Mobile Terraria Mobile Bugs & Issues Status

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Hello console and mobile Terrarians! We have some exciting news to share with you today. Before we get to that, we would like to share a short story; if you can indulge us for a few minutes. If you really cannot wait to read the news, click HERE to go straight there.


Shakespeare once wrote “the course of true love never did run smooth” and although it’s admittedly a fairly obtuse reference, the same can often be said of videogame development and publishing. Well, maybe less often said, of course, but equally true nonetheless! So where’s all this going, you might ask? In the course of any great work, it’s important to take stock of your journey to this point, your current location, and the paths ahead toward your desired destination. A large part of that self-reflection is taking stock of areas of success – and places where you could stand to perform better. As we enter the next phase of console/mobile developments, today felt like a perfect opportunity to share some of that with you.


505 Games and Re-Logic have been partnering on the expansion of Terraria “beyond PC” for a few years now, and throughout that time we’ve been delighted by the way the fanbase has grown and expanded to take in new platforms, new territories, and -most importantly - excited new fans. From the outset we’ve been driven to expand the reach of the fantastic gaming experience that is Terraria to an ever-wider group of gamers and thereafter delivering as much of the ever-evolving PC content to the console and mobile fanbase as quickly and completely as possible. In addition, we felt it important to embrace the philosophy that Re-Logic follows on the PC side of Terraria – and so we have and will always keep these updates free of charge. This is the fantastic and successful side of our work to-date: expanding the Terraria universe while staying true to the spirit and culture it stands for.


That said, things haven’t always gone according to plan. It’s important for us to recognize that - despite our best intentions - there have been hurdles and pitfalls along the way. We’re not seeking to languish in the past or dredge up old wounds, but we know that there have been issues and instances which have frustrated and upset our fans. Whether it was the state of the initial launch of the 1.2 console update or – more recently – the mobile crash issues, we know that things have not always been as they should for you guys. We also understand that we may not have been as open and communicative in the past as we should be – and that this likely exacerbated any negative feelings or confusion you may have had.

Well, simply put: we are sincerely sorry for where mistakes have been made. That said, we want to do far more than apologize; we want to make amends and improve our performance. Allow us to share some of what that entails.


Terraria has grown from strength to strength since its first PC outing a little over four years ago, and we’re proud to have been part of that expansion. Although with that that growth there have been growing pains, and with those growing pains painful lessons. However as well as accepting our mistakes it’s equally important to note that we’ve learned from those mistakes. Not only are we working more smartly now, but we are also ‘doubling down’ on our investments of time and money in order to underline our commitment to delivering the very best for the franchise and – most importantly – its community of loyal fans.

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In terms of specifics, let’s cover a handful of areas where we will be stepping up our game:

Quality Assurance: We’ve completely overhauled the way we QA Terraria.
  • More stable, dedicated testing teams – people that truly know the game vs the “standard” technical-only approach to console testing. Terraria simply isn’t a game that fits the mold – and testing needs to follow suit.
  • More direct engagement/partnering with Re-Logic on prioritization of content, catching bugs/issues earlier, etc.
  • Focusing on smaller and faster updates – this allows for a tighter “window” of content to test (and fix as necessary) vs something as massive as, say, 1.2 was.
  • On Mobile, you will have seen some of the results of this already over the past several weeks. This is an ongoing process, and we have a handful of additional fixes coming – so stay tuned there!
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Customer Service & Community Engagement
  • We are applying the same approach – leveraging more experienced people that know the game and the community – in how we will be answering customer inquiries/issues and in how we interact with the community across places like TCF and social media.
  • We are also becoming more closely integrated with Re-Logic in order to enhance our understanding of the needs of the community, and to gain better foresight on the PC content coming down the pipeline.
  • Our plan is to be more open with our communication of “coming events” as well.
  • Our hope is that this will result in a more engaging and streamlined experience, and to aid in the quality and efficiency of future development on Console & Mobile.
  • This is still very much in process, so stay tuned and keep providing your invaluable feedback to help guide us here!

So, in short: by more closely partnering with Re-Logic, engaging community and game experts, and listening to you…we will raise our game across the board and deliver the best possible Terraria experience possible on Console & Mobile.

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Terraria Console & Mobile News!

So that’s our promise to you…but that’s not all! We come bearing news as well.

MOBILE - On top of the ongoing suite of fixes across the board, we will be announcing new content for Terraria mobile at E3 in a couple of weeks. So keep your eyes peeled there!

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CONSOLE - Later today we’ll be pushing our ‘Additions Update’ live across all console platforms, with a bunch of new content to play and enjoy!!! This should essentially bring Console Terraria up to the 1.2.3 PC version. For details on what will be contained within this update, check out the changelog below:

Additions update
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- Increased npc name net message size
- Created separate textures for solid and non-solid tiles
- Add swap option for all consoles except PSVita between L1R1/L2R2 or LTRT/LBRB
- Renumbered console exclusive armor head, body and leg ids
- Ice Queen projectile does not affect destructible tiles (Frostmoon loot bug and Queen Bee spawning)
- Replaced “Drop” function with “Quick Buff” in the controller map


Mechanics:
- Ability to change platforms into stairs with a hammer
- Update music box graphics (each music box has its unique style)
- Add Music Notes animation for Music boxes
- Update Robe graphics
- Update graphics for Cobalt Shield, Obsidian Shield, Paladin’s Shield
- Add Cactus variations
- Add biome-specific stalactites
- Add sounds for waterfalls and lavafalls
- Add sounds for critters
- Increase bird spawns during the morning
- Add various song sfx for birds
- Add upside-down slopes (for hammer, and in world-gen)
- Allow the placing of coins to create coin stacks
- Destroyer boss drops loot from segment closest to the player
- All non-event bosses can drop a Boss Mask (see items)
- Dyes stackable
- Turn rain red during a Blood Moon
- Add Shark Statue
- Add the catching of critters and making cages for them
- Add Underground Crimson music


New Critters:
- Duck
- Mallard Duck
- Worm


New NPC:
- Travelling merchant


New Items (and ID):
2158 Bubble Wallpaper
2159 Copper Pipe wallpaper
2160 Ducky Wallpaper
2008 Fancy Grey Wallpaper
2009 Ice Floe wallpaper
2010 Music wallpaper
2011 Purple Rain wallpaper
2012 Rainbow wallpaper
2013 Sparkle Stone wallpaper
2014 Starlit heaven wallpaper
1991 Bug Net
2177 Ammo Box
2214 Brick Layer
2215 Extendo Grip
2216 Paint Sprayer
2217 Portable Cement Mixer
2219 Celestial Magnet
2266 Sake
2272 Water Gun
2279 Gypsy Robe
2274 Ultrabright Torch
2268 Pho
2267 Pad Thai
2258 Chalice
2270 Gatligator
2223 Pulse Bow
2271 Arcane Rune Wall
2277 Gi
2275 Magic Hat
2242 Fancy Dishes
2243 Glass Bowl
2278 Kimono
1988 Fez
2273 Katana
2269 Revolver
2260 Dynasty Wood
2261 Red Dynasty Shingles
2262 Blue Dynasty Shingles
2283 Zebra Skin
2282 Leopard Skin
2281 Tiger Skin
2493 King Slime Mask
2112 Eye of Cthulhu Mask
2104 Brain of Cthulhu Mask
2111 Eater of Worlds Mask
2108 Queen Bee Mask
1281 Skeletron Mask
2105 Wall of Flesh Mask
2113 Destroyer Mask
2792 Horned God Robe
2106 Twin Mask
2794 Horned God Boots
2107 Skeletron Prime Mask
2793 Horned God Headpiece
2791 Ocram Mask
2109 Plantera Mask
2110 Golem Mask
2218 Beetle Husks
2199 Beetle Helmet
2200 Beetle Scale Mail
2201 Beetle Shell
2202 Beetle Leggings
2280 Beetle Wings
2229 Dynasty Work Bench
2263 White Dynasty Wall
2264 Blue Dynasty Wall
2265 Dynasty Door
2228 Dynasty Chair
2230 Dynasty Chest
2259 Dynasty Table
2226 Dynasty Lantern
2224 Large Dynasty Lantern
2236 Dynasty Candle
2227 Large Dynasty Candle
2225 Dynasty Lamp
2235 Dynasty Bowl
2234 Dynasty Cup
2231 Dynasty Bed
2237 Dynasty Clock
2233 Dynasty Bookcase
2232 Dynasty Bathtub
2244 Wine Glass
2208 Terrarium
2162 Bunny Cage
2163 Squirrel Cage
2206 Penguin Cage
2166 Bird Cage
2167 Blue Jay Cage
2168 Cardinal Cage
2191 Mouse Cage
2207 Worm Cage
0250 Fishbowl
2019 Bunny
2018 Squirrel
2205 Penguin
2105 Bird
2016 Blue Jay
2017 Cardinal
2003 Mouse
2002 Worm


Not only do you get ‘Additions’, but we are also releasing a mobile Companion App for the PS4 and XBox ONE versions of Terraria, for both iOS and Android devices. The Companion App will operate as a ‘World Map’ live-steaming your in-game location, allowing you to see what’s around you to either to either go and explore or fight, and all without ever having to bring up a menu or having to pause your game.

We look forward to bringing you further content later in the year.


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In closing, we hope you have enjoyed what we have brought to the Terraria experience to-date and that you will accept our apologies for the places where things have gone awry. We can and will do better. Moving forward, we are confident that you will enjoy the content we’re bringing to the mobile and console platforms, and we hope that are as excited for the future of the franchise as we are.

~505 Games[/QUOTE
 
Please do some research about the names of the updates. It wasn’t even in the game before 1.2.3. The mobile version never got a 1.2.3 update, what we just got is 1.2.2 + 1.2.3 + 1.2.4.

Where do they make these announcements? Link please. First everyone’s saying they said they dropped support for Everyplay, and now this.

Does he give Golden Fishing Rod? I haven’t gotten that far, I’ve only done about 20 quests on my character.
im still on 28 so ill find out soon
 
Your asked for a link for what I wrote a few posts ago, so I searched and found the post 505 games made and quoted it so you and others could read it. If you want to read it you need to open it, on Mobile devices you just need to tap it. The stuff I wrote was directed at people that post only insults and nothing constructive about the bugs. You post a lot of bugs and your obsession with dukefishron which isn't insulting.
 
What is the most profitable way to sell demonite?
Sell as ores
Sell as bars or sell a crafted weapon using demonite

I have more than 5000 ores and shadow scales
 
What is the most profitable way to sell demonite?
Sell as ores
Sell as bars or sell a crafted weapon using demonite

I have more than 5000 ores and shadow scales
tbh I would compare the sell prices of bars to ore on the wiki, then determine how many ores go in one bar. Let's say it takes 4 ore for one bar. If the ore sells for 50 silver a piece, and a bar sells for 1 gold, it's more efficient to sell it by ore. But this is just a example, I don't know the exact price.

I highly recommend you compare first before selling all that demonite, as it will either result in you gaining or losing possibly a few platinum.
 
Hi, I have a question. A few days ago I was still getting the "play trial version" home screen. As of last night I have no home screen and I get a message that says "connecting to server" then "failed download/install" with the little green load icon spinning endlessly. What does that mean for me?

(AT&T Samsung Tab 3 with Android Jellybean 4.4.2)
 
Please do some research about the names of the updates. It wasn’t even in the game before 1.2.3. The mobile version never got a 1.2.3 update, what we just got is 1.2.2 + 1.2.3 + 1.2.4.

Where do they make these announcements? Link please. First everyone’s saying they said they dropped support for Everyplay, and now this.

Does he give Golden Fishing Rod? I haven’t gotten that far, I’ve only done about 20 quests on my character.

Dude, I did my research. If you know what update I'm talking about, why tell me to do research? Unless you're not talking about me, what I meant specifically was 1.3 = 1.2.3 and 1.4 = 1.2.4.
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Please do some research about the names of the updates. It wasn’t even in the game before 1.2.3. The mobile version never got a 1.2.3 update, what we just got is 1.2.2 + 1.2.3 + 1.2.4.

Where do they make these announcements? Link please. First everyone’s saying they said they dropped support for Everyplay, and now this.

Does he give Golden Fishing Rod? I haven’t gotten that far, I’ve only done about 20 quests on my character.

There, I fixed it. And I've done my "research" as you call it. I've had Terraria mobile since the beginning of last year. At some point, I found a living loom. Shortly after I found the living loom, I looked it up on the official Terraria wiki page. Shortly after that, I realized it was a damn pointless item. But! After update ONE point TWO point THREE, (1.2.3), the living loom (SHOULD) now serve(s) a purpose, ie, crafting various living wood furniture. HOWEVER, I, as well as other people, have not been able to find a living loom, so I can not test this supposed assumption.

That being said, would you like to do some research?
 
ok, this is not a bug, but there is no superfast buying. you added superfast crafting, which is good, but i have to wait for like five minutes to get a few stacks of bullets. in fact i am buying them not. if you would add that i would be most obliged.
 
Dude, I did my research. If you know what update I'm talking about, why tell me to do research? Unless you're not talking about me, what I meant specifically was 1.3 = 1.2.3 and 1.4 = 1.2.4.
[DOUBLEPOST=1452366684,1452366211][/DOUBLEPOST]

There, I fixed it. And I've done my "research" as you call it. I've had Terraria mobile since the beginning of last year. At some point, I found a living loom. Shortly after I found the living loom, I looked it up on the official Terraria wiki page. Shortly after that, I realized it was a damn pointless item. But! After update ONE point TWO point THREE, (1.2.3), the living loom (SHOULD) now serve(s) a purpose, ie, crafting various living wood furniture. HOWEVER, I, as well as other people, have not been able to find a living loom, so I can not test this supposed assumption.

That being said, would you like to do some research?
Look buddy I hate to rain on your parade but if you check the wiki, the living loom was introduced in 1.2.3. Idk what you found before but it definitely wasn't a living loom. Also, there was no 1.2.3 specific update for mobile. 1.2.2,.3 and .4 came as a package.

@SHADOW LORD TSC you got angler armor? And fuzzy carrot? What platform are you on and was it after correct amount of quests?
 
Look buddy I hate to rain on your parade but if you check the wiki, the living loom was introduced in 1.2.3. Idk what you found before but it definitely wasn't a living loom. Also, there was no 1.2.3 specific update for mobile. 1.2.2,.3 and .4 came as a package.

@SHADOW LORD TSC you got angler armor? And fuzzy carrot? What platform are you on and was it after correct amount of quests?
Look, you can present your "facts" all you want, but the real fact is, you can't take away a piece of my life that I myself experienced. That being said, here's a thought, before you even attempt to try and put me in my place, perhaps the most obvious reason as to why I actually somehow found a living loom one time, yeah ONE time, you ever stop to think it was a bug? Cause I remember it, it was weird looking. It didn't look like the one on the wiki page, it looked like a regular loom, but green. Don't ask me how the hell it got into my game, but it was there and now it's not. You can try to deny what I saw an experienced with my own eyes, but in the end, it happened. It was most likely a bug, but it happened. Maybe the "loom" thing I found wasn't a living loom, that seems to be the most likely answer, but I found it inside a living wood chest inside the living wood tree. There. I'm done talking about this. I don't give two craps about the past, I'm interested in the now and right now, I'm curious to know where the living loom is in the mobile version. If you don't have any information on it, then spare me your words.
 
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