I'd be tempted to move the Amber Staff down at least a peg. Not for its combat abilities, which I can't really comment on, but during the time the Amber Staff is viable, the opportunity cost is too high -- amber needs to be used for crate potions, and now, gemcorns for crate potions.
Might want to review the Imp Staff, too, now that the rate of fire got bumped in 1.4. Eater of Worlds isn't that much of a challenge, and you can always cheese him, even on master, so if you want it before Amazon and Starfury, day 2 or 3 is definitely doable. And it's useful up to and including Wall of Flesh. Once you have Space Gun, the Imp Staff makes The Old One's Army trivial, particularly if you use a summoning potion.
Quad barrel shotgun is something of a one-trick pony, but it makes short work of King Slime and EoC. Worth it if you don't have double jump yet.
[EDIT]
Oh, and Molotov is pretty hard to come by, now that it needs pink gel. I'd rarely be able to make a full stack prior to Moon Lord. And it's pretty much worthless in hardmode...
[/EDIT]
[EDIT2]
And Star Cannon is now a viable weapon, at least on master. I don't know if the rate of falling stars increased in normal and expert, too, but if so, ammo is not that tough to get. And if you are willing to invest the effort in a rail skyway and do some AFK star collection...
Other than Jester Arrows, you aren't using all that many of them anyway.
[/EDIT2]
[EDIT3]
I've only had the Finch Staff in my very first 1.4 run. Better than a poke in the eye with a sharp stick. Makes getting Amazon vastly easier. And it can be used to cheese Eater of Worlds. Build a box just outside his jumping range and wait. And wait. And wait. Kinda cool when the finch hits a dozen or more segments on a pass, though. Better than the Slime Staff for this, for sure. Not anywhere close to the Imp Staff. I've seen an Imp take out EoW before I got my first hit in.
And I'd bump Starfury. It's GREAT for finding open areas underground. Next to essential if you want to set up an underground farm without mining out the whole area.
[/EDIT3]
Might want to review the Imp Staff, too, now that the rate of fire got bumped in 1.4. Eater of Worlds isn't that much of a challenge, and you can always cheese him, even on master, so if you want it before Amazon and Starfury, day 2 or 3 is definitely doable. And it's useful up to and including Wall of Flesh. Once you have Space Gun, the Imp Staff makes The Old One's Army trivial, particularly if you use a summoning potion.
Quad barrel shotgun is something of a one-trick pony, but it makes short work of King Slime and EoC. Worth it if you don't have double jump yet.
[EDIT]
Oh, and Molotov is pretty hard to come by, now that it needs pink gel. I'd rarely be able to make a full stack prior to Moon Lord. And it's pretty much worthless in hardmode...
[/EDIT]
[EDIT2]
And Star Cannon is now a viable weapon, at least on master. I don't know if the rate of falling stars increased in normal and expert, too, but if so, ammo is not that tough to get. And if you are willing to invest the effort in a rail skyway and do some AFK star collection...
Other than Jester Arrows, you aren't using all that many of them anyway.
[/EDIT2]
[EDIT3]
I've only had the Finch Staff in my very first 1.4 run. Better than a poke in the eye with a sharp stick. Makes getting Amazon vastly easier. And it can be used to cheese Eater of Worlds. Build a box just outside his jumping range and wait. And wait. And wait. Kinda cool when the finch hits a dozen or more segments on a pass, though. Better than the Slime Staff for this, for sure. Not anywhere close to the Imp Staff. I've seen an Imp take out EoW before I got my first hit in.
And I'd bump Starfury. It's GREAT for finding open areas underground. Next to essential if you want to set up an underground farm without mining out the whole area.
[/EDIT3]
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