Hello,
I am having some trouble launching Terraria. Though I recently built my first computer, I am still pretty computer illiterate. I have just finally installed Windows 10 on it, and have had no issues with any errors in the past. I would love some help from someone more knowledgeable than I am. This is the error I get when trying to launch from Steam:
1/2/2020 9:05:51 PM
System.IO.IOException: The cloud file provider is not running.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.ReadCore(Byte[] buffer, Int32 offset, Int32 count)
at System.IO.FileStream.Read(Byte[] array, Int32 offset, Int32 count)
at System.IO.File.InternalReadAllBytes(String path, Boolean checkHost)
at Terraria.Utilities.FileUtilities.ReadAllBytes(String path, Boolean cloud)
at Terraria.IO.FavoritesFile.Load()
at Terraria.Main.Initialize()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)
It seems like this is a OneDrive Cloud related issue or something. I am sure this is an easy fix, but I can't figure it out.
Thank you for any help!
I am having some trouble launching Terraria. Though I recently built my first computer, I am still pretty computer illiterate. I have just finally installed Windows 10 on it, and have had no issues with any errors in the past. I would love some help from someone more knowledgeable than I am. This is the error I get when trying to launch from Steam:
1/2/2020 9:05:51 PM
System.IO.IOException: The cloud file provider is not running.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.ReadCore(Byte[] buffer, Int32 offset, Int32 count)
at System.IO.FileStream.Read(Byte[] array, Int32 offset, Int32 count)
at System.IO.File.InternalReadAllBytes(String path, Boolean checkHost)
at Terraria.Utilities.FileUtilities.ReadAllBytes(String path, Boolean cloud)
at Terraria.IO.FavoritesFile.Load()
at Terraria.Main.Initialize()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)
It seems like this is a OneDrive Cloud related issue or something. I am sure this is an easy fix, but I can't figure it out.
Thank you for any help!