so i found a potential bug with the 0.7.1 update, unless this is intentional. is the danger/low health enemy defeated dialogue supposed to show up all the time when you have a new character with 100hp? because upon starting a new world with one it always shows that instead of the regular cut in dialogue even if you have full health after a fight. checking with a previous character with higher max hp shows the normal dialogue as well as the danger dialogue at lower health. if it is intentional it's kind of funny not taking a single hit during a fight but then the starfarer goes "that was a close one!" or "that was almost bad.."