Jonny friggin Panic
Terrarian
Sounds like a troll got to that list. Last I saw it, it was a legitimate list of seeds and their features.
Sounds like a troll got to that list. Last I saw it, it was a legitimate list of seeds and their features.
EDIT: If you are in Mac, The Granite Biome will be NOT in the Surface, but Marble Biome still exist. There is a Cave at the Left that contains some starter Chest and Good Loots.There is a seed that has a Grantie Biome with Marble Biome on the Surface at the snow biome at the left.
Seed: 589049253
Small, Normal, Crimson.
There is a rare chance, that a Explosive Trap spawn near a the giant tree. View attachment 164362 View attachment 164363
Interessting attemp to compare same seeds at different version. Good idea.Large, Normal, Corruption, 127266982
the Temple's door is not in the entrance corridor.
fixed bugs:
Terraria version 1.3.4.4 generated a pillar of dirt above the desert.
Terraria version 1.3.4.4 generated the dungeon differently when a seed was entered, compared to initial generation.
generated without entering a seed, then the seed was copied to clipboard. (in this image the world has been played in, so you'll see doors opened, pots smashed, one bewitching table was taken, teleporter and wire was added at entrance.)
generated with seed pasted from clipboard
generated with seed in version 1.3.5.1
You're not providing enough information with your seeds.win7, 1.3.5.3, small, seed: Specular Fish Cog
dont work. Can you create a world with this seed?
You're not providing enough information with your seeds.
You have to specify a size (small/medium/large), evil type (corruption/crimson), and difficulty (normal/expert) in addition to the seed for it to be of use to anyone else.
The table you posted in the other thread is missing size and difficulty for each one.
We're still investigating differences between 1.3.4.x and 1.3.5.x generation from seed.
I wrote above the table that all maps are small and expert. Evil type has only a small impact. Havn't seen any for difficulty. EDIT: it has e.g. like the kind of statuesYou're not providing enough information with your seeds.
You have to specify a size (small/medium/large), evil type (corruption/crimson), and difficulty (normal/expert) in addition to the seed for it to be of use to anyone else.
The table you posted in the other thread is missing size and difficulty for each one.
We're still investigating differences between 1.3.4.x and 1.3.5.x generation from seed.
I think you (and others) are misinterpreting the intent of the use of world seeds with this feature.I wrote above the table that all maps are small and expert. Evil type has only a small impact. Havn't seen any for difficulty.
And for seed: "Specular Fish Cog" (without "") I can pick any evil type or difficulty. It won't create the map. "Slime Platform Worm" and "Shadowbeam Staff Mug" also don't work (at small map, Win7, 1.3.5.3, any evil type and difficulty).
Ye, it's indeterminate but the result could be a map with some interesting properties. Using words was just to make it easier to share.I think you (and others) are misinterpreting the intent of the use of world seeds with this feature.
If you've generated a world (using random seed), and it turns out to have interesting properties, you can then share the seed that was generated along with the other properties that you selected for that world (size, evil, difficulty), and another person could use that information to generate a world that is substantially the same. All 4 pieces of information are needed to do that.
If instead, you are starting with a seed plucked from thin air (a phone number, a random phrase), and seeing what comes out of that, then the results are indeterminate. It's not how the feature was intended to be used, I don't believe (perhaps @Leinfors can elaborate on that).
I rephrased my post. The intended meaning was that a seed for 1.3.4 result in 1.3.5.3 in a complete different map.Are you saying that this phrase generated a valid world seed before 1.3.5?
Don't think so, over 1000 other worked. I believe there is a bug in Terraria code somewhere. EDIT: There is an option, if the entered text is not a valid number, it gets the hashcode of this variable. This is always a valid number as a seed but doesn't need to be the same at each PC (OS). Its not the reason for not working map generation but for another bug.Is it not possible that that phrase (and the others you noted) simply do not translate into a valid numerical seed? I admit that I have no idea how that translation is done within the game.
But only in the corrupted or crimsoned area. All blocks which are neither corrupted or crimsoned at any chosen evil type are the same (so about >80% of the map are completely the same blocks).Corruption and crimson have significant differences in how they are generated. They aren't just recolors of each other - they vary greatly in shape and depth, and affect large areas of every world. To say that the choice makes little difference seems counter intuitive to me.
Never wrote that, only that the evil type has a much much much less impact at the world than the change of a single digit in your seed. The normal and expert version of a map is at least 99% the same. EDIT: Thats wrong, difficulty seems to have some impact see belowIf only the seed mattered for world gen, then wouldn't it make sense to ask for that first, then dispense with asking about the other 3 parts?