/41,944 (+5%/2,097 PP per turn and double damage when using moves Deals 1% extra damage per 38 PP (MAX 1,000%)) (MP 41,944) Min-Attack 399,575 (Modified: 675,281 (+5,287,450)/1,012,921 (+7,931,171)) Max-Attack 405674 (Modified: 685,589 (+5,450,432)/1,028,383 (+8,175,644)) (+25% NKA/+66% Mona-Blast) +50% Move Power (+30% extra damage per attack) (Attacks imbue Cursed Inferno) Defense 332,398 (Modified: 561,752+137,117=698,869 (+63,516/+1,229,867) (+50% Damage Resistance (CAP))) (Pre Quintuple+50% (Sextuple+50% for PP) and Modification: HP: 116,582 MP/PP 6,453 Min-ATT 72,650 Max-ATT 73,759 DEF 60,436) (Instant Super Crits) Super x2/6x Crit rate 34% ((Instant Super Crits) 6x Crit rate: 90% NKA) Dodge Rate 50% (MAX) Class: Fiery Super Chari-Commando Super Spell: Fire-Rocket Wave 12/12 READY. Flare Blitz 4/4 READY. Super Heat Wave 6/6 READY. (Costs 50% PP). (Base Stats: HP: 7,015 MP 6,030 Min-Attack 8,632 Max-Attack 8,662 Defense 5,820 Crit rate 33%) Power Modifier: +220% HP, +135% DEF +714% ATT and +726% MAX ATT. (Special Form triggers when all players/allies other than Thartler got KO'd) (Bonus 69% for the Fire Crystal buff) Buffs: Blacker Powder: +28% non-magic/move damage FOREVER. Super Hasty: Attacks 3 times per post (Up to a maximum of 6 attacks for 2 posts) (From the Gaster Blaster) Fire DMG+ +40% damage while using fire attacks, 50% Potion Efficiency, Health=Power: Extra 7.5% ATT/DEF per 10% HP left (Current: 75% Power/Defense bonus), Power=Defense: +137,117 to Modified HP/DEF from 20% of your Max-ATT, 20% chance to burn enemies, Here we are... 50% resistance to Dark attack, but 50% Penalty to Holy/Light, Fairy and Ghost attacks and it causes DEATH MARK (Minibosses and Bosses are unaffected). Debuffs: None. Element/Type Resistance: Fighting +50% Bug +75% Steel (Not metallic enemies) +50% Fire +50% Grass (and Nature) +75% Elemental/Type Weaknesses: Rock (and mostly Earth) 4x Water +50% Electric +100% Light +50% Ghost/Spirit +50%

Thartler's Mechanical Arms Durability: 1,424,610/1,424,610 (x2) (Increases his ATT by 1.5x for both of them are active each arm durability is about 30% of Thartler's HP (if the arm is broke, he loses 0.3x ATT boost, to 0.9x at no arms. Repair: 0/4 (LOCKED UNTIL ONE OR BOTH GOT DESTROYED)

Gaster Blaster Benefits: 1.75x all Stats for Thartler

Espeon HP 4,155,112/4,155,112 (3,324,090) PP 36,700/36,700 (29,360) ATT: 479,912 (+1,353,351)/1,199,780 (+3,383,379) DEF: 489,208 (+171,222) (+10% Damage Resistance) 2xCrit rate 50% (Instant Crits+ 4x crits) Lasts until defeated or returned (but always comes back when it experience) Power bonus: 25% HP, 25% PP 282% ATT and 35% DEF. +150% Move Power (+40 HP, 1,000 ATT and +20 DEF from the Equipment) 1% chance to hit with 10x DMG and giving Espeon 10% ATT based on DEF.

[3] Realicraft Level 50 HP: 1,156,620/1,156,620 (722,888) MP: 2,500/2,500 Min-Attack: 663,877 (+265,550) Max-Attack: 663,929 (+331,964) Defense: 654,363 (+196,308) Crit rate: 26% Dodge rate: 2.5% Class: Electric Mage Super Spell: Omega Thunderstorm 0/5 (Base Stats: HP 12,500 MP 2,500 Min-Attack 9,500 Max-Attack 9,550 Defense 5,300 Crit rate 1%) Power Modifier: +60% HP, +30% DEF +40% ATT and +50% MAX ATT Strong against Water and metallic things but weak against anything non-conductive like Wood, Nature, and even Lightning Rods. Gets angered easily

Inventory link is here, I will update if there is a new item collected. Warning may break

Current Prestige: 2

Stage 21: The Mysterious Factory part 2
Enemies until miniboss: 1 (Almost there...)

Location: The Mysterious Factory (Main only)

Balance Scales (Main Only):

Player ====O==== Enemy
Ally ===O===== Enemy

Current Damage Cap: 75,000,000/75M damage

INTENSITY SCALE: 8 (Current Boost of Enemy Power: 800% (I add 100% EP every Intensity))

Ring Boosted Power: 50%

Money: 316M (316,443,207) Gold (+70% Gold per kill)

Main Enemies:

Machine Warrior [Tier 3] HP: 45,695,894/45,695,894 (x5) ATT: 3,006,276 DEF: 1,827,805

Other/Lootable items:

Max Revive S: Dropped from the destroyed tooth.

Eldritch Summon: 0/100 (Must charge when one of the cultists are alive but decays by 1 per turn if none of them charges for it or if all dead.)

Allies: (Members 15/18) (Stat Growth currently at 4x every level up (10x at Lv 50, 11x at Lv 55, 12x at Lv 60, 13x at Lv 65 etc))

Neutral:

Curly Brace HP: 65,000,000/65,000,000 ATT: 1,750,000 (Ignores defence) DEF: 1,250,000 Current Weapon: Machine Gun Level 1/3 (Important, do not let her die)

Non Alliance Allies:

Assassin Level 49 HP 1,761,673/1,761,673 (952,256/952,256) ATT: 800,140 (+1,216,212) DEF: 786,686 (+275,340) Special: Crit Mastery III: 75% critical chance and damage to 7x (If he does not activate, Deals a critical hit instead)

CET 0-12 Level 49 HP 1,615,812/1,615,812 (873,412/873,412) ATT: 784,702 (+1,231,982) DEF: 771,002 (+269,850) Passive: 10% Chance to Crit enemy. Goomba Stomp 5/5

Link Level 49 HP 1,746,281/1,746,281 (943,936/943,936) Mana: 20/20 ATT: 772,322 (+1,637,322) DEF: 776,206 (+271,672)
Gale Boomerang: Causes storms which pushes (makes them get less accurate) enemies and deal 0.5x DMG.
Hero Bow: Causes Arrow to be shot, dealing 1.5x DMG with 25% Crit chance.
Bomb: Link sets bomb off, dealing 1x DMG, but AoE to 2-3 enemies. Wolf Link: (Untriggered)
Magic: Empower: Uses 1 mana (Sword/Bomb) or 2 mana (Bow) or 3 mana (Boomerang) or 4/5 mana (Wolf Link without/with Minda) Ultimate Empower (Uses all Mana) Current: Sword, Boomerang, Bow, Bomb, Wolf Link. 3/3

His courageous aura can cause to hit otherwise unhittable enemies. He also got Minda and Navi with him. +50% ATT for 3 turns

Prophet Level 49 HP 1,766,705/1,766,705 (+10%/176,670 HP per turn) (954,976/954,976) ENERGY: 550/550 (Upgrades at lvl 55, 65, 70 and 75 Energy Regen: 45+110) ATT: 786,930 (+1,668,291) DEF: 785,992 (+275,097) (20% Damage resistance) Visor: 4/4 (Uses 20 Energy) Armour Mode: (Each hit is redirected to 1/2 of the Energy). Mask Mode: (Turns Invisible making it less likely to get hit but loses 50 Energy per turn). Thermal Vision: 4/4 (Uses 40 Energy, See anything in it's path) Enemy Meatshield: (Uses a foe as a barrier unless if it is the last one (Minibosses and Bosses are immune to this) but loses 100 Energy per turn) Orbital Strike: Locked till lvl 60

P I: Deals 50% more damage.
P II: Regens 10% HP per turn, deals 30% more damage, and resists 20% more damage... Regenerates 2/10 energy per turn.
P III: Power Mode: Gives user a large damage buff. (33% extra damage, Triggered) Upgrades at Lvl 50

Emperor of Vine Cancer Cringe Land (or known as The Cancer's third form/Vine Cancer) Level 49 HP 2,165,307/2,319,226 (1,253,636/1,253,636) ATT: 879,702 (+1,425,117) DEF: 906,082 (+317,128) Element: MEMES Memetic Flare 1/5 Orbital Aesthetic Cannon 9/9 Noscope: Can hit otherwise untargetable enemies. Quickscope: Attacks Twice.

Lunai Level 49 HP 1,961,436/1,961,436 (1,060,236/1,060,236) Healing Power: 896,720 (+1,363,014) (ATT: 898,720 (+1,366,054) and heals (50% from her damage) per attack) DEF: 904,288 (+316,500) Element: Water/Light/Electric Hybrid Skills: Healing Fire: 3/3 Regen Bunny: 5/5 Roar of Healing: 8/8 ???: Unlocked at Level 50 (Is a dragon) Special: Gets extremely upset if Sir Shield is taken out. (Protected by Sir Shield)

Sir Shield Level 49 HP 6,270,434/6,270,434 (3,389,424/3,389,424) ATT: 0 (Always) DEF: 2,224,128 (+778,444) Element: Light Skills: Large Counter: 3/3 Reinforce Shield: 4/4 Summon Mini Shield: 5/5 ???: Unlocked at Level 50 Special: Gets extremely angry if Lunai is taken out. (Protecting Lunai)

Fallen Overlord Level 49 HP 1,768,148/1,768,148 (955,756/955,756) ATT: 0 DEF: 786,448 (+275,256) Summons 4 Dorito Drones per turn (Up to 100 of those for balance). Repel 4/4

Dorito Drone HP 169,067/169,067 (91,388/91,388) (x100) ATT: 85,578 (+130,078) (Total: 21,565,600 ATT (Scaled by defense and damage resistance)) DEF: 84,410 (+29,543)

Nick Level 49 HP: 2,504,803/2,504,803 (+10%/250,480 HP Regen per turn) (982,276/982,276) ATT: 834,020 (+2,060,029) DEF: 794,160 (+992,700) Weapon and Skill list: Snipe 7/10. AK-40: (Deals 2x DMG to 2 targets) Auto Shotgun (Deals 4x DMG to single target) Katana (Deals 2.5x DMG per hit) Molotov 7/7 Crouch n' Shot 4/4. TAAAAAAAAAANK! 25/25. Spitter! 6/6. Boomer! 5/5.
5/10 Passives learned (5/8 Branch) Fire damage increased, 3x Crit on Undead (Nick gets 155% HP, 247% ATT and 125% DEF) +50% ATT for 3 turns

Referi Jerator Level 49 HP: 1,830,308/1,830,308 (989,356/989,356) MP: 9,025/9,275 (7,420) (+50 MP regen) ATT 823,720 (+1,252,054)/1,647,440 (+2,504,108) DEF: 816,740 (+285,859) Element: Ice Spells: Freeze (Uses 100 MP). Ice magic (Uses 250 MP) 0/3. Icy Clone (Uses 500 MP) 6/6, Cooling Temperature (Mana cost: 750) 7/7. Frost Burst (Uses 510 MP) 10/10. Freeze Strike (Uses 700 MP) 1/13. Frozen Earth (Uses 600 MP) 8/8. Primordial Freezewinds (Uses 800 MP) 6/6. Everfrost Magic: (Uses 500 MP) 7/5>6>7. Shiverthorns (Uses 700 MP) 9/9. Feral Cold (Uses 700 MP) 5/5. Arctic Cold (Uses 1,000 MP) 14/14. Frost Minnow attack 4/4. Arrow of Frost 4/4. Ice Blade 3/3. Passives: Deals 50% extra damage when using ice attacks and deals 0.2x DMG to every frozen enemy every turn. Water attacks become Ice.
5/10 Passives learned (5/10 Branch) Spell Power bonus: 100%.

Naforia Level 49 HP: 1,857,022/1,857,022 (+5%/92,851 HP per turn) (1,003,796/1,003,796) ATT: 835,420 (+1,520,464) (Heals 25% when damage dealt) DEF: 827,724 (+289,703) (Retaliates 50% damage from any attacks that hit him) Dodge Rate: 25% Element: Nature/Water Elemental Resistances: Water 50%, Earth 25%, Electric 25%, Fire 25% Elemental Weaknesses: Ice 100% Leaf/Aqua Strike 3/3. Healing Apple 6/6. Nature Flaps 6/6. Borrow 1/6. Regen Roots/Magic Water 7/7. Tree Smash/Submerge 9/9. Nature's Blessing 10/10. (Next Passive: Lvl 53) (Is a dragon)

Flufftail Fluffykins Level 49 HP: 1,938,866/1,938,866 (+5%/96,943 HP per turn) (1,048,036/1,048,036) MP: 10,600/10,600 (8,480) (+50 MP per turn) ATT: 882,520 (+1,385,556)/1,103,150 (+1,731,945) DEF: 877,900 (+307,265) (Deals 25% Recoil damage upon attacking her and 5% chance to stun the attacker.) Spell Power Bonus: 25% (Next Passive: Lvl 60) Attacks Twice Abilities: Super Scratch/Bite 2/2. Critical Hit 1/3. Thief 3/3. Fire Breath: 5/5. Fury: 5/5. How 2 use magic 5/5. Ability Steal: 9/9 (Stolen Abilities: Chip Barrier's 50/50 Mode 10/10). Stone Wall 7/7. Magic Set A (Mana Cost: 250~750) 6/5>6. Mana Share (Expends her MP to give some to Allies and Players). Dual Healing Fire (Mana Cost: 600) 6/6. Mana 4 Charge (Costs 250 MP per ability charge point). Baleful Roar 7/7. Magic Set B (Mana Cost: 300~750) 5/3>5. Current Costume: None... Resists 10% Elemental and status effect damage dealt to her Buffs: Nope (Is a dragon)
Icy Shield Durability: 6,227,322/6,227,322 (Protects Flufftail from harm excepts Pierce attacks)

Papyrus Level 49 HP: 3,471,504/3,471,504 (1,477,236/1,477,236) (+20%/694,300 HP per turn) MP: 47,900/47,900 (38,320) (+20%/9,580 MP per turn) ATT: 1,118,020 (+2,482,004) DEF: 1,093,520 (+1,804,308) (+10% Damage Reduction) Bone Attack 2/2. Cool Dude (MP cost: 10%) 4/4. Annoying Dog (MP cost: 15%) 5/5. Junior Jumble (MP cost: 10%) 2/4. Blue Attack 3/3. Turn the Soul Blue (MP Cost: 60%) 1/10. Bone Barrage 5/5. Spaghetti for you! (MP COST: 15%) 4/4. Generousity (MP COST: 25%) 6/6. Call an Enemy: (MP COST: 20%) 3/3. (Every start of each wave, NYEH HEH HEH plays and all enemies loses 5% ATT for 3 turns (Bosses are unaffected)) 25% chance to block attacks (except if any foes not targeting him) (Next Passive: Lvl 50) (Papyrus gets 135% HP, 222% ATT and 165% DEF)

Sans Level 49 HP: 1/1 Fatigue points: 1,279,500/1,279,500 (+20%/255,900 FP per turn but if this hit 0, Dodge is set to 0%) MP: 50,050/50,050 (40,040) (+25%/12,512 MP per turn) ATT: 1 (1,155,320 (+1,756,086)/1,732,980 (+2,634,129) KR +50% extra damage) DEF: 1 +50% Pure Karmic Power. 50% Crit rate Dodge: 100% (Every Dodge reduces Fatigue which is a quarter of the damaged received by the enemy) Bone Slam 4/4. Random Blast 4/4. Gravitation 4/4. Tricycle 4/4. Trombone 5/5. Fake Mercy 12/12. Mana=Power (Empowers his KRATT by amount of Mana Sacrificed, 1% MP = 3% more power, can use EX versions if 100% MP is used) 6/7 (if EX M=P, 0 otherwise). Blue-White Attack 7/7. Random-Attack 2/7. + or x? 9/9. Rapid-Slams 9/9. (25% chance of him randomly attacking enemies if each enemy have their goes and every preemptive with 1.25x power to a random enemy) 10% chance to resist KO and 5% chance to resist Death/Perma-Death. Any healings gains 60% bonus (Next Passive: Lvl 50) Buffs: None

Undyne Level 49 HP: 20,235,879/20,235,879 (6,859,618) MP: 112,500/112,500 (90,000) ATT: 3,904,360 (+12,650,126)+Ignores Defense DEF: 3,654,360 (+3,471,642) Abilities: Green Soul Mode 4/4. Patterned Surround 3/3. Confusing Patterned Attack 4/4. Spear Shield 5/5. Water Tomb (Costs 10%~100% MP) 9/2-12 (+1 each 10% MP spent). An Sacrifice 9/25. Killing Floor Undyne 5/5. Motivating Battlecry 6/6. Magical Spear (MP Cost: Varies) 8/8. Determined Slashes 6/6. (Next Passive: Level 52) Passives: Will live for 1 more turn after she got KO'd, Anti-Genocide Measures (When she gets hit by a OH-KO after the Balance scale is equal or 1 behind the enemy). Thorny Armor: Damages enemies who hit her. Any water-type attacks heals her. Double Attacks. (Undyne gains +195% HP, +25% MP, +324% ATT and +95% DEF)

Neo Squad:

Captain Buster Level 49 HP 1,776,325/1,776,325 (960,176/960,176) ATT: 859,919 (+1,307,076) DEF: 795,502 (+278,425) Buster Cannon: 0/3 Cyber Cutter 5/5 Let's Blow That Thing Up! 7/7 The Neo Squad deals minicrits while a boss is on the field Shiver Me Timbers: NS KO'd Counter 0/4.
He takes only 25% from AoE and takes 10% damage from unavoidable attacks.

Sniper Guy Level 49 HP 1,749,463/1,749,463 (945,656/945,656) ATT: 807,462 (+1,227,342) (always multiplied by 10x when it hits via Cheap Scope hit) DEF: 777,624 (+272,168) 20% Accuracy (5% Acc every miss until hit + reset Max 100%) Attacks aimed against him have a 50% chance to miss. Heals are unaffected (except after wave/stage recoveries). He is also immune to AoE and unavoidable attacks due to this.

Night-Lighty, the Equinox Dragon Level 49 HP 1,766,853/1,766,853 (955,056/955,056) ATT: 793,502 (+1,206,123) DEF: 790,802 (+276,780) Element: Light/Dark Hybrid (Is a dragon) She takes only 50% Light/Dark damage when she gets attacked and is 50% resistant to AoE. Balance: Dark 100% ========O 0% Light

Red Flare Level 49 HP 183,599/183,599 (99,243/99,243) Heat: 5,625% (maximum of 5,700% but raises higher via level ups, 50 HP is 1% Heat) ATT 797,162 (+1,450,834) DEF 799,180 (+279,713) (Is a dragon)
Mini Shield Durability: 1,285,217/1,285,217 (Protecting Red Flare from harm)

Skills: Heat Up, Bite, Flare Missile, Fire Breath and Fire Burst

Immune to fire-based attacks/enemies.
Deals 2x damage to nature and ice-element entities and takes 0.5x damage from nature/ice-element enemies and attacks.
Takes 2x damage from water/wind-element entities/attacks and deals half 0.5x to water/wind-element enemies.

Celestial Dreamwing Level 49 HP 1,801,104/1,801,104 (973,570/973,570) Healing Power 786,022 (+1,194,753) DEF 800,902 (+280,315) Dream Magic 4/4 Dream Watch 7/7 Dream Spirits 7/9 World of Dreams 11/11 Making Dreams Come True 13/13 She resists 25% AoE damage. (Is a dragon) +50% Healing Power for 3 turns

Dream Spirit (x2) HP: 360,220/360,220 Healing Power: 198,077 DEF: 108,121

Ally Storage (Contains Weak Knight, Weak Mage, Weak Priest and the Weak Rouge.)

All Allies have doubled stats

Power Modifier: +85% HP, +25% MP, +152% ATT and +35% DEF to all allied units present (+157% for the CET and Flufftail, +162% for the Vine Cancer, +182% for Naforia and Red Flare and +212% for Link and the Prophet) (Nick gets 155% HP, 247% ATT and 125% DEF,) This is where the Pre-Doubled stats came from (just to save some space)

Training Camp:

HP Train Tier 25: +54,036 HP Price: 2,883,235 Gold CD: 5/5 (Ready)
ATT Train Tier 25: +26,973 ATT Price: 2,883,235 Gold CD: 5/5 (Ready)
DEF Train Tier 25: +26,973 DEF Price: 2,883,235 Gold CD: 5/5 (Ready)

WILL BE CLOSING FOR 10~15 STAGES AFTER ALL 3 ARE BROUGHT

Increases price and the stats (if you buy it with a higher price) every-time if you buy it (If you buy all 3, You get a bonus of +1,228 to everyone (including me except the Secret Base) for everything)

All Stat upgrades you purchases goes to the allies and the players

Purchased Stat Buffs: HP +109,618 ATT +54,360 DEF +54,360

Sacrificial Stat Bonuses (Only if the Temporary Allies have been sacrificed.): 50 HP, ATT and DEF (10% HP for Red Flare and 10% All for Dorito Drones)

Crunk boosted Allies: Sir Shield: +200,000 for all of his stats.

25% Discount!

Healing Potion (Heals 1.5x HP (when you use it based on min ATT) to a player/ally) Price: 125 93 Gold

Attack Potion (Adds 0.25x Min-attack and Max-attack for 3 turns) Price: 100 75 Gold

Defense Potion (Adds 0.25x Defense for 3 turns) Price: 100 75 Gold

Fire Canister (Sets some Enemies on fire reducing 0.2x HP (when you use it based on min ATK) per turn for 5 turns) Price: 50 37 Gold

Healing Pages (Heals 0.2x HP (when you use it based on min ATT) to a player/ally, Comes in packs of 10) Price: 100 75

One Shot (Instant kills an Enemy (25% HP to a miniboss or 10% HP to a boss) comes in only 1 use and only usable every 5 waves) Price: 750 375

Magic Berry Dragon Spider Cider (Restores 100% MP/PP when used) Price scales with MP/PP (1 MP/PP = 2 Gold)

Potato Nugget Mine Seeds (Can be used then a 2 turn wait for activation if a enemy attacks it it deals 25% HP of the Enemy (Does not work on Minibosses and Bosses)) Price: 200 150 Gold

PP Ether (Restores 50% of your PP when used (If you buy it and use it on anything that is not a Pokemon, You only restore 25% MP with a penalty)) also the price scales with your PP (1 PP = 2 Gold)

Dragon Spider Donut (Restores 50% HP when used) Price scales with HP like 1 HP = 2 Gold (Same as the Spider Cider but Costs for restoring HP exists)

Charge Orb (Gives +1 (doubled to +2 due to the All-In-One Military Rack) to everyone (including me), all charges) Price: 900 675 Gold (Unavailable if the Balance Scale is too far ahead)

Tinker Orb (Gives +1 (doubled to +2 due to the Quo Vadis Crafting Table) to everyone (including me), all tinkers) Price: 900 675 Gold (Unavailable if the Balance Scale is too far ahead)

Ally Power Booster (Permanently upgrade an Allies HP, ATT and DEF by 50.) Price: 2,000 1,500 (Prices increases ever 5K Stats on a Ally MAX 9,500 HP, ATT and DEF for each ally and Unavailable if the Balance Scale is too far ahead)

Sidequest Lore Orb I: Siege of the Storm Fortress (HEROIC MYTHIC (LOCKED UNTIL CLEARING HEROIC) 8 Waves of epic battles against the dark forces that attacks the Storm Fortress with 2 bosses Difficulty: Heroic: *4 Mythic: *7) Price: 100,000 135,000 (187,500 on Mythic) Gold (Normal Cleared)

Orb of Boss Rush Stage 1 to 15 (NORMAL HEROIC (LOCKED UNTIL CLEARING NORMAL) MYTHIC (LOCKED UNTIL CLEARING NORMAL AND HEROIC) This will be a marathon sidequest which will be full of Minibosses and Bosses but with some stuff altered Difficulty: Normal: *8 Heroic: *10 Mythic: *14) Price: 1,000,000 750,000 Gold (More expensive on Heroic and Mythic)

GO TO BOSS ASAP CARD (Go to the Miniboss/Boss straight away without fighting many enemies and some stuff...) Price: 1,181,250 885,937 Gold (Gets 10% cheaper per wave clear)

Power Boosted Allies: Assassin (+5,000 on HP, ATT and DEF), The Dorito Drones (+500 on HP, ATT and DEF) and Referi Jerator (+2,500 on HP, ATT and DEF)

Tailclaw-boosted stats: Cyanogynist and any new player: +600,000 to all stats. Sir Shield: +1,000,000 HP +500,000 Defence.
All Allies: 300,000 for all stats. Lunai: 350,000 for all stats. (All doubled due to strength magnification)

Other/Utilities:

Data Bot V.1: I am just a simple replacement for Navi.

Tailclaw Whitefluff (She trying to escape the factory...) Assist Power: 6 (24 for Thartler but disabled if Balance Scale is pushed by 2 ahead) She's very protective with Thartler however, if he got defeated, she joins the fight (She's invincible from the power of A true form of love but she might get her powers when I finished that charge)

Nova Power: 1,650/2,750 (+50 per turn but can be used on stuff)

Runata (She's found inside Tailclaw's fluffy coating, being protected by her mother)

Legendary Item Passives: Nubcaik adds 10 perm HP to all players Laser Cannon adds 5 perm Min/Max ATT to all players, Psychopathic Gem: +10 perm Min/Max ATT to all players Charm of Spiders: +10% Min/Max ATT to all players

Crystal Storage: has Life Crystal I (Raises 5 permanent HP to the players), War Crystal I (+5 HP, +2 Min ATT, +4 Max ATT, +1% CRIT +3 DEF to all players and allies + new ones), Charge Assist Booster Crystal VI (Boosts all player assists by 6), Charge Assembler Crystal I (Every charge point (Tinker, General and Summon) is worth double amount. Multiplicative with other charge boosters)

Laser Factory (boosts CET 0-12 Attack by 1.25x/+25%)

Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT

Acts Of Heroes - This is for me. Gives 20% Buff to all basic stats, +2% to CRIT and DODGE and 1% to REGEN for me every alive/active ally that is on field. (16 Allies: +320% to all stats, +32% CRIT and DODGE and +16% REGEN)

Quo Vadis Crafting Table (Permanently fastens Tinkers x2 (Aka Every point is worth double when in tinkers))
All-In-One Military Rack (Permanently fastens other charges than Tinkers in same way as Quo Vadis Table X2 (Or buffs if you decide to stay with original x2) (Summons & General & Others))

Death Ray V.3: CD 17/20 UNREADY
Crimson Core: CD 7/7 READY

Charge Booster Mk.5: Assists random player but focuses on the Secret Base Development Charge Storage: Generates 30 points per turn [150/150]

Portal to Costume Party (Current Diff: Expert, Next after this: Master)

Portal to the Crypt of Crystals (Current Diff: Heroic, Next after this: Mythic)

Mysterious Portal which Rotom contains (There is Rotom inside)

Portal to Crunktopia: Gives the Vine Cancer 30% extra attack power

NOTE: Previous tier must be built for next tier to start. Also, we only upgrade one building of our choice alone. Also, finishing previous tier doesn't preserve charges.
- Time reducers (only base).
Secret Workshop X (+100 to item charges on start) FULLY UPGRADED.
Secret Workshop upgrade: Superior Charges: Players get 4th Tinker Slot (YES)
Secret Barracks X (+100 to summon charges on start) FULLY UPGRADED.
Secret Barracks upgrade: Player Heritage: Players get 3x boost. (YES)

_____________________________________________________________
-% (Needs Secret Barracks/Workshop to be lvl 10)
Secret Base III (Reduces ally recruiting time by (30%) Current.
Secret Base IV-IX (Reduces ally recruiting time by (X * 10%) (1213/1250 +30 from the Charge Booster, +4 from Me, +3 from Thartler. 0/2330, 0/3750, 0/5125, 0/7000, 0/9400)
Secret Base X - Reduces ally recruiting time by 95% (0/12500)
Secret Base Upgrade: Guards: In case of wipe, you start wave before you died. (0/2500)
Secret Base Upgrade: Power Amplifier: Allies get forge stats which increases their stats 8% per level to maximum of +25. Like: Lunai (+25) Will have 200% more stats than normal Lunai. Doesn't carry on with upgrades. (0/5000)
Secret Guild I-IX (Reduces building time by (X * 10%) (0/250, 0/600, 0/1400, 0/3000, 0/6500, 0/14000, 0/27000, 0/44000, 0/65000)
Secret Guild X - Reduces building time by 95% (0/90000)
Secret Guild upgrade: Offspring characters: Can join as all sort of characters now. Carries on prestiges. (0/10000)
Secret Laboratory I-IX (Reduces item creating time by (X * 10%) (8/150, 0/410, 0/775, 0/1250, 0/2330, 0/3750, 0/5125, 0/7000, 0/9400)
Secret Laboratory X - Reduces item creating time by 95% (0/12500)
Secret Laboratory Upgrade: Otherworldly psychics: Allows creating Artifacts from items. Artifacts get 50% more stronger. (0/1000)
Secret Laboratory Upgrade: Reality Change: Allows secondary forms under 30% HP. (0/4000)
________________________________________________
Guildmaster:
House V: Holds 15 spaces for Allies. (Current)
Looks empty
House VI-IX: Adds (x*3) spaces for allies (498/500, (0/750, 0/1000, 0/2500))
House X: Adds 40 spaces for allies (0/5000)
House Upgrade: Architecture: Adds 25% more space for allies (0/500)
House Upgrade: Training Grounds: Adds 10% more stats per level for all. (0/1000)
Base Upgrader: Allows base stats upgrades (0/500)
Ally Upgrader: Allows allied upgrades (0/1000)
Player Upgrader: Allows more complex Player upgrades (0/1000)
Imbue Table: Allows imbuing weapons/armor with runes. Allows drops of imbue runes.(10 tiers, each has 4%(5% if to specific, and 6% if to stats) increase. Like of Poison I - 4% chance to poison enemy, of Lightning X - 40% chance to paralyze enemy, Rubber V: 25% resistance of Electric, Firebane VIII: 40% increased damage against Fire-type, Fireborn III: 15% increased Fire Damage, Assassinating VI: 36% increase to Crit damage.) (0/500)
Cloner: Can clone any player item at 3 scales: (0/500)
1. 1:1
2. Fine (stats increased double, cost increased double)
3. Rough (stats decreased double, cost decreased double)
Brewing and Crafting station advanced (0/1000)
User can do recipes, then do Item power-ups... Restricted to two recipes and five power-ups per user.
________________________________________________
Basic:
Secret Mine X (Digs 50,000 Gold per turn) FULLY UPGRADED.
Secret Mine Upgrade: Spelunk: Dig 50% more gold per level (Currently, 500%/5x (MAX))

Mining INC. Makes the mines gives 5x as much Gold per turn
_______________________________________________
Advanced (Locked until everything's unlocked):
Secret Soul Mine I (Digs 1 HS per turn) (0/100)
Secret Soul Mine II (Digs 2 HS per turn) (0/200)
Secret Soul Mine III (Digs 3 HS per turn) (0/300)
Secret Soul Mine IV (Digs 4 HS per turn) (0/400)
Secret Soul Mine V (Digs 5 HS per turn) (0/500)
Secret Soul Mine VI (Digs 10 HS per turn) (0/1000)
Secret Soul Mine VII (Digs 15 HS per turn) (0/1500)
Secret Soul Mine VIII (Digs 20 HS per turn) (0/2000)
Secret Soul Mine IX (Digs 25 HS per turn) (0/2500)
Secret Soul Mine X (Digs 50 HS per turn) (0/5000)
Secret Soul Mine Upgrade: Mercenary Ascensions: Get 50% more HS per level. (0/2000)

This thing and the buildings will carry-over at Prestiges (Soft reset) and Resets (Medium reset)

Blue Double Charge Box: Doubles charge speed for the Secret Base.

Relics: 8 (There is no Artifacts to be found yet.)

2 dried up level-up crystals (Will be fuelled up later on)

Universal Buffs: Power of the Dragon's Nanosuit (+10% MIN ATT an 20% MAX ATT to all players and allies), Universal Rebirth +60% Gold dropped from enemies, 25% discount from shop, +30% DEF, DMG, +25% CRIT chance and +50% HP for all players.

Nubcaik: Current holder: Thartler. Can heal for 100% HP and adds 10% Min/Max Attack and Defence for 3 turns also it can be used on the allies and other players for same effects. COOLDOWN: 5/5 READY

Laser Cannon Mk 2: Current holder: Cyanogynist. can be used for dealing enormous damage to enemies but halves the damage on boss type enemies COOLDOWN: 5/7 UNREADY

Noob King's Crown: Current holder: Pricey12345/Me. Looks cosmetic to me

The Core of Combination Insanity: Current holder: Thartler. It can be used to merge 2 enemies into 1 bigger enemy but badder effects. COOLDOWN: 3/3 READY

Charm of Spiders: Current Holder: Thartler. It can be used for summoning a army of spiders. COOLDOWN: 6/6 READY

Alternative Tsunami Blaster: Current Holder: Thartler. It can shoot rockets dealing massive damage to 3 enemies COOLDOWN: 10/10 READY

Seal of the Rainbow Wyrm: Current Holder: Cyanogynist. Boosts all damage by 3x for 5 attacks. COOLDOWN: 15/15 READY
 
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--Action--
I zap the Machine Warrior.
(Can it be paralyzed? {hint, hint;)})

--Stats--
Eeveeised: NO
Ded: NO
-Locked-


--Crafting--
Iron sword (1/75):
x1.25 attack
Grants ability to do melee attacks


-??- (3/225): (+2)
-Unknown-
(Will be revealed when charge is at 200)


--Inventory--
*The inventory is empty...


--Summons--
Temmie (1/75):
HP: 10
MP: 10
ATK: 10
DEF: 10
(Stats don't change per level)
'*Kinda Useless...'


--Charging--
Stored charges: 4 (generated last round)
Charges Generated Per Turn (CGPT): 4
+2 to Thartler
+2 to Pricey
(Note: Charges generated here are for other players. But I can also use them.)
 
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<:|-----|Action:|-----|:>
*2
SL: A new one? Hmmmmm...
(+24 Tailclaw) (2 charges per turn) (sum:52) (+60 CP due to killing enemies)

???: ??? (156/10000)

It's all unknown to me.

Ughhhhh... I have no idea how to creatively post it, so I just punch the mechanical warriors

<:|-----|Items in progress:|-----|:>
Artificial Intelligence (268/5000)

+50% Super-effective damage given, and + 40% Crit chance. Any attacks might have chance to buff a random friendly entity between 0.2-20% of their stats.

Technically, this would be moment, when I start commanding entities, too.
(Refferum ad Thartlerum && Band of Change && Portable Powerbank) || Bloody Cape == Crimson Dragon-cape (3708/8000)
This give Thartler 5x as much PP (so x1.25 from previous value), increases bonuses of using moves to 225% (from 100%/double), keeping ability to learn all TMs/HMs Charizard can learn, while increasing Crit Base to 5x (from 3x). He gets 40% CRIT (instead 20%), 90% MIN and 110% MAX ATT increases, +50% DEF and HP to wearer, +7.5% PP per turn and +200% Move Power.
Description: I have done it. Still, it has symbol of Fella on back, with blood drippling off my cape, because of how scientists killed her. It's just hatred, which powers my item.

(Note - consumes these items to make the cloak)
Deux Ex Machina (6332/7500) (+8 Cyan&Pricey)
Every Dragon/Pokemon Ally and every Player get 120% increase to stats.

Otherworld Triforce (818/10000)​
This artifact from very past wasn't researched yet, but it seems like Thartler can get 66% ATT, DEF, HP and PP boosts, as well as buffing Espeon with 100% ATT, DEF, HP and PP. This also gives 5% PP regen for both Thartler and Espeon.
Description: It's a great unknown, how does that work, but it seems to buff me greatly. Also, it seems to be built from... Wait... Is this... Pokemon blood? Nevermind, it's all of artifacts belonging to Legendaries. Also, somehow it's also made from artefact from area, where there are very crazy shenanigans, artefact from area, where Link went from and radiant mists from another universe.
<:|-----|/\|Summons:|/\|-----|:>
A Legend of TBGs: Faressain (9446/70000 (base - 100000))
Sakuya Izayoi (562/35000) (base: 50000)



<:|-----|/\|Status:|/\|-----|:>
To be actuated.
Buffs/Changes:
Type: Fire / Flying
Eeveeized: FALSE...
Puns usage (Out Of Topic stat): LOW
Ded: FALSE
<:|-----|/\|Helping:|/\|-----|:>
+3 @Pricey12345 - Specifically, to Tailclaw Summon
+2 @Realicraft
+2 Secret Base
 
IronSword.png
:)

Oh, and I also throw a Big Bouncing Inflatable Green Ball (https://scratch.mit.edu/projects/168158002/) at the mechanical warrior, if he's still alive. Otherwise I prank thartler by throwing it at him.

And also buy every upgrade at the training center because why not.

Update: Didn't realise that there were 5 Mechanical Warriors... :sigh:
 
Last edited:
--Action--
I zap the Machine Warrior.
(Can it be paralyzed? {hint, hint;)})

--Stats--
Eeveeised: NO
Ded: NO
-Locked-


--Crafting--
Iron sword (1/75):
x1.25 attack
Grants ability to do melee attacks


-??- (3/225): (+2)
-Unknown-
(Will be revealed when charge is at 200)


--Inventory--
*The inventory is empty...


--Summons--
Temmie (1/75):
HP: 10
MP: 10
ATK: 10
DEF: 10
(Stats don't change per level)
'*Kinda Useless...'


--Charging--
Stored charges: 4 (generated last round)
Charges Generated Per Turn (CGPT): 4
+2 to Thartler
+2 to Pricey
(Note: Charges generated here are for other players. But I can also use them.)
You expend 10% of your MP to short-circuit an machine warrior.

<:|-----|Action:|-----|:>
*2
SL: A new one? Hmmmmm...
(+24 Tailclaw) (2 charges per turn) (sum:52) (+60 CP due to killing enemies)

???: ??? (156/10000)

It's all unknown to me.

Ughhhhh... I have no idea how to creatively post it, so I just punch the mechanical warriors

<:|-----|Items in progress:|-----|:>
Artificial Intelligence (268/5000)

+50% Super-effective damage given, and + 40% Crit chance. Any attacks might have chance to buff a random friendly entity between 0.2-20% of their stats.

Technically, this would be moment, when I start commanding entities, too.
(Refferum ad Thartlerum && Band of Change && Portable Powerbank) || Bloody Cape == Crimson Dragon-cape (3708/8000)
This give Thartler 5x as much PP (so x1.25 from previous value), increases bonuses of using moves to 225% (from 100%/double), keeping ability to learn all TMs/HMs Charizard can learn, while increasing Crit Base to 5x (from 3x). He gets 40% CRIT (instead 20%), 90% MIN and 110% MAX ATT increases, +50% DEF and HP to wearer, +7.5% PP per turn and +200% Move Power.
Description: I have done it. Still, it has symbol of Fella on back, with blood drippling off my cape, because of how scientists killed her. It's just hatred, which powers my item.

(Note - consumes these items to make the cloak)
Deux Ex Machina (6332/7500) (+8 Cyan&Pricey)
Every Dragon/Pokemon Ally and every Player get 120% increase to stats.

Otherworld Triforce (818/10000)​
This artifact from very past wasn't researched yet, but it seems like Thartler can get 66% ATT, DEF, HP and PP boosts, as well as buffing Espeon with 100% ATT, DEF, HP and PP. This also gives 5% PP regen for both Thartler and Espeon.
Description: It's a great unknown, how does that work, but it seems to buff me greatly. Also, it seems to be built from... Wait... Is this... Pokemon blood? Nevermind, it's all of artifacts belonging to Legendaries. Also, somehow it's also made from artefact from area, where there are very crazy shenanigans, artefact from area, where Link went from and radiant mists from another universe.
<:|-----|/\|Summons:|/\|-----|:>
A Legend of TBGs: Faressain (9446/70000 (base - 100000))
Sakuya Izayoi (562/35000) (base: 50000)



<:|-----|/\|Status:|/\|-----|:>
To be actuated.
Buffs/Changes:
Type: Fire / Flying
Eeveeized: FALSE...
Puns usage (Out Of Topic stat): LOW
Ded: FALSE
<:|-----|/\|Helping:|/\|-----|:>
+3 @Pricey12345 - Specifically, to Tailclaw Summon
+2 @Realicraft
+2 Secret Base
You punch 3 machine warriors off from the battlefield gaining a total of 16,200,000 (+9,720,000) gold and +30 CP


View attachment 188114 I don't know how to really put images on so yeah.
:)

Oh, and I also throw a Big Bouncing Inflatable Green Ball (https://scratch.mit.edu/projects/168158002/) at the mechanical warrior, if he's still alive. Otherwise I prank thartler by throwing it at him.

And also buy every upgrade at the training center because why not.
Throw it at your friends!
Throw it at your enemies!
Throw it at your dog! (BARK)
Throw it at your cat! (MEOW)
Throw it at yourself!
Throw it at your Lamborghini!
Throw it at this lamp!
AND FOR THE REALLY DARING....
Throw it at this potato!


You throw it at the machine warrior which knocks it down on the floor, cannot attack for 1 turn and nice attempt of an iron sword.

You also paid for the training which boosted +54,036 HP with +26,973 ATT and DEF costed 8,649,705 gold with a bonus of +1,228 to everyone (including me except the Secret Base) for everything before the doors to the training area has been shut for a while.

My Action: I spend 40% of my MP to destroy 2 mechanical warriors gaining 10,800,000 (+6,480,000) gold and 14 CP. I +2 to Thartler and Reali, I +4 to the Secret Base.

Sakura's Action: She sits there.

Generating Points at the rate of 6 per turn (24 if I was awakening Tailclaw's power).

General 1: Difficulty Ring Version 2 1,306/3,000

General 2: 7 GRAND LAND+Land of High Quality Video Game Rips (POSSIBLE SIDEQUEST) 1,306/7,777

Summon 1: The true summon of our life/Tailclaw's First set of power 7,016/24,500 +2 from Reali and +3 from Thartler (x4) (CP base cost: 35,000. Warning, may shake or shatter the Balance Scale (except on harder stages and higher intensities))

Summon 2: Hiding... 1,400/10,500 (CP base cost: 15,000)

Tinker 1: Undecided 2,987/7,500

Tinker 2: Shield of Golden Steel 3,037/6,000

Tinker 3: ??? 1,319/7,500

Tinker 4: ??? 1,377/10,000

Message/Pun of the Update (25% chance of sans or Tailclaw invades this board): Tailclaw: In a desert, I had a sandwich there

Preturn: The Charge Booster is pumping +30 to the Secret Base Development (and is still ready to collect) and Tailclaw gives +24 to Thartler (until she was awoken but when she was awoken, she send +12 instead after the awakening) and +12 to Reali for everything.

The secret base upgrade and the house upgrade is done.

Ally Action: ...

Total ally damage: 0

Enemy Action: ...

As the team reached the exit, they saw 2 giant robots which one is holding an axe, wearing armour and it is coloured red while another one is holding an specter as it wears robes and is coloured blue before they look at them.

???: /!\ INTRUDERS ALERT /!\ DO NOT LET THEM ESCAPE.
???: I AM GOING TO SCAN THE PINK AND WHITE DRAGON THING FOR WHAT IT DID TO OUR FACTORY.
..:SCANNING TARGET:..
Name: ??????? (Tailclaw) Whitefluff
Species: Pink and white fur dragon
Age: Thousands of years
Gender: Female
Height: Varies per form

???: THIS BEAST LOOKS A BIT VICIOUS INSIDE HOWEVER WE MUST DESTROY THE REST FIRST.
???: YEAH I REALLY HATE STANDING THERE FOR ALMOST A YEAR NOW.

Tailclaw: I have to take a rest after finishing off the book of Magic Meyhem. I will wake up in a few turns or so.

[MCF] [1] Pricey12345 Level 50 HP 2,491,674/2,491,674 (+25%/622,918 Regen (CAP)) (701,880) MP: MP 233,128/233,128 (Normal MP: 36,144) Min-Attack 386,568 (+1,739,556)/2,126,124 (+9,567,558) Max-Attack 387,028 (+1,795,809)/2,128,654 (+9,876,954) (+30% Extra damage per attack but low chance of 6x extra but very low chance of dealing 66x damage.) Defense 350,560 (+648,536) 2xCrit rate 56% (Instant Crits) Dodge Rate: 32% Element: Earth Class: The King Super Spell: Giga Tap 10/10 READY. (Pre Quadruple Stats: HP 175,470 MP 9,036 Min-Attack 96,642 Max-Attack 96,757 Defense 87,640) (Base Stats: HP 9,010 MP 7,975 Min-Attack 8,165 Max-Attack 8,180 Defense 8,880 Crit rate 25%) Power Modifier: +255% HP, +545% MP +185% DEF +450% ATT and +464% MAX ATT (Acts of Heroes Buffs (ONLY FOR CURRENT STATS) 16 Allies: +320% to all stats, +32% CRIT and DODGE and +16% REGEN) +450% Spell Power Buffs: Reduces damage inflicted by an enemy by 25% for 1 turns. Other: Attacks has a 25% chance of giving bad status effects. Weapon Cooldowns: TABPG CD: 5/5 Spell Cooldowns: Midnight Mode CD: 5/5 (Costs 50% MP). Eclipse Beam CD: 5/5 (Costs 50% MP) True Dragon Form 7/15

Sakura Whitefluff HP 3,893,240/3,893,240 (3,114,592) MP 364,262/364,262 (291,410) ATT 2,660,817 (+4,044,441) DEF 438,200 (+153,370) Her power magnification is 125%/x1.25 of mines and her attack is based on my max spell power. Power Bonuses: 25% HP, 25% MP 152% ATT and 35% DEF. Buffs: Reduces damage inflicted by an enemy by 25% for 1 turn.

[2] Charizard Thartler (Pokemon Type: Fire/Flying (Follows the Pokemon Type chart)) Level 50 HP 4,748,701/4,748,701 (767781 (Modified: 1,297,549+153,213=1,450,762)) (Regens 22%/1,241,562 HP per turn) PP 41,944/41,944 (+5%/2,097 PP per turn and double damage when using moves Deals 1% extra damage per 41 PP (MAX 1,000%)) (MP 41,944) Min-Attack 448,303 (Modified: 757,632 (+5,932,258)/1,136,448 (+8,898,387)) Max-Attack 453,294 (Modified: 766,066 (+6,090,224)/1,149,099 (+9,135,337)) (+25% NKA/+66% Mona-Blast) +50% Move Power (+30% extra damage per attack) (Attacks imbue Cursed Inferno) Defense 393,340 (Modified: 664,744+153,213=817,957 (+1,668,632) (+50% Damage Resistance (CAP))) (Pre Quintuple+50% (Sextuple+50% for PP) and Modification: HP: 170,618 MP/PP 6,453 Min-ATT 99,623 Max-ATT 100,732 DEF 87,409) (Instant Super Crits) Super x2/6x Crit rate 34% ((Instant Super Crits) 6x Crit rate: 90% NKA) Dodge Rate 50% (MAX) Class: Fiery Super Chari-Commando Super Spell: Fire-Rocket Wave 12/12 READY. Flare Blitz 4/4 READY. Super Heat Wave 6/6 READY. (Costs 50% PP). (Base Stats: HP: 7,015 MP 6,030 Min-Attack 8,632 Max-Attack 8,662 Defense 5,820 Crit rate 33%) Power Modifier: +220% HP, +135% DEF +714% ATT and +726% MAX ATT. (Special Form triggers when all players/allies other than Thartler got KO'd) (Bonus 69% for the Fire Crystal buff) Buffs: Blacker Powder: +28% non-magic/move damage FOREVER. Super Hasty: Attacks 3 times per post (Up to a maximum of 6 attacks for 2 posts) (From the Gaster Blaster) Fire DMG+ +40% damage while using fire attacks, 50% Potion Efficiency, Health=Power: Extra 7.5% ATT/DEF per 10% HP left (Current: 75% Power/Defense bonus), Power=Defense: +153,213 to Modified HP/DEF from 20% of your Max-ATT, 20% chance to burn enemies, Here we are... 50% resistance to Dark attack, but 50% Penalty to Holy/Light, Fairy and Ghost attacks and it causes DEATH MARK (Minibosses and Bosses are unaffected). Debuffs: None. Element/Type Resistance: Fighting +50% Bug +75% Steel (Not metallic enemies) +50% Fire +50% Grass (and Nature) +75% Elemental/Type Weaknesses: Rock (and mostly Earth) 4x Water +50% Electric +100% Light +50% Ghost/Spirit +50%

Thartler's Mechanical Arms Durability: 1,693,039/1,693,039 (x2) (Increases his ATT by 1.5x for both of them are active each arm durability is about 30% of Thartler's HP (if the arm is broke, he loses 0.3x ATT boost, to 0.9x at no arms. Repair: 0/4 (LOCKED UNTIL ONE OR BOTH GOT DESTROYED)

Gaster Blaster Benefits: 1.75x all Stats for Thartler

Espeon HP 4,938,030/4,938,030 (3,950,424) PP 36,700/36,700 (29,360) ATT: 593,502 (+1,673,675)/1,483,755 (+4,184,189) DEF: 572,569 (+200,399) (+10% Damage Resistance) 2xCrit rate 50% (Instant Crits+ 4x crits) Lasts until defeated or returned (but always comes back when it experience) Power bonus: 25% HP, 25% PP 282% ATT and 35% DEF. +150% Move Power (+40 HP, 1,000 ATT and +20 DEF from the Equipment) 1% chance to hit with 10x DMG and giving Espeon 10% ATT based on DEF. Stat Weigh: 0.7% of Thartler's stats

[3] Realicraft Level 50 HP: 1,243,078/1,243,078 (776924) MP: 2,500/2,500 Min-Attack: 690,850 (+276,340) Max-Attack: 690,902 (+345,451) Defense: 681336 (+204,400) Crit rate: 26% Dodge rate: 2.5% Class: Electric Mage Super Spell: Omega Thunderstorm 1/5 (Base Stats: HP 12,500 MP 2,500 Min-Attack 9,500 Max-Attack 9,550 Defense 5,300 Crit rate 1%) Power Modifier: +60% HP, +30% DEF +40% ATT and +50% MAX ATT Strong against Water and metallic things but weak against anything non-conductive like Wood, Nature, and even Lightning Rods. Gets angered easily

Inventory link is here, I will update if there is a new item collected. Warning may break

Current Prestige: 2

Stage 21: The Mysterious Factory part 2
Miniboss time

Location: The Mysterious Factory (Main only)

Balance Scales (Main Only):

Player ====O==== Enemy
Ally ====O==== Enemy

Current Damage Cap: 75,000,000/75M damage

INTENSITY SCALE: 8 (Current Boost of Enemy Power: 800% (I add 100% EP every Intensity))

Ring Boosted Power: 50%

Money: 351M (351,043,502) Gold (+70% Gold per kill)

Main Enemies:

Giant Defense Robot Model: Brute [Miniboss] HP: 125,000,000/125,000,000 ATT: 5,000,000 DEF: 4,000,000 Immune to Psychical Attacks and Projectiles. Cut Half: 0/3. Whirlwind Slice: 0/5. Mad Chopper 0/7.
Giant Defense Robot Model: Magus [Miniboss] HP: 100,000,000/100,000,000 ATT: 4,000,000 DEF: 3,000,000 Immune to Magic. HP+MP Sap: 0/3. Dual Cast: 0/5. Big Spell Bomb: 0/7.


Other/Lootable items:

Max Revive S: Dropped from the destroyed tooth.

Eldritch Summon: 0/100 (Must charge when one of the cultists are alive but decays by 1 per turn if none of them charges for it or if all dead.)

Allies: (Members 15/18) (Stat Growth currently at 4x every level up (10x at Lv 50, 11x at Lv 55, 12x at Lv 60, 13x at Lv 65 etc))

Neutral:

Curly Brace HP: 65,000,000/65,000,000 ATT: 1,750,000 (Ignores defence) DEF: 1,250,000 Current Weapon: Machine Gun Level 1/3 (Important, do not let her die)

Non Alliance Allies:

Assassin Level 49 HP 1,961,606/1,961,606 (1,060,328/1,060,328) ATT: 854,086 (+1,298,210) DEF: 840,632 (+294,221) Special: Crit Mastery III: 75% critical chance and damage to 7x (If he does not activate, Deals a critical hit instead)

CET 0-12 Level 49 HP 1,815,745/1,815,745 (981,484/981,484) ATT: 838,648 (+1,316,677) DEF: 824,948 (+288,731) Passive: 10% Chance to Crit enemy. Goomba Stomp 5/5

Link Level 49 HP 1,946,214/1,946,214 (1,052,008/1,052,008) Mana: 20/20 ATT: 826,268 (+1,751,688) DEF: 830,152 (+290,553)
Gale Boomerang: Causes storms which pushes (makes them get less accurate) enemies and deal 0.5x DMG.
Hero Bow: Causes Arrow to be shot, dealing 1.5x DMG with 25% Crit chance.
Bomb: Link sets bomb off, dealing 1x DMG, but AoE to 2-3 enemies. Wolf Link: (Untriggered)
Magic: Empower: Uses 1 mana (Sword/Bomb) or 2 mana (Bow) or 3 mana (Boomerang) or 4/5 mana (Wolf Link without/with Minda) Ultimate Empower (Uses all Mana) Current: Sword, Boomerang, Bow, Bomb, Wolf Link. 3/3

His courageous aura can cause to hit otherwise unhittable enemies. He also got Minda and Navi with him. +50% ATT for 3 turns

Prophet Level 49 HP 1,966,638/1,966,638 (+10%/196,663 HP per turn) (1,063,048/1,063,048) ENERGY: 550/550 (Upgrades at lvl 55, 65, 70 and 75 Energy Regen: 45+110) ATT: 840,876 (+1,782,657) DEF: 839,938 (+293,978) (20% Damage resistance) Visor: 4/4 (Uses 20 Energy) Armour Mode: (Each hit is redirected to 1/2 of the Energy). Mask Mode: (Turns Invisible making it less likely to get hit but loses 50 Energy per turn). Thermal Vision: 4/4 (Uses 40 Energy, See anything in it's path) Enemy Meatshield: (Uses a foe as a barrier unless if it is the last one (Minibosses and Bosses are immune to this) but loses 100 Energy per turn) Orbital Strike: Locked till lvl 60

P I: Deals 50% more damage.
P II: Regens 10% HP per turn, deals 30% more damage, and resists 20% more damage... Regenerates 2/10 energy per turn.
P III: Power Mode: Gives user a large damage buff. (33% extra damage, Triggered) Upgrades at Lvl 50

Emperor of Vine Cancer Cringe Land (or known as The Cancer's third form/Vine Cancer) Level 49 HP 2,519,159/2,519,159 (1,361,708/1,361,708) ATT: 933,648 (+1,512,509) DEF: 960,028 (+336,009) Element: MEMES Memetic Flare 2/5 Orbital Aesthetic Cannon 9/9 Noscope: Can hit otherwise untargetable enemies. Quickscope: Attacks Twice.

Lunai Level 49 HP 2,161,369/2,161,369 (1,168,308/1,168,308) Healing Power: 950,666 (+1,445,012) (ATT: 952,666 (+1,448,052) and heals (50% from her damage) per attack) DEF: 958,234 (+335,381) Element: Water/Light/Electric Hybrid Skills: Healing Fire: 3/3 Regen Bunny: 5/5 Roar of Healing: 8/8 ???: Unlocked at Level 50 (Is a dragon) Special: Gets extremely upset if Sir Shield is taken out. (Protected by Sir Shield)

Sir Shield Level 49 HP 6,470,367/6,470,367 (3,497,496/3,497,496) ATT: 0 (Always) DEF: 2,278,074 (+797,325) Element: Light Skills: Large Counter: 3/3 Reinforce Shield: 4/4 Summon Mini Shield: 5/5 ???: Unlocked at Level 50 Special: Gets extremely angry if Lunai is taken out. (Protecting Lunai)

Fallen Overlord Level 49 HP 1,968,081/1,968,081 (1,063,828/1,063,828) ATT: 0 DEF: 840,394 (+294,137) Summons 4 Dorito Drones per turn (Up to 100 of those for balance). Repel 4/4

Dorito Drone HP 189,060/189,060 (102,195/102,195) (x100) ATT: 85,578 (+130,078) (Total: 21,565,600 ATT (Scaled by defense and damage resistance)) DEF: 84,410 (+29,543)

Nick Level 49 HP: 2,780,387/2,780,387 (+10%/278,038 HP Regen per turn) (1,090,348/1,090,348) ATT: 887,966 (+2,193,276) DEF: 848,106 (+1,060,132) Weapon and Skill list: Snipe 7/10. AK-40: (Deals 2x DMG to 2 targets) Auto Shotgun (Deals 4x DMG to single target) Katana (Deals 2.5x DMG per hit) Molotov 7/7 Crouch n' Shot 4/4. TAAAAAAAAAANK! 25/25. Spitter! 6/6. Boomer! 5/5.
5/10 Passives learned (5/8 Branch) Fire damage increased, 3x Crit on Undead (Nick gets 155% HP, 247% ATT and 125% DEF) +50% ATT for 2 turns

Referi Jerator Level 49 HP: 2,030,241/2,030,241 (1,097,428/1,097,428) MP: 9,025/9,275 (7,420) (+50 MP regen) ATT 877,666 (+1,334,052)/1,755,332 (+2,668,104) DEF: 870,686 (+304,740) Element: Ice Spells: Freeze (Uses 100 MP). Ice magic (Uses 250 MP) 1/3. Icy Clone (Uses 500 MP) 6/6, Cooling Temperature (Mana cost: 750) 7/7. Frost Burst (Uses 510 MP) 10/10. Freeze Strike (Uses 700 MP) 1/13. Frozen Earth (Uses 600 MP) 8/8. Primordial Freezewinds (Uses 800 MP) 6/6. Everfrost Magic: (Uses 500 MP) 7/5>6>7. Shiverthorns (Uses 700 MP) 9/9. Feral Cold (Uses 700 MP) 5/5. Arctic Cold (Uses 1,000 MP) 14/14. Frost Minnow attack 4/4. Arrow of Frost 4/4. Ice Blade 3/3. Passives: Deals 50% extra damage when using ice attacks and deals 0.2x DMG to every frozen enemy every turn. Water attacks become Ice.
5/10 Passives learned (5/10 Branch) Spell Power bonus: 100%.

Naforia Level 49 HP: 2,056,955/2,056,955 (+5%/102,847 HP per turn) (1,111,868/1,111,868) ATT: 889,366 (+1,618,646) (Heals 25% when damage dealt) DEF: 881,670 (+308,584) (Retaliates 50% damage from any attacks that hit him) Dodge Rate: 25% Element: Nature/Water Elemental Resistances: Water 50%, Earth 25%, Electric 25%, Fire 25% Elemental Weaknesses: Ice 100% Leaf/Aqua Strike 3/3. Healing Apple 6/6. Nature Flaps 6/6. Borrow 2/6. Regen Roots/Magic Water 7/7. Tree Smash/Submerge 9/9. Nature's Blessing 10/10. (Next Passive: Lvl 53) (Is a dragon)

Flufftail Fluffykins Level 49 HP: 2,138,799/2,138,799 (+5%/106,939 HP per turn) (1,156,108/1,156,108) MP: 10,600/10,600 (8,480) (+50 MP per turn) ATT: 936,466 (+1,470,251)/1,170,582 (+1,837,813) DEF: 931,846 (+326,146) (Deals 25% Recoil damage upon attacking her and 5% chance to stun the attacker.) Spell Power Bonus: 25% (Next Passive: Lvl 60) Attacks Twice Abilities: Super Scratch/Bite 2/2. Critical Hit 2/3. Thief 3/3. Fire Breath: 5/5. Fury: 5/5. How 2 use magic 5/5. Ability Steal: 9/9 (Stolen Abilities: Chip Barrier's 50/50 Mode 10/10). Stone Wall 7/7. Magic Set A (Mana Cost: 250~750) 6/5>6. Mana Share (Expends her MP to give some to Allies and Players). Dual Healing Fire (Mana Cost: 600) 6/6. Mana 4 Charge (Costs 250 MP per ability charge point). Baleful Roar 7/7. Magic Set B (Mana Cost: 300~750) 5/3>5. Current Costume: None... Resists 10% Elemental and status effect damage dealt to her Buffs: Nope (Is a dragon)
Icy Shield Durability: 6,227,322/6,227,322 (Protects Flufftail from harm excepts Pierce attacks)

Papyrus Level 49 HP: 3,725,473/3,725,473 (1,585,308/1,585,308) (+20%/745,094 HP per turn) MP: 47,900/47,900 (38,320) (+20%/9,580 MP per turn) ATT: 1,171,966 (+2,601,764) DEF: 1,147,466 (+1,893,318) (+10% Damage Reduction) Bone Attack 2/2. Cool Dude (MP cost: 10%) 4/4. Annoying Dog (MP cost: 15%) 5/5. Junior Jumble (MP cost: 10%) 3/4. Blue Attack 3/3. Turn the Soul Blue (MP Cost: 60%) 2/10. Bone Barrage 5/5. Spaghetti for you! (MP COST: 15%) 4/4. Generousity (MP COST: 25%) 6/6. Call an Enemy: (MP COST: 20%) 3/3. (Every start of each wave, NYEH HEH HEH plays and all enemies loses 5% ATT for 3 turns (Bosses are unaffected)) 25% chance to block attacks (except if any foes not targeting him) (Next Passive: Lvl 50) (Papyrus gets 135% HP, 222% ATT and 165% DEF)

Sans Level 49 HP: 1/1 Fatigue points: 1,279,500/1,279,500 (+20%/255,900 FP per turn but if this hit 0, Dodge is set to 0%) MP: 50,050/50,050 (40,040) (+25%/12,512 MP per turn) ATT: 1 (1,209,266 (+1,838,084)/1,732,980 (+2,757,126) KR +50% extra damage) DEF: 1 +50% Pure Karmic Power. 50% Crit rate Dodge: 100% (Every Dodge reduces Fatigue which is a quarter of the damaged received by the enemy) Bone Slam 4/4. Random Blast 4/4. Gravitation 4/4. Tricycle 4/4. Trombone 5/5. Fake Mercy 12/12. Mana=Power (Empowers his KRATT by amount of Mana Sacrificed, 1% MP = 3% more power, can use EX versions if 100% MP is used) 7/7 (if EX M=P, 0 otherwise). Blue-White Attack 7/7. Random-Attack 3/7. + or x? 9/9. Rapid-Slams 9/9. (25% chance of him randomly attacking enemies if each enemy have their goes and every preemptive with 1.25x power to a random enemy) 10% chance to resist KO and 5% chance to resist Death/Perma-Death. Any healings gains 60% bonus (Next Passive: Lvl 50) Buffs: None

Undyne Level 49 HP: 20,554,685/20,554,685 (6,967,690/6,967,690) MP: 112,500/112,500 (90,000) ATT: 3,958,306 (+12,824,911)+Ignores Defense DEF: 3,708,306 (+3,522,890) Abilities: Green Soul Mode 4/4. Patterned Surround 3/3. Confusing Patterned Attack 4/4. Spear Shield 5/5. Water Tomb (Costs 10%~100% MP) 10/2-12 (+1 each 10% MP spent). An Sacrifice 10/25. Killing Floor Undyne 5/5. Motivating Battlecry 6/6. Magical Spear (MP Cost: Varies) 8/8. Determined Slashes 6/6. (Next Passive: Level 52) Passives: Will live for 1 more turn after she got KO'd, Anti-Genocide Measures (When she gets hit by a OH-KO after the Balance scale is equal or 1 behind the enemy). Thorny Armor: Damages enemies who hit her. Any water-type attacks heals her. Double Attacks. (Undyne gains +195% HP, +25% MP, +324% ATT and +95% DEF)

Neo Squad:

Captain Buster Level 49 HP 1,976,258/1,976,258 (1,068,248/1,068,248) ATT: 913,865 (+1,389,074) DEF: 849,448 (+297,306) Buster Cannon: 1/3 Cyber Cutter 5/5 Let's Blow That Thing Up! 7/7 The Neo Squad deals minicrits while a boss is on the field Shiver Me Timbers: NS KO'd Counter 0/4.
He takes only 25% from AoE and takes 10% damage from unavoidable attacks.

Sniper Guy Level 49 HP 1,949,396/1,949,396 (1,053,728/1,053,728) ATT: 861,408 (+1,309,340) (always multiplied by 10x when it hits via Cheap Scope hit) DEF: 831,570 (+291,049) 20% Accuracy (5% Acc every miss until hit + reset Max 100%) Attacks aimed against him have a 50% chance to miss. Heals are unaffected (except after wave/stage recoveries). He is also immune to AoE and unavoidable attacks due to this.

Night-Lighty, the Equinox Dragon Level 49 HP 1,966,786/1,966,786 (1,063,128/1,063,128) ATT: 847,448 (+1,288,120) DEF: 844,748 (+295,661) Element: Light/Dark Hybrid (Is a dragon) She takes only 50% Light/Dark damage when she gets attacked and is 50% resistant to AoE. Balance: Dark 100% ========O 0% Light

Red Flare Level 49 HP 203,592/203,592 (110,050/110,050) Heat: 5,625% (maximum of 5,700% but raises higher via level ups, 50 HP is 1% Heat) ATT 851108 (+1,549,016) DEF 853126 (+298,594) (Is a dragon)
Mini Shield Durability: 1,285,217/1,285,217 (Protecting Red Flare from harm)

Skills: Heat Up, Bite, Flare Missile, Fire Breath and Fire Burst

Immune to fire-based attacks/enemies.
Deals 2x damage to nature and ice-element entities and takes 0.5x damage from nature/ice-element enemies and attacks.
Takes 2x damage from water/wind-element entities/attacks and deals half 0.5x to water/wind-element enemies.

Celestial Dreamwing Level 49 HP 2,001,037/2,001,037 (1,081,642/1,081,642) Healing Power 839,968 (+1,276,751) DEF 854,848 (+299,196) Dream Magic 4/4 Dream Watch 7/7 Dream Spirits 8/9 World of Dreams 11/11 Making Dreams Come True 13/13 She resists 25% AoE damage. (Is a dragon) +50% Healing Power for 2 turns

Dream Spirit (x2) HP: 360,220/360,220 Healing Power: 198,077 DEF: 108,121

Ally Storage (Contains Weak Knight, Weak Mage, Weak Priest and the Weak Rouge.)

All Allies have doubled stats

Power Modifier: +85% HP, +25% MP, +152% ATT and +35% DEF to all allied units present (+157% for the CET and Flufftail, +162% for the Vine Cancer, +182% for Naforia and Red Flare and +212% for Link and the Prophet) (Nick gets 155% HP, 247% ATT and 125% DEF) This is where the Pre-Doubled stats came from (just to save some space)

Training Camp:

IT HAS BEEN CLOSED FOR 10~15 STAGES.

Increases price and the stats (if you buy it with a higher price) every-time if you buy it (If you buy all 3, You get a bonus of +??? to everyone (including me except the Secret Base) for everything)

All Stat upgrades you purchases goes to the allies and the players

Purchased Stat Buffs: HP +109,618 (+54,036) ATT +54,360 (+26,973) DEF +54,360 (+26,973)

Sacrificial Stat Bonuses (Only if the Temporary Allies have been sacrificed.): 50 HP, ATT and DEF (10% HP for Red Flare and 10% All for Dorito Drones)

Crunk boosted Allies: Sir Shield: +200,000 for all of his stats.

25% Discount!

Healing Potion (Heals 1.5x HP (when you use it based on min ATT) to a player/ally) Price: 125 93 Gold

Attack Potion (Adds 0.25x Min-attack and Max-attack for 3 turns) Price: 100 75 Gold

Defense Potion (Adds 0.25x Defense for 3 turns) Price: 100 75 Gold

Fire Canister (Sets some Enemies on fire reducing 0.2x HP (when you use it based on min ATK) per turn for 5 turns) Price: 50 37 Gold

Healing Pages (Heals 0.2x HP (when you use it based on min ATT) to a player/ally, Comes in packs of 10) Price: 100 75

One Shot (Instant kills an Enemy (25% HP to a miniboss or 10% HP to a boss) comes in only 1 use and only usable every 5 waves) Price: 750 375

Magic Berry Dragon Spider Cider (Restores 100% MP/PP when used) Price scales with MP/PP (1 MP/PP = 2 Gold)

Potato Nugget Mine Seeds (Can be used then a 2 turn wait for activation if a enemy attacks it it deals 25% HP of the Enemy (Does not work on Minibosses and Bosses)) Price: 200 150 Gold

PP Ether (Restores 50% of your PP when used (If you buy it and use it on anything that is not a Pokemon, You only restore 25% MP with a penalty)) also the price scales with your PP (1 PP = 2 Gold)

Dragon Spider Donut (Restores 50% HP when used) Price scales with HP like 1 HP = 2 Gold (Same as the Spider Cider but Costs for restoring HP exists)

Charge Orb (Gives +1 (doubled to +2 due to the All-In-One Military Rack) to everyone (including me), all charges) Price: 900 675 Gold (Unavailable if the Balance Scale is too far ahead)

Tinker Orb (Gives +1 (doubled to +2 due to the Quo Vadis Crafting Table) to everyone (including me), all tinkers) Price: 900 675 Gold (Unavailable if the Balance Scale is too far ahead)

Ally Power Booster (Permanently upgrade an Allies HP, ATT and DEF by 50.) Price: 2,000 1,500 (Prices increases ever 5K Stats on a Ally MAX 9,500 HP, ATT and DEF for each ally and Unavailable if the Balance Scale is too far ahead)

Sidequest Lore Orb I: Siege of the Storm Fortress (HEROIC MYTHIC (LOCKED UNTIL CLEARING HEROIC) 8 Waves of epic battles against the dark forces that attacks the Storm Fortress with 2 bosses Difficulty: Heroic: *4 Mythic: *7) Price: 100,000 135,000 (187,500 on Mythic) Gold (Normal Cleared)

Orb of Boss Rush Stage 1 to 15 (NORMAL HEROIC (LOCKED UNTIL CLEARING NORMAL) MYTHIC (LOCKED UNTIL CLEARING NORMAL AND HEROIC) This will be a marathon sidequest which will be full of Minibosses and Bosses but with some stuff altered Difficulty: Normal: *8 Heroic: *10 Mythic: *14) Price: 1,000,000 750,000 Gold (More expensive on Heroic and Mythic)

GO TO BOSS ASAP CARD (Go to the Miniboss/Boss straight away without fighting many enemies and some stuff...) Price: 1,181,250 885,937 Gold (Gets 10% cheaper per wave clear)

Power Boosted Allies: Assassin (+5,000 on HP, ATT and DEF), The Dorito Drones (+500 on HP, ATT and DEF) and Referi Jerator (+2,500 on HP, ATT and DEF)

Tailclaw-boosted stats: Cyanogynist and any new player: +600,000 to all stats. Sir Shield: +1,000,000 HP +500,000 Defence.
All Allies: 300,000 for all stats. Lunai: 350,000 for all stats. (All doubled due to strength magnification)

Other/Utilities:

Data Bot V.1: I am just a simple replacement for Navi.

Tailclaw Whitefluff (She trying to escape the factory...) Assist Power: 6 (24 for Thartler but disabled if Balance Scale is pushed by 2 ahead) She's very protective with Thartler however, if he got defeated, she joins the fight (She's invincible from the power of A true form of love but she might get her powers when I finished that charge)

Nova Power: 1,700/2,750 (+50 per turn but can be used on stuff)

Runata (She's found inside Tailclaw's fluffy coating, being protected by her mother)

Legendary Item Passives: Nubcaik adds 10 perm HP to all players Laser Cannon adds 5 perm Min/Max ATT to all players, Psychopathic Gem: +10 perm Min/Max ATT to all players Charm of Spiders: +10% Min/Max ATT to all players

Crystal Storage: has Life Crystal I (Raises 5 permanent HP to the players), War Crystal I (+5 HP, +2 Min ATT, +4 Max ATT, +1% CRIT +3 DEF to all players and allies + new ones), Charge Assist Booster Crystal VI (Boosts all player assists by 6), Charge Assembler Crystal I (Every charge point (Tinker, General and Summon) is worth double amount. Multiplicative with other charge boosters)

Laser Factory (boosts CET 0-12 Attack by 1.25x/+25%)

Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT

Acts Of Heroes - This is for me. Gives 20% Buff to all basic stats, +2% to CRIT and DODGE and 1% to REGEN for me every alive/active ally that is on field. (16 Allies: +320% to all stats, +32% CRIT and DODGE and +16% REGEN)

Quo Vadis Crafting Table (Permanently fastens Tinkers x2 (Aka Every point is worth double when in tinkers))
All-In-One Military Rack (Permanently fastens other charges than Tinkers in same way as Quo Vadis Table X2 (Or buffs if you decide to stay with original x2) (Summons & General & Others))

Death Ray V.3: CD 18/20 UNREADY
Crimson Core: CD 7/7 READY

Charge Booster Mk.5: Assists random player but focuses on the Secret Base Development Charge Storage: Generates 30 points per turn [150/150]

Portal to Costume Party (Current Diff: Expert, Next after this: Master)

Portal to the Crypt of Crystals (Current Diff: Heroic, Next after this: Mythic)

Mysterious Portal which Rotom contains (There is Rotom inside)

Portal to Crunktopia: Gives the Vine Cancer 30% extra attack power

NOTE: Previous tier must be built for next tier to start. Also, we only upgrade one building of our choice alone. Also, finishing previous tier doesn't preserve charges.
- Time reducers (only base).
Secret Workshop X (+100 to item charges on start) FULLY UPGRADED.
Secret Workshop upgrade: Superior Charges: Players get 4th Tinker Slot (YES)
Secret Barracks X (+100 to summon charges on start) FULLY UPGRADED.
Secret Barracks upgrade: Player Heritage: Players get 3x boost. (YES)

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-% (Needs Secret Barracks/Workshop to be lvl 10)
Secret Base IV (Reduces ally recruiting time by (40%) Current.
Secret Base V-IX (Reduces ally recruiting time by (X * 10%) (1291/1250 +30 from the Charge Booster, +4 from Me, +2 from Thartler. 2/2330, 0/3750, 0/5125, 0/7000, 0/9400)
Secret Base X - Reduces ally recruiting time by 95% (0/12500)
Secret Base Upgrade: Guards: In case of wipe, you start wave before you died. (0/2500)
Secret Base Upgrade: Power Amplifier: Allies get forge stats which increases their stats 8% per level to maximum of +25. Like: Lunai (+25) Will have 200% more stats than normal Lunai. Doesn't carry on with upgrades. (0/5000)
Secret Guild I-IX (Reduces building time by (X * 10%) (0/250, 0/600, 0/1400, 0/3000, 0/6500, 0/14000, 0/27000, 0/44000, 0/65000)
Secret Guild X - Reduces building time by 95% (0/90000)
Secret Guild upgrade: Offspring characters: Can join as all sort of characters now. Carries on prestiges. (0/10000)
Secret Laboratory I-IX (Reduces item creating time by (X * 10%) (10/150, 0/410, 0/775, 0/1250, 0/2330, 0/3750, 0/5125, 0/7000, 0/9400)
Secret Laboratory X - Reduces item creating time by 95% (0/12500)
Secret Laboratory Upgrade: Otherworldly psychics: Allows creating Artifacts from items. Artifacts get 50% more stronger. (0/1000)
Secret Laboratory Upgrade: Reality Change: Allows secondary forms under 30% HP. (0/4000)
________________________________________________
Guildmaster:
House VI: Holds 18 spaces for Allies. (Current)
Looks empty
House VII-IX: Adds (x*3) spaces for allies (2/750, 0/1000, 0/2500))
House X: Adds 40 spaces for allies (0/5000)
House Upgrade: Architecture: Adds 25% more space for allies (0/500)
House Upgrade: Training Grounds: Adds 10% more stats per level for all. (0/1000)
Base Upgrader: Allows base stats upgrades (0/500)
Ally Upgrader: Allows allied upgrades (0/1000)
Player Upgrader: Allows more complex Player upgrades (0/1000)
Imbue Table: Allows imbuing weapons/armor with runes. Allows drops of imbue runes.(10 tiers, each has 4%(5% if to specific, and 6% if to stats) increase. Like of Poison I - 4% chance to poison enemy, of Lightning X - 40% chance to paralyze enemy, Rubber V: 25% resistance of Electric, Firebane VIII: 40% increased damage against Fire-type, Fireborn III: 15% increased Fire Damage, Assassinating VI: 36% increase to Crit damage.) (0/500)
Cloner: Can clone any player item at 3 scales: (0/500)
1. 1:1
2. Fine (stats increased double, cost increased double)
3. Rough (stats decreased double, cost decreased double)
Brewing and Crafting station advanced (0/1000)
User can do recipes, then do Item power-ups... Restricted to two recipes and five power-ups per user.
________________________________________________
Basic:
Secret Mine X (Digs 50,000 Gold per turn) FULLY UPGRADED.
Secret Mine Upgrade: Spelunk: Dig 50% more gold per level (Currently, 500%/5x (MAX))

Mining INC. Makes the mines gives 5x as much Gold per turn
_______________________________________________
Advanced (Locked until everything's unlocked):
Secret Soul Mine I (Digs 1 HS per turn) (0/100)
Secret Soul Mine II (Digs 2 HS per turn) (0/200)
Secret Soul Mine III (Digs 3 HS per turn) (0/300)
Secret Soul Mine IV (Digs 4 HS per turn) (0/400)
Secret Soul Mine V (Digs 5 HS per turn) (0/500)
Secret Soul Mine VI (Digs 10 HS per turn) (0/1000)
Secret Soul Mine VII (Digs 15 HS per turn) (0/1500)
Secret Soul Mine VIII (Digs 20 HS per turn) (0/2000)
Secret Soul Mine IX (Digs 25 HS per turn) (0/2500)
Secret Soul Mine X (Digs 50 HS per turn) (0/5000)
Secret Soul Mine Upgrade: Mercenary Ascensions: Get 50% more HS per level. (0/2000)

This thing and the buildings will carry-over at Prestiges (Soft reset) and Resets (Medium reset)

Blue Double Charge Box: Doubles charge speed for the Secret Base.

Relics: 8 (There is no Artifacts to be found yet.)

2 dried up level-up crystals (Will be fuelled up later on)

Universal Buffs: Power of the Dragon's Nanosuit (+10% MIN ATT an 20% MAX ATT to all players and allies), Universal Rebirth +60% Gold dropped from enemies, 25% discount from shop, +30% DEF, DMG, +25% CRIT chance and +50% HP for all players.

Nubcaik: Current holder: Thartler. Can heal for 100% HP and adds 10% Min/Max Attack and Defence for 3 turns also it can be used on the allies and other players for same effects. COOLDOWN: 5/5 READY

Laser Cannon Mk 2: Current holder: No one for now. can be used for dealing enormous damage to enemies but halves the damage on boss type enemies COOLDOWN: 6/7 UNREADY

Noob King's Crown: Current holder: Pricey12345/Me. Looks cosmetic to me

The Core of Combination Insanity: Current holder: Thartler. It can be used to merge 2 enemies into 1 bigger enemy but badder effects. COOLDOWN: 3/3 READY

Charm of Spiders: Current Holder: Thartler. It can be used for summoning a army of spiders. COOLDOWN: 6/6 READY

Alternative Tsunami Blaster: Current Holder: Thartler. It can shoot rockets dealing massive damage to 3 enemies COOLDOWN: 10/10 READY

Seal of the Rainbow Wyrm: Current Holder: No one for now. Boosts all damage by 3x for 5 attacks. COOLDOWN: 15/15 READY
 
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