Mobile Terraria 1.2 for Mobile!

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I can't do a backup because my phone isn't rooted. And I can't root it because it's my work phone.

Then @505Games really needs to get on having their development team add this to the game. There are a lot of people on unrooted devices for many reasons, and those people are pretty much screwed seeing as how every update has some form of complication that causes users to lose their data.
 
I want more biggest world....as the PC..
I want a big spawn rate...as the PC..
I just cry..;(
 
So you have Terraria on your work phone ?

You seem like my kind of guy. Also I haven't seen 1 diabolist yet and I got a jungle key:happy:
They spawn but you need battle pots and stay near their corresponding background spawn (certain monsters in dungeon spawn from certain background blocks).
 
For those who are not root and want to back up your characters and maps for when updating and reinstalling terraria there is an app for that (just needs to be connected to the pc ONE time in order to work, previously to backing up) it's name is Helium. Tested just a minutes ago and worked perfectly
 
You can always use a PC. :merchantwink:

That's hardly of any help. Many people want higher spawn rates and larger worlds on mobile. And there's barely any feasible reason to not give them to us.

Their logic for decreasing the spawn rate was that it would makes things "friendlier for the mobile crowd". Now that seems a little insulting to me, because it shows they're insinuating we don't have the skill to handle ourselves in-game. As though they're forgetting they've already nerfed the stats of every mob and boss in the game to make them trivial at best.

If the issue is on a performance level, I should note that this is a 2D sandbox game with opengl shaders. The game itself isn't that resource hungry, in fact, that "requirement of 512 MB of RAM" makes it seem like they think they're pushing us something much larger than they really are, because in my experience, the app never uses more than 230 MB at the most.

Of course there are still some older devices out there that wouldn't be able to handle these things if they were implemented, but those are getting rarer and rarer. We're in a time and age when tablets have quad-core processors at high frequencies, dedicated GPUs, and multiple gigs of RAM. What's more, is these devices aren't as expensive as you'd think. What's the point in supporting older low end devices when those are so uncommon now, and the vast majority of what is out there currently can handle much more? At the very least, they need to give options for those of us on higher end devices.

As for the world sizes, they haven't given reasons on this, so my guess is again because of performance concerns. But for that, you can just refer to my above rant.

Based on the poor design decisions, lack of intuitive and outright horrid controls, poor functionality, and the repeated heavily broken updates that make it seem like they're not even testing things, I'm beginning to grow a strong opinion that 505 and Codeglue are not the right fit for Terraria, especially seeing as how Codeglue has only worked on a few very very low key things.
 
at last... new update for bugs....
 
You can always use a PC. :merchantwink:
But if i dont have a working computer, then I should shoot ? :(
Even large worlds ! Dungeon generate at sea , snow biome ends quickly and a lot a lot of cons.
;(
 
How many NPCS are in terraria mobile including the new and old ones? I'm building a hotel for them and I need to know how many there are . Thanks!
 
How many NPCS are in terraria mobile including the new and old ones? I'm building a hotel for them and I need to know how many there are . Thanks!
The game has a total of 18 NPCs that can move into your house. They are:

Additionally, in hardmode you gain:
Finally, there is one event NPC that does not live in housing:

If you look at the wiki you can see a list of all the NPCs in the game. You can tell which NPC is only available in the PC version because these NPCs have a small icon of a computer directly after their description. It looks like this:
0v940.png
 
The game has a total of 18 NPCs that can move into your house. They are:

Additionally, in hardmode you gain:

Finally, there is one event NPC that do not live in housing:

If you look at the wiki you can see a list of all the NPCs in the game. You can tell which NPC is only available in the PC version because these NPCs have a small icon of a computer directly after their description. It looks like this:
0v940.png

Thanks!
 
You can always use a PC. :merchantwink:
Unless you have a Mac ;(
[DOUBLEPOST=1421469226][/DOUBLEPOST]Finally saw a disability and got hallowed and corruption keys and wave 14
[DOUBLEPOST=1421469368][/DOUBLEPOST]Diabolist not disability
 
bug! bug! bug everywhere! world size is too small!
 
Lol this is kinda funny. I just fought Queen Bee yesterday and got the witch doctor, however when I clicked on him he said "we need to talk... Its about parties." I know this is a party girl quote, but it was still pretty funny.
 
Well :red:. I just entered hardmode and the corruption spawned in my jungle. :red:...
 
Fix bugs in multiplayer ! Incorrect autosave , because of which all that he is going in the world just disappears ! Multiplayer is full of bugs ! Check for correct operation and crashing of game!! I and my girlfriend can't play stable multiplayer!! ;(:dryadcry: pleeeeaaaase!
 
Wow Mobile has gone a far way (kinda) I have to say i personally am super excited that 1.2 has been released Mobile Terraria was actually the first one i played :)
 
THE MASSIVE 1.2 UPDATE! More Content and Even bigger than Hardmode!
  • Create a new world to experience brand new biomes & updates to old ones
  • Over 1000 new items (including 30+ new block types)!
  • Over 100 new enemies
  • 4 new bosses, 15 new pets, 8 more NPCs
  • New events, new music - and weather!
  • Many items now stack to 999
  • Bigger chests!
  • TONS of other improvements - too many to list!
Out now for Android and iOS. Coming soon to Amazon and Windows Phone.
EDIT: Out now on Amazon and Windows Phone!

Regarding Android versions, we released an update on December 10. Please make sure you are using the most up to date version of Terraria. Do NOT try to uninstall and reinstall the app.
If you are experiencing any issues with 1.2, please provide details here.
**Android version is optimized for Android OS 3+ and requires 512MB RAM. **

** Due to the enormous size of this update it will require devices support iOS 7 and up. If you are using iOS 8 we recommend that you update to the latest version, 8.1 or above **

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Thank you for your continued support!


UPDATE 1/13/2015
Android fixes are live today!
Please note the Android keyboard issue is still being worked on.

Note: Although the build version numbers don’t match up the game content is the same across both platforms.

Google Play Build 1.2.6781 - just published right now so it may take a couple of hours to go live
Amazon App Store 1.2.7122 – this is the build that went live yesterday

· Fixed crash for android 2.3 users

· Fixed issue where accessories weren’t being drawn

· Fixed rendering of jack-o-lantern

· Fixed issue where ‘hot using’ an item would use it twice instead of once (Potions are being ‘hot used’)

· Tried fixing NPC moving-in code, truffly NPC should move in quicker

· Crafting now recognizes when it should use lead or iron bars

· Crafting now recognizes correctly which type of wood it should use

· Fixed crash on suspension while in crafting screen

· Added blue & green wrenches

· Golem now has correct values for health & damage

· Ocram is a bit more difficult to fight

· Lowered mummy spawn chance in pyramid

· Hardmode spawnrate has been made slightly faster

· Holiday bauble has a chance to spawn from a cut down tree

· Fixed the following drill types:

o Mythrill

o Palladium

o Orichalcum

o Titanium

o Chlorophyte

· Fixed issue where sell prices might not update correctly

· Fixed issue where 1.2 items were not reforgable

· Fixed several multiplayer issues:

o Fixed issue where no HUD was displayed as client

o Fixed issue where dyes were not correctly synced

  • Fixed rare crash when returning from suspension
Whoop
 
Any word on an android bug fix update?
 
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