zadum4ivii
Official Terrarian
It did, I forgot to add it to changelog.Did this fix the alchemist crashing games
It did, I forgot to add it to changelog.Did this fix the alchemist crashing games
I uploaded the mod to my server and have the same version ingame, but when I join my server it trys to download the mod from the server. Any ideas?It did, I forgot to add it to changelog.
a mod called recipie browser. shows all crafting recipies and I think items that dropHi there. So my friends and I are playing with Tremor along with Thorium right now, Thorium is fairly easy to navigate using the wiki but I can't seem to find a lot of information on the Tremor wiki. I know it's a WIP but what other resources do you guys use to help figure out crafting recipes/stations etc. besides the guide and the wiki? Are there any mods equivalent to the 'Too Many Items' mod in minecraft? Would be a big help thanks
Hello! I've been playing the newest version of Tremor with a friend and we finally got the alchemist to move in. However, when we click "shop" for him, we both crash. I couldn't copy the error message, so I Snipping tooled it instead. Thank you!
Hey, i usually play terraria with both calamity and tremor mods, but alchemist classes doesn't really scale well into calamity late game due to lack of strong weapons, can you guys do something about that? Also another thing, i cant really open the alchemist NPC or get the greater healing flask on multiplayer cause it crashes my game, is that normal??
Hello! I've been playing the newest version of Tremor with a friend and we finally got the alchemist to move in. However, when we click "shop" for him, we both crash. I couldn't copy the error message, so I Snipping tooled it instead. Thank you!
Calamity bosses are extremely hard, you would have trouble scaling using any class. Besides, this mods content scales with this modHey, i usually play terraria with both calamity and tremor mods, but alchemist classes doesn't really scale well into calamity late game due to lack of strong weapons, can you guys do something about that? Also another thing, i cant really open the alchemist NPC or get the greater healing flask on multiplayer cause it crashes my game, is that normal??
Make sure to update to Tremor 1.3.1.10.Hello! I've been playing the newest version of Tremor with a friend and we finally got the alchemist to move in. However, when we click "shop" for him, we both crash. I couldn't copy the error message, so I Snipping tooled it instead. Thank you!
There's Cheat Sheet mod by Jopojelly that includes Recipe Browser in it.Hi there. So my friends and I are playing with Tremor along with Thorium right now, Thorium is fairly easy to navigate using the wiki but I can't seem to find a lot of information on the Tremor wiki. I know it's a WIP but what other resources do you guys use to help figure out crafting recipes/stations etc. besides the guide and the wiki? Are there any mods equivalent to the 'Too Many Items' mod in minecraft? Would be a big help thanks
Ruins are a structure that is generated underground. They're built of Mud Blocks. They won't appear in old worlds.Where is the "Ruin"? There's no info of it on the wiki and I can't find it in my world. (Pre-hardmode)
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Are you using the latest version released ~15h ago?
Ruins are a structure that is generated underground. They're built of Mud Blocks. They won't appear in old worlds.
Rename your tModLoader .exe file back to Terraria.exe, this should help.Can't seem to get it to work, though terraria version is v1.3.5.2 tried both the browser and installing normally
any ideas? heres log
Failed to resolve assembly: 'Terraria, Version=1.3.5.1, Culture=neutral, PublicKeyToken=null'
at Mono.Cecil.BaseAssemblyResolver.Resolve(AssemblyNameReference name, ReaderParameters parameters)
at Mono.Cecil.DefaultAssemblyResolver.Resolve(AssemblyNameReference name)
at Mono.Cecil.MetadataResolver.Resolve(TypeReference type)
at Mono.Cecil.TypeReference.Resolve()
at Mono.Cecil.Mixin.CheckedResolve(TypeReference self)
at Mono.Cecil.SignatureReader.ReadCustomAttributeEnum(TypeReference enum_type)
at Mono.Cecil.SignatureReader.ReadCustomAttributeElementValue(TypeReference type)
at Mono.Cecil.SignatureReader.ReadCustomAttributeElement(TypeReference type)
at Mono.Cecil.SignatureReader.ReadCustomAttributeFixedArrayArgument(ArrayType type)
at Mono.Cecil.SignatureReader.ReadCustomAttributeFixedArgument(TypeReference type)
at Mono.Cecil.SignatureReader.ReadCustomAttributeConstructorArguments(CustomAttribute attribute, Collection`1 parameters)
at Mono.Cecil.MetadataReader.ReadCustomAttributeSignature(CustomAttribute attribute)
at Mono.Cecil.CustomAttribute.<Resolve>b__34_0(CustomAttribute attribute, MetadataReader reader)
at Mono.Cecil.ModuleDefinition.Read[TItem,TRet](TItem item, Func`3 read)
at Mono.Cecil.CustomAttribute.Resolve()
at Mono.Cecil.CustomAttribute.get_ConstructorArguments()
at Mono.Cecil.ImmediateModuleReader.ReadCustomAttributes(ICustomAttributeProvider provider)
at Mono.Cecil.ImmediateModuleReader.ReadType(TypeDefinition type)
at Mono.Cecil.ImmediateModuleReader.ReadTypes(Collection`1 types)
at Mono.Cecil.ImmediateModuleReader.ReadModule(ModuleDefinition module)
at Mono.Cecil.ModuleWriter.WriteModuleTo(ModuleDefinition module, Stream stream, WriterParameters parameters)
at Mono.Cecil.ModuleDefinition.Write(Stream stream, WriterParameters parameters)
at Terraria.ModLoader.AssemblyManager.LoadedMod.EncapsulateReferences(Byte[] code)
at Terraria.ModLoader.AssemblyManager.LoadedMod.LoadAssemblies()
at Terraria.ModLoader.AssemblyManager.InstantiateMods(List`1 modsToLoad)