1. It's normal to die a few time against bosses, no doubt about that. People are actually using them in normal mode a lot if you read the threads.
2. It's not about being dark. Nyan sword is a joke, not a light hearted feature, like the whoopie cushion which isn't the biggest melee damage dealer in the game. There is an expert mode because of players that find it too easy.
3. I can play it well enough to defeat Moon Lord without cheesing. Only normal though.
4. Thinking that those are the options available is bad game design. Mechanics are what make boss battles interesting. Compare the Cultist fight to the Moon Lord fight, the former being well designed (you can't really run; the boss is in reach but also it can flee when it takes too much damage; it gives you a breather from time to time; it has that little guess-the-illusion minigame which spawns a wyvern that can supply you with health/mana but makes it a bit more difficult at the same time). Moon Lord battle is basically "let's see how many times you can dodge 3 rotating sustained long range beams at once". Frankly, bullethell games that do throw everything and the kitchen sink at you are fairer.
5. The lost is not broken. Just very punishing to mistakes. There are little to none unfair mechanics or enemies in Binding of Isaac. If you get hit, it's your skill at fault. Nothing else. And everything is dodgeable. In Terraria, not so much. And I actually have the worst of luck in both games, so it isn't that. I get an OP run once in a blue moon.
6. It's relevant because those are mechanics that hinder the player for no apparent reason and make the game less enjoyable.
7. I see. So it's only an issue for other games where reflexes matter.
EDIT: but at the end of all, why are you opposed to the idea of an easy mode to be added? How does that harm you?
2. It's not about being dark. Nyan sword is a joke, not a light hearted feature, like the whoopie cushion which isn't the biggest melee damage dealer in the game. There is an expert mode because of players that find it too easy.
3. I can play it well enough to defeat Moon Lord without cheesing. Only normal though.
4. Thinking that those are the options available is bad game design. Mechanics are what make boss battles interesting. Compare the Cultist fight to the Moon Lord fight, the former being well designed (you can't really run; the boss is in reach but also it can flee when it takes too much damage; it gives you a breather from time to time; it has that little guess-the-illusion minigame which spawns a wyvern that can supply you with health/mana but makes it a bit more difficult at the same time). Moon Lord battle is basically "let's see how many times you can dodge 3 rotating sustained long range beams at once". Frankly, bullethell games that do throw everything and the kitchen sink at you are fairer.
5. The lost is not broken. Just very punishing to mistakes. There are little to none unfair mechanics or enemies in Binding of Isaac. If you get hit, it's your skill at fault. Nothing else. And everything is dodgeable. In Terraria, not so much. And I actually have the worst of luck in both games, so it isn't that. I get an OP run once in a blue moon.
6. It's relevant because those are mechanics that hinder the player for no apparent reason and make the game less enjoyable.
7. I see. So it's only an issue for other games where reflexes matter.
EDIT: but at the end of all, why are you opposed to the idea of an easy mode to be added? How does that harm you?
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