Hello there. I made an account just to make some suggestions here. The first is the crafting system. To ensure that it is balanced it should require that you have each of the crafting stations you will use, but putting everyone in the recipe would make it inaccessible until endgame, instead, I think you should add two new blocks, a crafting core, which is essentially a container for crafting tiles such as a workbench or a furnace or anvil. It should start with a low number of slots but be upgradable with the preexisting upgrades to hold more. Then have a crafting access tile, from here you should be able to craft as if you were standing in front of all of the crafting tiles inside of the crafting core. These should be crafted using amber because I believe that is the only gem you have not used yet. The next suggestion is about filtering. I don't know how plausible it would be, but adding a whitelist/blacklist system to access points would be useful. I know there are existing filters, but having remote access in certain areas, you only need specific items, so for instance, if you had a potion area you could have a remote access there and have it filtered to potion plants, fish, etc but you could still be connected to your main network. Finally, a NPC could be nice for the mod. A few suggestions would be selling shadow diamonds or another component added required for upgrades, another crafting component for wireless access(so as to make it more difficult to attain), and a component for an ammo that would inflict enemies with a debuff that gives them a slight chance of dropping gems or other crafting components for your mod. I love this mod so far, so I thought I would make some recommendations on what I thought would make it better, I don't expect these to be added, but it might help inspire you for future changes. Thanks for reading.