I thought it was a good map. I got 4 Chalices, 16 Topaz, and 1 Worm. (Is there any reason/lore behind this worm?) I feel the last boss was perfectly balanced with the gear I had at the time. I noticed a few things though: In the slime cave, there is a long blue rope near a heart lantern, that, if you hang from the bottom of, king slime can't teleport to you and has a very hard time jumping to you. Also, upon exiting the slime cave, a wooden block is slanted, making exit impossible without a pickaxe/grappling hook. Furthermore, I think there should be a reminder not to take any mobility-enhancing items from king slime. ( Slimy saddle and slime hook, although the hook allows you to exit the slime cave without a pickaxe. Another thing is that I picked up many items from containers that I never actually needed, especially in dressers in houses. Also, I did not loot the chalice/topaz in the frames at the start, even though there was not a listed rule against it. Also there is a useless pressure plate in the survival shelter near the boulders that I felt was linked to the fishing lake quest. Finally, a good opportunity for a sequal/big update could use the right-hand side of the map, as it isn't used at all, and the snow biome there could provide a use for the warmth potion in the beginning of the map. Overall though, I think it was very fun to play this map, and look forward to a future map.