Weapons & Equip UniBullet (Flaming Piercing Exploding Crystal)

MolochMekkane

The Destroyer
(Word of Caution: I haven't really ever made a suggestion. This entire presentation therefore may be terrible. Proceed at your own risk.)
This, ladies and gentlemen, is the Raufoss Mk 211. This 12.7 x 99mm (.50 Caliber) beauty has a bunch of multipurpose features rolled into one.
650px-Raufoss_NM140_MP_%28en%29.svg.png

What all that above there means is this bullet does all of these things at once;

-Has an incendiary ability
-Has explosives
-Has a penetrating core that can go through armor
-And also ends up sending steel fragments and zirconium sparks flying everywhere.

In Terraria, this translates to;

-Explosive Bullet
-Meteor Shot (sort of)
-Cursed Bullet (well not quite)
-Crystal Bullet

But, all at once. So the idea here is to have a bullet based somewhere in Lunar-Tier or so that happens to have the abilities of several other bullets combined. And of course you must keep in mind that as crazy as it sounds, this bullet actually already exists.
mk211mod0cutaway.jpg


Now, I'm awful when it comes to thinking about balance (I really just want to watch everything explode most of the time) but I thought I'd try and bring attention to this UniBullet (name pending, much like the entire suggestion)

So, a basic concept of how this thing is going to work as of this moment;

Damage: 15
Velocity: 5.5
Crafted with: Explosive Powder(1), Fireblossom Seed (1), + Empty Bullets (30), Tungsten Core (30) = 30 UniBullets. (It seems fair that this queen among bullets wouldn't have as many jewels made at once, and would be slightly more complex.)

Note: Tungsten Cores would be sold by the Cyborg after the player reaches the Lunar Tier. They themselves could be a piercing bullet, on top of being a crafting part.

Tungsten Core

Damage: 9
Velocity: 5
Properties: Will pierce through more than one target (2? 3? Until it hits the world? Let's decide.)

Description of use: This bullet would work as follows, step by step;
  1. The bullet strikes its target
  2. The bullet explodes and sends fragments around, then causes On Fire!
  3. The bullet's core keeps going to hit something behind the target, if possible. What comes out the other side becomes a High Velocity Bullet.
So this would hit a target and do all that, and then after it hits the target, it goes out the other side, having turned into a High Velocity Bullet for its next victim.

ALTERNATIVELY;
  1. The bullet strikes its target
  2. The bullet's damage from the hit itself ignores say 1/4 or 1/5 of the target's Defense
  3. The bullet immediately afterward explodes, fragments, and burns.
This would change the bullet from a crowd pleaser to a personal experience, and the lucky guest star will have part of the number making its Defense ignored as a prize.
 
Last edited:
So it pierces enemies and sends out fragments for each enemy it pierces? I... like it. Just a crafting recipe (then again, you could just say "Lunar-tier" and get away with it) and this should be good to go.

Just a question: this is based on something in real life??? I'd hate to get shot with one of those.
 
So it pierces enemies and sends out fragments for each enemy it pierces? I... like it. Just a crafting recipe (then again, you could just say "Lunar-tier" and get away with it) and this should be good to go.

Just a question: this is based on something in real life??? I'd hate to get shot with one of those.
Ha, I literally just started working on those parts.

And yes, that second picture is a photo of one. This is a real bullet that does all of that, used in machine guns and a select few specialized sniper rifles to shoot at APCs and Helicopters. and it gets nastier;
mk211-1.gif


The real life bullet has a pyrotechnic fuse, meaning it doesn't go off right when it hits the target. Instead, it tries to do that explosion after its already punched a hole in it. About the opposite of how this one is going to work so far.

Of course, we could also give it that same nasty effect, like say it DOESN'T pierce a target, but the target it DOES hit has a fraction of its Defense ignored for the damage.
 
Last edited:
I can't agree with this suggestion more. I've always yearned for a bullet with similar attributes to crystal bullets since crystal bullets lost their end game value since 1.2.
 
so basically, this bullet is a piercing bullet, but every time it pierces an enemy it explodes, sending out burning shards?
Not quite. It either does all of that to one unlucky enemy and then a little present for anything behind it, or alternatively it will do all of that to one target and instead of piercing it the damage from the bullet itself hitting them will ignore a fraction of their Defense, followed by an explosion, fire, and shrapnel.
 
That bullet sounds amazing, even though I've never liked ranged. However the real life equivalent is just brutal... My faith in humanity shouldn't possibly be able to go lower, but now... :/
 
Not quite. It either does all of that to one unlucky enemy and then a little present for anything behind it, or alternatively it will do all of that to one target and instead of piercing it the damage from the bullet itself hitting them will ignore a fraction of their Defense, followed by an explosion, fire, and shrapnel.
Hmm... I kind of liked the idea of piercing crystal bullets....
 
That bullet sounds amazing, even though I've never liked ranged. However the real life equivalent is just brutal... My faith in humanity shouldn't possibly be able to go lower, but now... :/
Not quite sure what you mean. The real life bullet isn't designed for people, its meant for armor/vehicles. It's likely that if it hit a person it would pass through them without doing more harm than a normal .50 bullet.
 
Not quite sure what you mean. The real life bullet isn't designed for people, its meant for armor/vehicles. It's likely that if it hit a person it would pass through them without doing more harm than a normal .50 bullet.
They meant that(I think), brilliant as the real life bullets sound, they are nothing more than ingenuity poured in the direction of making killing people(in this case, inside armored vehicles) easier. But we're not here to discuss morality or the despair that is the human race.

This will most certainly be good for crowd control anyway. Will the bullet pierce infinitely of just one target?
 
How did you manage to make something so ridiculously overpowered, and still get away with it?
...
The answer is a mystery. And yet somehow i love it.
 
They meant that(I think), brilliant as the real life bullets sound, they are nothing more than ingenuity poured in the direction of making killing people(in this case, inside armored vehicles) easier. But we're not here to discuss morality or the despair that is the human race.

This will most certainly be good for crowd control anyway. Will the bullet pierce infinitely of just one target?
There are two different ideas for it right now. They go like this;
A: The bullet hits one enemy, then explodes, sets them on fire, and throws shards. After that, a High Velocity Bullet comes out the other side of them to hit something else.
B: The bullet hits one enemy, the damage of the bullet ignores a fraction of their Defense, and then it explodes on that one enemy alone.

Also, gonna add that since some people liked the idea of multiple piercing, I can go ahead and cover that too:

Going with this weapon, when the player does whatever makes them Lunar Tier, the Cyborg starts selling Tungsten Cores. In addition to being used as part of the UniBullet, these will be able to be used as a weaker bullet that pierces through more than one target. (2? 3? Where do we stop?)

The difference being that, since the bullet the UniBullet is based on has a fuse that tells it to go off after hitting the target, it won't really do what the Cores do on their own.
 
Not quite sure what you mean. The real life bullet isn't designed for people, its meant for armor/vehicles. It's likely that if it hit a person it would pass through them without doing more harm than a normal .50 bullet.
Yeah, but say it hit a bone, such as passing through your stomach and hitting your spine. After stopping after hitting the spine, the fiery detonation and the shards would tear up all your organs.
 
Yeah, but say it hit a bone, possibly passing through your stomach and hitting your spine. After stopping after hitting the spine, the fiery detonation and the shards would tear up all your organs.
I'm not altogether sure it would matter if it hit a bone. It's a 12.7mm x 99mm (.50 Caliber) bullet, so if it touches you anywhere its already gonna hurt, and this thing can go through steel plate. Either way, should probably just lay this to rest, it's not what this thread is about.
 
Just a question: this is based on something in real life??? I'd hate to get shot with one of those.

Eh, I wouldn't really call it a useful bullet. If you're a basic target, a simple one will have no problems silencing you permanently. No extra drama required. If you're an armoured target, go for explosive rounds/high calibre. Honestly not sure what the purpose of incendiary would be. I mean, if you're shooting a target, they're likely to die so trying to maim them isn't really going to be very plausible. Bearing in mind it isn't like it's impossible to switch specialised ammunition, right? Don't really need a jack-of-all-trades unless you're a lone wolf (which is nigh impossible in a warzone).

I can't agree with this suggestion more. I've always yearned for a bullet with similar attributes to crystal bullets since crystal bullets lost their end game value since 1.2.

Crystal bullets are still the go-to bullet for damage. They're by far the best, only being beaten by Explosive bullets on rare occasions.

As for the suggestion itself...I really don't know. While it does sound awesome, I don't really want there to be one bullet to rule them all. Having reason to use others is nice.
 
Eh, I wouldn't really call it a useful bullet. If you're a basic target, a simple one will have no problems silencing you permanently. No extra drama required. If you're an armoured target, go for explosive rounds/high calibre. Honestly not sure what the purpose of incendiary would be. I mean, if you're shooting a target, they're likely to do so trying to maim them isn't really going to be very plausible. I mean, it isn't like it's impossible to switch specialised ammunition, right? Don't really need a jack-of-all-trades unless you're a lone wolf (which is nigh impossible in a warzone).



Crystal bullets are still the go-to bullet for damage. They're by far the best, only being beaten by Explosive bullets on rare occasions.

As for the suggestion itself...I really don't know. While it does sound awesome, I don't really want there to be one bullet to rule them all. Having reason to use others is nice.
It is a VERY useful bullet, used to shoot at APCs and Helicopters and such. It makes a hole in the target, and then a fuse causes it to blow up when its already through it and send bits of steel and zirconium sparks everywhere. It's used in machine guns and a few sniper rifles meant for it, so its a bit specialized, but not as specialized as SLAP (Saboted Light Armor Penetrator) bullets that have, well, a sabot on them and are dangerous to try and shoot from all but a few guns.

Also, the idea is not to have one bullet that replaces everything. This bullet will do a lot of things, but each individual bullet type will still perform its own job better. For example, the bullet itself will hurt more than any other, but instead of Cursed Inferno it causes On Fire. The shrapnel wouldn't be quite as damaging as crystal shards, and the explosion wouldn't be as hurtful as the explosive bullet. The real deal has a bit of compromise, since all of that is only in a .50 Caliber bullet and not say a 20mm cannon shell.

I intend to work out all of those effects, but this is pretty much my first real suggestion and there are kinks that I can't work out all by myself, as, obviously, this bullet does a lot of things. One such plan on top of making specialized bullets still be better, is make this bullet more costly to make, like you would only be able to make 30 at a time, not 50 or 70, and it requires Fireblossom Seeds at the moment.
 
Also, the idea is not to have one bullet that replaces everything. This bullet will do a lot of things, but each individual bullet type will still perform its own job better. For example, the bullet itself will hurt more than any other, but instead of Cursed Inferno it causes On Fire. The shrapnel wouldn't be quite as damaging as crystal shards, and the explosion wouldn't be as hurtful as the explosive bullet. The real deal has a bit of compromise, since all of that is only in a .50 Caliber bullet and not say a 20mm cannon shell.

Fair enough, it would be best to elaborate such in the original post so some/most people don't get the idea that it is overpowered.
 
Back
Top Bottom