All Seeing Eye
Eye of Cthulhu
I'm bad at making intros
Here they are:
Cobalt



New set Bonus:
CobaltShield Orb buff: Creates a tiny orb that spins around the player (max 4). Each Orb increases your damage by 3%. Orbs get destroyed If you get hit. You will gain a new orb after 5 seconds of not taking any damage
Mythril



New Set Bonus:
Homing Shards: 2-3Mythril shards (deals 20 damage each) home into enemies that attacked the wearer.
Adamantite

New Set Bonus:
Heavily Armed Buff: Increases damage by 3% and defense by 3 and decreases movement speed by 3% whenever you strike an enemy. Buff stacks up to 5 and 1 is lost after every 3 seconds.
Hallowed



New Set Bonus:
Mana Shield: 10% of damage taken is redirected into mana loss instead
Right clicking the buff will toggle it to turn on or off
Reason: Your wear the lightest armor. Why not?
Stays the same (+19% increased melee and movement speed) unless i think of a better one or you got a suggestion
Focus: +5% ranged Use Time (means it's slower), + 10% ranged velocity and 7% critical strike chance
Leave your thoughts and suggestions below
Here they are:
Cobalt



New set Bonus:
Cobalt
Mythril



New Set Bonus:
Homing Shards: 2-3Mythril shards (deals 20 damage each) home into enemies that attacked the wearer.
Adamantite

New Set Bonus:
Heavily Armed Buff: Increases damage by 3% and defense by 3 and decreases movement speed by 3% whenever you strike an enemy. Buff stacks up to 5 and 1 is lost after every 3 seconds.
Hallowed



New Set Bonus:

Right clicking the buff will toggle it to turn on or off
Reason: Your wear the lightest armor. Why not?


Leave your thoughts and suggestions below
Last edited:
CraftedNightmare Here!
Official Terrarian
I kinda disagree on why the original hardmode ore armors need a buff. They basically got more increased stats than the alternate armors. But, I guess it couldn't hurt.
1. Not sure on that. Maybe every time you're still running for 10 seconds, you gain 2 defense? And the buff stacks up 6 times, and duration of a single buff is 10
2. I don't get it. You said "Deals 20 damage each", but then you go on and say "Dealing at least one half of the damage taken".
3. Brilliant! But I think a better name would be "Heavily Armed"
1. Not sure on that. Maybe every time you're still running for 10 seconds, you gain 2 defense? And the buff stacks up 6 times, and duration of a single buff is 10
2. I don't get it. You said "Deals 20 damage each", but then you go on and say "Dealing at least one half of the damage taken".
3. Brilliant! But I think a better name would be "Heavily Armed"
All Seeing Eye
Eye of Cthulhu
2. I don't get it. You said "Deals 20 damage each", but then you go on and say "Dealing at least one half of the damage taken".
Let's say you received 50 damage half of the damage is 25
But because each shard deals 20 damage and you would deal at least 25
The armor releases 2 shards dealing 40 damage to the enemy
All Seeing Eye
Eye of Cthulhu
I added the Hallowed armor guys 

360Chadscope
Pixel Pirate
This would mean that cobalt, mythril and adamantite would lose the bonuses that the individual helmets give them. That does not seem like a good idea to me. That way the only difference between the helmets would be that in defense, which means that everyone would probably just choose melee.
All Seeing Eye
Eye of Cthulhu
This would mean that cobalt, mythril and adamantite would lose the bonuses that the individual helmets give them. That does not seem like a good idea to me. That way the only difference between the helmets would be that in defense, which means that everyone would probably just choose melee.
They won't lose their individual bonuses it's only the set bonuses
360Chadscope
Pixel Pirate
Their individual bonuses are set bonuses, though. They only work when the player is also wearing the corresponding breastplate and greaves.They won't lose their individual bonuses it's only the set bonuses
I think that if the bonuses mentioned in the OP and the individual headgear bonuses would stack, the armours might become a bit OP.
All Seeing Eye
Eye of Cthulhu
I think that if the bonuses mentioned in the OP and the individual headgear bonuses would stack, the armours might become a bit OP.
Their called new set bonuses because they'll replace the old ones
360Chadscope
Pixel Pirate
But you said that those would stay?Their called new set bonuses because they'll replace the old ones
They won't lose their individual bonuses it's only the set bonuses
All Seeing Eye
Eye of Cthulhu
Let me say it again.
They'll lose their original Individual SET Bonuses and they'll gain these new set bonuses
They'll lose their original Individual SET Bonuses and they'll gain these new set bonuses
360Chadscope
Pixel Pirate
Let me repeat myself as well then. Their individual bonuses are set bonuses. They only work when the player is also wearing the corresponding breastplate and greaves.Let me say it again.
They'll lose their original Individual SET Bonuses and they'll gain these new set bonuses
From the wiki:

The headgear bonuses are Set Bonuses.
So if we add this suggestion to the game, that would get rid of the individual bonuses. Thatwould make the hat and the mask virtually useless.
All Seeing Eye
Eye of Cthulhu
is equal toTheir individual bonuses are set bonuses
Therefore, the Headgear Bonuses is equal to Individual BonusesThe headgear bonuses are Set Bonuses.
And because
It would probably mean that Original Individual Set bonuses = Individual set bonuses it is therefore, equal to Headgear BonusesThey'll lose their original Individual SET Bonuses and they'll gain these new set bonuses
This is what's going to happen
New Set Bonuses > original Individual Set bonuses therefore, New Set Bonuses > Headgear Bonuses and New Set Bonuses > Individual Set Bonuses
Hope that answered the question
360Chadscope
Pixel Pirate
Indeed.Therefore, the Headgear Bonuses is equal to Individual Bonuses
It would probably mean that Original Individual Set bonuses = Individual set bonuses it is therefore, equal to Headgear Bonuses
No, not really. I don't think I get that last equation.This is what's going to happen
New Set Bonuses > original Individual Set bonuses therefore, New Set Bonuses > Headgear Bonuses and New Set Bonuses > Individual Set Bonuses
Hope that answered the question
All Seeing Eye
Eye of Cthulhu
No, not really. I don't think I get that last equation.
Dude, you already know what's up

Give me the real comments. What do you think about the new set bonuses?
360Chadscope
Pixel Pirate
No really, you confused me with that last post. In the OP it says 'new set bonus', so I assume it will replace the old set bonuses (which are the bonuses that differ depending on which helmet you're wearing) with the ones stated in the OP. If that is the case, then the helmets will only differ in defense, and then everyone would just use the most defensive one.Dude, you already know what's up
Give me the real comments. What do you think about the new set bonuses?
If you mean that from now on it will have both the old bonuses (the ones that are helmet-dependant) and the new ones (those in the OP) then I think they might be a bit overpowered.
All Seeing Eye
Eye of Cthulhu
No really, you confused me with that last post. In the OP it says 'new set bonus', so I assume it will replace the old set bonuses (which are the bonuses that differ depending on which helmet you're wearing) with the ones stated in the OP. If that is the case, then the helmets will only differ in defense, and then everyone would just use the most defensive one.
If you mean that from now on it will have both the old bonuses (the ones that are helmet-dependant) and the new ones (those in the OP) then I think they might be a bit overpowered.
360Chadscope
Pixel Pirate
That doesn't really answer my questions.
MiltVala
Plantera
I have trouble seeing cobalt being a defensive armor. True, it's defense value sucks, but cobalt is, and imo should remain, a glass canon armor.
stormconure
Duke Fishron
Meh, I've seen worse. My only concern: Cobalt's bonus is exactly like Beetle Resistance. Maybe change it so that it resists knockback? You did mention that is has something to do with the Cobalt Shield.
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