So here's a fun little thing. Please do correct me if there's a better way to do this. I didn't see anything about it the Wiki about it, so here I am. I'm making a series of tiny, tiny adventure maps. They involve hiding teleporters behind very dark brick walls. It's a literal switch hunt. You find the switch, and a wall opens up revealing a teleporter very hidden away. The problem is, the Teleporter blinks yellow. No amount of Shadow Paint seems to solve the problem; the background and foreground is 100% Shadow Point for ten blocks in every direction. It still blinks constantly, illuminating the region and highlighting the fact that there is a teleporter there. I even hammered it down to a flat shape. It still blinks. Is there anything we can do to stop it from blinking?