tModLoader The Thorium Mod

Hi. Was wondering, do you have plans for more post-Moon Lord bosses/content at any point?

Though, I also think a post-Plantera boss at some point would be kinda cool and fitting too, as currently the mod doesn't have one in that particular level of progression. It jumps straight from the post-mechanical Lich to Ragnarok, so it seems like there's plenty of room for something potentially being added there.
 
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Not sure if this has been mentioned but seems to be some bugs involving summons and some pets(like the UFO pet) in multiplayer. I haven't tested them all but whenever I summon the meteor head summon staff, it shows me as riding the unicorn mount and randomly teleporting around to my friends. The UFO pet puts sparks around me and constantly ticks down 1 life. On my screen everything is normal, its only a visual thing that other players see. Great mod though, appreciate all the work you have done.
Yeh, I'm aware of that issue. I'm under the impression its caused by an overflow in the amount of buffs the mod adds. I haven't 100% confirmed it yet, but rest easy knowing I'm aware of it and constantly looking out for a solution.

I have just one issue, I'd like to point out, the amount of Lodestone and Illuminite chunks is too great (and apparently, they grow each time you kill the Beholder or Plantera), it is kind of annoying after a while, maybe they should be rarer.
I could tone down the generation amount slightly, if it truly is an overload of ore!

Hi. Was wondering, do you have plans for more post-Moon Lord bosses/content at any point?

Though, I also think a post-Plantera boss at some point would be kinda cool and fitting too, as currently the mod doesn't have one in that particular level of progression. It jumps straight from the post-mechanical Lich to Ragnarok, so it seems like there's plenty of room for something potentially being added there.
Eh, who knows. I made the star scouter just because I felt like it, maybe another boss wouldn't hurt...
 
Eh, who knows. I made the star scouter just because I felt like it, maybe another boss wouldn't hurt...

Well, I mean, I'd say bosses and events are really nice, all things considered. Having lot's of cool items is great, but the bosses (and events) are the things that make having those items more meaningful, so to speak. They're fun, and it's where you put your character and strategy to the test and earn cool rewards. I'd saying having more of them never hurts, so if you have any interesting ideas you might want to implement, I don't think anyone would complain.

Actually, didn't you semi-recently mention you had drafted up plans for some Four Horseman type bosses?
 
Hey! Have been playing the mod for quite some time, and I'm absolutely loving it. 1.5k hours of vanilla can get a tad boring, so I decided to spice it up with just this mod and I'm having loads of fun.

Had a quick question, did you ever get around to writing the "Recommended class progression" system that you mentioned in your OP? I just started hardmode, got the Plague Doctor set, and I just noticed that there's nothing to upgrade to until I reach post-plantera, so I'm wondering if I missed something or if I don't have many other throwing-class choices until then.
 
A suggestion for the boomerangs, could there be a throwing damage version of each boomerang?

Calamity makes its boomerangs have 2 versions, a melee version and a throwing version(both act the exact same just one is melee damage and the other is throwing damage)

I would love to see this in Thorium too.
 
A suggestion for the boomerangs, could there be a throwing damage version of each boomerang?

Calamity makes its boomerangs have 2 versions, a melee version and a throwing version(both act the exact same just one is melee damage and the other is throwing damage)
I'm afraid I wont be doing that. That sort of mechanic rightly belongs to them, I ain't stealing it. :cool:
 
Is it possible for the earthen bat to get a less powerful debuff? The earthen golem is fine with being slow, but I nearly died around five times from being repeatedly stuck in a corner with an earthen bat.
 
Uhm, how about buffing the steel throwing axes that the blacksmith sells? They seem a little underpowered considering the eye of cthulhu has to be beaten to get them.

(Also Tremor's Throwing Axes which can be getting so much earlier do more damage.)
 
I would humbly request that Thorium not be balanced around Tremor, myself. I like Thorium's stuff being, you know, vanilla consistent.

even then the axes feel weak, I would rather just use shurikens or grenades.

I wouldn't mind at least 1 or 2 more points of damage on them, they feel obsolete otherwise.
 
@DivermanSam Do u have the sprites for the eye of the destroyer, scorpain, and the sick throw? If so could I use them because I plan on making a thread listing all the yoyos currently in tmodloader for people to use as easy reference if they're doing a yoyo playthrough.
 
@DivermanSam Do u have the sprites for the eye of the destroyer, scorpain, and the sick throw? If so could I use them because I plan on making a thread listing all the yoyos currently in tmodloader for people to use as easy reference if they're doing a yoyo playthrough.
Sure, here's the other ones just in case.
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Oh yeah I forgot about those thx. Is that all of them?
[doublepost=1470624589,1470624533][/doublepost]Also what is the one next to the sick throw called?
 
Oh yeah, I had another suggestion, assuming you were balancing Thorium around vanilla. Would it be possible to somehow balance Flight Wings so you can't get them until post-Jellyfish/Scouter or something? The amount of utility just having Wings provides just after EoC is staggering. It's a bit OP, the more I think about it.
 
Hi guys. New here.
I got Terraria like one year ago, never was really fan, I played like 10 hours, and I saw my world had been deleted with an update ( 1.3 ? :( )
lot of pain in my heart, I tried Starbound since, which is nice, and it made me want to try Terraria again, but modded this time.
I googled and arrived here.

I will not ask if this one is good... :D But, what does it bring more ? Textures and objects, or the gameplay changes a little bit too ? Sorry for this stupid question.
Is it compatible with other mods, and if yes, which would be the best one to have.
Thanks, kisses.
 
Hi guys. New here.
I got Terraria like one year ago, never was really fan, I played like 10 hours, and I saw my world had been deleted with an update ( 1.3 ? :( )
lot of pain in my heart, I tried Starbound since, which is nice, and it made me want to try Terraria again, but modded this time.
I googled and arrived here.

I will not ask if this one is good... :D But, what does it bring more ? Textures and objects, or the gameplay changes a little bit too ? Sorry for this stupid question.
Is it compatible with other mods, and if yes, which would be the best one to have.
Thanks, kisses.
1. Every single thing this mod adds to the game is in the original post under Current Content (Get Ready To Read). In total, it's about 1000 items, I think.
2. Using tModLoader, all mods should be 100% compatible.
3. The best mods to use are mods that either don't add too much like Prefixes for Enemies or Cosmetic Variety and Legends, or ones that add a ton as well like Tremor, Calamity and Ersion.
 
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