Lancer of hatred
The Destroyer
I'd like to know what y'all would consider true melee. Let's argue.
I would start off by saying that I'd consider anything that for a weapon to be true melee, it needs to be a melee weapon that you swing rather than throw. It needs to be short-ranged for its tier, and it needs to not have projectiles that detach from your main weapon. Basically, if it's not a flail, boomerang or yoyo and if it doesn't shoot projectiles, it's a true melee weapon.
I'd consider the Night's Edge, Rotten Fork, Dark Lance, Gungnir and True Excalibur to be true melee, despite those weapons having auras. That's because the auras are an extension of the weapon, they're made by swinging really hard, flashy effects basically. They also never detach from the main weapon themselves like a projectile would.
Projectile swords/spears deal less DPS from a distance, can attack from a distance and do more DPS when you combine the projectile with the weapon itself.
I'd also consider weapons that don't shoot projectiles but spawn projectiles on hit, like the Ghastly Glaive, Horseman's Blade and the Bladetongue to be true melee. I mean, you have better long distance options at those stages of the game, and you also have to hit your enemy in order to spawn a projectile.
I have seen a single YouTuber that I don't remember the name off but has been living in my mind rent-free argue that the Mace is true melee despite being a flail because it has less range than the Gungnir, but I would disagree. You don't really swing maces like swords and spears, it is a throwable weapon that is attached with chains that allow you to pull it back. Flails are more like boomerangs and yoyos than spears and swords.
I'd also classify shortswords as true melee, even the Gladius and the Ruler. You swing and stab with them, they're just like swords.
The starlight should also be true melee. It has extremely short range for its tier, it is not thrown, and the light beams are part of the weapon. The light beams don't shoot. I mean, can you really call it a projectile? By definition, projectiles are things that are thrown, they need to be detached from the shooter. The light beams from the Starlight aren't attached.
The Arkhalis and Terragrim are also true melee, even if they're projectiles inside the code of the game, they act like short ranged melee weapons. It is clear the special attack animation is just a sword trying to simulate rapid slashes. You also swing them.
Jousting lances are true melee too. They don't shoot projectiles, so they're true melee.
I would also disqualify the Solar eruption, since it has an incredibly long range for its tier.
Do y'all agree or disagree?
I would start off by saying that I'd consider anything that for a weapon to be true melee, it needs to be a melee weapon that you swing rather than throw. It needs to be short-ranged for its tier, and it needs to not have projectiles that detach from your main weapon. Basically, if it's not a flail, boomerang or yoyo and if it doesn't shoot projectiles, it's a true melee weapon.
I'd consider the Night's Edge, Rotten Fork, Dark Lance, Gungnir and True Excalibur to be true melee, despite those weapons having auras. That's because the auras are an extension of the weapon, they're made by swinging really hard, flashy effects basically. They also never detach from the main weapon themselves like a projectile would.
Projectile swords/spears deal less DPS from a distance, can attack from a distance and do more DPS when you combine the projectile with the weapon itself.
I'd also consider weapons that don't shoot projectiles but spawn projectiles on hit, like the Ghastly Glaive, Horseman's Blade and the Bladetongue to be true melee. I mean, you have better long distance options at those stages of the game, and you also have to hit your enemy in order to spawn a projectile.
I have seen a single YouTuber that I don't remember the name off but has been living in my mind rent-free argue that the Mace is true melee despite being a flail because it has less range than the Gungnir, but I would disagree. You don't really swing maces like swords and spears, it is a throwable weapon that is attached with chains that allow you to pull it back. Flails are more like boomerangs and yoyos than spears and swords.
I'd also classify shortswords as true melee, even the Gladius and the Ruler. You swing and stab with them, they're just like swords.
The starlight should also be true melee. It has extremely short range for its tier, it is not thrown, and the light beams are part of the weapon. The light beams don't shoot. I mean, can you really call it a projectile? By definition, projectiles are things that are thrown, they need to be detached from the shooter. The light beams from the Starlight aren't attached.
The Arkhalis and Terragrim are also true melee, even if they're projectiles inside the code of the game, they act like short ranged melee weapons. It is clear the special attack animation is just a sword trying to simulate rapid slashes. You also swing them.
Jousting lances are true melee too. They don't shoot projectiles, so they're true melee.
I would also disqualify the Solar eruption, since it has an incredibly long range for its tier.
Do y'all agree or disagree?