CheesyPirate
Terrarian
I use a mac and it needs to use Developer tools to debug for some reasonWhy does this mod require access to Developer Tools to run?
I use a mac and it needs to use Developer tools to debug for some reasonWhy does this mod require access to Developer Tools to run?
Not sure :/ mac has some weird issues with lots of tmodloader thingsI use a mac and it needs to use Developer tools to debug for some reason
Why does this mod require access to Developer Tools to run?
I've fought him as a summoner when I was doing more Terraria a while ago, and if you get hit by one of Folvine's slowdown puffs you can easily grow slower and thus become a much more vulnerable target. Add in that if you don't bring anything with piercing to deal with the Seedlings they can quickly combo you up when slowdown. Add in Expert where he won't get the same damage on his outer limbs as the inner head, and it becomes a bit tougher.I think there might be some balancing issues with Folivine- either that, or I'm not fighting him right.
He takes forever to kill! Folly has a ton of HP compared to most prehardmode bosses- admittedly, I was fighting him in Expert Mode with an additional 30% HP, but that's there to balance out the class mod I'm using that adds about 14% extra ranged damage at this point, and this was after clearing the Aquatic Depths, fighting Skeletron, and clearing the Dungeon. Even with Necro Armor, he took about an entire ingame day to kill, and I think the culprit is his grabbers.
They seem to be intended to provide an extra damage source, and with the massive clouds of seedlings in mind, I think the point is to use piercing weapons against him, which I was. I had a Shark Storm with Meteor Bullets, but their defense was so high I was only doing 1 damage to them with it. I think if you toned down the grabbers' defense it would be a much quicker fight. If the intent is to use piercing weapons against them, it's important to bear in mind that many weapons good at crowd control don't tend to perform very well against enemies with high defense, since their damage values are low- they get their damage from hitting multiple parts of an enemy, or from high firing speed.
I also think I was a tad overequipped to fight him on account of the fact that despite taking tons of hits, he never really brought me to low life.
The seedlings also had maybe a bit more health than perhaps they should, but that could simply be because of the Expert Mode double and having about 25% extra health. With the buffs, they had about 74 health, I think, which was a bit much for the massive quantities they spawned in. The health scaling is still a bit weird, but I haven't really had much trouble with most other boss minions, so that might be worth a look.
Kinda cool mod. But new town NPC don't defend themselves, they just trying to run away. And bug catcher talks about Perforators from calamity mod, when i have Corruption in the world.
I think there might be some balancing issues with Folivine- either that, or I'm not fighting him right.
He takes forever to kill! Folly has a ton of HP compared to most prehardmode bosses- admittedly, I was fighting him in Expert Mode with an additional 30% HP, but that's there to balance out the class mod I'm using that adds about 14% extra ranged damage at this point, and this was after clearing the Aquatic Depths, fighting Skeletron, and clearing the Dungeon. Even with Necro Armor, he took about an entire ingame day to kill, and I think the culprit is his grabbers.
They seem to be intended to provide an extra damage source, and with the massive clouds of seedlings in mind, I think the point is to use piercing weapons against him, which I was. I had a Shark Storm with Meteor Bullets, but their defense was so high I was only doing 1 damage to them with it. I think if you toned down the grabbers' defense it would be a much quicker fight. If the intent is to use piercing weapons against them, it's important to bear in mind that many weapons good at crowd control don't tend to perform very well against enemies with high defense, since their damage values are low- they get their damage from hitting multiple parts of an enemy, or from high firing speed.
I also think I was a tad overequipped to fight him on account of the fact that despite taking tons of hits, he never really brought me to low life.
The seedlings also had maybe a bit more health than perhaps they should, but that could simply be because of the Expert Mode double and having about 25% extra health. With the buffs, they had about 74 health, I think, which was a bit much for the massive quantities they spawned in. The health scaling is still a bit weird, but I haven't really had much trouble with most other boss minions, so that might be worth a look.
-Snip-
How?You can still summon Perforators even if the world is corrupt
I somehow got Crimson seeds, probably drop from some enemy, but i didn't see, who exactly drop them.How?
That was probably from an Earthen Golem.I somehow got Crimson seeds, probably drop from some enemy, but i didn't see, who exactly drop them.
They always drop dirt blocks.That was probably from an Earthen Golem.
They drop crimson and corruption seeds sometimes (maybe something else too?).
Ancient bone fragments drop from Ancient Dragon Skulls in the hardmode underworld.Where do I get ancient bone fragments? Also, Grox, could you quickly write what monsters drop your modded materials on this thread?
You get Advanced Circuits from Zombinators in the Horde, which spawn after the Mechanical bosses have been defeated.Ancient bone fragments drop from Ancient Dragon Skulls in the hardmode underworld.
Also, I want to ask anyone reading this, how might I get Advanced Circuits?
Reading: BaseMod
Missing method .ctor in assembly data-0xe2965a0, type System.Runtime.CompilerServices.ExtensionAttribute
Can't find custom attr constructor image: data-0xe2965a0 mtoken: 0x0a00011a
* Assertion at class.c:5597, condition `!mono_loader_get_last_error ()' not met
Stacktrace:
at <unknown> <0xffffffff>
at (wrapper managed-to-native) System.Reflection.MonoCMethod.InternalInvoke (System.Reflection.MonoCMethod,object,object[],System.Exception&) <0xffffffff>
at System.Reflection.MonoCMethod.InternalInvoke (object,object[]) <0x0003f>
at System.Activator.CreateInstance (System.Type,bool) <0x00163>
at System.Activator.CreateInstance (System.Type) <0x00013>
at Terraria.ModLoader.AssemblyManager.InstantiateMods (System.Collections.Generic.List`1<Terraria.ModLoader.ModLoader/LoadingMod>) <0x006a3>
at Terraria.ModLoader.ModLoader.LoadMods () <0x0045f>
at Terraria.ModLoader.ModLoader.do_Load (object) <0x00067>
at Terraria.Main.DedServ () <0x0026b>
at Terraria.Program.LaunchGame (string[]) <0x00263>
at Terraria.LinuxLaunch.Main (string[]) <0x00037>
at (wrapper runtime-invoke) <Module>.runtime_invoke_void_object (object,intptr,intptr,intptr) <0xffffffff>
Native stacktrace:
/home/ds2012/tmodloader/lib64/libmonosgen-2.0.so.0(+0xcd18a) [0x7f1766d4718a]
/lib/x86_64-linux-gnu/libc.so.6(+0x354b0) [0x7f17668e64b0]
/lib/x86_64-linux-gnu/libc.so.6(gsignal+0x38) [0x7f17668e6428]
/lib/x86_64-linux-gnu/libc.so.6(abort+0x16a) [0x7f17668e802a]
/home/ds2012/tmodloader/lib64/libmonosgen-2.0.so.0(+0x263af5) [0x7f1766eddaf5]
/home/ds2012/tmodloader/lib64/libmonosgen-2.0.so.0(+0x263c63) [0x7f1766eddc63]
/home/ds2012/tmodloader/lib64/libmonosgen-2.0.so.0(+0x1458b4) [0x7f1766dbf8b4]
/home/ds2012/tmodloader/lib64/libmonosgen-2.0.so.0(mono_class_get_full+0xed) [0x7f1766dc0b0d]
/home/ds2012/tmodloader/lib64/libmonosgen-2.0.so.0(mono_class_from_name+0xfd) [0x7f1766dc0f3d]
/home/ds2012/tmodloader/lib64/libmonosgen-2.0.so.0(mono_class_from_typeref+0x17f) [0x7f1766dc071f]
/home/ds2012/tmodloader/lib64/libmonosgen-2.0.so.0(mono_class_get_full+0x155) [0x7f1766dc0b75]
/home/ds2012/tmodloader/lib64/libmonosgen-2.0.so.0(+0x1914aa) [0x7f1766e0b4aa]
/home/ds2012/tmodloader/lib64/libmonosgen-2.0.so.0(mono_metadata_parse_mh_full+0x370) [0x7f1766e0c0c0]
/home/ds2012/tmodloader/lib64/libmonosgen-2.0.so.0(+0x512aa) [0x7f1766ccb2aa]
/home/ds2012/tmodloader/lib64/libmonosgen-2.0.so.0(+0x36e89) [0x7f1766cb0e89]
/home/ds2012/tmodloader/lib64/libmonosgen-2.0.so.0(+0x3a871) [0x7f1766cb4871]
/home/ds2012/tmodloader/lib64/libmonosgen-2.0.so.0(+0x3b8d1) [0x7f1766cb58d1]
/home/ds2012/tmodloader/lib64/libmonosgen-2.0.so.0(mono_runtime_invoke+0x3d) [0x7f1766e5869d]
/home/ds2012/tmodloader/lib64/libmonosgen-2.0.so.0(mono_runtime_invoke_array+0x69f) [0x7f1766e5f00f]
/home/ds2012/tmodloader/lib64/libmonosgen-2.0.so.0(+0x15e776) [0x7f1766dd8776]
[0x41ba0938]
Debug info from gdb:
=================================================================
Got a SIGABRT while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
=================================================================
it is updatedAre you planning to update this mod Grox?