This is my first time making a post here so i don't know how to format or how people present their suggestions, maybe i'll fix it later if allowed.
I'll start with changes for things that ruin the game's flow and make it quite a drag.
->Keep it rng based but give it a reward rotation system, if you have one of the accessories you only will be able to get it again after getting all of the others. You will still rely on luck to get them, but won't get 3 bloody sextants in a row.
->Add an accessory that displays the current quest fish, maybe put it inside the cellphone or tackle bag tree.
->Allow players to acquire the hotline fishing rod before hardmode, the only reason i have to go to the underworld after hardmode is to find the tax collector.
->Fishing is really boring, but it gets infuriating when there's enemies constantly interrupting you. It should give a buff that reduces spawnrate to near zero.
->Improve minion AI, it should attack enemies as soon as they appear on screen. Add a "defense mode" option, it will attack anything that's closest to you and even switch focus from a enemy that's further away to one that's closer to you.
->Flying summons should match boss speed and ignore terrain completely.
->If you are already in the air, you should be able to activate your mount and use it's flying instead of just falling as if you've used all of it's flight power.
That's about it for the really annoying things.
->New post WOF fossils for the underground desert, they could be corrupted and yield different materials.
->New sounds for mobs that can catch you off guard like the Floaty Gross, Wyvern, Blazing Wheel, Man Eater(Trapper too)
->New tracks for bosses that share the same one (very unlikely but i still hope for)
->Mechanical version of the Brain of Cthulhu. Destroyer on a crimson world feels pretty out of place, there was a mod that added it but i think it was discontinued.
I'll start with changes for things that ruin the game's flow and make it quite a drag.
Fishing/Angler Quests:
->Keep it rng based but give it a reward rotation system, if you have one of the accessories you only will be able to get it again after getting all of the others. You will still rely on luck to get them, but won't get 3 bloody sextants in a row.
->Add an accessory that displays the current quest fish, maybe put it inside the cellphone or tackle bag tree.
->Allow players to acquire the hotline fishing rod before hardmode, the only reason i have to go to the underworld after hardmode is to find the tax collector.
->Fishing is really boring, but it gets infuriating when there's enemies constantly interrupting you. It should give a buff that reduces spawnrate to near zero.
Summoner class and weapons:
->Improve minion AI, it should attack enemies as soon as they appear on screen. Add a "defense mode" option, it will attack anything that's closest to you and even switch focus from a enemy that's further away to one that's closer to you.
->Flying summons should match boss speed and ignore terrain completely.
Mounts:
->If you are already in the air, you should be able to activate your mount and use it's flying instead of just falling as if you've used all of it's flight power.
That's about it for the really annoying things.
Biomes/Progression:
->New post WOF fossils for the underground desert, they could be corrupted and yield different materials.
Music and sound:
->New sounds for mobs that can catch you off guard like the Floaty Gross, Wyvern, Blazing Wheel, Man Eater(Trapper too)
->New tracks for bosses that share the same one (very unlikely but i still hope for)
Bosses:
->Mechanical version of the Brain of Cthulhu. Destroyer on a crimson world feels pretty out of place, there was a mod that added it but i think it was discontinued.