BluuMoon3
Terrarian
I haven't fully done a true melee playthrough but it seems pretty fun in my testing world since it forces you to change your playstyle. The only thing that bugs me is the fact that the vast majority of true melee weapons don't seem to have anything too special about them (With a few negligible exceptions). Although true melee is already viable I figured I would give a shot at making it at least a little more interesting and fun.
Clarification - This would only apply to true melee weapons
Shield Accessories - Shield accessories can now be used as actual shields that block attacks to a certain degree with right click (In the direction of the shield). In general, shields will block a certain capacity of damage and lend some of it to the player as an attack buff. A stamina bar will determine how much can be blocked and will be determined by armor. If you go over capacity your shield will be disabled for a few seconds if not more. As there are multiple shield accessories, some may convert blocked damage into other things like knockback, speed, regen, reflection, spear range, etc.
Swords - Swords have a chance (Increasing with progression) to deflect or alter projectile trajectories and can be used with shields. Swords can receive extra damage from damage converted by shield blocks.
Spears - Spears will become faster if consecutive hits are maintained. The speed increase rate and upper limit depend on spear progression. Another property spears have is the ability to be used while a shield is also being used.
Maces/Flails - When a mace is swung for a certain amount of time (Decreasing with progression) it will stun enemies, knocking them back and preventing them from attacking for a short amount of time. They can be used with shields. Mace attacks on the ground or upon enemies will create a visible impact of area damage and knockback, scaling with the aforementioned charge effect.
Clarification - This would only apply to true melee weapons
Shield Accessories - Shield accessories can now be used as actual shields that block attacks to a certain degree with right click (In the direction of the shield). In general, shields will block a certain capacity of damage and lend some of it to the player as an attack buff. A stamina bar will determine how much can be blocked and will be determined by armor. If you go over capacity your shield will be disabled for a few seconds if not more. As there are multiple shield accessories, some may convert blocked damage into other things like knockback, speed, regen, reflection, spear range, etc.
Swords - Swords have a chance (Increasing with progression) to deflect or alter projectile trajectories and can be used with shields. Swords can receive extra damage from damage converted by shield blocks.
Spears - Spears will become faster if consecutive hits are maintained. The speed increase rate and upper limit depend on spear progression. Another property spears have is the ability to be used while a shield is also being used.
Maces/Flails - When a mace is swung for a certain amount of time (Decreasing with progression) it will stun enemies, knocking them back and preventing them from attacking for a short amount of time. They can be used with shields. Mace attacks on the ground or upon enemies will create a visible impact of area damage and knockback, scaling with the aforementioned charge effect.
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