Le tromp du Jawa
Eye of Cthulhu
Can i get the old tmod version pleas ?
If you mean you need a download compatible with tModLoader 0.8 and below, I don't have the most recent version of it anymore, however I have a backup of 1.0.0.1, but you'll have to compile it yourself.Can i get the old tmod version pleas ?
I used to love your mods in the good old days, looking forward to seeing some new content!If you mean you need a download compatible with tModLoader 0.8 and below, I don't have the most recent version of it anymore, however I have a backup of 1.0.0.1, but you'll have to compile it yourself.
If you don't know how, just drop the folder inside the rar into your "\Documents\my games\Terraria\ModLoader\Mod Sources" folder, then run the game and compile the modpack through the mod sources menu.
Thank you for loving my mods. As a matter of fact I also love my mods. And modding. Except when I'm uninspired. Which is kinda often. Which sucks.I used to love your mods in the good old days, looking forward to seeing some new content!
However, you state there's a size limit in the mod browser, though thorium seems to be bigger (9.5mb compared to 8.7mb) if it's because you plan on releasing more content soon disregard my message, but it'd be a whole lot easier if it was compatible with the mod browser Again, thanks for all your work!
Sorry to ask but what kind of mod or addition is that phoenix stuff anyway ?Thank you for loving my mods. As a matter of fact I also love my mods. And modding. Except when I'm uninspired. Which is kinda often. Which sucks.
Either way the reborn phoenix rework is coming along and it's definitely more promising than the weird cluster of swear words they are currently. Chance is I will also ship some new phoenix themed gears alongside. On that regard, I wouldn't mind suggestions and more importantly sprites or someone who could direct me to someone who made sprites which could be fitting for such category of items.
On the mod browser note, as far as I know Thorium has special permissions to ship beyond the size limitations. I'm not aware of what the requirements are to gain such permissions, but even if it's simply "ask the devs about it" I don't want to bother them for something as simple as one audio file occupying way more space than it should. Either way, the mod does have a "Lite" version currently on the mod browser and the only real difference from the normal version is the lack of said music file (which is Ridley's boss music). It doesn't exactly take much away from the experience either way.
There is already an armor set and a magic weapon. Most likelly there will be a new melee weapon. Hopefully I can think of some cool ranged weapons. Then idk, we'll see, I have a bunch of scattered ideas.Sorry to ask but what kind of mod or addition is that phoenix stuff anyway ?
tremor is still with us toI remember the reborn mod, iirc, w1k was a coder on a team of some of the best modders of the day (Yoraizor, Obsidian and others) I believe (correct me if I'm wrong) but the main attraction of that mod was the Mech Pheonix, which revived 3 other phoenix's of varying difficulty, I'm unsure whether the mod got released (I can't find it on here anywhere) Unfortunately you missed the golden age of modding, hopefully W1k's return will mean the return of Terraria's modding scene (From what I can see Thorium/Calamity are the new Tremor, N Terraria, Obsidian mod, Avalon and a few others)
IIRC, Reborn had a falling out, something to do with HERO or something, it was years ago. Either way, W1K moved the Pheonixes here as they were technically their creation as far as boss code. I could have some of the minor details wrong, of course.I remember the reborn mod, iirc, w1k was a coder on a team of some of the best modders of the day (Yoraizor, Obsidian and others) I believe (correct me if I'm wrong) but the main attraction of that mod was the Mech Pheonix, which revived 3 other phoenix's of varying difficulty, I'm unsure whether the mod got released (I can't find it on here anywhere) Unfortunately you missed the golden age of modding, hopefully W1k's return will mean the return of Terraria's modding scene (From what I can see Thorium/Calamity are the new Tremor, N Terraria, Obsidian mod, Avalon and a few others)
Yeah, but it's not the original Tremortremor is still with us to
IIRC, Reborn had a falling out, something to do with HERO or something, it was years ago. Either way, W1K moved the Pheonixes here as they were technically their creation as far as boss code. I could have some of the minor details wrong, of course.
As for 'golden age' I doubt that part, if anything I've used more mods with lots of creativity all scattered around as of late. Sure, the 'big names' like Omnir isn't fully back yet, but stuff like Thorium and Calamity's certainly doing good jobs of being massive projects that add to the creativity.
There currently are around 9 custom bosses (plus 1 which needs to be ported still, and an existing one is multi-phase being effectively 3 bosses in one), which is a sizeable amount in my opinion.You need to design more bosses, the phoenix bosses have a great and from what I've seen a fairly unique mechanic. I haven't see another mod come close to these. Sprites could probably use a touch up. There's a guy on the spirit mod page who could probably hook you up with them. Think it's Vladimier or vald. Can't remember. But those 3 are probably my favorite bosses to fight because it requires actual thought and can't be defeated without patience.
There currently are around 9 custom bosses (plus 1 which needs to be ported still, and an existing one is multi-phase being effectively 3 bosses in one), which is a sizeable amount in my opinion.
What I'm not satisfied with is the lack of gears tied to each specific boss. Since the port to tModLoader started I have been revisiting every single piece of contents (may it be balance changes or complete reworks of existing gears or bosses) and what I have noticed is how each boss lacks rewards and is mainly focused on one specific set of gears. I pushed my love of NPC coding too far and this is the result of it, which I need to fix before I can effectively say what I have so far is acceptable.
I would say my main lack at the moment are sprites, sprites for weapons and armors, alongside the inpiration those do also provide.
Each phoenix having its own summon weapon would be cool as well. fits into the theme of being reborn. I can supply you with weapon and baby phoenix sprites, albeit I'm not the best spriter for organic beings.There currently are around 9 custom bosses (plus 1 which needs to be ported still, and an existing one is multi-phase being effectively 3 bosses in one), which is a sizeable amount in my opinion.
What I'm not satisfied with is the lack of gears tied to each specific boss. Since the port to tModLoader started I have been revisiting every single piece of contents (may it be balance changes or complete reworks of existing gears or bosses) and what I have noticed is how each boss lacks rewards and is mainly focused on one specific set of gears. I pushed my love of NPC coding too far and this is the result of it, which I need to fix before I can effectively say what I have so far is acceptable.
I would say my main lack at the moment are sprites, sprites for weapons and armors, alongside the inpiration those do also provide.
We've had a similar idea in regards of a potential summon weapon, but because there are 3 phoenixes, figuring out a way of managing the limited summon slots is kind of a pain. That's why I decided to settle for a turret idea instead, in which 3 baby phoenixes would center around a "turret" (maybe a floating point made of the three fragments) and target threats from there.Each phoenix having its own summon weapon would be cool as well. fits into the theme of being reborn. I can supply you with weapon and baby phoenix sprites, albeit I'm not the best spriter for organic beings.