Clockwork Alpha
Skeletron Prime
So for this Plantera battle, I want to do it WITHOUT wasting 5 bulbs like I did last time. I am planning on using turtle armor with a mega shark loaded with either ichor, crystal or chlorophyte bullets.
So first I have a few questions:
1. Is there a way to make sure that when I break the bulb Plantera will spawn left to me so I can go to my area which is on my right side?
2. Should I use ichor, crystal, or chlorophyte bullets? Ichor does the most damage and lowers defence, crystal bullets can do spreaded damage, and chlorophyte makes aimin easier through that 1-block-wide-hole that I'm using in my arena to prevent the seeds from hurting me.
3. How far do I need to get away from Plantera to despawn it? I want to make the length of my arena slightly shorter than it.
4. Why does RNG hate me with turtle shells?
So, maybe you don't need to answer that last one. The loadout I will use is turtle armor (or turtle with chlorophyte if I can't get enough shells) and a megashark loaded with 1 type of bullet, or a combination if that would work. My arena is going to be a typical teleporter arena.
So first I have a few questions:
1. Is there a way to make sure that when I break the bulb Plantera will spawn left to me so I can go to my area which is on my right side?
2. Should I use ichor, crystal, or chlorophyte bullets? Ichor does the most damage and lowers defence, crystal bullets can do spreaded damage, and chlorophyte makes aimin easier through that 1-block-wide-hole that I'm using in my arena to prevent the seeds from hurting me.
3. How far do I need to get away from Plantera to despawn it? I want to make the length of my arena slightly shorter than it.
4. Why does RNG hate me with turtle shells?
So, maybe you don't need to answer that last one. The loadout I will use is turtle armor (or turtle with chlorophyte if I can't get enough shells) and a megashark loaded with 1 type of bullet, or a combination if that would work. My arena is going to be a typical teleporter arena.