Too many "zombie" enemies.

MitBoy

Terrarian
By zombie I mean:
  • Has AU of zombie
  • Resembles zombie (in a sense of size and anatomy)
My problem is that in late game we have too many zombie enemies in different late game events. We expect them to be more interesting, but at the end, there are same "zombie" mobs, just redesigned. I will look at all events and tell what I see wrong with them.
  • Goblin army. There are 3 zombie enemies, but that's completelly fine because it is early game.
  • Pirate invasion. Now, there things start to get questionable. There are still two enemies who behave just like zombies, and they have no special perks. Other enemies also resemble zombie. You might say "duh, they are human, what else can they resemble", and that's true. But there are many ways to make it more creative. For example, a pirate who rolls cannon. Or a pirate who rolls big barrel that explodes into swarm of little jumping monkeys. Or, since, flying Dutchman is flying, we could have small flying boats
  • Pumpkin moon. There are two zombie enemies (Scarecrow and splinterning), and it isn't that great. Event has other monsters, though, so I don't see many problems with that.
  • Frost moon. Well, it does have two zombie enemies (Gingerbread man and zombie elf), but... it's totally okay! Frost moon has many interesting monsters, and even these little ones after few waves are replaced with much cooler (and bigger, which is more important) versions of zombie au (Krampus and Yeti). No complains here.
  • Martian madness... well. This one is the worst. An event just before Celestial Pillars has... most boring enemies. They are so small, unnoticable and meaningless... uh.
  1. Grey grunt. Just a zombie. In nearly endgame event. From a developed race that uses lasers and rockets. There's literally no reason for him to exist. Seriously. He should just be removed from the game
  2. Ray gunner and brain scrambler. I really wonder why do they have such lazy design. I mean, the only difference is that one of them wears aquarium. Aliens are so small and in the end game you have really good speed, so you don't see any difference between them. One of them should be removed or replaced with some sort of robot or bigger alien.
  3. Martian Officer. Again, zombie, just with shield. You kinda see that his shield restores, but in reality, you really don't care. It's just usual zombie, and you just have to not touch him when you have to get down on the ground. Solution: give him some small vehicle (Like Elfcopter), and that vehicle could have shield.
  4. Martian Engineer. Recolor of outfit, awesome. Really boring enemy. Solution: Replace him with some sort of spider robot (big enough to actually notice), which spawns turrets.
  5. Gigazapper. Like, any of you, did you know what he actually does before you checked the wiki? I didn't know that he even exist before I got his banner. I actually didn't know about "many" enemies in martian madness even before I checked the wiki.
  6. Martian Sauser. There two ways to make enemies who will drop most important loot: One is to create several boss enemies, each has unique attacks and unique item drops, and if you are missing some items, from, say, Santank, you could focus on killing him rather then on Everscram or Frost Queen. Other way is just make one overpowered enemy for whole event and you have to constantly grind it for the loot, because other mobs drop nothing and don't even have any good contribution to the progress bar (Unlike moons, where later waves give you bigger chance to get loot).
  7. Scutlux and Martian Walker. Sure, they are... okay, but that's it? These two are biggest enemies for a whole event? No big robots, no big alien creatures (Something like Alien Lord from spelunky, for example)? Heck, even if these two had been just a little bit bigger could have made situation better.
Although I gave complaints only for Pirate and Martian invasion, I felt like I have to mention moons, just to show how much better they are.
 

Treesmasher

Empress of Light
"Behave just like zombies" Yes, because it's obviously a zombie if it walks around and you take contact damage. Everything makes sense now.
You have some interesting ideas, but you presented it in a bit of an annoying way. I personally liked the barrel of monkeys idea.
 
some pretty neat ideas but im fine that a lot of the enemys are similar and its not like you notice while your playing, the enemys are diverse enough for me.
 

YldaACPR42

Plantera
Sorry, I don't really support this. Why is the Martian Saucer on the list? It doesn't even have Fighter AI. And other mobs in Martian Madness have rare drops, like the Scutlix mount. Even if there are many enemies with the Fighter AI, is it really that boring? They all look different, have different speeds, different stats, if you think of it, there actually many differences! I just appreciate the game on how great it is. Think of Minecraft. It only has what, 20 enemies? Terraria has so many more, and even if they use similar AI, they are all unique.
 

MitBoy

Terrarian
Sorry, I don't really support this. Why is the Martian Saucer on the list? It doesn't even have Fighter AI. And other mobs in Martian Madness have rare drops, like the Scutlix mount. Even if there are many enemies with the Fighter AI, is it really that boring? They all look different, have different speeds, different stats, if you think of it, there actually many differences! I just appreciate the game on how great it is. Think of Minecraft. It only has what, 20 enemies? Terraria has so many more, and even if they use similar AI, they are all unique.
  • Oh, right. About Martian sauser - yes, it's about my complain about Martian Madness in general. You can ignore it.
  • Scutux mount is literally the only drop from normal enemies which might be useful for playing. On moons, drops are at lest shared with several boss enemies.
  • Wow, this enemy has 200 health and that one is painted differently and has 210 health! They have different stats - look at all differrent numbers! I mean, seriously, didn't you find your own words ironic? Of course they have different stats and look kinda differently. It's still way worse than moons. Look at Scarecrows - same monster has more aestetic variety than most martians. Try to prove that this isn't a lazy design.
  • Now, this is a dogmatic thinking, which tries to draw conversation on a wrong path. Just because problem in place B (Minecraft) is bigger than same problem in place A (Terraria) does not mean that problem in a place A doesn't exist.
 

YldaACPR42

Plantera
  • Oh, right. About Martian sauser - yes, it's about my complain about Martian Madness in general. You can ignore it.
  • Scutux mount is literally the only drop from normal enemies which might be useful for playing. On moons, drops are at lest shared with several boss enemies.
  • Wow, this enemy has 200 health and that one is painted differently and has 210 health! They have different stats - look at all differrent numbers! I mean, seriously, didn't you find your own words ironic? Of course they have different stats and look kinda differently. It's still way worse than moons. Look at Scarecrows - same monster has more aestetic variety than most martians. Try to prove that this isn't a lazy design.
  • Now, this is a dogmatic thinking, which tries to draw conversation on a wrong path. Just because problem in place B (Minecraft) is bigger than same problem in place A (Terraria) does not mean that problem in a place A doesn't exist.

True. I do agree that Martian Madness isn't the best of invasions, but I don't mind Possessed Armour being similar to Zombies and stuff. Most Fighter AI enemies are alright for me as they are pretty unique.

I was a bit confused as you said Fighter AI enemies, although it's actually just complaints about the Martian Madness, which does need a bit more work.
 
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