tModLoader The Spirit Mod!

Ahem

Speaking of which we lack a bit in both event and pre-HM Department so this was born
To get you feeling Blue




BLUE MOON
View attachment 122656
Polar opposite to a Blood moon, however not for long. In the pre mature stage of a Blue moon starts harmless bunnies spawn at a noticeable amount, then.. what do you know they become WERERABBITS! spooky. A couple of other mobs company them during the Blue moon. Blue moons have a 1/30 chance to happen each night

View attachment 122667
Were Rabbit
Health 55
Defense 12
Damage 22
KB Resist 60%
- Highly resistant to knock back and can charge at players making it difficult to keep them at a distance.

View attachment 122666
Mad Hatter (Hm Mob)
180 Health
Defense 14
Damage 52
KB Resist 40%
- Below 50% health his attack and KB resist doubles.

View attachment 122658
Moon Spirit
Health 40
Defense 10
Damage 18 (Melee) 20 (Ranged)
KB Resist 20%
- Ability to travel through blocks and spawns sparkles

View attachment 122662
Sparkle
Health 20
Defense 5
Damage 30 (Melee)
KB Resist 0%
- travels through terrain and chase players and explode also adding Curse of Starfire
View attachment 122663

View attachment 122665
Nocturnal Slime
Health 40
Defense 8
Damage 20 (Melee) 25 (Ranged)
KB Resist 40%
- When it hops and lands on terrain it causes a damaging star to fall down

LOOT
Moon Stone
View attachment 122659
+ 5% magic damage
+ 40 Increased mana
- When firing a magic weapon there is a 1/4 chance it will also fire a moon strike in tandem dealing 40% attack value but adds 10 more mana cost
Drops: Any Blue Moon mob 3%
View attachment 122664

Stop Watch
View attachment 122660
25 Magic damage
Average Speed
3% Critical Strike chance
No Knockback
Mana Usage 200
- Releases a pulse suspending nearby enemy movement for 5 seconds and dealing the pulse damage .
Does not Work on Boss monsters or Players
Dropped: Hatty HM

Bottled Moon Jelly
View attachment 122657
-Restores 50 Health
-Gives you bonus regeneration for 1 minute
Drop: Nocturnal Slime 10%
0-1

Fuzzy Carrot
View attachment 122668
Vanilla Bunny Mount
Drops: Hatty 5% / Were Bunnies 2.5%
Far out this guy has the best ideas
 
Also I like it enough that I'd be chill with that being most nights. It's weird that terraria doesn't have a furniture type item that raises the chance of things like blood moon happening (and for this a blue moon)
we could add these for the blue moon
But i dont think we could do that for the bloodmoon
 
Ahem

Speaking of which we lack a bit in both event and pre-HM Department so this was born
To get you feeling Blue




BLUE MOON
View attachment 122656
Polar opposite to a Blood moon, however not for long. In the pre mature stage of a Blue moon initiates with harmless bunnies spawning at a unusual amount, then.. what do you know they become WERERABBITS! spooky. A couple of other mobs company them during the Blue moon. Blue moons have a 1/30 chance to happen each night

TEXT INDICATIONS
"A Blue Moon is rising"
" The bunnies are acting strange"

View attachment 122667
Were Rabbit
Health 55
Defense 12
Damage 22
KB Resist 60%
- Highly resistant to knock back and can charge at players making it difficult to keep them at a distance.

View attachment 122666
Mad Hatter (Hm Mob)
180 Health
Defense 14
Damage 52
KB Resist 40%
- Below 50% health his attack and KB resist doubles.

View attachment 122658
Moon Spirit
Health 40
Defense 10
Damage 18 (Melee) 20 (Ranged)
KB Resist 20%
- Ability to travel through blocks and spawns sparkles

View attachment 122662
Sparkle
Health 20
Defense 5
Damage 30 (Melee)
KB Resist 0%
- travels through terrain and chases players exploding upon contact also adding Curse of Starfire
View attachment 122663

View attachment 122665
Nocturnal Slime
Health 40
Defense 8
Damage 20 (Melee) 25 (Ranged)
KB Resist 40%
- When it hops and lands on terrain it causes a damaging star to fall down

LOOT
Moon Stone
View attachment 122659
+ 5% magic damage
+ 40 Increased mana
- When firing a magic weapon there is a 1/4 chance it will also fire a moon strike in tandem dealing 40% attack value but adds 10 more mana cost
Drops: Any Blue Moon mob 3%
View attachment 122664

Stop Watch
View attachment 122660
25 Magic damage
Average Speed
3% Critical Strike chance
No Knockback
Mana Usage 200
- Releases a pulse suspending nearby enemy movement for 5 seconds and dealing the pulse damage .
Does not Work on Boss monsters or Players
Dropped: Hatty HM

Bottled Moon Jelly
View attachment 122657
-Restores 50 Health
-Gives you bonus regeneration for 1 minute
Drop: Nocturnal Slime 10%
0-1

Fuzzy Carrot
View attachment 122668
Vanilla Bunny Mount
Drops: Hatty 5% / Were Bunnies 2.5%


I found out how to add Moons to an event C:

for that we need an sheet of the moon

Moon.png


Like these
(Dont means i code it now but we whould need that)
 
Sorry for double post but i found some Lunar esc music that would help you imagine a smoothness to the Blue Moon. I want the event to be beautiful and tranquil unlike its counterpart.
EDIT:Added phases

Blue_moon.png
 
Last edited:
Ah, a thread update! While I'm waiting until all resprites are done (another week, maybe?) to update enemies and drops, check the Bosses Section.
Are you ready for the Overseer... Added the boss, drops, and a Storyline addition. Check it out!
 
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