Bruh ever heard of class balance? If you have the most armor you should have the least dps and the other way around. They shouldn't add more dps to melee but rework the weapons so that they can deal their moderate ammount of dps more consistently. If you wanna kill single targets as fast as possible go play ranger
I think "most armor = least dps" ignore too many factors, especially since at it's core, melee was likely originally intended to get
right next to enemies
. It seems like enemy and boss design in hardmode forced melee into the weird state it's in now, with every viable melee weapon essentially becoming a weaker ranged weapon with minimal benefits at melee range. If anything, melee should have the
most damage of any class (at melee range), with the caveat of course being at risk of getting hit more often. The armor is merely there to compensate for that weakness, but the whole shift to fake-melee ranged weapons seems to have negated the entire class's identity.
I also disagree that certain roles should have better single target/aoe than other classes, especially given that every class (except summoner, probably) has different weapons for different situations. Early game, melee has boomerangs for single target and spears for aoe. Rangers have bows+wooden arrows for single target, unholy arrows for aoe. Mage has less generic weapons, but the same logic applies.
To me, the main difference in classes should be
utility and
positioning. I may be going a little beyond the scope of terraria here, but melee is generally the short range, decently mobile class with low damage/high tank or high damage/medium tank. Ranger is a fairly straightforward class with good mobility and high damage at a range, with some different options for types of ammo. Mage is often less mobile, but has a bit more depth with a ton of utility spells and a huge amount of potential dps, but you could just stick with a single spell for some decent dps if you wanted. Summoner is just a weird afterthought class that doesn't do much other than dodge while their summons annihilate everything.
I think that the problem here is that melee is doing every role, they are doing so much dps while still tanking a lot...
Many have already mentioned this, but melee absolutely does not do this until post-plantera, starting with weapons like the seedler. Killing the wall of flesh with a sword or boomerang is pretty insane imo, and options are still limited in early hardmode. Sure, the endgame gear for melee is incredible, but there's a huge gap between that gear and even the gear right before it. I'm doing a playthrough as melee with a friend on summoner, and his dps is always factors above mine. And he's usually just standing around while everything dies!