Items Water and some other things must be renewable

Timofey7331

Terrarian
If you remove all the water from your world or simply don't have any your only option is bottomless water bucket, and to get it you need to complete Angler's quests > You need to fish > There's no water. Water is also required to get a lot of other stuff through fishing.
My Solution:
- Craftable Bucket of Water, with Empty Bucket and Water Bottle.
- Placed empty bottles (or buckets but then they'll have to be placeable for this) with no walls behind or roof above will get filled with water during rain or if they're below a dripping water (i know, very original idea, but it makes sense). Water bottles can be also sold by Merchant (but so you can house him in and get water without any acorns slimes should be able to drop wood).

- I think there also needs to be a similar way for Lava and Honey, maybe spawn random droplets of lava in the underworld on blocks of ash or stone and same thing for honey in the jungle (mud, jungle grass or hive blocks), with some limitations like not letting another one spawn in range of 100 blocks of an existing magic dropper.

Also a side idea: Magic Shimmer Dropper, made by shimmering and empty Magic Dropper. When placed makes shimmer droplets drop. Upon contact with an NPC, Items or Players shimmers them, in case of players makes some secret passages or cool traps possible. Make them echo coatable too so you can make them invisible. Just make sure players can't place them in a stackable way so they can't make an endless stream of shimmer that they can just place on spawn and make player start falling instantly after respawning, and make them fall into a unbreakable (if you use chlorophyte or titanium) lava box all the time

- Hive blocks too, probably just make it one of the items slimes can spawn with in the jungle, or you won't be able to craft any more abeeminations if you run out.

- Dungeon bricks, but here i have no idea. If they were craftable pre-skeletron there'd be too much trolling with them, and post-skeletron what if there's no dungeon at all? No Bone Welder, no Bones, no Dungeon drops or slimes, nothing. If you made them shimmerable, what if there's no shimmer? You can only get it in the endgame (for the same reason you can't just shimmer potions for water bottles). Making them drop from slimes underground post-skeletron and crafted on a bone welder (so they're easier to get after you have enough for a dungeon biome) is probably the only option.

- Hellstone should be dropped by lava slimes

- Biome seeds. No Jungle or Mushroom biome > No jungle seeds > No important jungle biome. Make them extractable from dirt (with an extractinator). Also make it drop acorns and sand too.
Btw if you don't have any blocks at all you should be able to just wait for balloon slimes to fly by, and with a small chance they'll have blocks like dirt inside, they just should be able to spawn midair, and they're also going to be a bit painful to kill before they knock you off.

You also can't do anything if you trash or lose all of your tools and weapons, as well as npcs that can fight, so you can't even kill any slimes to get their loot. For this probably just let the Guide respawn at the spawn point even if there's no housings available. Not sure what you can do if you just block yourself using blocks you got from slimes or someone else blocked the spawn with blocks you can't break, probably the only good option at this point is just to create another character or world

Also if you don't have any blocks in your world, not allowing you to get or place any more blocks, when you respawn without any conditions met it should just spawn a platform below you, made out of Ice Rod Blocks or any other blocks that don't drop when mined so you can't abuse this by breaking these blocks every time (or make it spawn dirt, a bit broken but less grindy).
 
With all due respect, I'm not sure most these things actually need to be renewable. Nobody will ever run out of water, and if they do, it's their own fault. Same goes for seeds, honey, lava, and Hellstone. I know Hellstone is technically finite, but there's thousands of blocks of it in the Underworld, and in any realistic scenario, nobody will ever run out of Hellstone.

Hives, though, I agree with. I think letting Jungle Slimes carry Hives is a great idea.

Dungeon Bricks are already getting a crafting recipe in 1.4.5, so don't worry about that.

I like the idea of a Magic Shimmer Dropper, but it definitely should not have a function. Just let it be like the other droppers.
 
I posted a similar idea you might like called renewable obtainable items, but I am apparently not allowed to include a link. But anyways as for my feedback:

The water bottle things definitely feels weird, so the placed bucket is definitely the best way to go. In fact that's the same idea I came to in terms of renewable water.

For lava I suggested lava slimes should drop a new item called lava gel which can be combined with buckets to make a lava bucket? Having it generate in the underworld wouldnt help in skyblock challenge worlds. Unless I misunderstood this part. For honey, maybe a honey slime though?

Hive: sure, rarely having them spawn in slimes works

Dungeon bricks: That implementation feels odd, but I dont really see a way to make this work

Hellstone: Yea apparently this is non renewable too, and maybe it could be found inside lava slimes similar to how green slimes can have random items?

Jungle seeds: maybe just sold by the dryad?

Spawn Platform: I am not sure what happens when you die with NO blocks in your world, but this doesnt seem necessary
 
I'm not sure why jungle and mushroom seeds are listed here, they're not a finite resource and you can just buy them. Dryad sells mushroom grass seeds while inside a mushroom biome which you can then just shimmer into jungle seeds.
 
I'm not sure why jungle and mushroom seeds are listed here, they're not a finite resource and you can just buy them. Dryad sells mushroom grass seeds while inside a mushroom biome which you can then just shimmer into jungle seeds.
ah, well I assume that was the problem. In a situation where you dont have a mushroom biome, then both the seeds to make one and a jungle are unobtainable
 
Lava is already farmable by simply placing ad breaking hellstone. As for Hellstone being renewable, I’d just add it into the middle for eh shimmer de rafting sequence of ores.
 
ah, well I assume that was the problem. In a situation where you dont have a mushroom biome, then both the seeds to make one and a jungle are unobtainable
If you don't have a mushroom biome then you might have a jungle in which you can shimmer the jungle seeds into mushroom seeds, if you don't have either then you can beat all 3 mechs and have some mud lying around plantera will form and you now have jungle grass.
 
With all due respect, I'm not sure most these things actually need to be renewable. Nobody will ever run out of water, and if they do, it's their own fault. Same goes for seeds, honey, lava, and Hellstone. I know Hellstone is technically finite, but there's thousands of blocks of it in the Underworld, and in any realistic scenario, nobody will ever run out of Hellstone.

Hives, though, I agree with. I think letting Jungle Slimes carry Hives is a great idea.

Dungeon Bricks are already getting a crafting recipe in 1.4.5, so don't worry about that.

I like the idea of a Magic Shimmer Dropper, but it definitely should not have a function. Just let it be like the other droppers.
You can get Hive from Honey blocks via shimmer.
 
- Hellstone should be dropped by lava slimes
Hellstone shouldn't be obtainable so early on. I would give it a drop chance from Obsidian Lock Boxes, that way it's only infinite post-Skeletron.
 
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