Ranadiel
Terrarian
Hey all!
I know everyone is pretty hyped about the coming 1.3.1 Wiring Update. Some more than others (i'm definitely very hyped). So i started writing out some of the basic and a bit more advanced concepts with the new logic gates. Hopefully all my concepts will be true to the game. So i'd like to present the first of my ideas and discuss a bit the plausibility of it.
My first thoughts of updating mechanisms is for teleportation hub and the possibility of using single wire to go back and forth. This of course poses a few risks here and there. So far i have narrowed it down to two distinctive designs.
UPDATE! None of the two below desings work as teleporter signal does not go through logic gates. Use other ways (as the latter two designs) if you want!
I'd say this is quite simple in it's construction. Switch A is changing to which teleport should the player be ported, therefore if it's OFF the higher AND gate will be "used", if it's ON the lower AND gate will be used (the red block is NOT, although there won't be any such logic gate in-game, the main difference is to show that the upper will be turned off, compared to the lower, that's why i used yellow wire to show different state). When the signal goes through either of the AND gates, it moves straight to a crossroad leading back to START position or END teleporter.
Now here is the trick. As the signal will go to the furthest most teleporter, a loop is required near the END teleporter so that it is longer than the twist back to the START teleported right after AND.
When trying to get back from the END teleporter, the signal goes back to the crossroads. It can't go back through AND gate (bold and most probable idea), so it flies down to the OR gate. The OR gate would be a receiver from all the wires going out, so the number of inputs for it would reflect the number of teleporters that it would receive the signal from. Adding more OR gates would be beneficial for "shorter" input towers.
A bit different concept. The main reasoning behind this is possibility of sending signal back through the AND gate in some manner. The wiring to the AND gates is the same with the exception of red wire overlapping the AND gate also, just like the green wire hits the same input.
From what i thought out, starting the teleportation will enable the inputs as before, sending the signal through the green wire. Considering that the green wire is also on both inputs, toggling them off and player arrives at the destination. Pushing the switch at the END will activate the AND gate again (turning on both inputs) sending the signal to the START and toggling OFF only the input from the red wire.
In the end, the input from A would be still ON for the destination you previously chosen and the input from the START teleporter would be off, allowing to teleport back to the END with a single push of the switch. In theory, this should be more compact and straightforward.
These are mostly robust concepts and many improvements could be thought out. Tell me what you all think of both of the ideas.
I know everyone is pretty hyped about the coming 1.3.1 Wiring Update. Some more than others (i'm definitely very hyped). So i started writing out some of the basic and a bit more advanced concepts with the new logic gates. Hopefully all my concepts will be true to the game. So i'd like to present the first of my ideas and discuss a bit the plausibility of it.
My first thoughts of updating mechanisms is for teleportation hub and the possibility of using single wire to go back and forth. This of course poses a few risks here and there. So far i have narrowed it down to two distinctive designs.
UPDATE! None of the two below desings work as teleporter signal does not go through logic gates. Use other ways (as the latter two designs) if you want!
I'd say this is quite simple in it's construction. Switch A is changing to which teleport should the player be ported, therefore if it's OFF the higher AND gate will be "used", if it's ON the lower AND gate will be used (the red block is NOT, although there won't be any such logic gate in-game, the main difference is to show that the upper will be turned off, compared to the lower, that's why i used yellow wire to show different state). When the signal goes through either of the AND gates, it moves straight to a crossroad leading back to START position or END teleporter.
Now here is the trick. As the signal will go to the furthest most teleporter, a loop is required near the END teleporter so that it is longer than the twist back to the START teleported right after AND.
When trying to get back from the END teleporter, the signal goes back to the crossroads. It can't go back through AND gate (bold and most probable idea), so it flies down to the OR gate. The OR gate would be a receiver from all the wires going out, so the number of inputs for it would reflect the number of teleporters that it would receive the signal from. Adding more OR gates would be beneficial for "shorter" input towers.
A bit different concept. The main reasoning behind this is possibility of sending signal back through the AND gate in some manner. The wiring to the AND gates is the same with the exception of red wire overlapping the AND gate also, just like the green wire hits the same input.
From what i thought out, starting the teleportation will enable the inputs as before, sending the signal through the green wire. Considering that the green wire is also on both inputs, toggling them off and player arrives at the destination. Pushing the switch at the END will activate the AND gate again (turning on both inputs) sending the signal to the START and toggling OFF only the input from the red wire.
In the end, the input from A would be still ON for the destination you previously chosen and the input from the START teleporter would be off, allowing to teleport back to the END with a single push of the switch. In theory, this should be more compact and straightforward.
These are mostly robust concepts and many improvements could be thought out. Tell me what you all think of both of the ideas.
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