Honestly, I've had high hopes for the client functionality of both of your mods, but it's always perplexed me why you have a client-side mod assigned as a normal-side mode. That means that, if playing multiplayer, all people must use the mod, or no one can. If they were instead set as client-side mods, this would not be enforced and people could just use it if they wanted it. Usually, because a mod influences other people in multiplayer, its a normal-side mod. However, this mod should not impact any other player, so it can be safely assigned as a client-side mod.
I mean, I've wondered this with several other mods, including both WeaponsOut Lite and Colored Damage Types (both mentioned here already), so I hope you don't feel this is a horrible mistake or anything, just a common oversight. I would get to use these mods more frequently in multiplayer if they were configured for client-side usage, like many of my other client-side mods, so my purpose in this message is simply in hopes that this might happen. It sometimes feels as if almost everyone forgets this aspect of mods even exists.